src/joystick/iphoneos


Log

Author Commit Date CI Message
Sam Lantinga 120c76c8 2022-01-03T09:40:00 Updated copyright for 2022
Sam Lantinga a4c04ad2 2021-11-30T10:32:21 Fixed building with iOS SDK prior to 13.0 Fixes https://github.com/libsdl-org/SDL/pull/5045
Cameron Gutman b9951083 2021-11-24T13:04:50 SDL_mfijoystick.m: Fix -Wshadow warning
Ozkan Sezer ee2afa00 2021-11-22T05:11:10 SDL_mfijoystick.m: fix build using older toolchains Fixes https://github.com/libsdl-org/SDL/issues/4992 Fixes https://github.com/libsdl-org/SDL/issues/4958
Cameron Gutman afccabb8 2021-11-11T12:12:05 joystick: Add capability flags for rumble and trigger rumble When API limitations force us to guess, we favor a false positive (reporting support when it doesn't exist) compared to a false negative.
Cameron Gutman 1ccfbf96 2021-11-11T11:13:08 joystick: Convert HasLED() into a generic GetCapabilities() function
Sam Lantinga 86bc65a7 2021-11-07T11:35:12 Fixed non-Apple builds
Sam Lantinga 637bcd0b 2021-11-07T11:19:07 Fixed build warnings
Sam Lantinga e1435826 2021-11-07T11:16:48 Cleanup sfSymbolName support and add them to the dynamic API functions
Patrick Hogan 149e5c65 2021-10-03T12:49:36 Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS
Sam Lantinga f3fd1ffb 2021-10-20T15:18:03 Fixed crash if SDL API functions are called on a disconnected controller on iOS
Sam Lantinga ff85d4fb 2021-09-08T17:51:47 Fixed Xbox Series X controller being detected by both IOKit and GCController on macOS
David Gow fbc36490 2021-08-14T22:29:05 Use the new SDL_clamp() macro where sensible There were a few places throughout the SDL code where values were clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp() macro, use this instead.
Sam Lantinga e42e9a12 2021-08-13T20:48:56 Fixed build
Sam Lantinga a186a503 2021-07-29T06:43:39 Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
Sam Lantinga 2a53f831 2021-07-26T23:29:20 Fixed controllers showing up under both MFI and HIDAPI drivers The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers. This fixes bug https://github.com/libsdl-org/SDL/issues/4209
Sam Lantinga 46869db0 2021-07-26T23:27:13 Fixed controller rumble on macOS Needed to add a strong reference to the haptics engine
Sam Lantinga 947ad6e1 2021-07-12T17:57:21 Added support for the Xbox Series X controller on iOS and tvOS
Sam Lantinga d135c076 2021-07-08T13:22:41 Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers See testgamecontroller.c for an example of a custom PS5 trigger effect
Sam Lantinga 9231f1f1 2021-05-07T12:29:03 Added support for the PS5 controller on iOS and tvOS
Sam Lantinga 0bdf4f95 2021-03-22T19:19:01 Disable system gestures on MFi controllers while they're open, so we get access to the back button, etc.
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Ozkan Sezer 637d425e 2020-12-15T00:11:10 whitespace.
Sam Lantinga cb361896 2020-12-09T07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
Sam Lantinga 59f28b7f 2020-12-03T18:17:01 Fixed whitespace
Sam Lantinga 6a7f29cd 2020-11-25T11:31:17 Fixed compiling on tvOS
Sam Lantinga e4b7d9a2 2020-11-24T07:56:59 Removed usage of TARGET_OS_OSX for building with older SDKs
Sam Lantinga a5cde4cb 2020-11-24T07:29:55 Fixed trying to use @available() on older SDK
Sam Lantinga 97782e6c 2020-11-24T07:11:49 Don't try to call IOS_SupportedHIDDevice() if it's not defined
Sam Lantinga a063b9fb 2020-11-24T07:06:31 Fixed compiler warning
Sam Lantinga c63bbb06 2020-11-24T06:55:33 Including SDL_config_iphoneos.h enables MFI controller code
Sam Lantinga 1e943e2a 2020-11-23T22:59:22 Fixed building with an older SDK and macOS target
Sam Lantinga 62e39b5f 2020-11-23T20:57:14 Fixed building with an older SDK and macOS target
Sam Lantinga fd894467 2020-11-21T14:13:26 Fixed building on Mac OS X on the command line and with an older macOS SDK
Sam Lantinga 1df593fb 2020-11-21T13:15:33 Fixed bug 5355 - Add GameController Framework support to macOS C.W. Betts This patch adds support to the GameController framework on macOS Big Sur and later, adding support for MFi controllers as well as rumble support for PS4 and Xbox One. There is some code to make sure that the IOKit joystick handler doesn't include two controllers at once. While the GameController framework is present in earlier versions of macOS, there was no public, approved way of checking if a specific IOHIDDevice is a controller that GameController could handle. This was changed in Big Sur.
