Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 00905c98 | 2017-08-17 03:22:44 | filesystem: Patched to compile on QNX. | ||
| e50d3cdf | 2017-08-17 02:58:46 | filesystem: QNX should use SDL_LoadFile() instead of rolling it from scratch. | ||
| c13c45c7 | 2017-08-17 01:25:48 | qnx: Implemented SDL_GetBasePath(). | ||
| 658975f3 | 2017-08-11 11:32:00 | Fixed bug 3639 - SDL_GetPrefPath returns a path with two consecutive slashes on Unix if org is omitted Fabian Greffrath we use SDL_GetPrefPath() in Chocolate Doom to get a reasonable directory to save and restore config files and savegames: https://github.com/chocolate-doom/chocolate-doom/blob/sdl2-branch/src/m_config.c#L2162 However, since there is no "organization" behind Chocolate Doom and there is really only one "product" called Chocolate Doom, we pass an empty string for the org parameter and the package string for app. This leads to two consecutive slashes in the path returned by SDL_GetPrefPath() like this: /home/user/.local/share//chocolate-doom/ While this is harmless, it sure looks bad. I believe that it should be possible to either pass a NULL pointer for the org parameter or at least have the function detect an empty string as a means to express "there is no origanization, just a single product". The generation of the path string to be returned by the function will have to get adapted accordingly. | ||
| 84aeab17 | 2017-07-29 23:00:14 | haiku: Changed header paths to be more compatible. | ||
| 6086e8d3 | 2017-06-17 22:30:09 | haiku: Fixed missing slash in path from SDL_GetPrefPath(). | ||
| 52b7d0eb | 2017-06-04 23:15:27 | android: Fixed missing error message for SDL_GetBasePath(). | ||
| 3639895e | 2017-05-27 23:30:07 | Removed unused errno includes. | ||
| 45b774e3 | 2017-01-01 18:33:28 | Updated copyright for 2017 | ||
| 51053a06 | 2016-08-30 21:14:13 | Fixed compiling if filesystem is disabled (thanks, Elias!). Fixes Bugzilla #3414. | ||
| 4249f466 | 2016-01-31 21:11:15 | David Carlier implemented SDL_GetBasePath() for OpenBSD | ||
| 42065e78 | 2016-01-02 10:10:34 | Updated copyright to 2016 | ||
| 0e45984f | 2015-06-21 17:33:46 | Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI(). | ||
| 4d1626d0 | 2015-05-28 15:36:27 | Windows SDL_GetBasePath: free string on failure. | ||
| aa43bee4 | 2015-05-28 15:32:45 | Windows GetBasePath: fixed reallocation code. | ||
| 566316e0 | 2015-05-28 15:29:43 | Windows SDL_GetBasePath: Fixed wrong variable when growing the buffer size. | ||
| bccc2ad0 | 2015-05-28 12:06:48 | Fixed compiling and tested on Windows | ||
| 6d1ad384 | 2015-05-28 01:54:52 | Windows GetBasePath should use GetModuleFileNameExW() and check for overflows. Apparently you might get strange paths from GetModuleFileName(), such as short path names or UNC filenames, so this avoids that problem. Since you have to tapdance with linking different libraries and defining macros depending on what Windows you plan to target, we dynamically load the API we need, which works on all versions of Windows (on Win7, it'll load a compatibility wrapper for the newer API location). What a mess. This also now does the right thing if there isn't enough space to store the path, looping with a larger allocated buffer each try. Fixes Bugzilla #2435. | ||
| 2c4a6ea0 | 2015-05-26 06:27:46 | Updated the copyright year to 2015 | ||
| b72938c8 | 2015-04-20 12:22:44 | Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944. | ||
| 86fb92a7 | 2015-04-15 21:25:15 | Emscripten: Fixed memory leak if SDL_GetPrefPath() failed. | ||
