#include "LayoutEngine.h"
#include "FTLayoutFont.h"
FTLayoutFont::FTLayoutFont( const char* fontname, int script)
: face( fontname)
{
err = face.Error();
LEErrorCode success;
layoutEngine = LayoutEngine::layoutEngineFactory( &face,
(le_int32) script,
0,
(LEErrorCode &) success);
}