|
120bc2c6
|
2025-02-22T16:24:35
|
|
[paint] Add rotate_around_center
|
|
75cc0d35
|
2025-02-22T16:15:09
|
|
[geometry] Add rotate_around_center
|
|
4e99803f
|
2025-02-22T16:01:30
|
|
[hvgl] Optimize rotate-around-center
|
|
67e119d5
|
2025-02-21T19:03:57
|
|
[hvgl] Micro-optimize
|
|
907af345
|
2025-02-19T19:31:15
|
|
[coretext] Set all variation axes always
Otherwise, PingFangUI with its weird non-compliant avar table,
gets misrendered at default location.
|
|
2f19b9d0
|
2025-02-19T18:17:21
|
|
[avar] Add alternative, disabled, code path for mapping 0
|
|
494b13a8
|
2025-02-21T18:55:09
|
|
[hvgl] Let compiler see both code paths ifdef __FMA__
|
|
c993fde8
|
2025-02-19T18:00:20
|
|
[hvgl] Fix node count accounting
|
|
ba9a6159
|
2025-02-18T20:44:13
|
|
[hvgl] Fix MINI build
HVF disabling to be configured better. But fix build for now.
|
|
a91719db
|
2025-02-22T13:33:51
|
|
[hvgl] Move a method around
|
|
ec66c16a
|
2025-02-21T18:27:46
|
|
[hvgl] Micro-optimize
|
|
758ee5cf
|
2025-02-18T20:39:22
|
|
[COLR] Regain speed if all (normalized) coords are 0
|
|
da1fba88
|
2025-02-09T11:24:44
|
|
[cff] Regain speed re skipping applying variations
|
|
a0bb93e3
|
2025-02-21T18:21:59
|
|
[hvgl] Optimize is_translate_only
|
|
e1b92c09
|
2025-02-22T16:08:50
|
|
[paint] Use hb_sincos()
|
|
63dc0399
|
2025-02-22T00:49:37
|
|
[geometry] Micro-optimize translate
|
|
83a36fd8
|
2025-02-21T18:10:45
|
|
[hvgl] Optimize rotation
|
|
fede68bd
|
2025-02-21T17:30:54
|
|
[HVF] Remove stale comment
|
|
531a7205
|
2025-02-21T19:14:20
|
|
[hvgl] Micro-optimize complex i
|
|
07a15ec7
|
2025-02-20T23:18:14
|
|
[hvgl] Micro-optimize transformations
|
|
6010b089
|
2025-02-20T17:27:28
|
|
[HVF] Add AVX2 codepath
|
|
f883d370
|
2025-02-27T02:26:53
|
|
[glyf] Regain speed if variations are all zero
We always have coords array populated now... Check for non-zero.
|
|
d4bf8a77
|
2025-03-02T17:03:15
|
|
[glyf] Regain speed if variations are all zero
We always have coords array populated now... Check for non-zero.
|
|
aa3d37e8
|
2025-02-09T00:04:28
|
|
[avar] Rewrite the "extended" logic more robustly
|
|
a0dcca67
|
2025-02-08T23:53:01
|
|
[avar] Non-change
|
|
e0496665
|
2025-02-08T23:41:24
|
|
[avar] Fix bug introduced ...
|
|
19b4c6e5
|
2025-02-25T13:39:59
|
|
[subset] "Fix" subset tests after recent fvar/avar precision changes
|
|
d7b15b0e
|
2025-02-08T21:14:59
|
|
[font/fvar/avar] Increase axis coordinate normalization precision
Spec requires 16.16; we were doing 2.14. Fix up.
Now we do math in float, but do the 16.16 and final 2.14 rounding
as required by the spec.
|
|
bfcbb439
|
2025-02-08T20:31:45
|
|
[avar] Remove some unused code
Unfortunately subsetter doesn't support avar2 yet. So, more
cruft still left in there.
|
|
29991730
|
2025-02-08T20:28:07
|
|
[fvar] Remove unused code
|
|
9ccb7142
|
2025-02-08T20:26:46
|
|
[font] Return NAN for design coords, if normalized coords were set
|
|
117b79fd
|
2025-02-08T20:15:36
|
|
[font] Change docs to match recent behavior change
We always allocate coords vectors full-sized.
|
|
feb899bb
|
2025-02-08T20:12:43
|
|
[ft] Fix rounding of normalized coords
According to spec...
