src/core


Log

Author Commit Date CI Message
Sam Lantinga ba95fa61 2020-04-08T08:42:09 Revert "Fix incorrectly terminated MakeThreadHighPriority dbus message" The first terminator is for input parameters. The second terminator was for the output parameters. If an error occurs when calling MakeThreadHighPriority(), e.g. a bad thread id, then the reply from connection_send_with_reply_and_block() will be null.
Sam Lantinga b6afbe63 2020-04-07T09:38:57 Added SDL_log.h to SDL_internal.h so logging is available everywhere
Sam Lantinga f4a56d7e 2020-03-30T14:26:15 Enable thread-safety features in libdbus There are multiple SDL APIs that internally sink into dbus calls, e.g. battery status, thread priority. If those calls happen in different threads simultaneously it can result in dbus crashes. To abide by dbus's multithreading guidelines we must call dbus_threads_init_default() to enable dbus's internal locking mechanisms: https://dbus.freedesktop.org/doc/api/html/group__DBusThreads.html#gac7b8a7001befc3eaa8c6b043151008dc Additionally, access to a DBusMessage must be synchronized between threads. SDL was already abiding that guideline as the DBusMessage structs aren't shared. The following email from the dbus mailing list hints that arbitrating access to the DBusConnection on the SDL may also be required: https://lists.freedesktop.org/archives/dbus/2017-September/017306.html
Sam Lantinga 2e667a8b 2020-03-30T14:26:10 Fix incorrectly terminated MakeThreadHighPriority dbus message Currently the message is double terminated, which results in SDL_DBus_CallMethodInternal() incorrectly assuming that the other party is always returning true. I'm not super familiar with dbus, so I'm not sure if this could also be the cause of this bug: https://github.com/ValveSoftware/steam-for-linux/issues/6901
Ryan C. Gordon 369e5f33 2020-03-26T20:28:04 dbus: System bus is optional, we only need a session bus (thanks, tamo!). Fixes Bugzilla #4795.
Sam Lantinga b4312864 2020-02-13T10:19:05 Resolved conflict and added Android_JNI_RequestPermission()
Sam Lantinga 4bb95e84 2020-02-11T16:14:02 Implemented OpenSL-ES audio recording on Android
Fabrice Fontaine cbc65ce8 2020-02-10T13:56:53 src/core/linux/SDL_threadprio.c: fix build without threads Add an include on SDL_error.h to avoid the following build failure without threads: /home/buildroot/autobuild/instance-0/output-1/host/opt/ext-toolchain/bin/../lib/gcc/arm-buildroot-linux-uclibcgnueabihf/8.3.0/../../../../arm-buildroot-linux-uclibcgnueabihf/bin/ld: build/.libs/SDL_threadprio.o: in function `SDL_LinuxSetThreadPriority_REAL': SDL_threadprio.c:(.text+0x0): undefined reference to `SDL_Unsupported' Fixes: - http://autobuild.buildroot.org/results/7f7712c5bd47de4a3fcec1e0d0526fd5a3ecd532 Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Sylvain Becker 005e2dff 2020-01-17T12:41:54 Android: prevents rare crashes when app goes to background or ends. Make sure the thread is actually paused, and context backep-up, before SurfaceView is destroyed (eg surfaceDestroyed() actually returns). Add a timeout when surfaceDestroyed() is called, and check 'backup_done' variable. It prevents crashes like: #00 pc 000000000000c0d0 /system/lib64/libutils.so (android::RefBase::incStrong(void const*) const+8) #01 pc 000000000000c7f4 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::UpdateBufferList(ANativeWindowBuffer*)+284) #02 pc 000000000000c390 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::DequeueBuffer()+240) #03 pc 000000000000bb10 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::GetBuffer(EglSubResource*, EglMemoryDesc*)+64) #04 pc 000000000032732c /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::UpdateResource(EsxContext*)+116) #05 pc 0000000000326dd0 /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::GetResource(EsxContext*, EsxResource**, EsxResource**, int)+56) #06 pc 00000000002ae484 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::AcquireBackBuffer(int)+364) #07 pc 0000000000249680 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::Clear(unsigned int, unsigned int, unsigned int, EsxClearValues*)+1800) #08 pc 00000000002cb52c /vendor/lib64/egl/libGLESv2_adreno.so (EsxGlApiParamValidate::GlClear(EsxDispatch*, unsigned int)+132)
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sylvain Becker d004cc70 2019-12-21T22:40:33 Android: same way as in nativePause(), resume events are sent from SDL thread
Sylvain Becker 45a9b5fa 2019-12-21T21:18:02 Android: fix call of glFinish without context. Message in the log, when going to background: "call to OpenGL ES API with no current context (logged once per thread)" Because of SDL_WINDOWEVENT_MINIMIZED is sent from the Java Activity thread. It calls SDL_RendererEventWatch(), _WindowEvent() and glFinish() without context. Solution is to move sending of SDL_WINDOWEVENT_MINIMIZED to the SDL thread.