Sam Lantinga fcb21aa8 2020-11-17T10:30:20 Added API for sensors on game controllers Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers Also fixed an issue with the accelerometer on iOS having inverted axes
Sam Lantinga 9f51fad3 2020-11-13T18:01:29 Added support for the touchpad on PS4 and PS5 controllers
Sam Lantinga 1e2caac5 2020-11-11T18:57:37 Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()
Sam Lantinga fb4a406a 2020-11-09T18:45:22 Don't put 'm' in the GUID for Xbox and PS4 controllers on iOS
Sam Lantinga 009b62f1 2020-11-07T02:22:15 Be explicit about mapping the new game controller paddle buttons
Sam Lantinga 749062e7 2020-11-06T16:53:13 Implemented SDL_GameControllerSetLED() for iOS/tvOS
Sam Lantinga faeac6e8 2020-11-06T16:42:46 Added additional game controller button support on iOS/tvOS
Sam Lantinga e555d453 2020-11-05T11:07:54 Added SDL_JoystickHasLED Currently, this is only supported by the PS4 HIDAPI driver.
Sam Lantinga d9aea0c3 2020-10-15T10:13:42 Update the existing haptic player when we rumble on iOS
Sam Lantinga a558409b 2020-10-13T21:08:18 Only include CoreHaptics if we're building with rumble support
Sam Lantinga 75d5be97 2020-10-13T21:08:17 Fixed compiling with an older iOS SDK
Sam Lantinga 6b62494e 2020-10-13T21:08:15 Added support for controller battery status on iOS 14
Sam Lantinga 1b31e9f6 2020-10-13T21:08:13 Added support for game controller rumble on iOS 14
Sam Lantinga 2d7b33cb 2020-10-13T21:08:11 Added support for the controller home button on iOS 14
Sam Lantinga 345b4d7e 2020-05-29T13:37:21 Fixed bug 5161 - Autodetect controller mappings based on the Linux Gamepad Specification Jan Bujak I wrote a new driver for my gamepad on Linux. I'd like SDL to support it out-of-box, as currently it just treats it as a generic joystick instead of a gamepad. From what I can see the only way to do that is to either 1) pick one of the already supported controllers' PID, VID and button layouts and have my driver send that (effectively lying that it's something else), or 2) submit a preconfigured, hardcoded mapping to SDL. Both of those, in my opinion, are silly when we already have the Linux Gamepad Specification which standarizes this: https://www.kernel.org/doc/html/v4.15/input/gamepad.html Unfortunately SDL doesn't make use of it currently. So I've took it upon myself to add it; patch is in the attachments. Basically what the patch does is that if SDL finds no built-it controller mappings for a given joystick it then asks the joystick backend to autodetect it, and that uses the relevant evdev bits to figure out which button/axis is which. (See the specs for more details.) With this patch applied my own driver for my controller works out-of-box with SDL with no extra configuration and is correctly recognized as a gamepad; this is also going to be the case for any other driver which follows the Linux Gamepad Specification.
Sam Lantinga e9f567c7 2020-05-27T10:14:08 Fixed building on iOS with MFI controllers disabled
Ethan Lee 83cddd2e 2020-04-30T11:57:29 Add SDL_JoystickSetLED. Currently, this is only supported by the PS4 HIDAPI driver.
Sam Lantinga c44473ba 2020-03-12T19:47:30 Unified code to standardize joystick names
Sam Lantinga 6efebf17 2020-02-04T12:48:53 Moved rumble expiration to the main joystick handling level, and prevent sending the driver layer duplicate rumble requests.
Sam Lantinga c9c89783 2020-01-29T20:09:08 Miscellaneous pending fixes
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sam Lantinga cb800d1c 2020-01-13T22:05:56 Fixed compiler warning
Sam Lantinga 46e1377d 2019-12-20T20:12:03 Automatically assign player indexes to game controllers, and allow changing the player index for game controllers and joysticks. Added the functions SDL_JoystickFromPlayerIndex(), SDL_JoystickSetPlayerIndex(), SDL_GameControllerFromPlayerIndex(), and SDL_GameControllerSetPlayerIndex()
Sam Lantinga 135a9053 2019-12-06T13:48:13 Fixed the Apple TV remote menu button on tvOS 13.2 (thanks Romain Tisserand)
Sam Lantinga 7a51ad6a 2019-12-06T13:48:10 Fixed the game controller menu button on tvOS 13.2 (thanks Romain Tisserand)
Ryan C. Gordon 73536d93 2019-07-12T21:28:43 ios: Fixed MFi guide button not being detected (thanks, Caleb!). Fixes Bugzilla #4721.