| fe6c797c | 2015-04-10 23:30:31 | Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called. | ||
| df98b11c | 2015-04-06 15:26:37 | Merged default into iOS-improvements | ||
| b88ca1b4 | 2015-02-10 16:28:56 | the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802 | ||
| 43500a78 | 2015-01-31 21:06:37 | Fixed comment in implementation for NaCl. | ||
| b48e54aa | 2015-01-26 22:00:29 | Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along. | ||
| ea5d1a8a | 2015-01-15 01:15:24 | Merged default into iOS-improvements | ||
| fe40a172 | 2014-12-18 00:19:52 | Initial merge of Emscripten port! With this commit, you can compile SDL2 with Emscripten ( http://emscripten.org/ ), and make your SDL-based C/C++ program into a web app. This port was due to the efforts of several people, including: Charlie Birks, Sathyanarayanan Gunasekaran, Jukka Jyl?nki, Alon Zakai, Edward Rudd, Bruce Mitchener, and Martin Gerhardy. (Thanks, everyone!) | ||
| 70438be2 | 2014-12-03 10:55:23 | WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this! | ||
| 5fee84f2 | 2014-12-02 21:18:50 | WinRT: removed SDL_HINT_WINRT_PREF_PATH_ROOT (introduced post-2.0.3 & pre-2.0.4) A WinRT app's Roaming folder-path can still be retrieved via calls to SDL_WinRTGetFSPathUTF8() or SDL_WinRTGetFSPathUNICODE(), if need be. | ||
| cc0631a0 | 2014-12-02 02:52:45 | Merged default into iOS-improvements | ||
| ce64b4ad | 2014-11-29 10:09:30 | WinRT: bug and data-integrity fixes for SDL_GetPrefPath() This change does a few things, all with regards to the WinRT implementation of SDL_GetPrefPath(): 1. it fixes a bug whereby SDL_GetPrefPath() did not create the directory it returned. On other SDL platforms, SDL_GetPrefPath() will create separate directories for its 'org' and 'app' folders. Without this, attempts to create files in the pref-path would fail, unless those directories were first created by the app, or by some other library the app used. This change makes sure that these directories get created, before SDL_GetPrefPath() returns to its caller(s). 2. it defaults to having SDL_GetPrefPath() return a WinRT 'Local' folder on all platforms. Previously, for Windows Store apps, it would have used a different, 'Roaming' folder. Files in Roaming folders can be automatically, and synchronized across multiple devices by Windows. This synchronization can happen while the app runs, with new files being copied into a running app's pref-path. Unless an app is specifically designed to handle this scenario, there is a chance that save-data could be overwritten in unwanted or unexpected ways. The default is now to use a Local folder, which does not get synchronized, and which is arguably a bit safer to use. Apps that wish to use Roaming folders can do so by setting SDL_HINT_WINRT_PREF_PATH_ROOT to "roaming", however it is recommended that one first read Microsoft's documentation for Roaming files, a link to which is provided in README-winrt.md. To preserve older pref-path selection behavior (found in SDL 2.0.3, as well as many pre-2.0.4 versions of SDL from hg.libsdl.org), which uses a Roaming path in Windows Store apps, and a Local path in Windows Phone, set SDL_HINT_WINRT_PREF_PATH_ROOT to "old". Please note that Roaming paths are not supported on Windows Phone 8.0, due to limitations in the OS itself. Attempts to use this will fail. (Windows Phone 8.1 does not have this limitation, however.) 3. It makes SDL_GetPrefPath(), when on Windows Phone 8.0, and when SDL_HINT_WINRT_PREF_PATH_ROOT is set to "roaming", return NULL, rather than silently defaulting to a Local path (then switching to a Roaming path if and when the user upgraded to Windows Phone 8.1). | ||