Sylvain Becker 13e10151 2019-12-12T20:33:11 Android: use SDL_arraysize()
Sylvain Becker 210f6dda 2019-12-12T18:38:36 Android: use 'RegisterNatives' to export the native methods "The advantages of RegisterNatives are that you get up-front checking that the symbols exist, plus you can have smaller and faster shared libraries by not exporting anything but JNI_OnLoad" https://developer.android.com/training/articles/perf-jni#native-libraries
Sam Lantinga 2bfcf5cd 2019-11-18T14:08:05 Added Linux controller mapping for the Xbox One Elite Series 2 controller in Bluetooth mode
Sylvain Becker 303646a6 2019-10-31T15:53:10 Android: some readability: redundant casts, deads stores, redundant control flow
Ryan C. Gordon a747106c 2019-10-09T19:38:16 linux: If D-Bus isn't available on the system, don't keep trying to load it. Fixes Bugzilla #4476.
Sam Lantinga 191fe25b 2019-09-27T15:21:31 Fixed rtkit feature guard
Sam Lantinga 84dc44e2 2019-09-27T15:21:27 Fix the RealtimeKit dbus include guards The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the circular dependency made it impossible for this feature to be enabled. Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required to achieve high priority. But there is some scheduler config that rtkit needs the app to setup.
Sam Lantinga aaec90e5 2019-09-06T08:42:54 Fixed bug 4789 - Linux accelerometers no longer available as joysticks Daniel Drake A long time ago, it was possible to play neverball on Linux using the accelerometer found in HP laptops. The kernel exposes the accelerometer as a joystick (/dev/input/jsX) as well as an evdev device (/dev/input/eventX). I guess it worked fine when SDL was using the js interface, but then stopped working here: http://hg.libsdl.org/SDL/rev/fdaeea9e7567 Looking at current code which uses udev to discover joysticks, it looks for the udev tag ID_INPUT_JOYSTICK. However udev's internal input_id logic specifically tags accelerometers as ID_INPUT_ACCELEROMETER and nothing else. This looks like a good fit for SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
Ozkan Sezer 9c8e403f 2019-08-30T11:35:20 use 'U' suffix on constants instead of (unsigned int) cast.
Sylvain Becker 70dc8d16 2019-08-30T08:55:20 Android: fix corresponding warnings
Alex Szpakowski 109cbd6e 2019-08-04T16:56:40 Fix touch-related compile errors on Linux.
Sam Lantinga 63197c43 2019-08-02T17:19:50 Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex. Add messagebox flags to explicilty request left-to-right button order or right-to-left. If neither is specified it'll be some platform default.
Alex Szpakowski d5ec735a 2019-08-01T18:22:12 Add a windowID field to SDL_TouchFingerEvent (bug #4331). This is unimplemented on some platforms and will cause compile errors when building those platform backends for now.
Sylvain Becker 18bcafff 2019-07-27T20:21:42 Fixed bug 4739 - Android: loading native libs, generated by bundletool (Thanks akk0rd87)
Sam Lantinga 67bb882e 2019-07-03T15:57:55 Fixed bug 4707 - SDL_SetRelativeMouseMode fails on Vivante Cameron Gutman The bugfix in https://hg.libsdl.org/SDL/rev/ca9417a52f18 caused SDL_SetRelativeMouseMode() to begin failing on Vivante (Steam Link). Even though Vivante doesn't have a SetRelativeMouseMode() or WarpMouse() function, it's in relative mode already (because it uses evdev) so the function was actually working as intended. I think providing a no-op SetRelativeMouseMode() function for Vivante is a reasonable fix. Since it's already getting relative events through evdev, it really is a no-op to "enter relative mode". In fact, this is probably the right thing to do for all backends that use evdev (vivante, raspberry, and kmsdrm). Raspberry and kmsdrm both have WarpMouse() implementations so SDL_SetRelativeMouseMode() isn't failing there, but it still seems to make sense not to have to do the fake warping if they're evdev-based anyway.
