Hash :
83a36614
Author :
Date :
2008-04-17T13:37:32
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/*
* FTGL - OpenGL font library
*
* Copyright (c) 2001-2004 Henry Maddocks <ftgl@opengl.geek.nz>
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Alternatively, you can redistribute and/or modify this software under
* the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License,
* or (at your option) any later version.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this software; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __FTPoint__
#define __FTPoint__
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
#include "FTGL.h"
/**
* FTPoint class is a basic 3 dimensional point or vector.
*/
class FTGL_EXPORT FTPoint
{
public:
/**
* Default constructor. Point is set to zero.
*/
FTPoint()
{
values[0] = 0;
values[1] = 0;
values[2] = 0;
}
/**
* Constructor. Z coordinate is set to zero if unspecified.
*
* @param x First component
* @param y Second component
* @param z Third component
*/
FTPoint(const FTGL_DOUBLE x, const FTGL_DOUBLE y,
const FTGL_DOUBLE z = 0)
{
values[0] = x;
values[1] = y;
values[2] = z;
}
/**
* Constructor. This converts an FT_Vector to an FT_Point
*
* @param ft_vector A freetype vector
*/
FTPoint(const FT_Vector& ft_vector)
{
values[0] = ft_vector.x;
values[1] = ft_vector.y;
values[2] = 0;
}
/**
* Operator += In Place Addition.
*
* @param point
* @return this plus point.
*/
FTPoint& operator += (const FTPoint& point)
{
values[0] += point.values[0];
values[1] += point.values[1];
values[2] += point.values[2];
return *this;
}
/**
* Operator +
*
* @param point
* @return this plus point.
*/
FTPoint operator + (const FTPoint& point)
{
FTPoint temp;
temp.values[0] = values[0] + point.values[0];
temp.values[1] = values[1] + point.values[1];
temp.values[2] = values[2] + point.values[2];
return temp;
}
/**
* Operator -= In Place Substraction.
*
* @param point
* @return this minus point.
*/
FTPoint& operator -= (const FTPoint& point)
{
values[0] -= point.values[0];
values[1] -= point.values[1];
values[2] -= point.values[2];
return *this;
}
/**
* Operator -
*
* @param point
* @return this minus point.
*/
FTPoint operator - (const FTPoint& point)
{
FTPoint temp;
temp.values[0] = values[0] - point.values[0];
temp.values[1] = values[1] - point.values[1];
temp.values[2] = values[2] - point.values[2];
return temp;
}
/**
* Operator *
*
* @param multiplier
* @return <code>this</code> multiplied by <code>multiplier</code>.
*/
FTPoint operator * (double multiplier)
{
FTPoint temp;
temp.values[0] = values[0] * multiplier;
temp.values[1] = values[1] * multiplier;
temp.values[2] = values[2] * multiplier;
return temp;
}
/**
* Operator *
*
* @param point
* @param multiplier
* @return <code>multiplier</code> multiplied by <code>point</code>.
*/
friend FTPoint operator * (double multiplier, FTPoint& point);
/**
* Operator == Tests for eqaulity
*
* @param a
* @param b
* @return true if a & b are equal
*/
friend bool operator == (const FTPoint &a, const FTPoint &b);
/**
* Operator != Tests for non equality
*
* @param a
* @param b
* @return true if a & b are not equal
*/
friend bool operator != (const FTPoint &a, const FTPoint &b);
/**
* Cast to FTGL_DOUBLE*
*/
operator const FTGL_DOUBLE*() const
{
return values;
}
/**
* Setters
*/
void X(FTGL_DOUBLE x) { values[0] = x; };
void Y(FTGL_DOUBLE y) { values[1] = y; };
void Z(FTGL_DOUBLE z) { values[2] = z; };
/**
* Getters
*/
FTGL_DOUBLE X() const { return values[0]; };
FTGL_DOUBLE Y() const { return values[1]; };
FTGL_DOUBLE Z() const { return values[2]; };
private:
/**
* The point data
*/
FTGL_DOUBLE values[3];
};
#endif // __FTPoint__