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  • Hash : 9ba5dcf6
    Author : Lingfeng Yang
    Date : 2021-10-07T06:56:14

    Vulkan: Fix inconsistency in half render area width/height
    
    The half render area rotation matrix should be removed.
    DrawableArea is constant over rotations.
    
    The frag coord rotation matrix is still needed because
    the frag coord generated by GPU is still rotated.
    
    Test:
        DISPLAY=:0 out/Debug/angle_deqp_gles3_rotate90_tests
        Using test config with:
        linux
        nvidia
        debug
        vulkan
        prerotation
        prerotation270
    
    Test: Cuttlefish SwANGLE
        ./cts-tradefed run cts -m CtsDeqpTestCases -t
        dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
    
    Bug: angleproject:6504
    Change-Id: I37a6308fdb7586200b19a6138affc78c2c329a96
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212427
    Commit-Queue: Lingfeng Yang <lfy@google.com>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    Reviewed-by: Charlie Lao <cclao@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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