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/*
* Copyright 2013-2014 Andrew Smith - BlackArrow Ltd
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 3 of the License, or (at your option)
* any later version. See COPYING for more details.
*/
#include <klist.h>
static void k_alloc_items(K_LIST *list, KLIST_FFL_ARGS)
{
K_ITEM *item;
int allocate, i;
if (list->is_store) {
quithere(1, "List %s store can't %s" KLIST_FFL,
list->name, __func__, KLIST_FFL_PASS);
}
if (list->limit > 0 && list->total >= list->limit)
return;
allocate = list->allocate;
if (list->limit > 0 && (list->total + allocate) > list->limit)
allocate = list->limit - list->total;
list->item_mem_count++;
if (!realloc(list->item_memory, list->item_mem_count * sizeof(*(list->item_memory)))) {
quithere(1, "List %s item_memory failed to realloc count=%d",
list->name, list->item_mem_count);
}
item = calloc(allocate, sizeof(*item));
if (!item) {
quithere(1, "List %s failed to calloc %d new items - total was %d, limit was %d",
list->name, allocate, list->total, list->limit);
}
list->item_memory[list->item_mem_count - 1] = (void *)item;
list->total += allocate;
list->count = allocate;
list->count_up = allocate;
item[0].name = list->name;
item[0].prev = NULL;
item[0].next = &(item[1]);
for (i = 1; i < allocate-1; i++) {
item[i].name = list->name;
item[i].prev = &item[i-1];
item[i].next = &item[i+1];
}
item[allocate-1].name = list->name;
item[allocate-1].prev = &(item[allocate-2]);
item[allocate-1].next = NULL;
list->head = item;
if (list->do_tail)
list->tail = &(item[allocate-1]);
item = list->head;
while (item) {
list->data_mem_count++;
if (!realloc(list->data_memory, list->data_mem_count * sizeof(*(list->data_memory)))) {
quithere(1, "List %s data_memory failed to realloc count=%d",
list->name, list->data_mem_count);
}
item->data = calloc(1, list->siz);
if (!(item->data))
quithere(1, "List %s failed to calloc item data", list->name);
list->data_memory[list->data_mem_count - 1] = (void *)(item->data);
item = item->next;
}
}
K_STORE *k_new_store(K_LIST *list)
{
K_STORE *store;
store = calloc(1, sizeof(*store));
if (!store)
quithere(1, "Failed to calloc store for %s", list->name);
store->is_store = true;
store->lock = list->lock;
store->name = list->name;
store->do_tail = list->do_tail;
return store;
}
K_LIST *_k_new_list(const char *name, size_t siz, int allocate, int limit, bool do_tail, KLIST_FFL_ARGS)
{
K_LIST *list;
if (allocate < 1)
quithere(1, "Invalid new list %s with allocate %d must be > 0", name, allocate);
if (limit < 0)
quithere(1, "Invalid new list %s with limit %d must be >= 0", name, limit);
list = calloc(1, sizeof(*list));
if (!list)
quithere(1, "Failed to calloc list %s", name);
list->is_store = false;
list->lock = calloc(1, sizeof(*(list->lock)));
if (!(list->lock))
quithere(1, "Failed to calloc lock for list %s", name);
cglock_init(list->lock);
list->name = name;
list->siz = siz;
list->allocate = allocate;
list->limit = limit;
list->do_tail = do_tail;
k_alloc_items(list, KLIST_FFL_PASS);
return list;
}
/*
* Unlink and return the head of the list
* If the list is empty:
* 1) If it's a store - return NULL
* 2) alloc a new list and return the head -
* which is NULL if the list limit has been reached
*/
K_ITEM *_k_unlink_head(K_LIST *list, KLIST_FFL_ARGS)
{
K_ITEM *item;
if (!(list->head) && !(list->is_store))
k_alloc_items(list, KLIST_FFL_PASS);
if (!(list->head))
return NULL;
item = list->head;
list->head = item->next;
if (list->head)
list->head->prev = NULL;
else {
if (list->do_tail)
list->tail = NULL;
}
item->prev = item->next = NULL;
list->count--;
return item;
}
// Zeros the head returned
K_ITEM *_k_unlink_head_zero(K_LIST *list, KLIST_FFL_ARGS)
{
K_ITEM *item;
item = _k_unlink_head(list, KLIST_FFL_PASS);
if (item)
memset(item->data, 0, list->siz);
return item;
}
// Returns NULL if empty
K_ITEM *_k_unlink_tail(K_LIST *list, KLIST_FFL_ARGS)
{
K_ITEM *item;
if (!(list->do_tail)) {
quithere(1, "List %s do_tail false can't %s" KLIST_FFL,
list->name, __func__, KLIST_FFL_PASS);
}
if (!(list->tail))
return NULL;
item = list->tail;
list->tail = item->prev;
if (list->tail)
list->tail->next = NULL;
else
list->head = NULL;
item->prev = item->next = NULL;
list->count--;
return item;
}
void _k_add_head(K_LIST *list, K_ITEM *item, KLIST_FFL_ARGS)
{
if (item->name != list->name) {
quithere(1, "List %s can't %s a %s item" KLIST_FFL,
list->name, __func__, item->name, KLIST_FFL_PASS);
}
item->prev = NULL;
item->next = list->head;
if (list->head)
list->head->prev = item;
list->head = item;
if (list->do_tail) {
if (!(list->tail))
list->tail = item;
}
list->count++;
list->count_up++;
}
/* slows it down (of course) - only for debugging
void _k_free_head(K_LIST *list, K_ITEM *item, KLIST_FFL_ARGS)
{
memset(item->data, 0xff, list->siz);
_k_add_head(list, item, KLIST_FFL_PASS);
}
*/
void k_unlink_item(K_LIST *list, K_ITEM *item)
{
if (item->prev)
item->prev->next = item->next;
if (item->next)
item->next->prev = item->prev;
if (list->head == item)
list->head = item->next;
if (list->do_tail) {
if (list->tail == item)
list->tail = item->prev;
}
item->prev = item->next = NULL;
list->count--;
}
K_LIST *_k_free_list(K_LIST *list, KLIST_FFL_ARGS)
{
int i;
if (list->is_store) {
quithere(1, "List %s can't %s() a store" KLIST_FFL,
list->name, __func__, KLIST_FFL_PASS);
}
for (i = 0; i < list->item_mem_count; i++)
free(list->item_memory[i]);
free(list->item_memory);
for (i = 0; i < list->data_mem_count; i++)
free(list->data_memory[i]);
free(list->data_memory);
cglock_destroy(list->lock);
free(list->lock);
free(list);
return NULL;
}
K_STORE *_k_free_store(K_STORE *store, KLIST_FFL_ARGS)
{
if (!(store->is_store)) {
quithere(1, "Store %s can't %s() the list" KLIST_FFL,
store->name, __func__, KLIST_FFL_PASS);
}
free(store);
return NULL;
}