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b60e5b82
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2018-10-03T15:48:26
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Update documentation to note that this hint works on Android too (thanks Trent!)
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b2518761
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2018-10-01T09:47:10
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commit c6b28f46b8116552ec2b38d1d3c8535df28ba7a1
Author: Anthony Pesch <inolen@gmail.com>
Date: Fri May 4 20:21:21 2018 -0400
Added SDL_AUDIO_ALLOW_SAMPLES_CHANGE flag enabling users of SDL_OpenAudioDevice to get
the sample size of the actual hardware buffer vs having a stream created to handle the
delta
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b11c75e9
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2018-09-28T13:41:04
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configury, cmake: add check for endpointvolume.h :
add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H
in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in
SDL_config_winrt.h.
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7df0f4fd
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2018-09-27T14:56:29
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Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
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bc6c1997
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2018-09-26T10:08:14
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Updated version to 2.0.9
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ef347048
|
2018-09-24T16:41:55
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Fixed bug 4264 - SDL_CreateTextureFromSurface generates error message but returns ok
Anthony @ POW Games
SDL_CreateTextureFromSurface makes an internal call to SDL_GetColorKey which can return an error and spams the error log with "Surface doesn't have a colorkey" even though the original function didn't return an error.
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6b3e8931
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2018-09-14T19:26:26
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Added hints SDL_HINT_MOUSE_DOUBLE_CLICK_TIME and SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS to allow tuning double-click sensitivity.
Also increased the default double-click radius to 32 pixels to be more forgiving for touch interfaces
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afc1738e
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2018-09-07T10:47:50
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SDL_sensor.h, SDL_video.h: remove comma at end of enumerator lists.
Avoids gcc -pedantic warnings, closes bug #4253.
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0cf1ae9d
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2018-09-05T21:24:13
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Fixed a comment typo.
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207428b4
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2018-08-29T20:23:39
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Don't rumble Bluetooth PS4 controllers by default, as that switches the controller into extended input report mode, which breaks games that use DirectInput.
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a794126d
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2018-08-24T09:49:48
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vulkan: SDL_Vulkan_GetInstanceExtensions should accept a NULL window.
Fixes Bugzilla #4235.
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8adadf8f
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2018-08-23T10:51:54
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Added documentation for additional Android sensors
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f225af0c
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2018-08-22T21:48:28
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Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
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7f4860e2
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2018-08-21T20:38:22
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Doh.. __IPHONEOS__ is defined on tvOS
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74e99f74
|
2018-08-21T20:34:09
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Don't use CoreMotion on tvOS
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6f758ad2
|
2018-08-21T20:03:54
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Moved SDL_IsTablet() to a cross-platform API function
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c6647bf9
|
2018-08-21T17:24:12
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Added the iOS sensor implementation
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c5bcefa7
|
2018-08-21T13:44:11
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Fixed duplicate definition of SDL_JoystickID
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3e5dbc69
|
2018-08-21T13:29:21
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Added a dummy sensor driver
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7c3040e0
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2018-08-21T12:11:34
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First pass on the new SDL sensor API
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109544ca
|
2018-08-21T11:23:47
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Add SDL_IsTablet() to Android and iOS SDL.
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7d3a7ef8
|
2018-08-15T23:35:54
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Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
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5930b508
|
2018-08-09T22:53:43
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Re-enabled the HIDAPI joystick driver on Windows and Mac OS X
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b37518b3
|
2018-08-09T16:03:55
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SDL: disable HIDAPI in SDL on Windows/Mac.
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d2042e1e
|
2018-08-09T16:00:17
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Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
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b4fe7412
|
2018-08-04T11:52:46
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SDL_exp
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ff8c9538
|
2018-07-12T13:28:13
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Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
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a5158535
|
2018-06-18T13:14:02
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Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
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113801b7
|
2018-06-05T12:46:13
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Added SDL_IsChromebook() to determine if we're running on a Chromebook.
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4df859c5
|
2018-05-21T11:35:42
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cpuinfo: Added SDL_HasAVX512F().
This checks for the "foundation" AVX-512 instructions (that all AVX-512
compatible CPUs support).
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8543ad7d
|
2018-05-21T11:34:57
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cpuinfo: Added some internal SIMD-aligned allocation functions.
Fixes Bugzilla #4150 (sort of).
