src/core


Log

Author Commit Date CI Message
Ryan C. Gordon 61a3ba30 2017-01-07T17:09:14 Replaced a few single-line "//" comments.
Sam Lantinga e9c2dcda 2017-01-07T10:13:04 Fixed bug 3469 - Keypresses leak to the console with 2.0.5 tvc I believe this patch should fix it, instead of looping through all the tty's and seemingly selecting the wrong one and corrupting the console I've just made SDL open /dev/tty which is the console attached to the current process anyway.
Sam Lantinga 41be9756 2017-01-05T23:26:13 Fixed bug 3546 - SDL_EVDEV_is_console() uses type of wrong size when calling ioctl Rob When calling ioctl(fd, KDGKBTYPE, &type) in SDL_EVDEV_is_console(), we declare type as an 'int'. This should be a 'char'. The subsequent syscall, and kernel code, only writes the lower byte of the word. See: http://lxr.free-electrons.com/source/drivers/tty/vt/vt_ioctl.c?v=4.4#L399 ucval = KB_101; ret = put_user(ucval, (char __user *)arg); I've observed intermittent behavior related to this, and I can force an error condition by using an int initialized to 0xFFFFFFFF. The resulting ioctl will set type to 0XFFFFFF02, and the conditional return in SDL_EVDEV_is_console() will fail. Recommend changing to char, or masking off unused bits.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga b4e069e7 2016-12-26T02:12:21 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes felix Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like: /usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes] extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(); ^~~~~~ It seems there is a missing 'void' between the parentheses.
Sam Lantinga 26f05ecb 2016-12-02T02:25:12 Fixed missing prototypes on Android, patch from Sylvain
Sam Lantinga 1e8f074c 2016-11-29T05:34:20 Avoid conflicts with multiple versions of udev by first trying the library that is linked with the executable, if any, and then picking the one that is in the build environment. This fixes joystick detection for applications using the Steam Linux Runtime
Sam Lantinga 36156335 2016-11-20T21:34:54 Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain
Sam Lantinga 0d24495b 2016-11-15T01:24:58 Removed unused constants Except for SDL_bmp.c where they are historically interesting and I've left them in.
Sam Lantinga 57d01d7d 2016-11-13T22:57:41 Patch from Sylvain to fix clang warnings
Sam Lantinga 539afc5d 2016-11-01T10:33:44 Fixed bug 3473 - can't build on linux with an old kernel
Philipp Wiesemann 099e8a68 2016-10-15T20:02:17 Linux: Fixed compile warnings about unused variables.
Sam Lantinga 3f38bd91 2016-10-14T08:22:48 Fixed warning about redefining DECLSPEC
Sam Lantinga 3663dbe8 2016-10-14T08:20:40 Fixed warning about missing field initializers in SDL_DBusContext Static variables are automatically initialized to zero.
Sam Lantinga f3502c3c 2016-10-14T01:04:21 Fixed building with cmake when fcitx isn't installed
Philipp Wiesemann 9d0e0749 2016-10-12T23:36:29 Linux: Removed redundant function call.
Sam Lantinga cfb24c76 2016-10-12T00:01:17 Fixed pointer signedness warning
Sam Lantinga 42f85aa2 2016-10-08T11:30:07 Fixed building and using fcitx IME support on Linux
Sam Lantinga 27d4f099 2016-10-07T23:40:44 Implemented SDL_GetHintBoolean() to make it easier to check boolean hints
Sam Lantinga 808c75d1 2016-10-07T18:57:40 Fixed bug 2824 - Add Fcitx Input Method Support Weitian Leung Just moved ibus direct call to SDL_IME_* related functions, and adds fcitx IME support (uses DBus, too), enable with env: SDL_IM_MODULE=fcitx (ibus still the default one)
Sam Lantinga 1051dceb 2016-10-04T03:42:42 Fixed compiler warning about missing field initializers
Sam Lantinga ac7d1174 2016-10-01T15:04:13 Fixed build on older Raspberry Pi environments
Sam Lantinga a0d3e0d6 2016-10-01T14:56:53 Fixed warning and code style in SDL_evdev.c
Sam Lantinga 1a31bbe2 2016-10-01T13:51:56 Fixed bug 3157 - Rudimentary touchscreen support in SDL_evdev (supports Raspberry Pi) tvc I've spent the last few days implementing touchscreen support in core/linux/SDL_evdev.c. It's fairly rudimentary at the moment, as can be seen from the multiple TODO's and FIXME's littered throughout, but I'm mainly submitting this patch for review. I've tested this patch on my Raspberry Pi 2 with the official touchscreen and it works fantastically, reporting all 10 multitouch points. I'm happy to work on this further, the evdev logic also needs a bit of a cleanup I think (I may have included a few changes). But if it's good enough in its current state to be committed then I'm sure there'd be plenty of people pleased, as currently the only other framework/library that supports touchscreens on the Raspberry Pi is Kivy.
Philipp Wiesemann 85588ea0 2016-09-21T23:06:26 Android: Fixed two warnings about unused variables.
Philipp Wiesemann 9581d4a5 2016-08-30T21:15:18 Android: Fixed misleading warning in log output (thanks, Sylvain!). Fixes Bugzilla #3418.
David Ludwig b65763c0 2016-08-29T10:48:56 WinRT: patched to compile
Ryan C. Gordon 8f0af773 2016-08-11T22:04:49 android: implement audio capture support.
