Hash :
025e76a0
Author :
Date :
2015-08-12T13:59:49
When possible, create RenderTarget9s from textures. Unless the RenderTarget9 is backed by a texture, it's not possible to sample from it. This is required to sample from D3D9 renderbuffers when they are bound to texture targets. BUG=angleproject:970 Change-Id: Id667a5e44c1f959609bc653a974ede5b93ec9a3e Reviewed-on: https://chromium-review.googlesource.com/293290 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
// pointers retained by renderbuffers.
#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
namespace rx
{
// TODO: AddRef the incoming surface to take ownership instead of expecting that its ref is being given.
TextureRenderTarget9::TextureRenderTarget9(IDirect3DBaseTexture9 *texture,
size_t textureLevel,
IDirect3DSurface9 *surface,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei samples)
: mWidth(width),
mHeight(height),
mDepth(depth),
mInternalFormat(internalFormat),
mD3DFormat(D3DFMT_UNKNOWN),
mSamples(samples),
mTexture(texture),
mTextureLevel(textureLevel),
mRenderTarget(surface)
{
ASSERT(mDepth == 1);
if (mRenderTarget)
{
D3DSURFACE_DESC description;
mRenderTarget->GetDesc(&description);
mD3DFormat = description.Format;
}
}
TextureRenderTarget9::~TextureRenderTarget9()
{
SafeRelease(mTexture);
SafeRelease(mRenderTarget);
}
GLsizei TextureRenderTarget9::getWidth() const
{
return mWidth;
}
GLsizei TextureRenderTarget9::getHeight() const
{
return mHeight;
}
GLsizei TextureRenderTarget9::getDepth() const
{
return mDepth;
}
GLenum TextureRenderTarget9::getInternalFormat() const
{
return mInternalFormat;
}
GLsizei TextureRenderTarget9::getSamples() const
{
return mSamples;
}
IDirect3DBaseTexture9 *TextureRenderTarget9::getTexture() const
{
return mTexture;
}
size_t TextureRenderTarget9::getTextureLevel() const
{
return mTextureLevel;
}
IDirect3DSurface9 *TextureRenderTarget9::getSurface() const
{
// Caller is responsible for releasing the returned surface reference.
// TODO: remove the AddRef to match RenderTarget11
if (mRenderTarget)
{
mRenderTarget->AddRef();
}
return mRenderTarget;
}
D3DFORMAT TextureRenderTarget9::getD3DFormat() const
{
return mD3DFormat;
}
SurfaceRenderTarget9::SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth)
: mSwapChain(swapChain),
mDepth(depth)
{
}
SurfaceRenderTarget9::~SurfaceRenderTarget9()
{
}
GLsizei SurfaceRenderTarget9::getWidth() const
{
return mSwapChain->getWidth();
}
GLsizei SurfaceRenderTarget9::getHeight() const
{
return mSwapChain->getHeight();
}
GLsizei SurfaceRenderTarget9::getDepth() const
{
return 1;
}
GLenum SurfaceRenderTarget9::getInternalFormat() const
{
return (mDepth ? mSwapChain->GetDepthBufferInternalFormat() : mSwapChain->GetRenderTargetInternalFormat());
}
GLsizei SurfaceRenderTarget9::getSamples() const
{
// Our EGL surfaces do not support multisampling.
return 0;
}
IDirect3DSurface9 *SurfaceRenderTarget9::getSurface() const
{
return (mDepth ? mSwapChain->getDepthStencil() : mSwapChain->getRenderTarget());
}
IDirect3DBaseTexture9 *SurfaceRenderTarget9::getTexture() const
{
return (mDepth ? nullptr : mSwapChain->getOffscreenTexture());
}
size_t SurfaceRenderTarget9::getTextureLevel() const
{
return 0;
}
D3DFORMAT SurfaceRenderTarget9::getD3DFormat() const
{
return d3d9::GetTextureFormatInfo(getInternalFormat()).texFormat;
}
}