Hash :
025e76a0
Author :
Date :
2015-08-12T13:59:49
When possible, create RenderTarget9s from textures. Unless the RenderTarget9 is backed by a texture, it's not possible to sample from it. This is required to sample from D3D9 renderbuffers when they are bound to texture targets. BUG=angleproject:970 Change-Id: Id667a5e44c1f959609bc653a974ede5b93ec9a3e Reviewed-on: https://chromium-review.googlesource.com/293290 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget9.h: Defines a D3D9-specific wrapper for IDirect3DSurface9 pointers
// retained by Renderbuffers.
#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
#define LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
namespace rx
{
class Renderer9;
class SwapChain9;
class RenderTarget9 : public RenderTargetD3D
{
public:
RenderTarget9() { }
virtual ~RenderTarget9() { }
// Retrieve the texture that backs this render target, may be null for swap chain render
// targets.
virtual IDirect3DBaseTexture9 *getTexture() const = 0;
virtual size_t getTextureLevel() const = 0;
virtual IDirect3DSurface9 *getSurface() const = 0;
virtual D3DFORMAT getD3DFormat() const = 0;
};
class TextureRenderTarget9 : public RenderTarget9
{
public:
TextureRenderTarget9(IDirect3DBaseTexture9 *texture,
size_t textureLevel,
IDirect3DSurface9 *surface,
GLenum internalFormat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei samples);
virtual ~TextureRenderTarget9();
GLsizei getWidth() const override;
GLsizei getHeight() const override;
GLsizei getDepth() const override;
GLenum getInternalFormat() const override;
GLsizei getSamples() const override;
IDirect3DBaseTexture9 *getTexture() const override;
size_t getTextureLevel() const override;
IDirect3DSurface9 *getSurface() const override;
D3DFORMAT getD3DFormat() const override;
private:
GLsizei mWidth;
GLsizei mHeight;
GLsizei mDepth;
GLenum mInternalFormat;
D3DFORMAT mD3DFormat;
GLsizei mSamples;
IDirect3DBaseTexture9 *mTexture;
size_t mTextureLevel;
IDirect3DSurface9 *mRenderTarget;
};
class SurfaceRenderTarget9 : public RenderTarget9
{
public:
SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth);
virtual ~SurfaceRenderTarget9();
GLsizei getWidth() const override;
GLsizei getHeight() const override;
GLsizei getDepth() const override;
GLenum getInternalFormat() const override;
GLsizei getSamples() const override;
IDirect3DBaseTexture9 *getTexture() const override;
size_t getTextureLevel() const override;
IDirect3DSurface9 *getSurface() const override;
D3DFORMAT getD3DFormat() const override;
private:
SwapChain9 *mSwapChain;
bool mDepth;
};
}
#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_