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  • Hash : 77a72f6e
    Author : Jamie Madill
    Date : 2015-04-14T11:18:32

    Release Surface when calling makeCurrent with null.
    
    Refactorings to egl::Surface to enable ref-counting were causing
    a situation where we could have two Window surfaces alive at the
    same time. This would confuse the window procedure logic in
    SurfaceD3D. Releasing the surface fixes this issue and conforms
    closely to the wording on the spec on when Surfaces should be
    deleted. Also add a test for message loops and surfaces.
    
    BUG=475085
    BUG=angleproject:963
    
    Change-Id: Icdee3a7db97c9b54d779dabf1e1f82a89fefc546
    Reviewed-on: https://chromium-review.googlesource.com/265064
    Reviewed-by: Kenneth Russell <kbr@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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