Ryan C. Gordon d5ebbcb4 2019-07-02T09:43:26 dbus: Don't SimulateUserActivity if we're already inhibiting the screensaver.
Ryan C. Gordon 94658099 2019-07-02T09:38:31 dbus: Add org.freedesktop.ScreenSaver.SimulateUserActivity support.
Sylvain Becker 22a2decf 2019-06-28T16:38:42 Android: concurrency issues, make sure Activity is in running State when calling functions like SDL_CreateWindow, SDL_CreateRenderer, Android_GLES_CreateContext Bugs 4694, 4681, 4142
Sylvain Becker ccba8d46 2019-06-24T18:08:11 Android: export Lock/Unlock activity API
Sylvain Becker a55c0e14 2019-06-18T10:23:19 Android: revert previous commit (Bug 4669) (Refs #1)
Sylvain Becker f2157b6c 2019-06-17T22:31:36 Fixed bug 4669: Android software renderer, black screen when window resizes Using the software SDL_Renderer on Android leads to GL errors & black screen when window resizes
Sam Lantinga 6c4765a1 2019-06-17T11:10:20 Removed extraneous fprintf() call
Sam Lantinga 93a5e4ce 2019-06-17T08:38:33 Fixed bug 4667 - Build errors on Linux when building without Threads support Manuel Sabogal There is an issue on the latest commit of the mercurial repo when SDL_THREADS_DISABLED is set: src/core/linux/SDL_threadprio.c:79:28: error: unknown type name 'Sint64'; did you mean 'int'
Sam Lantinga d01150ab 2019-06-12T07:55:48 Fixed bug 4665 - Add support for single touch evdev devices Jan Martin Mikkelsen The attached patch adds support for single-touch evdev devices. These devices report ABS_X, ABS_Y and BTN_TOUCH events. This patch sets them up as MT devices with a single slot and handles the appropriate messages.
Sylvain Becker f9a9193e 2019-06-10T21:58:03 Android: add MinimizeWindow function (Bug 4580, 4657) shouldMinimizeOnFocusLoss is un-activated (return false)
Sam Lantinga b1100ec1 2019-06-08T10:23:52 Fixed Android build warning
Sam Lantinga 23569362 2019-06-05T12:01:26 Use SDL sized types
Sam Lantinga 3e329464 2019-06-05T08:54:07 Fixed bug 4656 - SDL_evdev.c uses Linux specific integer types Jan Martin Mikkelsen The file src/core/linux/SDL_evdev.c uses the Linux specific types __u32 and __s32. This breaks things on FreeBSD when building with evdev.
Sam Lantinga dce56ab9 2019-05-23T14:19:00 Added a function to get the current Android SDK version at runtime
Sam Lantinga 8b57331e 2019-05-23T11:05:43 Fixed hiding the Android virtual keyboard when the return key is pressed
Sam Lantinga 9950271b 2019-04-22T16:19:52 Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive Sylvain 2019-04-18 21:22:59 UTC Changes: - SDL_WINDOWEVENT_FOCUS_GAINED and SDL_WINDOWEVENT_FOCUS_LOST are sent when the java method onWindowFocusChanged() is called. - If we have support for MultiWindow (eg API >= 24), SDL event loop is blocked/un-blocked (or simply egl-backed-up or not), when java onStart()/onStop() are called. - If not, this behaves like now, SDL event loop is blocked/un-blocked when onPause()/onResume() are called. So if we have two app on screen and switch from one to the other, only FOCUS events are sent (and onPause()/onResume() are called but empty. onStart()/onStop() are not called). The SDL app, un-focused, would still continue to run and display frames (currently the App would be displayed, but paused). Like a video player app or a chronometer that would still be refreshed, even if the window hasn't the focus. It should work also on ChromeBooks (not tested), with two apps opened at the same time. I am not sure this fix Dan's issue. Because focus lost event triggers Minimize function (which BTW is not provided on android). https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2653 https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2634 So, in addition, it would need to add by default SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS to 0. So that the lost focus event doesn't try to minimize the window. And this should fix also the issue.
Sam Lantinga a46af76b 2019-04-05T08:15:01 Fixed bug 4579 - SDL_android.c s_active not being atomic Isaias Brunet This bug cause a false assert due to multiple threads modifying the same variable without any atomic operation.