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b7e88aaa
|
2018-05-16T02:03:06
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audio: Added ARM NEON versions of audio converters.
These are _much_ faster than the scalar equivalents on the Raspberry Pi that
I tested on. Often 3x to 4x as fast!
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c11ae93a
|
2018-05-10T08:28:00
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SDL_stdinc.h: move the alloca() includes before begin_code.h
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c04dca0d
|
2018-05-07T19:26:02
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Fixed bug 4159 - Windows headers are included after packing alignment change
lectem
The SDL_syswm.h header includes the windows.h header after including begin_code.h which changes the structure packing alignment.
It seems this is not safe as suggested by the following warning :
warning C4121: 'JOBOBJECT_IO_RATE_CONTROL_INFORMATION_NATIVE_V2': alignment of a member was sensitive to packing
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0a7faa4a
|
2018-05-04T21:58:39
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Fix Linux haptic scaling, add 2.1 FIXME
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f521b22e
|
2018-04-23T22:07:56
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Added SDL_THREAD_PRIORITY_TIME_CRITICAL
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43231256
|
2018-04-23T19:18:52
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Added SDL_LinuxSetThreadPriority() to directly set the priority of a Linux thread (tid)
This function tries using RealtimeKit connecting over DBUS as needed.
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6d39e67b
|
2018-03-10T21:20:25
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Fixed bug 4103 - SDL_cpuinfo.h provokes warnings with -Wundef on non-x86 hosts
Felix Geyer
Forwarding from https://bugs.debian.org/892087 quoting verbatim:
The SDL2 header SDL_cpuinfo.h generates gcc warnings if the program using
it compiles with the -Wundef warning. (In particular, this means that QEMU
builds using it fail on at least sparc hosts, since QEMU dev builds
use both -Wundef and -Werror.).
/usr/include/SDL2/SDL_cpuinfo.h:63:5: warning: "HAVE_IMMINTRIN_H" is not defined, evaluates to 0 [-Wundef]
#if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H)
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a8ac5885
|
2018-03-07T13:30:40
|
|
Added SDL_GameControllerMappingForDeviceIndex() to get the mapping for a controller before it's opened
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be6ca785
|
2018-02-25T23:02:09
|
|
Support official Vulkan SDK for macOS.
This tries to load vulkan.framework or libvulkan.1.dylib before MoltenVK.framework
or libMoltenVK.dylib. In the previous version, layers would not work for applications
run-time loading the default library.
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5adc1b7d
|
2018-02-24T08:18:09
|
|
Updated documentation with API changes in SDL 2.0.8
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69958441
|
2018-02-21T09:58:21
|
|
Fix high-dpi support on macOS and simplify it and iOS variant.
The detault drawableSize for a CAMetalLayer is its bounds x its scale.
So it is sufficient to set the *layer's* scale to the desired value.
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8ddebfa0
|
2018-02-16T10:23:10
|
|
Fixed bug 4085 - X11: Allow configuring _NET_WM_BYPASS_COMPOSITOR through SDL hints
Callum McGing
This patch allows the user to disable the behaviour that blocks the compositor through a new hint: SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR. This allows tools or other windowed applications to behave properly under KWin.
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4c2a444e
|
2018-02-08T17:07:47
|
|
add SDL_log10 and SDL_log10f to include and dynapi
|
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f59b9c8b
|
2018-02-06T15:03:38
|
|
Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
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6ed184ec
|
2018-02-06T15:03:35
|
|
Added SDL_IsAndroidTV()
|
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85c34e9a
|
2018-02-01T15:21:01
|
|
Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled.
This variable can be set to the following values:
"0" - The indicator bar is not hidden (default for windowed applications)
"1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications)
"2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications)
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9338a619
|
2018-01-17T17:24:15
|
|
Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events
|
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11c348b4
|
2018-01-17T11:53:09
|
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SDL_log10
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e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
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|
48fea0ce
|
2017-12-31T15:21:25
|
|
macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan.
|
|
b92e2f02
|
2017-12-19T10:57:21
|
|
Fixed bug 4004 - iOS: don't hide keyboard on RETURN
Dominik Reichardt
As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768 6ce3bb5e38a5.
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0597bf6e
|
2017-12-12T16:25:43
|
|
Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11
bastien.bouclet
According to this GCC bug report, altivec.h requires building with the gnu extensions: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=78263.
