|
1e943e2a
|
2020-11-23T22:59:22
|
|
Fixed building with an older SDK and macOS target
|
|
1fc5ca64
|
2020-11-23T22:24:54
|
|
Fixed building with an older SDK and macOS target
|
|
4121ab62
|
2020-11-23T21:25:07
|
|
Fixed bug 5354 - DirectFB: Add Vulkan support
Nicolas Caramelli
This patch adds Vulkan support for the DirectFB video driver.
A screenshot with SDL tests running on DirectFB is available on the HiGFXback project:
https://github.com/caramelli/higfxback/wiki/DirectFB#sdl
|
|
e44bf8a0
|
2020-11-23T21:18:37
|
|
Fixed bug 5359 - Incorrect sensor data from DualShock4
multiply gyro values by sensitivity
When the hardware calibration fails, values read from sensors need to be multiplied by default sensitivity (16 for gyro, 1 for accelerometer).
|
|
c8c818d7
|
2020-11-23T21:14:37
|
|
Fixed bug 5360 - non-libudev joystick detection doesn't see controllers that were already connected
Simon McVittie
When watching for hotplug events we can poll the inotify fd, but we
still need to scan /dev/input once per process, otherwise we'll fail
to detect devices that were already connected.
|
|
8e2746cf
|
2020-11-23T21:10:48
|
|
joystick: Don't use udev in Flatpak or pressure-vessel container
Flatpak[1] and pressure-vessel[2] are known to use user namespaces,
therefore udev event notification via netlink won't work reliably.
Both frameworks provide a filesystem API that libraries can use to
detect them. Do that, and automatically fall back from udev-based
device discovery to the inotify-based fallback introduced in Bug #5337.
[1] <https://flatpak.org/>
[2] <https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel>
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
e9869e07
|
2020-11-23T21:08:19
|
|
Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
Alex S
Evdev headers aren't actually included in the base system (well, it has a private copy), they are available through the devel/evdev-proto port instead. We also have devel/libinotify and devel/libudev-devd shims, I didn't verify whether they work with SDL.
|
|
38ab8bf7
|
2020-11-23T21:03:43
|
|
Fixed bug 5362 - Mac OS ARM doesn't build Metal/Vulkan back-end/renderers
C.W. Betts
As it is, SDL2's built-in config on macOS for Metal excludes Apple Silicon. This is due to thinking that the 64-bit Mac platform would always be x86_64. My patch fixes this by using the catch-all of 64-bit platforms.
|
|
62e39b5f
|
2020-11-23T20:57:14
|
|
Fixed building with an older SDK and macOS target
|
|
268aa456
|
2020-11-23T20:26:28
|
|
Fixed compiling with SDL_JOYSTICK_RAWINPUT disabled
|
|
eaa53a19
|
2020-11-23T22:16:07
|
|
joystick: On Linux, don't try to close an invalid inotify file descriptor.
|
|
5c957747
|
2020-11-23T22:14:22
|
|
joystick: Fix up Linux joystick code to (mostly) compile on FreeBSD.
|
|
179bd665
|
2020-11-23T18:27:43
|
|
Don't enable PS5 controller support if DS4Windows is running - they conflict.
|
|
5b3616c3
|
2020-11-23T18:24:05
|
|
Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices
This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
|
|
0ff5d55a
|
2020-11-23T21:07:28
|
|
x11: Don't try to grab the pointer on an unmapped window (thanks, Lee!)
Fixes Bugzilla #5352.