Sam Lantinga 4eb3c0c3 2019-06-14T13:56:52 Added support for Xbox and PS4 wireless controllers on iOS and tvOS Also implemented SDL_JoystickGetDevicePlayerIndex() on iOS and tvOS, and added support for reading the new menu button state available in iOS and tvOS 13.
Sam Lantinga 20ec8664 2019-06-06T08:20:53 Added support for the Rotor Riot gamepad, and upcoming Xbox and PS4 controller support on iOS and tvOS Patch contributed by Nat Brown
Alex Szpakowski 65e07b38 2019-01-31T19:52:47 iOS/tvOS: fix support for SDL_GameControllerGetButton(controller, GUIDE) with MFi controllers (thanks Caleb!) Fixes bug #4463.
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sam Lantinga 14329256 2018-10-25T16:53:14 Generalized the XInput user index into a player index
Sam Lantinga 888bf1af 2018-08-09T16:03:50 Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged. The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
Sam Lantinga d2042e1e 2018-08-09T16:00:17 Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms. Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
Sam Lantinga 8e062f69 2018-03-19T14:42:51 Generalized the handling of instantaneous guide button presses so there's a minimum of 100 ms between guide button press and release. This happens with at least the following controllers: All Apple MFI controllers, ASUS Gamepad, XiaoMi Bluetooth Controller
Sam Lantinga 129431b4 2018-03-08T16:32:22 Delay delivery of the pause button release on MFI controllers so it doesn't happen in the same frame as the button press
Sam Lantinga a2c1d83c 2018-03-07T18:09:58 Include a USB VID/PID for Apple MFI controllers This is just placeholder VID/PID, but allows code that works with VID/PID to identify the MFI controllers easily.
Sam Lantinga 73c26c20 2018-02-06T16:43:31 Send Apple TV remote input as key events unless it's opened as a joystick, to match Android behavior.
Sam Lantinga f59b9c8b 2018-02-06T15:03:38 Replaced SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS with SDL_HINT_TV_REMOTE_AS_JOYSTICK which controls whether remotes on iOS and Android are interpreted as joysticks (the default) or as return/escape/arrow keys.
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Sam Lantinga d8286479 2017-09-22T08:30:52 Added stubs for simple Steam Controller support
Sam Lantinga de91b124 2017-08-14T06:28:21 Fixed bug 3745 - specify SDLCALL as the calling convention for API callbacks Patches contributed by Ozkan Sezer
Sam Lantinga 8f78f5bb 2017-02-02T16:56:02 Fixed build on Apple TV
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga ad26769c 2016-12-22T18:43:00 Fixed compile errors on various platforms
Philipp Wiesemann 97aa5775 2016-11-16T22:08:51 Fixed empty parameter list in signatures of internal functions.
Sam Lantinga 27d4f099 2016-10-07T23:40:44 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Alex Szpakowski a96b6f21 2016-09-17T01:31:07 Added a new hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION. When set to "1", the orientation of the Apple TV remote affects the axes of the corresponding SDL joystick. It is "0" (disabled) by default.
Sam Lantinga 925859aa 2016-09-13T18:43:55 Fixed accidental call to SDL_PrivateJoystickHat()
Alex Szpakowski f0505766 2016-09-13T22:18:06 Initial Apple TV / tvOS support. The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used. A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
Ryan C. Gordon 35e564a6 2016-08-26T15:46:29 ios: patched to compile.
Sam Lantinga ad1bfea5 2016-08-26T12:18:08 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() Updated the removal code to iterate over all joystick add messages instead of just the first one.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Alex Szpakowski cb15bb4c 2015-12-11T16:41:59 iOS: Set the player index of MFi gamepads when the user first presses a button, rather than when it's programatically opened.
Alex Szpakowski 0da59802 2015-11-09T18:13:47 iOS: Set the 'player index' of MFi game controllers when they're opened for use. MFi controllers display their player index via LEDs on the controller.
Alex Szpakowski 84f6bc41 2015-11-09T17:41:54 iOS: Fixed MFi game controller triggers to report the proper range of values.
Alex Szpakowski 7ce64372 2015-11-09T02:32:37 iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
Alex Szpakowski ab2a3500 2015-09-25T15:17:20 iOS: show message boxes using the new UIAlertController APIs when supported, rather than the deprecated UIAlertView. UIAlertController is also supported on tvOS, whereas UIAlertView is not.
Philipp Wiesemann 774b0775 2015-09-21T21:19:37 iOS: Fixed pointer dereference after free.
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Philipp Wiesemann 3e1d3629 2015-04-15T21:29:55 Fixed typo in internal joystick documentation comments.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Alex Szpakowski df98b11c 2015-04-06T15:26:37 Merged default into iOS-improvements