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2fdbae22
|
2021-04-26T18:43:28
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cocoa: Remove mouse event tap.
It doesn't appear to work anymore, and was disabled by default anyhow, since
the needed APIs are forbidden on the Mac App Store.
A better solution to lock the mouse to the window on macOS would still be
welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative
mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands
now, a grabbed mouse can briefly break out of the window, causing varying
degrees of chaos.
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bb76edf3
|
2021-02-22T15:44:32
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fix permissions of a few files
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f5e9c5b7
|
2021-02-21T11:03:25
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|
Chromebooks support relative mouse motion now
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d4d32833
|
2021-02-14T11:30:22
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|
macOS: Fix Xcode project when deployment target is > 10.7
SDL_mfijoystick.m requires ARC, but the Xcode project's macOS targets weren't compiling the file with ARC enabled.
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582e1f4a
|
2021-01-28T23:03:50
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config.guess and config.sub updates from mainstream
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|
d95a9eae
|
2021-01-27T21:30:13
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|
Added WIN_IsWindows8OrGreater() for internal use
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360e04dd
|
2021-01-23T13:15:02
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|
Added Stadia controller source file to Visual Studio and Xcode projects
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29888bd6
|
2021-01-08T21:56:00
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|
fixed permissions of xcode project file
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b2a0c712
|
2021-01-04T12:24:44
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Allow setting the player index to -1, which turns off the player LED for PS5 controllers
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393c8c1f
|
2021-01-03T10:32:55
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|
Fixed bug 5440 - MacCatalyst build failures
C.W. Betts
I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues:
* MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst.
* OpenGL ES is unavailable under Mac Catalyst.
* Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled.
* Set Metal as the default renderer on Mac Catalyst
Attaching a patch that will make SDL2 build for Mac Catalyst.
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9130f7c3
|
2021-01-02T10:25:38
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|
Updated copyright for 2021
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b5f0483c
|
2021-01-01T22:30:28
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|
fix permissions
|
|
5f0b2a7f
|
2021-01-01T11:12:22
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|
Fixed resource leak with D3D11 NV12 textures
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|
5aba0827
|
2020-12-30T11:38:51
|
|
Build SDL for Mac hardware when targeting iOS
|
|
350f1b0d
|
2020-12-22T10:36:15
|
|
Updated SDL to version 2.0.15 for development
|
|
637d425e
|
2020-12-15T00:11:10
|
|
whitespace.
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|
e65e4fd3
|
2020-12-14T09:48:51
|
|
Fixed detecting the guide button on Xbox One S controllers over Bluetooth on Linux
|
|
c8ee0691
|
2020-12-13T00:15:54
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|
Added SDL_misc.h to the Xcode built frameworks
|
|
475405e0
|
2020-12-09T12:03:24
|
|
CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project
|
|
a2098a47
|
2020-12-08T18:56:06
|
|
Updated SDL to 2.0.14 in preparation for release candidate
|
|
ebf315e0
|
2020-12-01T14:01:12
|
|
Fixed bug 5369 - iOS static library build copies public headers files into xcode archive
Dominik Reichardt
Trying to integrate the latest SDL2 changes into our iOS project of Exult I've stumbled over the fact that when I added the static iOS library the public header files were copied to the archive of our project when you let Xcode build the archive.
This makes the archive invalid for upload to the AppStore Connect.
To fix this you need to delete the public headers from the build phase:
Open the xcode project, select the target "Static Library-ios", got to build phases, and in "headers" delete all the headers in the "public" group. This is safe to do as this actually just copies the public headers for some odd counterintuitive reason.
I think this needs to be done for all the library build targets but likely not for the framework targets.
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798b2288
|
2020-12-01T13:46:34
|
|
Fixed bug 5367 - SDL_OpenUrl disabled on iOS due to unified Xcode project file
Dominik Reichardt
When you unified the Xcode project file you forgot to add the iOS file (/src/misc/ios/SDL_sysurl.m) to the project file, so the dummy in that folder takes over and the call does not work.
Relevant commits:
http://hg.libsdl.org/SDL/rev/c86bbf75f55e (SDL_OpenUrl enabled for macOS/iOS)
http://hg.libsdl.org/SDL/rev/282c3dc1cf65 (and following: unified Xcode project files)
Adding an ios group in the misc group of the project file and then adding /src/misc/ios/SDL_sysurl.m to it fixes the problem.
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|
c63bbb06
|
2020-11-24T06:55:33
|
|
Including SDL_config_iphoneos.h enables MFI controller code
|
|
fd894467
|
2020-11-21T14:13:26
|
|
Fixed building on Mac OS X on the command line and with an older macOS SDK
|
|
1df593fb
|
2020-11-21T13:15:33
|
|
Fixed bug 5355 - Add GameController Framework support to macOS
C.W. Betts
This patch adds support to the GameController framework on macOS Big Sur and later, adding support for MFi controllers as well as rumble support for PS4 and Xbox One. There is some code to make sure that the IOKit joystick handler doesn't include two controllers at once.