|
|
04b45b55
|
2020-11-23T14:28:30
|
|
Allow testing a specific controller
|
|
ff4bc138
|
2020-11-23T14:28:16
|
|
Fixed mapping controllers after adding the touchpad button
|
|
4c96faee
|
2020-11-23T20:37:10
|
|
remove non-existing tslib support from autofoo and cmake
|
|
a94fe009
|
2020-11-21T18:40:27
|
|
Moved comment with the code it covers
|
|
49f7be6d
|
2020-11-21T18:37:56
|
|
Fixed compile warning C4127: conditional expression is constant
|
|
63b52e8e
|
2020-11-21T18:34:32
|
|
Remove SDL dependency in Windows code
|
|
d4954eb0
|
2020-11-21T18:26:43
|
|
Removed debug code
|
|
b442e617
|
2020-11-21T18:15:55
|
|
Fixed adding an extra zero byte for feature reports
At least with PS4 and PS5 controllers DeviceIoControl() returns the correct value
|
|
75721b19
|
2020-11-21T18:01:23
|
|
Allow testing effects on PS4 controllers
Note, this will switch the controller into advanced report mode which breaks DirectInput on Windows
|
|
2e8e3854
|
2020-11-21T17:59:15
|
|
Fixed compile warning
|
|
fd894467
|
2020-11-21T14:13:26
|
|
Fixed building on Mac OS X on the command line and with an older macOS SDK
|
|
1df593fb
|
2020-11-21T13:15:33
|
|
Fixed bug 5355 - Add GameController Framework support to macOS
C.W. Betts
This patch adds support to the GameController framework on macOS Big Sur and later, adding support for MFi controllers as well as rumble support for PS4 and Xbox One. There is some code to make sure that the IOKit joystick handler doesn't include two controllers at once.
While the GameController framework is present in earlier versions of macOS, there was no public, approved way of checking if a specific IOHIDDevice is a controller that GameController could handle. This was changed in Big Sur.
|
|
5e0644c1
|
2020-11-21T12:55:56
|
|
Disable libusb by default, as it breaks on Linux when trying to use it with non-root permissions on some distributions
|
|
870841c4
|
2020-11-21T11:59:01
|
|
Reset the LED state after Bluetooth connection has completed on the PS5 controller
|
|
120dc280
|
2020-11-21T11:25:26
|
|
Enable HIDAPI by default
|
|
6b56b98f
|
2020-11-21T09:26:11
|
|
Fixed is_BLE() return value
|
|
65c9f1d2
|
2020-11-21T09:06:48
|
|
Fixed upstream bug: FD 0 is a valid file descriptor
https://github.com/libusb/hidapi/issues/199
|
|
549010f2
|
2020-11-20T13:24:49
|
|
It takes 2 packets to stop audio haptics and start emulated rumble on the PS5 controller
|
|
082558db
|
2020-11-20T12:20:02
|
|
SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL.
c.f.: bug #5253.
|
|
bf7d198d
|
2020-11-19T19:09:42
|
|
The HORI Fighting Commander should only show up as an XInput Switch Controller on Windows
|
|
6cb7f9e3
|
2020-11-19T19:09:40
|
|
Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for Nintendo Switch Pro controllers using the HIDAPI driver
|
|
99807665
|
2020-11-19T19:09:38
|
|
Respect SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS for the Nintendo Switch Pro controller on Linux
|
|
7366693f
|
2020-11-19T19:09:36
|
|
Added support for a few more controllers on Linux
|
|
ffb4d960
|
2020-11-19T19:09:34
|
|
Disabled Xbox protocol debugging
|
|
c9b097e6
|
2020-11-19T13:31:16
|
|
Clarify the meaning of the rumble enable bits for the PS5 controller
|
|
c85623d7
|
2020-11-19T13:10:14
|
|
Re-enable haptic audio after rumble on PS5 controller
Also make sure we don't set any other state when we're not intending to, and added more interesting effects which are currently not exposed via API
|
|
b0b76a61
|
2020-11-19T07:12:53
|
|
Fixed rumble on PS5 controllers connected to Windows over Bluetooth
|
|
8c3196da
|
2020-11-18T21:33:11
|
|
Fixed some compiler warnings
|
|
45f14375
|
2020-11-18T20:34:12
|
|
Experimenting with requesting the serial number on an Xbox One controller
|
|
963d8b3f
|
2020-11-18T20:34:10
|
|
Fixed bits in the initial Xbox One protocol ack
|
|
cd51a51f
|
2020-11-18T20:34:08
|
|
Updated with a better understanding of the Xbox One controller protocol
|
|
335cfa10
|
2020-11-18T11:24:08
|
|
x11: Don't crash if a messagebox has a NULL title string.
Fixes Bugzilla #5253.
|
|
51ea6a6d
|
2020-11-17T22:09:52
|
|
Don't send controller gyro and accelerometer updates if the values haven't changed.