As an application developer, I don't want SDL to force me to enable the gnu extensions.
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2afc0b7f
|
2017-12-12T12:52:23
|
|
Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
|
|
e8bbbb37
|
2017-12-12T12:52:17
|
|
Added support for Android video textures
|
|
f1ec8a5f
|
2017-12-11T12:00:12
|
|
Check for immintrin.h before using it in SDL_cpuinfo.h
|
|
baae74c8
|
2017-12-10T09:10:02
|
|
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
|
|
dbce1341
|
2017-12-09T03:24:01
|
|
audio: fixed typo in Doxygen comment.
|
|
7cb8b50a
|
2017-12-08T17:43:57
|
|
hints: Add "metal" to the list of SDL_RENDER_DRIVER hints.
|
|
cf3d4503
|
2017-12-08T14:30:10
|
|
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
|
|
ba9c336e
|
2017-12-07T17:47:01
|
|
Fixed building for simulators or older iOS SDKs
|
|
6deb1e75
|
2017-12-07T17:12:03
|
|
Fixed compiling Metal renderer on iOS
|
|
083fe066
|
2017-12-06T13:48:51
|
|
winrt: Patched to compile on Ryan's workstation. :)
I'm not sure why I needed this, but it appears to fix the build on VS2015 here.
|
|
351d6d47
|
2017-12-06T12:24:32
|
|
audio: Port WASAPI to WinRT, remove XAudio2 backend.
XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.
The support matrix now looks like:
WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
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|
57ebc727
|
2017-12-04T20:35:01
|
|
Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Andrey
Seems latest google angle library successfully built & tested under macOS'es.
https://github.com/google/angle
We need to use GLES2 to implement true cross-platform code.
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|
14452e95
|
2017-12-04T20:21:52
|
|
Fixed typos (thanks Martin!)
|
|
88e3562b
|
2017-11-27T15:07:07
|
|
Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
|
|
dba9979f
|
2017-11-19T23:36:54
|
|
Added support for aarch64 memory barrier instruction
|
|
a6a4e27a
|
2017-11-12T22:51:12
|
|
Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
SDL_SetYUVConversionMode()
SDL_GetYUVConversionMode()
SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
|
|
846d0080
|
2017-11-11T16:20:00
|
|
Only include Intel intrinsics header on x86 and x64
|
|
4026db8c
|
2017-11-10T14:22:21
|
|
Replaced the intrinsics header with the single header that includes all intrinsics so we can use AVX, etc.
|
|
9f4e4be8
|
2017-11-07T09:10:32
|
|
Fixed bug 3943 - General SDL_HINT_VIDEO_DOUBLE_BUFFER hint support
|
|
2c5724ef
|
2017-11-04T21:58:48
|
|
Updated version to 2.0.8 since SDL_image depends on it
|
|
afbba182
|
2017-11-04T18:01:03
|
|
Fixed compiling on Windows with HAVE_LIBC enabled
|
|
bcdf8b91
|
2017-11-04T17:35:03
|
|
Added SDL_fmod() and SDL_fmodf()
|
|
34502143
|
2017-11-04T15:34:14
|
|
Added float versions of SDL's math functions
|
|
bba90a65
|
2017-11-04T09:44:29
|
|
Fixed using libunwind on iOS, where it's only available on the simulator (thanks Vit!)
|
|
7abef33c
|
2017-11-04T09:00:40
|
|
Android configure-based build fixes (thanks Vit!)
|
|
54a0245b
|
2017-11-01T17:41:25
|
|
Fixed bug 3926 - SDL_main export
e_pluschauskas
I noticed that after updating SDL to 2.0.6 my application now exports SDL_main.
