Hash :
c0ac7ac6
Author :
Date :
2004-09-26T09:47:40
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#include <iostream>
#include <math.h>
#include "FTExtrdGlyph.h"
#include "FTVectoriser.h"
FTExtrdGlyph::FTExtrdGlyph( FT_GlyphSlot glyph, float d)
: FTGlyph( glyph),
glList(0),
depth(d)
{
bBox.SetDepth( -depth);
if( ft_glyph_format_outline != glyph->format)
{
err = 0x14; // Invalid_Outline
return;
}
FTVectoriser vectoriser( glyph);
if( ( vectoriser.ContourCount() < 1) || ( vectoriser.PointCount() < 3))
{
return;
}
unsigned int tesselationIndex;
glList = glGenLists(1);
glNewList( glList, GL_COMPILE);
vectoriser.MakeMesh( 1.0);
glNormal3d(0.0, 0.0, 1.0);
unsigned int horizontalTextureScale = glyph->face->size->metrics.x_ppem * 64;
unsigned int verticalTextureScale = glyph->face->size->metrics.y_ppem * 64;
const FTMesh* mesh = vectoriser.GetMesh();
for( tesselationIndex = 0; tesselationIndex < mesh->TesselationCount(); ++tesselationIndex)
{
const FTTesselation* subMesh = mesh->Tesselation( tesselationIndex);
unsigned int polyonType = subMesh->PolygonType();
glBegin( polyonType);
for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex)
{
FTPoint point = subMesh->Point(pointIndex);
glTexCoord2f( point.x / horizontalTextureScale,
point.y / verticalTextureScale);
glVertex3f( point.x / 64.0f,
point.y / 64.0f,
0.0f);
}
glEnd();
}
vectoriser.MakeMesh( -1.0);
glNormal3d(0.0, 0.0, -1.0);
mesh = vectoriser.GetMesh();
for( tesselationIndex = 0; tesselationIndex < mesh->TesselationCount(); ++tesselationIndex)
{
const FTTesselation* subMesh = mesh->Tesselation( tesselationIndex);
unsigned int polyonType = subMesh->PolygonType();
glBegin( polyonType);
for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex)
{
FTPoint point = subMesh->Point(pointIndex);
glTexCoord2f( subMesh->Point(pointIndex).x / horizontalTextureScale,
subMesh->Point(pointIndex).y / verticalTextureScale);
glVertex3f( subMesh->Point( pointIndex).x / 64.0f,
subMesh->Point( pointIndex).y / 64.0f,
-depth);
}
glEnd();
}
int contourFlag = vectoriser.ContourFlag();
for( size_t c = 0; c < vectoriser.ContourCount(); ++c)
{
const FTContour* contour = vectoriser.Contour(c);
unsigned int numberOfPoints = contour->PointCount();
glBegin( GL_QUAD_STRIP);
for( unsigned int j = 0; j <= numberOfPoints; ++j)
{
unsigned int pointIndex = ( j == numberOfPoints) ? 0 : j;
unsigned int nextPointIndex = ( pointIndex == numberOfPoints - 1) ? 0 : pointIndex + 1;
FTPoint point = contour->Point(pointIndex);
FTPoint normal = GetNormal( point, contour->Point(nextPointIndex));
glNormal3f( normal.x, normal.y, 0.0f);
if( contourFlag & ft_outline_reverse_fill)
{
glTexCoord2f( point.x / horizontalTextureScale,
point.y / verticalTextureScale);
glVertex3f( point.x / 64.0f, point.y / 64.0f, 0.0f);
glVertex3f( point.x / 64.0f, point.y / 64.0f, -depth);
}
else
{
glTexCoord2f( point.x / horizontalTextureScale,
point.y / verticalTextureScale);
glVertex3f( point.x / 64.0f, point.y / 64.0f, -depth);
glVertex3f( point.x / 64.0f, point.y / 64.0f, 0.0f);
}
}
glEnd();
}
glEndList();
}
FTExtrdGlyph::~FTExtrdGlyph()
{
glDeleteLists( glList, 1);
}
float FTExtrdGlyph::Render( const FTPoint& pen)
{
glTranslatef( pen.x, pen.y, 0);
if( glList)
{
glCallList( glList);
}
return advance;
}
FTPoint FTExtrdGlyph::GetNormal( const FTPoint &a, const FTPoint &b)
{
float vectorX = a.x - b.x;
float vectorY = a.y - b.y;
float length = sqrt( vectorX * vectorX + vectorY * vectorY );
if( length > 0.0f)
{
length = 1 / length;
}
else
{
length = 0.0f;
}
return FTPoint( -vectorY * length,
vectorX * length,
0.0f);
}