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75529476
|
2014-07-30T17:45:52
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SDL - fix re-entrancy into SDL_UpdateFullscreenMode under OSX. During HideWindow we get a RESTORED event which then turns fullscreen back on causing a hang in Cocoa_SetWindowFullscreenSpace waiting for the fullscreen transition to finish.
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b29740b8
|
2014-06-25T17:06:12
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Merged Ryan's SDL-gui-backend branch.
Adds three APIs, and implements them on X11, Cocoa, and Windows:
- SDL_CaptureMouse()
- SDL_GetGlobalMouseState()
- SDL_SetWindowHitTest()
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afe14829
|
2014-06-25T00:43:10
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Fixed bug 2556 - add compilation flag -Wshadow
Sylvain
here's the full patch for Blit + RLE.
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d65ac778
|
2014-06-22T02:48:43
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Restore window OpenGL state if creating an OpenGL renderer fails
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b7b6d8ab
|
2014-06-22T02:30:36
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|
Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
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7e52722d
|
2014-06-20T11:10:16
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|
Fix compiler warnings in Native Client and Linux builds.
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1e352d79
|
2014-06-06T15:45:59
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|
Chrome's Native Client backend implementation
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4fd03b95
|
2014-06-04T10:57:52
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Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
Testing:
* Ran testsprite2 --fullscreen, used Ctrl+ and Ctrl- to change window sizes, verified that the display mode changed as well.
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da6d9a9f
|
2014-06-04T10:56:56
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Added annotations to help code analysis tools
CR: Bruce Dawson
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4750fe73
|
2014-06-04T10:56:37
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When the window fullscreen mode changes, update the display resolution
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98c03f39
|
2014-05-28T01:22:47
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Changed drag area API to a hit-testing API.
There were several good arguments for this: it's how Windows works with
WM_NCHITTEST, SDL doesn't need to manage a list of rects, it allows more
control over the regions (how do you use rects to cleanly surround a circular
button?), the callback can be more optimized than a iterating a list of
rects, and you don't have to send an updated list of rects whenever the
window resizes or layout changes.
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3cbc83ef
|
2014-05-27T01:27:42
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First shot at SDL_SetWindowDragAreas().
Only Cocoa implemented right now.
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b7d2c0e9
|
2014-05-24T01:30:37
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Implemented SDL_CaptureMouse().
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846a3e07
|
2014-05-24T01:27:19
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|
Added some FIXMEs.
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5439f9dd
|
2014-04-17T20:15:44
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Fixed window losing the SDL_WINDOW_FOREIGN flag if something tries to recreate it.
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3dcb451f
|
2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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17a8d293
|
2014-03-26T16:19:52
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|
Changed a C++ single-line comment to /* */ style.
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|
833cfe53
|
2014-03-26T12:54:51
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|
Remove the RaiseWindow call from OnWindowRestored for now.
It seems like a net improvement in all the scenarios Sam and I could
think of, and looking at hg history it was added for fullscreen
window management specifically. Much of that code has changed since
then, but maybe it needs to stay there for that and simply be moved
to a fullscreen condition check.
It would solve this issue:
https://bugzilla.libsdl.org/show_bug.cgi?id=2439
As well as cases where on SteamOS, we hide/show specific Steam
overlay windows while expecting them to stay in the background, since
changing the window stacking order really angers the NVIDIA driver.
CR: Sam.
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119dff55
|
2014-03-23T22:07:01
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|
WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts
This change does not include message box support for Windows Phone 8, which does
not offer the same message box APIs that Windows 8.x/RT does.
|
|
3aae0ed2
|
2014-03-20T16:54:20
|
|
Static analysis fix: uninitialized data.
(This is Clang not knowing that SDL_SetError() always returns -1.)
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|
d7a253b5
|
2014-03-20T16:25:30
|
|
Static analysis fix: uninitialized data.
(Clang doesn't know that "_this" was already checked for NULLness elsewhere.)
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b99a6253
|
2014-03-20T11:14:02
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|
Static analysis fix: let clang know _this->displays isn't NULL.
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|
f9a58968
|
2014-03-13T21:21:26
|
|
Added missing copyright notices
|
|
28398109
|
2014-03-10T18:45:07
|
|
Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.
|
|
89648a9a
|
2014-03-10T00:01:14
|
|
Drop the default requested OpenGL version to 1.2.
