• Show log

    Commit

  • Hash : fd722f9a
    Author : Kenneth Russell
    Date : 2025-03-31T23:23:26

    Avoid emitting SampleCmp in discontinuous loops.
    
    Apply fix by Mikkel Simonsen from Unity to use texture level 0 when
    using textureLod with a shadow sampler inside a discontinuous loop.
    
    Bug: angleproject:406190894
    Change-Id: If02b687f15ec4c3e8bd1b8eece72098d498e2ce1
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6421496
    Auto-Submit: Kenneth Russell <kbr@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Kenneth Russell <kbr@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags