Xcode


Log

Author Commit Date CI Message
Ryan C. Gordon 2fdbae22 2021-04-26T18:43:28 cocoa: Remove mouse event tap. It doesn't appear to work anymore, and was disabled by default anyhow, since the needed APIs are forbidden on the Mac App Store. A better solution to lock the mouse to the window on macOS would still be welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands now, a grabbed mouse can briefly break out of the window, causing varying degrees of chaos.
Ozkan Sezer bb76edf3 2021-02-22T15:44:32 fix permissions of a few files
Sam Lantinga f5e9c5b7 2021-02-21T11:03:25 Chromebooks support relative mouse motion now
Alex Szpakowski d4d32833 2021-02-14T11:30:22 macOS: Fix Xcode project when deployment target is > 10.7 SDL_mfijoystick.m requires ARC, but the Xcode project's macOS targets weren't compiling the file with ARC enabled.
Ozkan Sezer 582e1f4a 2021-01-28T23:03:50 config.guess and config.sub updates from mainstream
Sam Lantinga d95a9eae 2021-01-27T21:30:13 Added WIN_IsWindows8OrGreater() for internal use
Sam Lantinga 360e04dd 2021-01-23T13:15:02 Added Stadia controller source file to Visual Studio and Xcode projects
Ozkan Sezer 29888bd6 2021-01-08T21:56:00 fixed permissions of xcode project file
Sam Lantinga b2a0c712 2021-01-04T12:24:44 Allow setting the player index to -1, which turns off the player LED for PS5 controllers
Sam Lantinga 393c8c1f 2021-01-03T10:32:55 Fixed bug 5440 - MacCatalyst build failures C.W. Betts I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues: * MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst. * OpenGL ES is unavailable under Mac Catalyst. * Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled. * Set Metal as the default renderer on Mac Catalyst Attaching a patch that will make SDL2 build for Mac Catalyst.
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Ozkan Sezer b5f0483c 2021-01-01T22:30:28 fix permissions
Sam Lantinga 5f0b2a7f 2021-01-01T11:12:22 Fixed resource leak with D3D11 NV12 textures
Sam Lantinga 5aba0827 2020-12-30T11:38:51 Build SDL for Mac hardware when targeting iOS
Sam Lantinga 350f1b0d 2020-12-22T10:36:15 Updated SDL to version 2.0.15 for development
Ozkan Sezer 637d425e 2020-12-15T00:11:10 whitespace.
Sam Lantinga e65e4fd3 2020-12-14T09:48:51 Fixed detecting the guide button on Xbox One S controllers over Bluetooth on Linux
Sam Lantinga c8ee0691 2020-12-13T00:15:54 Added SDL_misc.h to the Xcode built frameworks
Ozkan Sezer 475405e0 2020-12-09T12:03:24 CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project
Sam Lantinga a2098a47 2020-12-08T18:56:06 Updated SDL to 2.0.14 in preparation for release candidate
Sam Lantinga ebf315e0 2020-12-01T14:01:12 Fixed bug 5369 - iOS static library build copies public headers files into xcode archive Dominik Reichardt Trying to integrate the latest SDL2 changes into our iOS project of Exult I've stumbled over the fact that when I added the static iOS library the public header files were copied to the archive of our project when you let Xcode build the archive. This makes the archive invalid for upload to the AppStore Connect. To fix this you need to delete the public headers from the build phase: Open the xcode project, select the target "Static Library-ios", got to build phases, and in "headers" delete all the headers in the "public" group. This is safe to do as this actually just copies the public headers for some odd counterintuitive reason. I think this needs to be done for all the library build targets but likely not for the framework targets.
Sam Lantinga 798b2288 2020-12-01T13:46:34 Fixed bug 5367 - SDL_OpenUrl disabled on iOS due to unified Xcode project file Dominik Reichardt When you unified the Xcode project file you forgot to add the iOS file (/src/misc/ios/SDL_sysurl.m) to the project file, so the dummy in that folder takes over and the call does not work. Relevant commits: http://hg.libsdl.org/SDL/rev/c86bbf75f55e (SDL_OpenUrl enabled for macOS/iOS) http://hg.libsdl.org/SDL/rev/282c3dc1cf65 (and following: unified Xcode project files) Adding an ios group in the misc group of the project file and then adding /src/misc/ios/SDL_sysurl.m to it fixes the problem.
Sam Lantinga c63bbb06 2020-11-24T06:55:33 Including SDL_config_iphoneos.h enables MFI controller code
Sam Lantinga fd894467 2020-11-21T14:13:26 Fixed building on Mac OS X on the command line and with an older macOS SDK
Sam Lantinga 1df593fb 2020-11-21T13:15:33 Fixed bug 5355 - Add GameController Framework support to macOS C.W. Betts This patch adds support to the GameController framework on macOS Big Sur and later, adding support for MFi controllers as well as rumble support for PS4 and Xbox One. There is some code to make sure that the IOKit joystick handler doesn't include two controllers at once. While the GameController framework is present in earlier versions of macOS, there was no public, approved way of checking if a specific IOHIDDevice is a controller that GameController could handle. This was changed in Big Sur.