This keeps SDL_PollEvent() from returning data continuously when polling controller state.
|
|
463d84a8
|
2020-11-17T10:56:56
|
|
Added support for the PS5 controller gyro and accelerometer
|
|
fcb21aa8
|
2020-11-17T10:30:20
|
|
Added API for sensors on game controllers
Added support for the PS4 controller gyro and accelerometer on iOS and HIDAPI drivers
Also fixed an issue with the accelerometer on iOS having inverted axes
|
|
b79e1baa
|
2020-11-17T10:29:36
|
|
Added weak linking to hidapi framework
Also added testsensor to the test project
|
|
0150455d
|
2020-11-16T17:42:04
|
|
Added SDL_crc32.c to the Windows RT projects
|
|
d140d887
|
2020-11-16T17:36:47
|
|
Added SDL_JoystickGetSerial() and SDL_GameControllerGetSerial()
|
|
55e59a4f
|
2020-11-16T18:48:13
|
|
crc32: Fixed include path.
|
|
dfc24e05
|
2020-11-17T02:39:56
|
|
fix os/2 build
|
|
7bbea0bb
|
2020-11-16T15:10:02
|
|
Fixed build warning
|
|
71e32f5e
|
2020-11-16T15:00:15
|
|
Added SDL_crc32()
|
|
3d48fc05
|
2020-11-16T13:21:02
|
|
Added notes about the pad lights on the PS5 controller
|
|
4514ad57
|
2020-11-16T13:07:11
|
|
Fixed updating LED state when starting application with Bluetooth PS5 controller connected
|
|
a37e3ae2
|
2020-11-16T11:21:58
|
|
Implemented PS5 effects over Bluetooth
|
|
c6c116e8
|
2020-11-16T10:51:13
|
|
Implemented setting the LED color on the PS5 controller
|
|
fe4da420
|
2020-11-16T10:39:44
|
|
Improve LED color calculation, don't set LED unless left thumbstick is moved
|
|
aa7c3eae
|
2020-11-16T09:16:01
|
|
Fixed size of rumble packet
|
|
f28c01a4
|
2020-11-16T09:11:15
|
|
Fixed rumble order on PS5
|
|
eb94c19a
|
2020-11-16T08:09:15
|
|
SDL: fix iOS build
|
|
8243bd1d
|
2020-11-16T08:09:13
|
|
SDL: Plumb PS5 rumble to output report
|
|
c0f7325b
|
2020-11-15T17:10:15
|
|
SDL_PrivateJoystickForceRecentering: fix wrong loop counter usage.
The typo seems to have been added by commit c7782fd6142b
|
|
1ed36d21
|
2020-11-15T04:10:02
|
|
egl: Fix detection in configure script on systems without X11 (bug #5270)
In recent versions of EGL headers on Linux, the MESA_EGL_NO_X11_HEADERS macro is
deprecated and has been replaced with EGL_NO_X11. As a result, the configure
script would fail the compilation check for EGL headers and disable EGL (and by
extension, Wayland) support when X11 headers are not installed. Fix this by
adding the correct macro to disable X11 support in the headers.
|
|
bbbec723
|
2020-11-14T14:03:40
|
|
SDL_config_windows.h: define HAVE_TRUNC[F] for Visual Studio >= 2013
|
|
3e40b87f
|
2020-11-14T14:03:40
|
|
SDL_config_os2.h: undefine HAVE_TRUNC
trunc() exists only in OpenWatcom 2.0 fork, and its implementation
already is the same as the fallback we have here..
|
|
bee8db3b
|
2020-11-14T02:16:41
|
|
config: Make sure HAVE_TRUNC and HAVE_TRUNCF are defined as appropriate.
