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  • Hash : f2315dbe
    Author : Shahbaz Youssefi
    Date : 2024-10-23T13:34:39

    Reland: Vulkan: Update checks for promoted extensions
    
    This relands commit c2219ef9ec03277b6f8ad18d6d1ade41ddf88ba6.
    
    Features that depend on promoted extensions are now enabled when
    the extensions are present, OR the version of Vulkan that they were
    promoted to is present. This commit checks for Vulkan 1.1 because
    that is the version currently supported.
    
    In the reland, the promoted extensions are not added to the list of
    extensions to be enabled, because the underlying driver may not have
    exposed them as extensions at all.
    
    Bug: angleproject:374483183
    Change-Id: I98e004d3fb4ed673984859ab63d40702f877b535
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5955635
    Reviewed-by: Jason Macnak <natsu@google.com>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
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  • README.md

  • ANGLE back-ends

    This folder contains shared back-end-specific implementation files. The classes and types in renderer are not specified by GLES. They instead are common to all the various ANGLE implementations.

    See renderer_utils.h for various cross back-end utilties.

    ANGLE Formats

    The ANGLE format class, angle::Format, works as a union between GLES and all the various back-end formats. It can represent any type of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI formats that don’t exist in GLES, or Windows/Android surface configs that don’t exist anywhere else.

    The glInternalFormat member of angle::Format represents the “closest” GL format for an ANGLE format. For formats that don’t exist in GLES this will not be exactly what the format represents.

    The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].

    DXGI Format Info

    DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.

    The DXGI info table is generated by gen_dxgi_format_table.py and sources data from dxgi_format_data.json. The main purpose of the table is to convert from a DXGI format to an ANGLE format, where the ANGLE format should have all the necessary information.