https://learn.microsoft.com/en-us/typography/opentype/spec/otvaroverview#coordinate-scales-and-normalization
|
|
3a489fd7
|
2025-02-08T02:32:19
|
|
[avar] Another hack, to match CoreText
Until further notice, this mess remains...
|
|
cf7f5ad0
|
2025-02-09T05:53:20
|
|
[font] Remove avar->is_biased() short-circuit
That was not considering avar2 fonts. Let the has_nonzero_coords
magic take care of optimizing for default instance. A couple extra
allocations during hb_font_create(), but no big deal.
|
|
5f93435d
|
2025-02-09T04:58:06
|
|
[ot-font/hvgl] Guard include
|
|
9b6da299
|
2025-03-02T17:00:14
|
|
[font/var] Try to regain performance of all-normalized-coords=0
|
|
1f0aae52
|
2025-02-08T01:57:06
|
|
[font/var] Try to allow "biased" avar's
That map 0 to non-0!
|
|
fc0966d9
|
2025-02-07T17:53:49
|
|
[hvgl] Fix the complex-number transform code path
Tested by U+9DAD at wght=900 of PingFangUI.
|
|
d4511648
|
2025-02-07T17:35:26
|
|
[draw] Simplify quadratic-to-cubic conversion
Hopefully introduces less error.
|
|
9685d393
|
2025-02-07T16:57:19
|
|
[hvgl] Another clamp
Huh. Errors down to just 1!
|
|
40b9930c
|
2025-02-07T16:46:49
|
|
[hvgl] Minor move condition
Previous code was safe but was taking address of an out-of-range
array member if end was 0. Was never dereferenced though.
|
|
a71ad886
|
2025-02-07T16:42:42
|
|
[hvgl] Rename a variable
|
|
32a6940d
|
2025-02-07T16:15:53
|
|
[hvgl] Minor const
|
|
3c84aa52
|
2025-02-07T13:52:32
|
|
[hvgl] Move transforms around
This doesn't seem to quite match the spec. But produces fewer wrong
shapes. Down to 834 out of 34485 characters.
|
|
3e1e2ab3
|
2025-02-07T13:45:18
|
|
[hvgl] Another transform fix
|
|
7e84cf81
|
2025-02-07T13:23:01
|
|
[hvgl] Simplify transform
|
|
d5174c41
|
2025-02-07T13:13:02
|
|
[hvgl] Fix transform order
|
|
76dbae15
|
2025-02-07T11:34:33
|
|
[hvgl] Minor
|
|
04be8088
|
2025-02-08T01:29:14
|
|
[font/var] Always allocate coords vector the length of fvar axes
In prep for black magic.
|
|
74b0455e
|
2025-02-08T01:08:59
|
|
[avar] Bend to some weirdo font's wght mapping
|
|
f3a1ec29
|
2025-02-07T19:52:08
|
|
[open-type] Minor float math
|
|
f3500cb3
|
2025-02-07T19:22:30
|
|
[hvgl] I *think* I got transforms right this time!
|
|
7bf8ce58
|
2025-02-07T19:16:54
|
|
[hvgl] Fixup
Oops. Still buggy.
|
|
c6ec6eb1
|
2025-02-07T19:04:55
|
|
[geometry] Whitespace
|
|
f286d33d
|
2025-02-07T18:29:43
|
|
[hvgl] Back to composing transforms the way the paper says
...
|
|
2bcbfd35
|
2025-02-07T17:58:13
|
|
[hvgl] Indent
|
|
453aea05
|
2025-03-02T16:59:19
|
|
[hvgl] Use double instead of float for coords & transforms
As "spec" requires.
|
|
00bc3ecf
|
2025-03-02T16:58:37
|
|
[geometry] Use int literals instead of float ones
In anticipation of templatizing on float type.
|
|
9f85e974
|
2025-01-30T17:58:28
|
|
[hvgl] Remove a resize(0) that was not doing any good
In hb_vector_t<double> we use hb_realloc() for resizing, which
doesn't care what the vector current length is.
|
|
dbef4e32
|
2025-01-30T14:54:41
|
|
[hvgl] Name a value
|
|
da3fca46
|
2025-01-30T08:41:31
|
|
[hvgl] Reduce another malloc
|
|
44780db5
|
2025-01-30T08:31:48
|
|
[hvgl] Remove unused parameter
|
|
9579cee8
|
2025-01-30T08:26:16
|
|
[hvgl] Add table version check
|
|
d4b29817
|
2025-01-30T08:01:56
|
|
[hvgl] Remove use of a transient variable
|
|
9b361172
|
2025-01-30T07:58:21
|
|
[hvgl] Micro-optimize vector allocation
|
|
a2fc9523
|
2025-01-30T07:51:10
|
|
[hvgl] Use a common "scratch" vector
To avoid reallocation.
