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  • Hash : 14e95b38
    Author : Jamie Madill
    Date : 2015-05-07T10:10:41

    translator: Reject shaders that use both FragColor+FragData.
    
    *re-land with fix for unused var in release*
    
    We checked this at link time in the D3D back-end, but this
    restriction applies to all shaders.
    
    TEST=dEQP-GLES2.functional.shaders.fragdata.*
    BUG=angleproject:995
    BUG=478572
    
    Change-Id: I63258f4de47e658812822f31601cc235f48c0826
    Reviewed-on: https://chromium-review.googlesource.com/271470
    Tested-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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