src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.cpp


Log

Author Commit Date CI Message
Kimmo Kinnunen a4341e04 2023-04-06T11:05:07 CGL: Remove the impl preprocessor guards Adhere to the project formatting: - Remove #if preprocessor guards from the CGL implementation. - Order the includes as in style guide - Use include / import consistently - Move GLES_SILENCE_DEPRECIATION into .gn, similar to CGL - Remove or add platform.h include based on whether the file itself actually the platform.h defined macros Simplifies the nested preprocessor macros. Makes it simpler to further fix the preprocessor use. WebKit should instead have a non-ANGLE .mm file #importing the implementations with the proper include guards. Moves macOS specific APIs from SystemInfo.h to SystemInfo_internal.h, since common/platform.h is not available for Chrome clients of SystemInfo.h Bug: angleproject:8121 Change-Id: Iaef0d6948fbcef6d1c2e7877477d25ccc259cc2c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4404159 Reviewed-by: Dan Glastonbury <djg@apple.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Peng Huang 79aa846e 2022-08-17T13:40:33 Reland "Not recreate Framebuffer for eglMakeCurrent() call" This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208 Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405 Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peng Huang 02e8497f 2022-09-07T01:12:31 Revert "Not recreate Framebuffer for eglMakeCurrent() call" This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208. Reason for revert: compile errors https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Peng Huang bf9c8152 2022-08-17T13:40:33 Not recreate Framebuffer for eglMakeCurrent() call Right now, in eglMakeCurrent() call, ANGLE always release the default framebuffer object associated to the current context, and create a new default framebuffer object for the new current context. It impacts chrome performance, since chrome call eglMakeCurrent() a lot. With this CL, the default framebuffer will be created with gl::Context. When the surface is changed by eglMakeCurrent() call, ANGLE will detach the previous surface from the associated framebuffer, and attach the new surface to the next current context's default framebuffer. Bug: chromium:1336126 Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang de09f8db 2021-09-02T18:21:37 Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 4b5a774e855af2493d64b0635f56053bd795c5c5. Reason for revert: broken on iOS and Skia Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: angleproject:3020 Change-Id: I54d81a7b734d007f65ff97990008f5e6eb8536f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140453 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Geoff Lang 4b5a774e 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: Iff460a1012d06e1c5feff84d91117de87e7c870a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123167 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang f3bccd9d 2021-08-26T18:04:13 Revert "GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY" This reverts commit 8d7f4cc986778bfff0b242dbea6083346da6c54d. Reason for revert: Broke CrOS build. Original change's description: > GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY > > Bug: angleproject:3020 > Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 > Commit-Queue: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3020 Change-Id: I0930c1bdb5356d533fae563428893aa8a9f91a52 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123266 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Geoff Lang 8d7f4cc9 2020-04-03T14:56:36 GL: Update StateManagerGL binding funcs to use ANGLE_GL_TRY Bug: angleproject:3020 Change-Id: If60448f80daaeeb1503b41db8ac309e45923fd13 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135929 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kenneth Russell 12ce8f68 2020-01-03T16:40:06 Upstream WebKit's iOS port of ANGLE. Added the EAGL backend authored by Dean Jackson from Apple, and the refactoring changes needed to support it side-by-side with the macOS backend. Ran "git cl format" against these diffs. Defined the EGL_ANGLE_device_eagl extension and allocated an enum out of ANGLE's reserved range. The iOS backend is not yet included in any of the GN files. Bug: angleproject:4263 Change-Id: I631c32930433c03bb16a242955ffedf55174bb29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1987278 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: James Darpinian <jdarpinian@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
James Darpinian 012d1519 2019-10-31T16:50:23 Stop using __has_include<Cocoa/Cocoa.h> __has_include seems to cause problems with goma builds. Instead, detect iOS vs MacOS using TargetConditionals.h. Also use plain C++ instead of Objective-C++ when possible. Bug: angleproject:3439 Bug: 1015591 Change-Id: I816624e0cdc54ad3a18d3891b4efecf6fe640574 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1894243 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: James Darpinian <jdarpinian@chromium.org>