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62c781ea
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2013-10-25T20:31:43
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WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint
To enable the Debug Layer, set the hint, SDL_HINT_RENDER_DIRECT3D11_DEBUG to '1'.
The Debug Layer will be turned off by default, both in Release and Debug builds (of SDL).
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fa45a9c9
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2013-09-16T00:31:01
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WinRT: fixed a line-rendering bug in the D3D 11.1 backend
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31235b4b
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2013-08-28T15:27:01
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WinRT: made rendering work with orientation changes on Windows Phone
Pointer event geometry still needs to be adjusted on Windows Phone, to note.
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91b03902
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2013-08-28T12:45:43
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WinRT: removed a comment regarding a dealt-with TODO
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8e3886a2
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2013-08-28T12:38:30
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WinRT: rendering orientation fixes for Windows Phone, part 1
This change should allow apps to render correctly in Portrait mode, at minimum,
Support for orientation changes is pending.
Thanks to Pierre-Yves for assistance!
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44755f8a
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2013-08-28T11:46:02
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WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone
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2cafee9d
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2013-08-27T21:21:09
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WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
The XAML support here is still rudimentary. Bugs do exist. You've been warned.
XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
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86ea4c4e
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2013-08-27T13:03:43
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WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT"
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7be2ad71
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2013-08-27T11:44:43
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WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name)
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eaf26ff6
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2013-08-13T20:33:15
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WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer
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f7049b93
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2013-08-12T22:29:55
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WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
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