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kc3-lang/ftgl/include/FTGL.h

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  • Author : henry
    Date : 2001-11-29 01:13:49
    Hash : 72b3ae2e
    Message : Added #define and a couple of typedefs for debugging

  • include/FTGL.h
  • #ifndef		__FTGL__
    #define		__FTGL__
    
    // To include debug memory manager by Paul Nettle (midnight@FluidStudios.com)
    // http://www.FluidStudios.com/publications.html
    // Get this code and use it. It will open your eyes:)
    // #define FTGL_DEBUG
    
    typedef double FTGL_DOUBLE;
    typedef float FTGL_FLOAT;
    
    #ifdef WIN32
    	// stl stuff
    	#pragma warning( disable : 4251 )
    	#pragma warning( disable : 4275 )
    	#pragma warning( disable : 4786 )
    
    #endif
    
    #ifndef WIN32
    
        // non windows, doesn't require nonesense as seen below :-)    
        #ifndef __gl_h_
            #ifdef __APPLE_CC__
                #include <OpenGL/gl.h>
                #include <OpenGL/glu.h>
            #else
    	    #include <GL/gl.h>
    	    #include <GL/glu.h>
            #endif                
    
        #endif
    
        // required for compatibility with glext.h style function definitions of 
        // OpenGL extensions, such as in src/osg/Point.cpp.
        #ifndef APIENTRY
            #define APIENTRY
        #endif
    
    #else	//	 WIN32
    
        // Under windows avoid including <windows.h>
        // to avoid name space pollution, but Win32's <GL/gl.h> 
        // needs APIENTRY and WINGDIAPI defined properly. 
        // F
        # if 0
        #  define  WIN32_LEAN_AND_MEAN
        #  include <windows.h>
        # else
           // XXX This is from Win32's <windef.h> 
        #  ifndef APIENTRY
        #   define GLUT_APIENTRY_DEFINED
        #   if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
        #    define APIENTRY    __stdcall
        #   else
        #    define APIENTRY
        #   endif
        #  endif
           // XXX This is from Win32's <winnt.h> 
        #  ifndef CALLBACK
        #   if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
        #    define CALLBACK __stdcall
        #   else
        #    define CALLBACK
        #   endif
        #  endif
           // XXX This is from Win32's <wingdi.h> and <winnt.h> 
        #  ifndef WINGDIAPI
        #   define GLUT_WINGDIAPI_DEFINED
        #   define WINGDIAPI __declspec(dllimport)
        #  endif
           // XXX This is from Win32's <ctype.h> 
        #  ifndef _WCHAR_T_DEFINED
        typedef unsigned short wchar_t;
        #   define _WCHAR_T_DEFINED
        #  endif
        # endif
    
        #ifndef __gl_h_
            #include <GL/gl.h>
            #include <GL/glu.h>
        #endif
    
    #endif	//	 WIN32
    
    
    // lifted from glext.h, to remove dependancy on glext.h
    #ifndef GL_EXT_texture_object
        #define GL_TEXTURE_PRIORITY_EXT           0x8066
        #define GL_TEXTURE_RESIDENT_EXT           0x8067
        #define GL_TEXTURE_1D_BINDING_EXT         0x8068
        #define GL_TEXTURE_2D_BINDING_EXT         0x8069
        #define GL_TEXTURE_3D_BINDING_EXT         0x806A
    #endif
    
    
    #if defined(_MSC_VER)
    	#  ifdef FTGL_LIBRARY_STATIC		// staticLib
    	#    define FTGL_EXPORT
    	#  elif FTGL_LIBRARY				// dynamicLib
    	#    define FTGL_EXPORT   __declspec(dllexport)
    	#  else
    	#    define FTGL_EXPORT   __declspec(dllimport)
    	#  endif /* FTGL_LIBRARY */
    #else
    	#  define FTGL_EXPORT
    #endif  
    
    #endif	//	__FTGL__