The configure/cmake scripts were checking for these functions but we didn't
have the SDL_config.h.* pieces in place. The other config headers are best
guesses.
|
|
5c34c973
|
2020-11-13T19:40:25
|
|
Clarify that we're using button indices, not using gamepad button names
|
|
9f51fad3
|
2020-11-13T18:01:29
|
|
Added support for the touchpad on PS4 and PS5 controllers
|
|
78422fa3
|
2020-11-13T13:17:07
|
|
Added more detail on the PS5 controller state packet and enable full reports over Bluetooth
|
|
30371f2d
|
2020-11-13T13:17:04
|
|
Fixed doubled report ID for Bluetooth Classic devices on Linux
|
|
8cd4f364
|
2020-11-12T20:02:31
|
|
Mapped the touchpad click as SDL_CONTROLLER_BUTTON_MISC1 on the PS5 controller
|
|
8e312a6a
|
2020-11-12T15:56:33
|
|
Fixed detecting Bluetooth XInput controllers on Windows
|
|
8b29aadd
|
2020-11-12T14:34:11
|
|
Fixed warning when building on Windows
|
|
e0018d08
|
2020-11-12T14:23:56
|
|
Fixed Windows build
|
|
0500c044
|
2020-11-12T07:53:05
|
|
Fix SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL also applying to HIGH priorities
As the name suggests, the hint should only apply to SDL_THREAD_PRIORITY_TIME_CRITICAL
The resulting priorities for my current distro result in these values:
| High | Time Critical
Hint |--------------|-----------------
0 | P=10 N=-10 | P=5 N=-15
1 | P=10 N=-10 | P=-21 N=0
|
|
5b0d4329
|
2020-11-12T07:53:03
|
|
Implemented trigger rumble in the HIDAPI Xbox One driver
|
|
e749c126
|
2020-11-12T07:53:01
|
|
Fixed overflow in trigger rumble calculation
|
|
52486d01
|
2020-11-12T15:10:00
|
|
SDL_keycode.h (SDL_Keymod): remove comma at end of enumerator list
|
|
c122e9b9
|
2020-11-12T14:11:50
|
|
linux/SDL_sysjoystick.c (MaybeRemoveDevice): remove SDL_USE_LIBUDEV guards
fixes bug #5349.
|
|
94a047f7
|
2020-11-12T14:11:40
|
|
fix xcode project file permissions
|
|
83b653d5
|
2020-11-11T20:09:56
|
|
Fixed build warning
|
|
dc764496
|
2020-11-11T19:53:10
|
|
Backed out change for bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
Building on FreeBSD fails:
/buildbot/worker/SDL/sdl-freebsd-amd64/src/src/joystick/linux/SDL_sysjoystick.c:26:2: error: SDL now requires a Linux 2.4+ kernel with /dev/input/event support.
#error SDL now requires a Linux 2.4+ kernel with /dev/input/event support.
^
/buildbot/worker/SDL/sdl-freebsd-amd64/src/src/joystick/linux/SDL_sysjoystick.c:35:10: fatal error: 'sys/inotify.h' file not found
#include <sys/inotify.h>
^~~~~~~~~~~~~~~
|
|
76bd6cd2
|
2020-11-11T19:45:56
|
|
Fixed bug 5326 - Logitech Extreme 3D joystick is listed as gamepad in linux section of SDL_gamecontrollerdb.h
Spooky
For some reason the Logitech Extreme 3D joystick was added to SDL_gamecontrollerdb.h in the linux section only.
This breaks the joystick in linux as it is not a gamepad. I am unable to correctly use or map the Logitech Exteme 3D joystick in games that use SDL2 in linux.
Please remove Logitech Extreme 3D from SDL_gamecontrollerdb.h Linux section. It is a joystick not a gamepad.
|
|
3160c7d6
|
2020-11-11T19:43:02
|
|
Fixed bug 5327 - When direct input fails to load, but a controlller is plugged in through another api, an access violation happens.
Bart van der Werf
When directinput fails to load, but a controlller is plugged in, an access violation happens.
This is due to IEventHandler_CRawGameControllerVtbl_InvokeAdded calling SDL_DINPUT_JoystickPresent which does not check if dinput is assigned signalling initialization of directinput.
|
|
502cfe31
|
2020-11-11T19:39:46
|
|
Fixed bug 5332 - WGI: Fix wrong level of indirection and implicit truncating cast.
Joel Linn
This fixes two types of MSVC compiler warnings.
- One parameter in the function signatures of two WGI event handlers had one level of indirection too much (and did not match Windows SDK headers). The indirection was cast away so it still worked.