Sylvain Becker bfdd0b22 2019-04-04T17:01:02 Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH java layer runs as if separate mouse and touch was 1, Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS for generating synthetic touch/mouse events
Sylvain Becker ab03892d 2019-04-04T15:19:00 Bug 4576: track both FingerId and TrackId
Sylvain Becker 6bc2d9de 2019-04-02T17:03:58 Bug 4576: remove touch/mouse duplication for linux/EVDEV
Sam Lantinga b2e76d86 2019-03-19T16:52:09 Fixed Windows RT build
Sam Lantinga de82759c 2019-03-19T07:53:33 Added support for building SDL as a dynamic library on iOS
Sylvain Becker 063c0c2a 2019-03-13T09:39:30 Android: check SDL is initialized before sending the event Avoid error message: SDLActivity thread ends (error=Video subsystem has not been initialized)
Sam Lantinga d05eec72 2019-03-12T14:44:25 Fixed initial display orientation at Android app start
Sylvain Becker 052b4f29 2019-03-12T14:20:37 SDL_EVDEV_kbd_init: uninitialized data for ioctl (Bug 4530) Only two chars are used but the full prototype is: int tioclinux(struct tty_struct *tty, unsigned long arg) ==5010== Syscall param ioctl(TIOCLINUX) points to uninitialised byte(s) ==5010== at 0x53E73C7: ioctl (syscall-template.S:78) ==5010== by 0x4A887DA: SDL_EVDEV_Init (SDL_evdev.c:163) ==5010== by 0x4A7D157: KMSDRM_VideoInit (SDL_kmsdrmvideo.c:509) ==5010== by 0x497D959: SDL_VideoInit_REAL (SDL_video.c:529) ==5010== by 0x487ACBC: SDL_InitSubSystem_REAL (SDL.c:171) ==5010== by 0x487B052: SDL_Init_REAL (SDL.c:256) ==5010== by 0x488F7D6: SDL_Init (SDL_dynapi_procs.h:85)
Sylvain Becker 8ad4000c 2019-01-20T22:17:41 Android: some typos
Sylvain Becker b9aa3768 2019-01-20T22:11:56 Android: automatically attach to the JVM non-SDL threads It allows a thread created with pthread_create() to access the JNI Env
Sylvain Becker e5f8801f 2019-01-17T11:05:05 Android: prevent concurrency in Android_SetScreenResolution() when exiting by checking Android_Window validity - SDLThread: user application is exiting: SDL_VideoQuit() and clearing SDL_GetVideoDevice() - ActivityThread is changing orientation/size surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice() - Separate function into Android_SetScreenResolution() and Android_SendResize(), formating, and mark Android_DeviceWidth/Heigh as static
Sylvain Becker 8a19ff3e 2019-01-16T10:48:28 Android: add mutex protection to onNativeOrientationChanged it's possible receive try to send an event between the check first for SDL_GetVideoDevice and SDL_VideoQuit is called
Sylvain Becker e994be58 2019-01-16T10:31:51 Android: move static variable isPaused/isPausing to SDL_VideoData structure - remove unneed check to Android_Window->driverdata - add window check into context_backup/restore
Ryan C. Gordon 861a21f9 2019-01-14T19:43:25 evdev: don't debug log on a BTN_TOUCH from a non-touch device.
Ryan C. Gordon 2755a505 2019-01-14T19:36:54 evdev: Add touchscreen mouse emulation and pressure support (thanks, Zach!). This also solves reports of this log message: "INFO: The key you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL forums/mailing list <https://discourse.libsdl.org/> EVDEV KeyCode 330" (EVDEV KeyCode 330 is BTN_TOUCH.) Fixes Bugzilla #4147.
Sylvain Becker dc263450 2019-01-14T23:33:48 Android: create Pause/ResumeSem semaphore at higher level than CreateWindow() - If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background. - If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids. SDLActivity.java: the first resume() starts the SDLThread, don't call nativeResume() as it would post ResumeSem. And the first pause would automatically be resumed.