Fixes default context creation on Mac OS X <= 10.6.
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|
1367bf87
|
2014-03-09T11:36:47
|
|
Integrated David Ludwig's support for Windows RT
|
|
05c23063
|
2014-03-09T11:06:11
|
|
Fixed line endings on WinRT source code
|
|
e663b4eb
|
2014-03-01T09:50:52
|
|
Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch
Coriiander
In src\timer\windows\SDL_systimer.c there is an error with regards to timeBeginPeriod and timeEndPeriod. These functions typically get called when no high resolution timer is available, and GetTickCount is not used.
According to MSDN (link: http://msdn.microsoft.com/en-us/library/windows/desktop/dd757624(v=vs.85).aspx), for every call to timeBeginPeriod a subsequent call to timeEndPeriod is required. While SDL is currently doing this, it fails to call timeEndPeriod when cleaning up/shutting down SDL. Please note that these functions affect things on a system level. Failing to call timeEndPeriod, disables applications for using WINMM-timers after usage&shutdown of SDL, as effectively they the mechanism is now broken.
Solution:
Ensure this code gets called when shutting down the timer subsystem:
#ifndef USE_GETTICKCOUNT
if (!hires_timer_available)
{
timeSetPeriod(0);
}
#endif
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|
e56bbe3f
|
2014-02-28T14:23:41
|
|
Added a hint to enable the screensaver by default
|
|
ac32352f
|
2014-02-27T22:06:41
|
|
Disable the screensaver by default.
Fixes Bugzilla #2218.
|
|
19f8c622
|
2014-02-02T23:41:46
|
|
Added Mir video target (thanks, Brandon!).
|
|
58edac3e
|
2014-02-02T00:53:27
|
|
Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
|
|
338bf9cc
|
2014-01-29T18:38:13
|
|
Add SDL_GL_ResetAttributes.
|
|
cf9828a2
|
2014-01-20T20:25:43
|
|
Move Wayland driver above dummy, check for driver availability before creation
|
|
12e7fdcb
|
2014-01-15T11:34:03
|
|
Don't minimize fullscreen windows when destroying them.
Previously, we'd minimize fullscreen windows (if
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they
had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a
OnWindowsFocusLost event.
Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
|
|
a0c9e649
|
2014-01-15T11:17:09
|
|
Allow switching between FS and desktop FS.
This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057)
|
|
2521e497
|
2013-12-23T17:55:06
|
|
Setting the mouse in relative mode implies grabbing the mouse.
This fixes getting mouse button events in raw input relative mode on X11.
|
|
7aef2350
|
2013-12-23T17:37:22
|
|
Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"
When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
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ec1cb49e
|
2013-12-14T20:18:43
|
|
Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
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|
f848adff
|
2013-11-29T10:06:08
|
|
Improve Android pause/resume behavior.
|
|
46740a5a
|
2013-11-28T22:09:21
|
|
WinRT: merged with latest SDL 2.x/HG code
SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
|
|
2bb344d6
|
2013-11-27T10:29:27
|
|
Don't crash when no WM is present.
CR: Sam Lantinga.
|
|
7e1289af
|
2013-11-24T23:56:17
|
|
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
|
|
00003e8c
|
2013-11-14T11:51:24
|
|
Renamed things named after BeOS to be named after Haiku instead.
|
|
397f5a85
|
2013-11-12T02:18:52
|
|
Retain the high dpi flag when recreating the window (e.g when creating a renderer context)
|
|
253b9ba8
|
2013-11-12T02:02:12
|
|
We still want to generally minimize on focus loss, but not when we're in a fullscreen space on Mac OS X.
|
|
75145ea0
|
2013-11-12T01:52:54
|
|
Added a hint SDL_HINT_VIDEO_FULLSCREEN_SPACES to specify that windows go fullscreen into their own spaces on Mac OS X.
|
|
2384ad5b
|
2013-11-11T03:12:50
|
|
Fixed compiling with ISO C90
|
|
2ceeb74e
|
2013-11-11T03:02:42
|
|
Don't minimize by default when in fullscreen desktop mode.