At GitHub SDL mirror (branch 2.0.5) SDL_main prototyped as
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
but at branch 2.0.6 prototype is
extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]);
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|
2ac567b7
|
2017-10-26T16:37:20
|
|
Fixed bug 3902 - Add a specific KMSDRM hint for low latency video
|
|
fe2b5fec
|
2017-10-20T14:48:10
|
|
Document the SDL audio channel mapping
|
|
7a6cf53a
|
2017-10-20T10:45:38
|
|
Added SDL_AudioStreamFlush() to the list of new audio stream functions
|
|
72932906
|
2017-10-19T18:05:42
|
|
audio: Added SDL_AudioStreamFlush().
|
|
80f8464d
|
2017-10-18T15:54:05
|
|
Added audio stream conversion functions:
SDL_NewAudioStream
SDL_AudioStreamPut
SDL_AudioStreamGet
SDL_AudioStreamAvailable
SDL_AudioStreamClear
SDL_FreeAudioStream
|
|
a225ffc1
|
2017-10-16T14:39:56
|
|
Added min/max macros for the sized SDL datatypes
|
|
fc60db86
|
2017-10-12T17:17:09
|
|
Fixed compiler warning
|
|
4b284298
|
2017-10-12T14:21:21
|
|
Android doesn't have libunwind.h in API 16
|
|
9c580e14
|
2017-10-12T13:44:28
|
|
Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
|
|
0ce23a54
|
2017-10-12T08:08:04
|
|
Updated version to 2.0.7
|
|
d90fce3c
|
2017-10-10T11:10:15
|
|
Exposed the joystick locking functions for multi-threaded access to the joystick API
|
|
e564da78
|
2017-09-29T10:15:44
|
|
revert files I didnt mean to commit!
|
|
e27f12e0
|
2017-09-29T10:07:37
|
|
wayland: Fix bug 3814 -Wmissing-field-initializers
|
|
c44e741b
|
2017-09-23T12:38:47
|
|
Fixed bug 3842 - fix SDL_thread.h for emx
Ozkan Sezer
EMX declares _beginthread() / _endthread() in stdlib.h, not process.h.
The attached patch updates the OS/2 case of SDL_thread.h for it. (It
also tidies the unreadable whitespace in win32 case.)
|
|
80f9e2f1
|
2017-09-21T20:11:44
|
|
iOS: Fix compiling using the iOS 7 SDK, partially broken since MoltenVK support was added.
Note that apps submitted to the iOS App Store *must* use a modern iOS SDK (currently iOS 10 is probably the minimum), however the SDK used to build is separate from the minimum iOS version an app supports at runtime.
|
|
c08a7a74
|
2017-09-15T17:27:32
|
|
Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category,
determining whether the phone mute switch affects the audio
|
|
16b8c4ea
|
2017-09-10T10:30:25
|
|
Fixed bug 3811 - change HAVE_COPYSIGN to HAVE__COPYSIGN in SDL_config_windows.h
Ozkan Sezer
The patch below changes HAVE_COPYSIGN macro in SDL_config_windows.h to
HAVE__COPYSIGN, so that _copysign() can be used in SDL_stdlib.h which
is available in many more windows-targeting toolchains such as MinGW,
MSVC >= 6, etc, and not just MSVC >= 2013. SDL_stdlib.c already has a
specific check for HAVE__COPYSIGN, so I believe this is reasonable.
|
|
be1caece
|
2017-09-10T09:19:10
|
|
Correction: copysign has been supported by windows several toolchains
for a very long time, including MSVC6, MinGW, LCC-Win32, (no released
watcom versions though, but that's of no concern.)
Patch from Ozkan Sezer
|
|
569c222c
|
2017-09-09T11:04:35
|
|
Updated documentation so it's clear you should use SDL_SetWindowDisplayMode() to change the size of fullscreen windows.
|
|
f465f24d
|
2017-09-09T08:36:37
|
|
Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits
Simon Hug
When RWops seeks with fseek or fseeko it uses the types long or off_t which can be 32 bits on some platforms. stdio_seek does not check if the 64-bit integer for the offset fits into a 32-bit integer. Offsets equal or larger than 2 GiB will have implementation-defined behavior and failure states would be very confusing to debug.
The attached patch adds range checking by using the macros from limits.h for long type and some bit shifting for off_t because POSIX couldn't be bothered to specify min and max macros.
It also defines HAVE_FSEEKI64 in SDL_config_windows.h so that the Windows function gets picked up automatically with the default config.
And there's an additional error message for when ftell fails.
|
|
f3337780
|
2017-09-09T07:42:29
|
|
Fixed bug 3807 - Remove restriction from DECLSPEC macro for OS/2
Ozkan Sezer
The following patch removes the unnecessary / wrong
Watcom restriction from the DECLSPEC macro for OS/2.
|