Sylvain Becker 7b42f03f 2019-01-11T21:52:43 Android: move and group JNIEnv helper functions
Sylvain Becker 7f347830 2019-01-11T21:42:52 Android: change the way JNIEnv is retrieved - Currently, it tries to Attach the JVM first and update the thread local storage, which are two operations. Now, it simply gives back the JNI Env stored for the thread. - Android_JNI_SetupThreadi() should only be used for external. For internal SDL thread, it's already called in RunThread() (SDL_systhread.c), and other thread are Java threads which don't need to be attached. i (even if it doesn't hurt to do it, since it's a no-op). - JNI_OnLoad is filled with pthread_create, GetEnv, AttachCurrentThread... It's called for all shared libraries which may don't want this setup, and loading libraries can be also modified to be done from a static context, or with relinker. So it's not really clear how, who and what it sets up. => Reduce this function to the minimal
Sylvain Becker dc10d96c 2019-01-11T15:36:16 Android: use the same naming for JNI env local variables
Sylvain Becker 3cfd907d 2019-01-11T15:33:02 Android: Audio thread is already setup for the JVM In 'src/thread/pthread/SDL_systhread.c' RunThread() calls first 'Android_JNI_SetupThread()'
Sylvain Becker 9d82f4e9 2019-01-11T15:27:53 Android: use pthread_once for creating thread key 'mThreadKey'
Sylvain Becker 9a98e5af 2019-01-11T14:50:43 Android: don't call Android_JNI_ThreadDestroyed() for Java SDLThread SDLThread is a Java Thread, it's not needed to call 'Detach' from the JVM. Clear mThreadKey, so that the pthread_create destructor is not called for this thread.
Sylvain Becker b44a7aea 2019-01-10T21:49:00 Android: fix prototype of Android_JNI_InitTouch
Sylvain Becker 7a1d1bae 2019-01-10T21:40:57 Android: add name for Touch devices and simplification, from bug 3958
Sylvain Becker d23c2f07 2019-01-10T18:05:56 Fixed bug 3930 - Android, set thread priorities and names SDLActivity thread priority is unchanged, by default -10 (THREAD_PRIORITY_VIDEO). SDLAudio thread priority was -4 (SDL_SetThreadPriority was ignored) and is now -16 (THREAD_PRIORITY_AUDIO). SDLThread thread priority was 0 (THREAD_PRIORITY_DEFAULT) and is -4 (THREAD_PRIORITY_DISPLAY).
Sylvain Becker 66fbfe1d 2019-01-10T15:43:07 Android: nativeQuit for SDLActivity thread - destroy Android_ActivityMutex - display any SDL error message that may have occured in this thread, since SDL_GetError() is thread specific, and user has no access to it.
Sylvain Becker dad81611 2019-01-10T15:35:46 Android: only send Quit event to SDLThread if it's not already terminated And it avoids reporting errors using Android_Pause/ResumeSem that are NULL.
Sylvain Becker 8dd91550 2019-01-09T23:19:26 Android: prevent a dummy error message sending SDL_DISPLAYEVENT_ORIENTATION In the usual case, first call to onNativeOrientationChanged() is done before SDL has been initialised and would just set an error message "Video subsystem has not been initialized" without sending the event.
Sylvain Becker 68c0e69f 2019-01-09T22:41:52 Android: native_window validity is guaranteed between surfaceCreated and Destroyed It's currently still available after surfaceDestroyed(). And available (but invalid) between surfaceCreated() and surfaceChanged(). Which means ANativewindow_getWidth/Height/Format() fail in those cases. https://developer.android.com/reference/android/view/SurfaceHolder.html#getSurface()
Sylvain Becker cfe2924d 2019-01-07T11:35:31 Android: some robustness when quitting application from onDestroy() Make sure there is not pending Pause accumulated, so the the application doesn't remain paused and stucked in onDestroy(). Can be tested by adding: SDLActivity.nativePause(); SDLActivity.nativePause(); mSingleton.finish();
Sylvain Becker 462e62e1 2019-01-06T20:25:54 Android: better fix for bug 3186. Run those commands from SDL thread.
Sylvain Becker 9f23d181 2019-01-06T17:35:42 Android: allow multiple calls to nativeResume() Doesn't seem to happen manually, but symetrical to the pause handling. Can be tested by adding: mNextNativeState = SDLActivity.NativeState.PAUSED; handleNativeState(); mNextNativeState = SDLActivity.NativeState.RESUMED; handleNativeState(); mNextNativeState = SDLActivity.NativeState.PAUSED; handleNativeState(); mNextNativeState = SDLActivity.NativeState.RESUMED; handleNativeState(); Before, it ends in 'paused' state. Now, it ends in 'resumed' state.