Ryan C. Gordon 21c7fe00 2016-08-10T15:34:24 windows: directsound should also map audio device GUIDs to proper names. Moved this code from winmm into core so both can use it. DirectSound (at least on Win10) also returns truncated device names, even though it's handed in as a string pointer and not a static-sized buffer. :/
Philipp Wiesemann 58b323f1 2016-07-17T21:43:12 Android: Fixed missing export of a JNI function (thanks, Andrii!). Fixes Bugzilla #3393.
David Ludwig 8b65d225 2016-04-11T00:22:39 WinRT: bug hack-fix - gamepad detection was failing on Xbox One Win10's 'GamepadAdded' event seems to need to have something registered with it in order for Xinput-based gamepad detection to work. This 'fix' simply causes a dummy event-handler to be added for this event, in case an app wants to use gamepads on Xbox One (most likely).
Eric Wing 704298c0 2016-02-09T17:36:42 Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
Ryan C. Gordon 881ccccb 2016-01-05T05:31:33 Android: Fixed up drop events for new interface.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
David Ludwig 44c0b2da 2015-12-31T01:54:11 WinRT: minor code-comment cleanups
David Ludwig 6823a221 2015-12-31T01:50:30 WinRT: fixed bug whereby a Win8.x app's SDL_Window wasn't getting de-marked as maximized (on window restore)
David Ludwig d8aa0662 2015-12-31T01:40:50 Fixed Bug 3217 - WinRT: after alt-tab'ing back into fullscreen app, mouse cursor is sometimes wrong
David Ludwig fa7c15ce 2015-12-27T22:26:27 WinRT: made bug 3202/3213's fix apply for WinRT apps
David Ludwig f2f435ee 2015-12-09T21:34:56 WinRT: fixed bug: Back button(s) weren't working on Win10 Many thanks go to Sylvain Becker for providing details on the fix!
David Ludwig 25abce51 2015-11-29T19:33:11 WinRT: added Win10/UWP (Universal Windows Platform) support "UWP" appears to be Microsoft's new name for WinRT/Windows-Store APIs. This set of changes updates SDL's WinRT backends to support the Win10 flavor of WinRT. It has been tested on Win10 on a desktop. In theory, it should also support Win10 on other devices (phone, Xbox One, etc.), however further patches may be necessary. This adds: - a set of MSVC 2015 project files, for use in creating UWP apps - modifications to various pieces of SDL, in order to compile via MSVC 2015 + the Win10 API set - enables SDL_Window resizing and programmatic-fullscreen toggling, when using the WinRT backend - WinRT README updates
David Ludwig 623898f7 2015-11-26T00:41:39 WinRT: lots of display and windowing related fixes This change-set fixes a lot of windowing related bugs, especially with regards to Windows 8.x apps running on Windows 10 (which was the driver for this work). The primary fixes include: * listed display modes were wrong, especially when launching apps into a non-fullscreen space * reported window flags were often wrong, especially on Windows 10 * fullscreen/windowed mode switches weren't failing (they are not programmatically possible in Win 8.x apps).
Sam Lantinga 11f2a9f8 2015-11-16T21:20:38 Fixed bug 3168 - xinput build failure with dxsdk Ozkan Sezer Yes, the annotations can actually be removed. They are used only by MSVC and aren't vital.
David Ludwig dc804c0e 2015-11-14T21:29:14 WinRT: fixed build error in latest XInput code This change has also been tested as buildable + runnable on Win32 + MSVC 2015, 2013, 2012, and 2010. It may fix similar build errors (in XInput code) that are appearing in MingW builds (on buildbot).
Sam Lantinga a0c4b56f 2015-09-30T15:39:30 SDL - added new SDL_JoystickCurrentPowerLevel() API that returns the battery level of the selected joystick. Currently only implemented for XInput devices, other platforms are a TODO. CR: Sam
Philipp Wiesemann 10daf1f4 2015-09-27T20:12:47 Android: Removed three internal functions not used by SDL. They were not needed internally since the switch to the common EGL backend. Thanks to the SDL mailing list for pointing out that the functions seem unused.
Philipp Wiesemann efad04c3 2015-09-18T21:26:46 Android: Added check if Java method for APK expansion file exists.
Philipp Wiesemann 6e7c479e 2015-09-17T22:30:24 Android: Fixed trying to read from APK expansion files without version hint set. This also fixed overwriting the asset error message which is more useful if no APK expansion files are available and the requested file was not found.
Philipp Wiesemann 92ca42d9 2015-09-17T22:24:54 Android: Renamed SDLActivity's Java method used for APK expansion files. The name was not correct.
Alex Szpakowski a506f1cb 2015-09-14T22:50:55 Windows: Try to use xinput9_1_0.dll if XInput 1.4 and 1.3 are not available. XInput "9.1.0" ships with Windows Vista and 7 systems, but it lacks some features, including support for detecting Guide button presses.
Philipp Wiesemann e8757e87 2015-09-05T20:21:52 Android: Changed return type of four JNI functions from int to jint.
Sam Lantinga 82eec4b6 2015-06-24T17:55:38 Fixed whitespace in SDL_evdev.c
Sam Lantinga 9f50d63d 2015-06-24T17:54:39 Fixed an issue with mouse/keyboard removal Sometimes, on removal SDL_EVDEV_udev_callback() gets called with zero udev_class. This in turn seems to be caused the SDL_udev.c:guess_device_class() failing to find the attributes of the parent device. Apparently this is normal, attributes are not guaranteed to be in place during removal, depending on timing. This lack of attributes causes guess_device_class() to return zero. This fix mimics the code in linux/SDL_sysjoystick.c:joystick_udev_callback() which effectively has the same fix already in place.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().