• Show log

    Commit

  • Hash : ca033a29
    Author : Peter Hutterer
    Date : 2019-09-03T11:23:14

    rules: add include statements to rules files
    
    The majority use-case for extending XKB on a machine is to override one or a
    few keys with custom keycodes, not to define whole layouts.
    
    Previously, we relied on the rules file to be a single file, making it hard to
    extend. libxkbcommon parses $XDG_CONFIG_HOME/xkb/ but that only works as long
    as there is a rule that matches the user-specified RMLVO. This works for MLV
    but not for options which don't have a wildcard defined. Users have to copy
    the whole rules file and then work from there - not something easy to extend
    and maintain.
    
    This patch adds a new ! include directive to rules files that allows including
    another file. The file path must be without quotes and may not start with the
    literal "include". Two directives are supported, %H to $HOME and %S for the
    system-installed rules directory (usually /usr/share/X11/xkb/rules).
    
    A user would typically use a custom rules file like this:
    
    ! option                =       symbols
      custom:foo            =       +custom(foo)
      custom:bar            =       +custom(baz)
    
    ! include %S/evdev
    
    Where the above defines the two options and then includes the system-installed
    evdev rule. Since most current implementations default to loading the "evdev"
    ruleset, it's best to name this $XDG_CONFIG_HOME/xkb/rules/evdev, but any
    valid name is allowed.
    
    The include functionally replaces the line with the content of the included
    file which means the behavior of rules files is maintained. Specifically,
    custom options must be defined before including another file because the first
    match usually wins. In other words, the following ruleset will not assign
    my_model as one would expect:
    
    ! include %S/evdev
    
    ! model                 =  symbols
      my_model              =  +custom(foo)
    
    The default evdev ruleset has wildcards for model and those match before the
    my_model is hit.
    
    The actual resolved components need only be in one of the XKB lookup
    directories, e.g. for the example above:
    
    $ cat $XDG_CONFIG_HOME/xkb/symbols/custom
    partial alphanumeric_keys
    xkb_symbols "foo" {
        key <TLDE> {        [      VoidSymbol ]       };
    };
    
    partial alphanumeric_keys
    xkb_symbols "baz" {
        key <AB01> {        [      k, K ]       };
    };
    
    This can then be loaded with the XKB option "custom:foo,custom:bar".
    
    The use of "custom" is just as an example, there are no naming requirements
    beyond avoiding already-used ones. Also note the bar/baz above - the option
    names don't have to match the component names.
    
    Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/libxkbcommon.git
    Git SSH git@git.kmx.io:kc3-lang/libxkbcommon.git
    Public access ? public
    Description

    keymap handling library for toolkits and window systems

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags