kc3-lang/SDL/src/render/direct3d11/SDL_render_d3d11.cpp

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Log

Author Commit Date CI Message
5e6aba06 2013-12-22 21:13:35 WinRT: better rendering performance via D3D11_USAGE_DYNAMIC
446a2704 2013-12-10 22:34:08 WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
7cc09516 2013-11-01 22:54:39 WinRT: added support for SDL_HINT_RENDER_SCALE_QUALITY
62c781ea 2013-10-25 20:31:43 WinRT: made the Direct3D 11.x 'Debug Layer' be enable-able in any app via a hint To enable the Debug Layer, set the hint, SDL_HINT_RENDER_DIRECT3D11_DEBUG to '1'. The Debug Layer will be turned off by default, both in Release and Debug builds (of SDL).
fa45a9c9 2013-09-16 00:31:01 WinRT: fixed a line-rendering bug in the D3D 11.1 backend
31235b4b 2013-08-28 15:27:01 WinRT: made rendering work with orientation changes on Windows Phone Pointer event geometry still needs to be adjusted on Windows Phone, to note.
91b03902 2013-08-28 12:45:43 WinRT: removed a comment regarding a dealt-with TODO
8e3886a2 2013-08-28 12:38:30 WinRT: rendering orientation fixes for Windows Phone, part 1 This change should allow apps to render correctly in Portrait mode, at minimum, Support for orientation changes is pending. Thanks to Pierre-Yves for assistance!
44755f8a 2013-08-28 11:46:02 WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone
2cafee9d 2013-08-27 21:21:09 WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT The XAML support here is still rudimentary. Bugs do exist. You've been warned. XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
86ea4c4e 2013-08-27 13:03:43 WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT"
7be2ad71 2013-08-27 11:44:43 WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name)
eaf26ff6 2013-08-13 20:33:15 WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer
f7049b93 2013-08-12 22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)