| ecc01474 | 2014-11-27 09:55:34 | WinRT: added SDL_HINT_WINRT_PREF_PATH_ROOT SDL_HINT_WINRT_PREF_PATH_ROOT allows WinRT apps to alter the path that SDL_GetPrefPath() returns. Setting it to "local" uses the app's OS-defined Local folder, setting it to "roaming" uses the app's OS-defined Roaming folder. Roaming folder support is not available in Windows Phone 8.0. Attempts to make SDL_GetPrefPath() return a Roaming folder on this OS will be ignored. Various bits of documentation on this were added to SDL_hints.h, and to README-winrt.md | ||
| 506a1efc | 2014-11-27 08:50:11 | WinRT: removed a completed TODO item from an inline comment | ||
| d9a42c76 | 2014-11-23 08:59:01 | WinRT: fixed an invalid comment in SDL_GetPrefPath() (for WinRT) | ||
| 13c51169 | 2014-11-23 08:52:10 | WinRT: allowed 'roaming' and 'temp' folder paths to be retrieved on WinPhone 8.1 Windows Phone 8.0 either did not define, or provide access to, a 'RoamingFolder' or 'TemporaryFolder' for apps to use. Windows 8.0 and 8.1 do, as does Windows Phone 8.1. This change allows SDL-based Windows Phone 8.1 apps to access these folders, via either the SDL_WinRTGetFSPathUNICODE() or SDL_WinRTGetFSPathUTF8() functions. SDL_GetPrefPath(), which on WinRT, is based on SDL_WinRTGetFSPathUTF8(), will continue to return the app's 'local' folder, despite Windows 8.x counterpart apps using the 'roaming' folder, in order to preserve compatibility when 8.0-based Phone apps upgrade to 8.1-based Phone apps. | ||
| 9c398852 | 2014-11-22 22:20:40 | Corrected header file documentation comment. | ||
| 24c86b55 | 2014-09-11 19:24:42 | [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam | ||
| b1a0bd10 | 2014-08-20 17:20:22 | Merged default into iOS-improvements | ||
| d1cc47b3 | 2014-08-17 15:07:00 | Fixed 2680 - OSX: Replace NSAutoreleasePool with @autoreleasepool Tim McDaniel This patch replaces all use of NSAutoreleasePool with the Apple recommended @autoreleasepool. @autoreleasepool is supposedly more efficient, and since it is scope based it can't be accidentally not released. | ||
| 05d87800 | 2014-08-11 17:25:53 | Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() | ||
| 734b5233 | 2014-07-14 16:50:25 | Misc. iOS code improvements. - Use @autoreleasepool instead of NSAutoReleasePool. - Code style fixups. | ||
| 6c5cb540 | 2014-06-20 11:01:05 | Ooops, code that resists erasure, I've seen that in a movie. | ||
| 715a9829 | 2014-06-18 10:04:21 | Fix file name typo, thanks Sam Clegg! | ||
| efa2d058 | 2014-06-08 18:18:13 | Fixes audio for Native Client, and other fixes... - SDL_NaClMount, SDL_NaClUmount - Default mounting of https at / in SDL's main function - More documentation in README-nacl.txt | ||
| 1f716769 | 2014-06-05 15:29:23 | Fix warnings, only major one being an SDL_SetError not providing enough arguments. | ||
| 3dcb451f | 2014-04-09 21:29:19 | Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad. | ||
| f9a58968 | 2014-03-13 21:21:26 | Added missing copyright notices | ||
| e8eb1427 | 2014-03-10 21:21:35 | build fixes for most WinRT-related files Still TODO: getting the D3D11 renderer back up and running in VC 2012. | ||
| 8c7ee701 | 2014-03-10 00:48:41 | Removed unused variable. | ||
| 1367bf87 | 2014-03-09 11:36:47 | Integrated David Ludwig's support for Windows RT | ||
| 05c23063 | 2014-03-09 11:06:11 | Fixed line endings on WinRT source code | ||
| 3e541f30 | 2014-03-01 20:28:40 | Force Windows version of SDL_GetPrefPath() to Unicode, create missing dirs. Fixes Bugzilla #2273. | ||