|
|
de0e1bdd
|
2025-01-30T07:30:51
|
|
[hvgl] Minor simplify sanitize
|
|
4e56a0b8
|
2025-01-30T06:54:59
|
|
[hvgl] Use smarter algorithm for cycle detection
Great speedup as we don't use hb_set_t. Yay!
|
|
cd73ca3c
|
2025-01-30T06:43:51
|
|
[hvgl] Possibly save a malloc
|
|
7a171dcc
|
2025-01-30T06:42:35
|
|
[hvgl] Simplify resize call
|
|
60562fce
|
2025-01-30T05:09:35
|
|
[hvgl] Remove an unnecessary cast
|
|
26fc2d7c
|
2025-01-30T05:08:24
|
|
[hvgl] Minor var type declaration
|
|
fc62af31
|
2025-01-30T05:03:34
|
|
[hvgl] Bail on error
Easier than handling a vector too short.
|
|
2a3477c8
|
2025-01-30T04:59:49
|
|
[hvgl] Micro-optimize
|
|
d9d58958
|
2025-01-30T04:46:08
|
|
[geometry] Minor avoid a default initialization
Compiler probably doesn't care though.
|
|
7d3b340d
|
2025-01-30T04:26:31
|
|
[hvgl] Grammar
|
|
241304b2
|
2025-01-30T04:25:54
|
|
[hvgl] Micro-optimize
|
|
460f0f19
|
2025-01-30T04:18:36
|
|
[hvgl] Cosmetic
|
|
b191d084
|
2025-01-30T04:16:56
|
|
[hvgl] Micro-optimize
|
|
500290bb
|
2025-01-30T03:54:54
|
|
[hvgl] Fix typo
|
|
3bdae43a
|
2025-01-30T01:23:21
|
|
[hvgl] Add a barrier
Just in case.
|
|
c52c98ab
|
2025-01-28T03:59:39
|
|
[hvgl] Remove a duplicate variable
|
|
0a25471b
|
2025-01-28T03:49:59
|
|
[hvgl] Fix vector resize
I meant to resize to exact, but the false wasn't doing that.
|
|
4bced206
|
2025-01-28T03:06:00
|
|
[hvgl] Rename a method
|
|
1b42d811
|
2025-01-28T00:36:34
|
|
[hvgl] Micro-optimize segment access
|
|
3a6dc3d2
|
2025-01-28T00:27:03
|
|
[hvgl] Micro-optimize
|
|
6e92267c
|
2025-01-28T00:06:48
|
|
[hvgl] Only pass the needed coords around
|
|
80a8c5fa
|
2025-01-28T00:00:00
|
|
[hvgl] Whitespace
|
|
4fc69418
|
2025-01-27T23:43:39
|
|
[hvgl] Rename "be" var to "le"
|
|
303cd634
|
2025-01-27T23:14:09
|
|
[hvgl] Disable unnecessary code
|
|
9c788d12
|
2025-01-27T21:17:38
|
|
[hvgl] Comment
|
|
3d0fae3f
|
2025-01-27T19:29:47
|
|
[hvgl] Optimize initial getting of coordinates
|
|
f31fa0ae
|
2025-01-27T14:52:19
|
|
[hvgl] Optimize extremum transforms some more
Passed the 2x threshold, faster than CoreText.
|
|
e7a05b1b
|
2025-01-27T14:48:40
|
|
[hvgl] Micro-optimize
|
|
4ba06925
|
2025-01-27T14:42:17
|
|
[hvgl] Minor use a variable
|
|
727b647e
|
2025-01-27T14:37:36
|
|
[hvgl] Speed up transform variations
|
|
be30bf9d
|
2025-01-27T14:22:31
|
|
[hvgl] Simplify master transforms a bit more
|
|
93ddf8f8
|
2025-01-27T14:01:04
|
|
[hvgl] Move variables around
|
|
49fd66eb
|
2025-01-27T13:58:59
|
|
[hvgl] Split apply_transforms into two loops
The paper says walk them together, but the master can be applied
separately before the extremums.
|