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  • Hash : edc0d2ee
    Author : Shahbaz Youssefi
    Date : 2020-09-15T16:02:05

    Vulkan: Disallow loadOp=LOAD for MSRTT depth/stencil textures
    
    EXT_multisampled_render_buffer2 specifies that depth/stencil textures
    are expected to be in a perpetual state of invalidated, except during
    rendering.  This change makes sure that they never use loadOp=LOAD.
    
    Additionally fixes a bug where clears applied to MSRTT depth/stencil
    textures didn't take effect because they were applied to the
    multisampled image (since the resolved image was not given to the render
    target).
    
    Bug: angleproject:4836
    Bug: angleproject:5063
    Change-Id: I4506f4de415dca6c222111a1ae62017d2fb1e2b1
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2412848
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    

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