While the GameController framework is present in earlier versions of macOS, there was no public, approved way of checking if a specific IOHIDDevice is a controller that GameController could handle. This was changed in Big Sur.
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082558db
|
2020-11-20T12:20:02
|
|
SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL.
c.f.: bug #5253.
|
|
cd51a51f
|
2020-11-18T20:34:08
|
|
Updated with a better understanding of the Xbox One controller protocol
|
|
71e32f5e
|
2020-11-16T15:00:15
|
|
Added SDL_crc32()
|
|
94a047f7
|
2020-11-12T14:11:40
|
|
fix xcode project file permissions
|
|
abf9dfd5
|
2020-11-09T10:11:38
|
|
Fix MakeThreadRealtime DBus method call on Linux, type mismatch due to copy paste.
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"
Docs:
http://git.0pointer.net/rtkit.git/tree/README
CLIENTS:
To be able to make use of realtime scheduling clients may
request so with a small D-Bus interface that is accessible on
the interface org.freedesktop.RealtimeKit1 as object
/org/freedesktop/RealtimeKit1 on the service
org.freedesktop.RealtimeKit1:
void MakeThreadRealtime(u64 thread_id, u32 priority);
void MakeThreadHighPriority(u64 thread_id, s32 priority);
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|
5d34e3c6
|
2020-11-09T09:47:19
|
|
Fixed linking iOS shared library
|
|
d5e367a4
|
2020-11-06T14:45:36
|
|
Fixed build so CoreBluetooth framework is only needed by hidapi
Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
|
|
a22beef4
|
2020-11-05T17:03:28
|
|
Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4
|
|
e37a9385
|
2020-10-19T04:33:03
|
|
Makefile.os2: remove duplicated OPTION QUIET directives from linker file
|
|
3755f692
|
2020-10-16T12:40:10
|
|
Added mapping for Xbox One S controller and PS4 controller on Android 11, including guide button
|
|
df52c504
|
2020-10-16T09:45:40
|
|
Backed out changeset 2f59f1264083
|
|
645a3280
|
2020-10-15T10:13:40
|
|
Fix iOS and tvOS builds
- Fix iOS and tvOS scheme names
- Add iOS/tvOS Developer signing identities and development team to iOS and
tvOS shared library schemes
|
|
93e14497
|
2020-10-14T15:50:04
|
|
SDL_waylanddatamanager.c (mime_data_list_add): constify the buffer param
Fixes -Wdiscarded-qualifiers warnings from Wayland_data_source_add_data()
|
|
eb1aba61
|
2020-10-13T21:08:22
|
|
Make the CoreHaptics framework optional on iOS and tvOS
|
|
1b31e9f6
|
2020-10-13T21:08:13
|
|
Added support for game controller rumble on iOS 14
|
|
e58cc5fa
|
2020-10-09T03:28:30
|
|
minor whitespace fix
|
|
79e625f0
|
2020-10-08T17:01:28
|
|
Fixed trying to build OSX SDL_OpenURL on iOS and tvOS
|
|
7bec9df1
|
2020-10-05T16:10:10
|
|
url: Add to Xcode project files, iOS/mac fixes.
|
|
9db16a65
|
2020-06-14T12:21:02
|
|
fix permissions of some project files
|
|
22ce194b
|
2020-06-03T14:58:38
|
|
Make sure SDL_locale.h is included in the Xcode Framework for macOS
|
|
b9d5aebb
|
2020-06-03T14:56:35
|
|
Make sure SDL_locale.h is included in the Xcode Framework for tvOS
|
|
550b209e
|
2020-06-03T14:26:37
|
|
Make sure SDL_locale.h is included in the Xcode Framework
|
|
3195551b
|
2020-05-18T21:07:02
|
|
xcode: make sure locale sources are used in all targets.
|
|
fa23e3d0
|
2020-05-04T02:27:29
|
|
locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.
Fixes Bugzilla #2131.
|
|
87917b16
|
2020-04-14T07:54:38
|
|
Removed CoreBluetooth framework dependency as part of fixing bug 4299
|
|
b2296506
|
2020-03-15T15:05:36
|
|
virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named
|
|
9b1ea290
|
2020-03-15T14:21:05
|
|
virtual joysticks: added source files to Xcode projects (Bug 5028)
|
|
983bbf9e
|
2020-03-10T18:35:31
|
|
Backed out changeset 51622f74dc85
|
|
93ed3c8b
|
2020-03-10T18:25:47
|
|
Updated SDL to version 2.0.13 for development builds
|
|
4fb06a2a
|
2020-03-10T18:25:47
|
|
Updated SDL to version 2.0.13 for development builds
|
|
11a84e4f
|
2020-03-01T18:16:15
|
|
Make sure hidapi is built for the release DMG
|
|
74ed2156
|
2020-03-01T14:58:16
|
|
Updated version to 2.0.12 for release candidate build
|
|
1bd12026
|
2020-02-04T15:42:49
|
|
Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
|
|
68e702b6
|
2020-02-03T00:51:35
|
|
Fixed the hidapi Info.plist for submission to the Apple App Store
|
|
39a498c9
|
2020-01-31T13:09:20
|
|
Build the hidapi framework and weak link it on Mac OS X
|
|
91121ee4
|
2020-01-31T10:45:04
|
|
Weak link the hidapi framework on iOS and tvOS
|
|
1190343f
|
2020-01-30T16:02:56
|
|
Build hidapi as a framework on iOS, so it can be linked by the application as well.
