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  • Hash : cbab97d4
    Author : Nicolas Capens
    Date : 2022-07-29T11:03:21

    Remove needless IOSurface alignment validation
    
    IOSurface buffers are copied instead of imported directly into Vulkan,
    since they're not guaranteed to satisfy alignment and padding
    requirements (see minImportedHostPointerAlignment and
    vkGetMemoryHostPointerPropertiesEXT).
    
    So we don't need to check its alignment as part of
    eglCreatePbufferFromClientBuffer() validation.
    
    Bug: angleproject:7538
    Change-Id: Ic449e7cdd60e62cd3009854897ffcd369e32fc7c
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3792178
    Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
    Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
    Auto-Submit: Nicolas Capens <nicolascapens@google.com>
    

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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.