- size_t was implicitly cast to UINT32 for a number of (constant) string lengths.
|
|
1822f97e
|
2020-11-11T19:37:47
|
|
Fixed bug 5346 - Add FreeBSD evdev KBIO keyboard input driver
wahil1976
This patch adds the KBIO text input driver for FreeBSD, which allows text input to fully work without text spilling out into the console. It also supports accented input, AltGr keys and Alt Lock combinations.
Tested with US accent keys layout and various AltGr layouts.
|
|
38ed8a95
|
2020-11-11T19:31:03
|
|
Fixed bug 5335 - enable joystick/haptic/evdev support by default on FreeBSD
Alex S
...which allows SDL to talk to webcamd/iichid. (Webcamd actually bundles quite a few gamepad drivers.) Note that this does _not_ disable usbhid, both joystick backends will be compiled.
|
|
320a7587
|
2020-11-11T19:26:59
|
|
Fixed compiler warnings
|
|
65847539
|
2020-11-11T19:15:43
|
|
test: Add a unit test for input device classification heuristics
This uses pre-recorded evdev capabilities, so that we can check for
regressions without the devices having to be physically present.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
b0eba1c5
|
2020-11-11T19:15:32
|
|
joystick: Use inotify to detect joystick unplug if not using udev
This improves SDL's ability to detect joystick hotplug in a container
environment.
We cannot reliably receive events from udev in a container, because they
are delivered as netlink events, which are authenticated by their uid
being 0. However, in a user namespace created by an unprivileged user
(for example bubblewrap, as used by Flatpak and Steam's
pressure-vessel-wrap), the kernel does not allow us to map uid 0, and
the netlink events appear to be from the kernel's overflowuid (typically
65534/nobody), meaning libudev cannot distinguish between genuine uevents
from udevd and an attack by a malicious local user.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
aae53d59
|
2020-11-11T19:15:09
|
|
evdev: Detect whether input devices are accelerometers
Anything with X, Y and Z axes but no buttons is probably an
accelerometer (this is the assumption made in udev).
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
fdd945f2
|
2020-11-11T19:14:52
|
|
joystick: Use a better heuristic to guess what is a joystick
Previously we only checked for at least one button or key and at least
the X and Y absolute axes, but this has both false positives and false
negatives.
Graphics tablets, trackpads and touchscreens all have buttons and
absolute X and Y axes, but we don't want to detect those as joysticks.
On normal Linux systems ordinary users do not have access to these
device nodes, but members of the 'input' group do.
Conversely, some game controllers only have digital buttons and no
analogue axes (the Nintendo Wiimote is an example), and some have axes
and no buttons (steering wheels or flight simulator rudders might not
have buttons).
Use the more elaborate heuristic factored out from SDL's udev code path
to handle these cases.
In an ideal world we could use exactly the same heuristic as udev's
input_id builtin, but that isn't under a suitable license for inclusion
in SDL, so we have to use a parallel implementation of something
vaguely similar.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
8db3171b
|
2020-11-11T19:14:34
|
|
udev: Factor out SDL_EVDEV_GuessDeviceClass
This works on capability bitfields that can either come from udev or
from ioctls, so it is equally applicable to both udev and non-udev
input device detection.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
13e7d1a9
|
2020-11-11T19:14:11
|
|
joystick: Allow libudev to be disabled at runtime
Device enumeration via libudev can fail in a container for two reasons:
* the netlink protocol between udevd and libudev is considered private,
so there is no API guarantee that the version of libudev in a container
will understand netlink messages from a dissimilar version of udevd
on the host system;
* the netlink protocol between udevd and libudev relies for security on
being able to check the uid of each message, but in a container with
a user namespace where host uid 0 is not mapped, the libudev client
cannot distinguish between messages from host uid 0 and messages from
a different, malicious user on the host
To make this easier to experiment with, always compile the fallback
code path even if libudev is disabled. libudev remains the default if
enabled at compile time, but the fallback code path can be forced.
Signed-off-by: Simon McVittie <smcv@collabora.com>
|
|
1e2caac5
|
2020-11-11T18:57:37
|
|
Added SDL_JoystickRumbleTriggers() and SDL_GameControllerRumbleTriggers()
|