Ozkan Sezer 082558db 2020-11-20T12:20:02 SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL. c.f.: bug #5253.
Sam Lantinga cd51a51f 2020-11-18T20:34:08 Updated with a better understanding of the Xbox One controller protocol
Sam Lantinga 71e32f5e 2020-11-16T15:00:15 Added SDL_crc32()
Ozkan Sezer 94a047f7 2020-11-12T14:11:40 fix xcode project file permissions
Sam Lantinga abf9dfd5 2020-11-09T10:11:38 Fix MakeThreadRealtime DBus method call on Linux, type mismatch due to copy paste. Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32" Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32" Docs: http://git.0pointer.net/rtkit.git/tree/README CLIENTS: To be able to make use of realtime scheduling clients may request so with a small D-Bus interface that is accessible on the interface org.freedesktop.RealtimeKit1 as object /org/freedesktop/RealtimeKit1 on the service org.freedesktop.RealtimeKit1: void MakeThreadRealtime(u64 thread_id, u32 priority); void MakeThreadHighPriority(u64 thread_id, s32 priority);
Sam Lantinga 5d34e3c6 2020-11-09T09:47:19 Fixed linking iOS shared library
Sam Lantinga d5e367a4 2020-11-06T14:45:36 Fixed build so CoreBluetooth framework is only needed by hidapi Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
Sam Lantinga a22beef4 2020-11-05T17:03:28 Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4
Ozkan Sezer e37a9385 2020-10-19T04:33:03 Makefile.os2: remove duplicated OPTION QUIET directives from linker file
Sam Lantinga 3755f692 2020-10-16T12:40:10 Added mapping for Xbox One S controller and PS4 controller on Android 11, including guide button
Sam Lantinga df52c504 2020-10-16T09:45:40 Backed out changeset 2f59f1264083
Sam Lantinga 645a3280 2020-10-15T10:13:40 Fix iOS and tvOS builds - Fix iOS and tvOS scheme names - Add iOS/tvOS Developer signing identities and development team to iOS and tvOS shared library schemes
Ozkan Sezer 93e14497 2020-10-14T15:50:04 SDL_waylanddatamanager.c (mime_data_list_add): constify the buffer param Fixes -Wdiscarded-qualifiers warnings from Wayland_data_source_add_data()
Sam Lantinga eb1aba61 2020-10-13T21:08:22 Make the CoreHaptics framework optional on iOS and tvOS
Sam Lantinga 1b31e9f6 2020-10-13T21:08:13 Added support for game controller rumble on iOS 14
Ozkan Sezer e58cc5fa 2020-10-09T03:28:30 minor whitespace fix
Sam Lantinga 79e625f0 2020-10-08T17:01:28 Fixed trying to build OSX SDL_OpenURL on iOS and tvOS
Ryan C. Gordon 7bec9df1 2020-10-05T16:10:10 url: Add to Xcode project files, iOS/mac fixes.
Ozkan Sezer 9db16a65 2020-06-14T12:21:02 fix permissions of some project files
Sam Lantinga 22ce194b 2020-06-03T14:58:38 Make sure SDL_locale.h is included in the Xcode Framework for macOS
Sam Lantinga b9d5aebb 2020-06-03T14:56:35 Make sure SDL_locale.h is included in the Xcode Framework for tvOS
Sam Lantinga 550b209e 2020-06-03T14:26:37 Make sure SDL_locale.h is included in the Xcode Framework
Ryan C. Gordon 3195551b 2020-05-18T21:07:02 xcode: make sure locale sources are used in all targets.
Ryan C. Gordon fa23e3d0 2020-05-04T02:27:29 locale: Implemented SDL_GetPreferredLocales(). This was something I proposed a long time ago, Sylvain Becker did additional work on it, then back to me. Fixes Bugzilla #2131.
