Hash :
72b3ae2e
Author :
Date :
2001-11-29T01:13:49
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#ifndef __FTGL__
#define __FTGL__
// To include debug memory manager by Paul Nettle (midnight@FluidStudios.com)
// http://www.FluidStudios.com/publications.html
// Get this code and use it. It will open your eyes:)
// #define FTGL_DEBUG
typedef double FTGL_DOUBLE;
typedef float FTGL_FLOAT;
#ifdef WIN32
// stl stuff
#pragma warning( disable : 4251 )
#pragma warning( disable : 4275 )
#pragma warning( disable : 4786 )
#endif
#ifndef WIN32
// non windows, doesn't require nonesense as seen below :-)
#ifndef __gl_h_
#ifdef __APPLE_CC__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#endif
// required for compatibility with glext.h style function definitions of
// OpenGL extensions, such as in src/osg/Point.cpp.
#ifndef APIENTRY
#define APIENTRY
#endif
#else // WIN32
// Under windows avoid including <windows.h>
// to avoid name space pollution, but Win32's <GL/gl.h>
// needs APIENTRY and WINGDIAPI defined properly.
// F
# if 0
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# else
// XXX This is from Win32's <windef.h>
# ifndef APIENTRY
# define GLUT_APIENTRY_DEFINED
# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED)
# define APIENTRY __stdcall
# else
# define APIENTRY
# endif
# endif
// XXX This is from Win32's <winnt.h>
# ifndef CALLBACK
# if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
# define CALLBACK __stdcall
# else
# define CALLBACK
# endif
# endif
// XXX This is from Win32's <wingdi.h> and <winnt.h>
# ifndef WINGDIAPI
# define GLUT_WINGDIAPI_DEFINED
# define WINGDIAPI __declspec(dllimport)
# endif
// XXX This is from Win32's <ctype.h>
# ifndef _WCHAR_T_DEFINED
typedef unsigned short wchar_t;
# define _WCHAR_T_DEFINED
# endif
# endif
#ifndef __gl_h_
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#endif // WIN32
// lifted from glext.h, to remove dependancy on glext.h
#ifndef GL_EXT_texture_object
#define GL_TEXTURE_PRIORITY_EXT 0x8066
#define GL_TEXTURE_RESIDENT_EXT 0x8067
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
#endif
#if defined(_MSC_VER)
# ifdef FTGL_LIBRARY_STATIC // staticLib
# define FTGL_EXPORT
# elif FTGL_LIBRARY // dynamicLib
# define FTGL_EXPORT __declspec(dllexport)
# else
# define FTGL_EXPORT __declspec(dllimport)
# endif /* FTGL_LIBRARY */
#else
# define FTGL_EXPORT
#endif
#endif // __FTGL__