This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
|
|
6ec3e690
|
2013-11-11T01:59:40
|
|
Fixed whitespace style
|
|
e19f15dd
|
2013-11-10T14:10:00
|
|
Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
Also fixed minimize and maximize state detection for Windows.
|
|
749117ac
|
2013-11-04T19:54:29
|
|
WinRT: added experimental OpenGL ES 2.0 support
A port of the ANGLE library (OpenGL ES 2.0 for Direct3D) to WinRT, via https://github.com/stammen/angleproject, is used as a base.
To enable, clone 'angleproject' into the directory one above where SDL/WinRT is, open the file SDL/include/SDL_config_winrt.h, and uncomment the #defines that begin with 'SDL_VIDEO_OPENGL'. From there, apps can create an OpenGL capable SDL_Window via the flag, SDL_WINDOW_OPENGL, and an OpenGL ES 2 context via SDL_GL_CreateContext. The Direct3D 11.1 renderer cannot be used alongside SDL_WINDOW_OPENGL. Only Windows 8/8.1 is supported for now. Shaders may need to be precompiled, in some (all?) cases.
|
|
69c5d21d
|
2013-10-27T21:26:46
|
|
WinRT: merged with SDL 2.0.1 codebase
|
|
360c3d85
|
2013-10-21T00:15:24
|
|
Better cleanup if OpenGL initialization fails
|
|
08fa8da7
|
2013-10-20T21:56:15
|
|
Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
Andreas Ertelt
The problem in question is caused by changeset 7771 (http://hg.libsdl.org/SDL/rev/5486e579872e / https://bugzilla.libsdl.org/show_bug.cgi?id=2121)
The redefinition of __inline__ (introduced by the addition of begin_code.h:128's "|| __STRICT_ANSI__") results in mingw's gcc throwing multiple
warning: always_inline function might not be inlinable [-Wattributes]
as well as a whole bunch of redefinitions of mingw internals which break linking of projects including the SDL2 headers.
|
|
0e699eb5
|
2013-10-20T21:18:05
|
|
Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Fixes Bugzilla #1985.
|
|
c455f729
|
2013-10-07T14:16:38
|
|
Fix SDL_SetWindowPosition on fullscreen windows.
This reverts http://hg.libsdl.org/SDL/rev/7cdeb64faa72 and fixes it in
the correct way. If you call SDL_SetWindowPosition on a fullscreen
window, it would update the x & y variables for the window, but not
actually move the window (since it was fullscreen). That would make the
internal state of the SDL_Window incorrect, causing
SDL_WarpMouseInWindow to offset incorrectly.
This makes it so SDL_SetWindowPosition updates the `windowed' x & y
coordinates, which take effect when you revert from fullscreen.
|
|
9ceed73d
|
2013-09-28T13:28:19
|
|
Raspberry Pi support (also unified UDEV and EVDEV support)
|
|
0103bc0b
|
2013-09-27T22:09:51
|
|
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
|
|
869a7076
|
2013-09-20T13:43:00
|
|
add in High DPI support (aka Retina)
- based on J?rgen's patch with a few bug fixes
|
|
fae4190d
|
2013-09-13T17:42:46
|
|
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
CR: Sam
|
|
ace1e98a
|
2013-08-29T15:02:32
|
|
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
SDL_GL_CONTEXT_EGL = 1 is now internally treated as profile_mask = SDL_GL_CONTEXT_PROFILE_ES
|
|
e07d7e64
|
2013-08-29T08:30:21
|
|
Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
|
|
3e2930de
|
2013-08-29T08:29:51
|
|
Christoph Mallon: Remove pointless if (x) before SDL_FreeSurface(x)
|
|
f79fc33a
|
2013-08-29T08:29:21
|
|
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
|
|
64e6eeac
|
2013-08-25T11:48:49
|
|
Fixes "error: conflicting types for 'GLintptr'"
|
|
63fe3a77
|
2013-08-20T19:49:24
|
|
Fixes a few non C89 compliant comments
|
|
0eeb76d8
|
2013-08-19T16:29:46
|
|
Fixes bug #2037, common EGL code for Android and X11
|
|
f7049b93
|
2013-08-12T22:29:55
|
|
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
|
|
dad42067
|
2013-08-12T11:13:50
|
|
Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
|
|
1ad936eb
|
2013-08-11T19:56:43
|
|
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
|