Hash :
a4341e04
Author :
Date :
2023-04-06T11:05:07
CGL: Remove the impl preprocessor guards
Adhere to the project formatting:
- Remove #if preprocessor guards from the CGL implementation.
- Order the includes as in style guide
- Use include / import consistently
- Move GLES_SILENCE_DEPRECIATION into .gn, similar to CGL
- Remove or add platform.h include based on whether the file
itself actually the platform.h defined macros
Simplifies the nested preprocessor macros. Makes it simpler
to further fix the preprocessor use.
WebKit should instead have a non-ANGLE .mm file #importing
the implementations with the proper include guards.
Moves macOS specific APIs from SystemInfo.h to SystemInfo_internal.h,
since common/platform.h is not available for Chrome clients of
SystemInfo.h
Bug: angleproject:8121
Change-Id: Iaef0d6948fbcef6d1c2e7877477d25ccc259cc2c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404159
Reviewed-by: Dan Glastonbury <djg@apple.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PBufferSurfaceCGL.cpp: an implementation of egl::Surface for PBuffers for the CLG backend,
// currently implemented using renderbuffers
#include "libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h"
#include "common/debug.h"
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
namespace rx
{
PbufferSurfaceCGL::PbufferSurfaceCGL(const egl::SurfaceState &state,
RendererGL *renderer,
EGLint width,
EGLint height)
: SurfaceGL(state),
mWidth(width),
mHeight(height),
mFunctions(renderer->getFunctions()),
mStateManager(renderer->getStateManager()),
mFramebuffer(0),
mColorRenderbuffer(0),
mDSRenderbuffer(0)
{}
PbufferSurfaceCGL::~PbufferSurfaceCGL()
{
if (mFramebuffer != 0)
{
mStateManager->deleteFramebuffer(mFramebuffer);
mFramebuffer = 0;
}
if (mColorRenderbuffer != 0)
{
mStateManager->deleteRenderbuffer(mColorRenderbuffer);
mColorRenderbuffer = 0;
}
if (mDSRenderbuffer != 0)
{
mStateManager->deleteRenderbuffer(mDSRenderbuffer);
mDSRenderbuffer = 0;
}
}
egl::Error PbufferSurfaceCGL::initialize(const egl::Display *display)
{
mFunctions->genRenderbuffers(1, &mColorRenderbuffer);
mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer);
mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight);
mFunctions->genRenderbuffers(1, &mDSRenderbuffer);
mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight);
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::makeCurrent(const gl::Context *context)
{
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::swap(const gl::Context *context)
{
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::querySurfacePointerANGLE(EGLint attribute, void **value)
{
UNIMPLEMENTED();
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer)
{
UNIMPLEMENTED();
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::releaseTexImage(const gl::Context *context, EGLint buffer)
{
UNIMPLEMENTED();
return egl::NoError();
}
void PbufferSurfaceCGL::setSwapInterval(EGLint interval) {}
EGLint PbufferSurfaceCGL::getWidth() const
{
return mWidth;
}
EGLint PbufferSurfaceCGL::getHeight() const
{
return mHeight;
}
EGLint PbufferSurfaceCGL::isPostSubBufferSupported() const
{
UNIMPLEMENTED();
return EGL_FALSE;
}
EGLint PbufferSurfaceCGL::getSwapBehavior() const
{
return EGL_BUFFER_PRESERVED;
}
egl::Error PbufferSurfaceCGL::attachToFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer)
{
FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
ASSERT(framebufferGL->getFramebufferID() == 0);
if (mFramebuffer == 0)
{
GLuint framebufferID = 0;
mFunctions->genFramebuffers(1, &framebufferID);
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, framebufferID);
mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
mColorRenderbuffer);
mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, mDSRenderbuffer);
mFramebuffer = framebufferID;
}
framebufferGL->setFramebufferID(mFramebuffer);
return egl::NoError();
}
egl::Error PbufferSurfaceCGL::detachFromFramebuffer(const gl::Context *context,
gl::Framebuffer *framebuffer)
{
FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
ASSERT(framebufferGL->getFramebufferID() == mFramebuffer);
framebufferGL->setFramebufferID(0);
return egl::NoError();
}
} // namespace rx