Sam Lantinga 87917b16 2020-04-14T07:54:38 Removed CoreBluetooth framework dependency as part of fixing bug 4299
David Ludwig b2296506 2020-03-15T15:05:36 virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named
David Ludwig 9b1ea290 2020-03-15T14:21:05 virtual joysticks: added source files to Xcode projects (Bug 5028)
Sam Lantinga 983bbf9e 2020-03-10T18:35:31 Backed out changeset 51622f74dc85
Sam Lantinga 93ed3c8b 2020-03-10T18:25:47 Updated SDL to version 2.0.13 for development builds
Sam Lantinga 4fb06a2a 2020-03-10T18:25:47 Updated SDL to version 2.0.13 for development builds
Sam Lantinga 11a84e4f 2020-03-01T18:16:15 Make sure hidapi is built for the release DMG
Sam Lantinga 74ed2156 2020-03-01T14:58:16 Updated version to 2.0.12 for release candidate build
Sam Lantinga 1bd12026 2020-02-04T15:42:49 Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
Sam Lantinga 68e702b6 2020-02-03T00:51:35 Fixed the hidapi Info.plist for submission to the Apple App Store
Sam Lantinga 39a498c9 2020-01-31T13:09:20 Build the hidapi framework and weak link it on Mac OS X
Sam Lantinga 91121ee4 2020-01-31T10:45:04 Weak link the hidapi framework on iOS and tvOS
Sam Lantinga 1190343f 2020-01-30T16:02:56 Build hidapi as a framework on iOS, so it can be linked by the application as well.
Sam Lantinga 4e33c013 2020-01-30T14:53:18 More Xcode project improvements
Sam Lantinga bc685163 2020-01-29T20:09:18 Added a unified Xcode project for macOS, iOS and tvOS
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Ozkan Sezer 9996d1bb 2019-12-20T14:33:37 fix xcode project file permissions
Sam Lantinga 6b767872 2019-12-19T21:45:44 Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers
Sam Lantinga 20daf54f 2019-12-19T15:18:50 Added new HIDAPI driver files to the Xcode projects
Ozkan Sezer b8d325c8 2019-11-21T23:04:20 fix xcode project file permissions
Sam Lantinga 2a7b635b 2019-11-21T11:52:50 Added support for the NVIDIA Controller v01.04 on Android
Ozkan Sezer eb8f14bb 2019-11-20T20:40:50 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
Ozkan Sezer ffc7d091 2019-10-01T14:00:02 endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b .
Alex Szpakowski f46ac1e9 2019-09-27T20:15:42 macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode.
Sam Lantinga 84dc44e2 2019-09-27T15:21:27 Fix the RealtimeKit dbus include guards The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the circular dependency made it impossible for this feature to be enabled. Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required to achieve high priority. But there is some scheduler config that rtkit needs the app to setup.
Sam Lantinga 3fe2d836 2019-09-22T10:37:16 Updated SDL development builds to version 2.0.11
Ozkan Sezer 7f5fc74c 2019-08-08T23:35:02 fix permissions
Sam Lantinga cbdee4d6 2019-08-08T13:26:05 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics. @saml
Alex Szpakowski aebaa316 2019-08-05T12:35:32 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
Ozkan Sezer 42e4219c 2019-08-03T12:50:28 fix permissions
Sam Lantinga 63197c43 2019-08-02T17:19:50 Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex. Add messagebox flags to explicilty request left-to-right button order or right-to-left. If neither is specified it'll be some platform default.
Sam Lantinga a5433610 2019-07-30T10:15:49 Fixed bug 4742 - SDL 2.0.10 DMG has duplicated files (instead of symlinks)
Ozkan Sezer bcb357d4 2019-06-24T23:50:20 fix permissions
Sam Lantinga be6cda9f 2019-06-19T15:54:21 Rolling back GameCube HIDAPI support It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
Sam Lantinga 667c872b 2019-06-18T21:50:57 Fixed building DMG archive on Mac OS X
Sam Lantinga 14e8b93e 2019-06-18T14:24:24 Fixed compiler warning
Sam Lantinga 67c67f3a 2019-06-17T10:13:28 Updated version to 2.0.10
Ozkan Sezer 09142eb7 2019-06-12T13:56:20 fix permissions
Sam Lantinga de82759c 2019-03-19T07:53:33 Added support for building SDL as a dynamic library on iOS
Sam Lantinga cf7c05c2 2019-03-16T19:44:04 Fixed Mac OS X build
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Ozkan Sezer 43d47f6b 2018-11-15T07:20:02 fix permissions
Sam Lantinga 2e348c1f 2018-11-14T13:37:22 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick maxxus The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
Ozkan Sezer f0549cc9 2018-10-23T09:10:02 fix permissions
Sam Lantinga c4918db5 2018-10-22T14:55:42 Add exception handling to Android hidapi.
Sam Lantinga 56806804 2018-10-18T15:41:50 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects Dominik Reichardt Xcode warns about "Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO." Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
Ozkan Sezer 35422bd8 2018-09-29T09:20:50 fix permissions
Sam Lantinga 74638ea3 2018-09-28T20:39:57 Ensure we wait on the surface resize before returning from setting fullscreen mode.
Sam Lantinga 9aa8a75d 2018-09-28T01:18:54 Fixed building with Xcode 10.0
Sam Lantinga bc6c1997 2018-09-26T10:08:14 Updated version to 2.0.9
Ozkan Sezer bab5b084 2018-09-15T08:11:50 fix permissions