| 58edac3e | 2014-02-02 00:53:27 | Fixed bug 2374 - Update copyright for 2014... Is it that time already?? | ||
| f848adff | 2013-11-29 10:06:08 | Improve Android pause/resume behavior. | ||
| 46740a5a | 2013-11-28 22:09:21 | WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's. | ||
| 7e1289af | 2013-11-24 23:56:17 | Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff. | ||
| 00003e8c | 2013-11-14 11:51:24 | Renamed things named after BeOS to be named after Haiku instead. | ||
| ea12ff9f | 2013-10-28 15:52:04 | WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT | ||
| 3236fc3a | 2013-10-28 15:41:22 | WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath | ||
| 609b58e4 | 2013-10-24 00:00:10 | Fixed buffer overflow. | ||
| 28aa076c | 2013-10-23 00:58:20 | SDL_GetPrefPath() now uses the organization on all platforms. Even if that's not the general convention for a given platform. | ||
| deb8086b | 2013-10-21 00:20:27 | Fixed bug 2072 - Make OS X's filesystem calls use -[NSString fileSystemRepresentation] C.W. Betts The recommended way of getting a file name that POSIX file APIs can open in OS X when using an NSString is -[NSString fileSystemRepresentation]. However, the current filesystem API in hg uses -[NSString UTF8String]. | ||
| 69a4351e | 2013-09-30 22:35:32 | Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi | ||
| f79fc33a | 2013-08-29 08:29:21 | Christoph Mallon: Remove pointless if (x) before SDL_free(x) | ||
| 1d2c7796 | 2013-08-29 08:27:25 | Christoph Mallon: Correct indendation. | ||
| 7267ea8f | 2013-08-29 08:26:55 | Christoph Mallon: Use SDL_arraysize() | ||
| 67c10169 | 2013-08-29 08:25:54 | Christoph Mallon: Report an error, if creating the directories in SDL_GetPrefPath() failed. | ||
| db7c92b4 | 2013-08-29 08:25:24 | Christoph Mallon: Remove lone /* if */ comment. | ||
| 321aa4ae | 2013-08-29 08:24:43 | Christoph Mallon: Simplify avoidance of duplicate / in SDL_GetPrefPath() | ||
| 833fd30e | 2013-08-25 11:24:01 | reworked GetBasePath on OS X to use Contents/Resource by default if bundled, or exedir if not bundled. - also adds OS X specific magic for bundled apps adding an Info.plist property of name SDL_FILESYSTEM_BASE_DIR_TYPE to the following values will change the bahaviour. * bundle -- use the bundle directory e.g. "/Applications/MyGame/Blah.app/" * parent -- use the bundle parent directory e.g. "/Applications/MyGame/" * resource -- use the bundle resource directory (default) e.g. "/Applications/MyGame/Blah.app/Contents/Resources/" | ||
| c9c6852f | 2013-08-24 21:15:10 | Minor FreeBSD code cleanup. | ||
| e5b65e4e | 2013-08-24 09:05:18 | Fix #2062 Be more diligent about validating trailing "/" existence in HOME and XDG_DATA_HOME env vars | ||
| 58a558e3 | 2013-08-23 23:34:23 | Patched to compile on Solaris. | ||
| 88cd94a0 | 2013-08-23 21:48:40 | Patched to compile on FreeBSD. | ||
| 97948aef | 2013-08-23 21:38:54 | Add support for some BSDs and Solaris to SDL_GetBasePath(). | ||
| 3984c7d8 | 2013-08-20 23:20:32 | Actually, this should be a memcpy(). We already know the exact length we just allocated, and we plan to append our own null terminator to the end of the copy, so this makes more sense. | ||
| 9ff379ba | 2013-08-20 21:21:57 | Patched to compile on iOS. | ||
| fb7a0291 | 2013-08-20 20:39:22 | More Haiku fixes. | ||
| ad8aa33b | 2013-08-20 20:29:30 | More Windows fixes for filesystem code. | ||
| c9152adc | 2013-08-20 20:15:15 | Patched new filesystem code to compile. | ||
| 2dd7091e | 2013-08-20 19:57:11 | Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. |