Sylvain Becker 35722b64 2019-01-05T22:27:25 Android: fix wrong state after immediate sequence pause() / resume() / pause() It may happen to have the sequence pause()/resume()/pause(), before polling any events. Before, it ends in 'resumed' state because as the check is greedy. Now, always increase the Pause semaphore, and stop at each pause. It ends in 'paused' state. Related to bug 3250: set up a reconfiguration of SurfaceView holder. Turn the screen off manually before the app starts (repro rate is not 100%..)
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sylvain Becker 2e19343d 2019-01-03T20:18:29 Android: use Mutex instead of Semphore for bug 4142
Sylvain Becker cc8f1136 2019-01-03T14:18:06 Fixed bug 4142 - Concurrency issues in Android backend Use a semaphore to prevent concurrency issues between Java Activity and Native thread code, when using 'Android_Window'. (Eg. Java sending Touch events, while native code is destroying the main SDL_Window. )
Sylvain Becker 5dc25fef 2019-01-03T13:14:16 Android: preparation bug 4142, reduce usage of global variable Android_Window
Sylvain Becker a95f91bc 2019-01-02T18:06:33 Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565 Use the egl format to reconfigure java SurfaceView holder format. If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
Sylvain Becker 03b0e1de 2018-12-30T22:44:25 Android: on rare occasion, prevent Android_JNI_GetNativeWindow() from crashing If Java getNativeSurface() returns null, then ANativeWindow_fromSurface() would crash().
Sylvain Becker 1e22fc15 2018-12-30T15:41:28 Android: fixed comments and spaces
Sylvain Becker 2a412eb9 2018-12-30T15:39:37 Fixed bug 3186 - Android SW keyboard not restored when app becomes foreground.
Sylvain Becker 7468d1e0 2018-12-06T15:46:40 Fix warnings detected on Android build
Ryan C. Gordon c7b71371 2018-12-05T17:53:38 Whoops, forgot to add a new source file. :/
Ryan C. Gordon 1689e9f9 2018-12-05T16:51:22 linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build. Fixes Bugzilla #4393.
Ryan C. Gordon fac40f8e 2018-12-01T11:14:20 Patched to compile on Linux with threads enabled. (whoops!)
Ryan C. Gordon c4bc59a5 2018-12-01T10:36:26 Patched to compile on Linux with --disable-threads. Fixes Bugzilla #4393.
Alex Szpakowski 5029d50e 2018-11-10T16:15:48 Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id). Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates). Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
Sam Lantinga 47fb450b 2018-11-02T17:18:03 Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer Sylvain SDL_android.c src/core/android/SDL_android.c:1302:5: warning: variable 'br' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized] default: ^~~~~~~ src/core/android/SDL_android.c:1306:12: note: uninitialized use occurs here return br; ^~ src/core/android/SDL_android.c:1270:12: note: initialize the variable 'br' to silence this warning jint br; ^ Maybe we could add some basics warning flags, not to see all warnings, but so that new warnings are caught sooner. I would go for -Wall -Wextra, and some -Wno-warning for the allowed warnings.
Sam Lantinga 9af581bd 2018-10-31T15:01:20 Fixed bug 4347 - Keyboard LEDs don't work on linux console Rainer Sabelka When using SLD2 on a Linux console with the KMS/DRM video backend and Linux evdev keyboard support, the caps lock, scroll lock, and num lock leds do not work. The attached patch adds ioctls for setting the LED state in SDL_evdev_kbd.c
Ryan C. Gordon 62494a2e 2018-10-31T15:03:41 Merge SDL-ryan-batching-renderer branch to default.
Micha? Janiszewski 91820998 2018-10-28T21:36:48 Add and update include guards Include guards in most changed files were missing, I added them keeping the same style as other SDL files. In some cases I moved the include guards around to be the first thing the header has to take advantage of any possible improvements compiler may have for inclusion guards.
Ryan C. Gordon b262b0eb 2018-10-22T20:50:32 Small stack allocations fall back to malloc if they're unexpectedly large.
Sam Lantinga b0c48dd9 2018-10-16T08:29:27 Support vibration magnitude on Android 8.0 (thanks Rachel!)
Sam Lantinga f5a21ebf 2018-10-09T20:12:43 Added support for surround sound and float audio on Android
Ryan C. Gordon 93fb710a 2018-10-03T16:54:24 evdev: Don't initialize struct sigaction with "{ 0 }". It causes warnings on some platforms, depending on the actual definition of sigaction, and since this is static data, it'll be zero'd out anyhow.
Sam Lantinga 74638ea3 2018-09-28T20:39:57 Ensure we wait on the surface resize before returning from setting fullscreen mode.