|
|
4e33c013
|
2020-01-30T14:53:18
|
|
More Xcode project improvements
|
|
bc685163
|
2020-01-29T20:09:18
|
|
Added a unified Xcode project for macOS, iOS and tvOS
|
|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
|
|
9996d1bb
|
2019-12-20T14:33:37
|
|
fix xcode project file permissions
|
|
6b767872
|
2019-12-19T21:45:44
|
|
Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers
|
|
20daf54f
|
2019-12-19T15:18:50
|
|
Added new HIDAPI driver files to the Xcode projects
|
|
b8d325c8
|
2019-11-21T23:04:20
|
|
fix xcode project file permissions
|
|
2a7b635b
|
2019-11-21T11:52:50
|
|
Added support for the NVIDIA Controller v01.04 on Android
|
|
eb8f14bb
|
2019-11-20T20:40:50
|
|
added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
|
|
ffc7d091
|
2019-10-01T14:00:02
|
|
endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b .
|
|
f46ac1e9
|
2019-09-27T20:15:42
|
|
macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode.
|
|
84dc44e2
|
2019-09-27T15:21:27
|
|
Fix the RealtimeKit dbus include guards
The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the
circular dependency made it impossible for this feature to be enabled.
Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H
Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required
to achieve high priority. But there is some scheduler config that rtkit
needs the app to setup.
|
|
3fe2d836
|
2019-09-22T10:37:16
|
|
Updated SDL development builds to version 2.0.11
|
|
7f5fc74c
|
2019-08-08T23:35:02
|
|
fix permissions
|
|
cbdee4d6
|
2019-08-08T13:26:05
|
|
[ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
@saml
|
|
aebaa316
|
2019-08-05T12:35:32
|
|
Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
|
|
42e4219c
|
2019-08-03T12:50:28
|
|
fix permissions
|
|
63197c43
|
2019-08-02T17:19:50
|
|
Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex.
Add messagebox flags to explicilty request left-to-right button order or right-to-left. If neither is specified it'll be some platform default.
|
|
a5433610
|
2019-07-30T10:15:49
|
|
Fixed bug 4742 - SDL 2.0.10 DMG has duplicated files (instead of symlinks)
|
|
bcb357d4
|
2019-06-24T23:50:20
|
|
fix permissions
|
|
be6cda9f
|
2019-06-19T15:54:21
|
|
Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
|
|
667c872b
|
2019-06-18T21:50:57
|
|
Fixed building DMG archive on Mac OS X
|
|
14e8b93e
|
2019-06-18T14:24:24
|
|
Fixed compiler warning
|
|
67c67f3a
|
2019-06-17T10:13:28
|
|
Updated version to 2.0.10
|
|
09142eb7
|
2019-06-12T13:56:20
|
|
fix permissions
|
|
de82759c
|
2019-03-19T07:53:33
|
|
Added support for building SDL as a dynamic library on iOS
|
|
cf7c05c2
|
2019-03-16T19:44:04
|
|
Fixed Mac OS X build
|
|
5e13087b
|
2019-01-04T22:01:14
|
|
Updated copyright for 2019
|
|
43d47f6b
|
2018-11-15T07:20:02
|
|
fix permissions
|
|
2e348c1f
|
2018-11-14T13:37:22
|
|
Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus
The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
|
|
f0549cc9
|
2018-10-23T09:10:02
|
|
fix permissions
|
|
c4918db5
|
2018-10-22T14:55:42
|
|
Add exception handling to Android hidapi.
|
|
56806804
|
2018-10-18T15:41:50
|
|
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt
Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
|
|
35422bd8
|
2018-09-29T09:20:50
|
|
fix permissions
|
|
74638ea3
|
2018-09-28T20:39:57
|
|
Ensure we wait on the surface resize before returning from setting fullscreen mode.
|
|
9aa8a75d
|
2018-09-28T01:18:54
|
|
Fixed building with Xcode 10.0
|
|
bc6c1997
|
2018-09-26T10:08:14
|
|
Updated version to 2.0.9
|
|
bab5b084
|
2018-09-15T08:11:50
|
|
fix permissions
|