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3e102123
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2022-06-20T20:51:12
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cmake: also add the recently-added include folder to the public interface
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580416d3
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2022-06-06T00:02:08
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Initial CMake configuration
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97711e99
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2022-06-15T18:57:13
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cmake: no need to explicitly add a depency (target_link_libraries does this implicitly)
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ad21c704
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2022-06-15T05:36:28
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cmake: fix CMP0072 warning by prefering GLVND
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3a20274d
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2022-06-04T20:16:28
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Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
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83ae1b49
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2022-05-19T23:11:22
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Convert the test executables to AIF in RISC OS CMake builds
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c4cf63f8
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2022-05-18T18:04:12
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improve test-configuration
- testkeys 'NEEDS_DISPLAY'
- 'disable' relevant tests in case DUMMY audio/video is disabled
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c71ee68b
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2022-05-08T17:17:49
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Fix enabling tests on platforms without testnative support
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ce502054
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2022-05-04T13:53:15
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test: Install GNOME-style installed-tests metadata
This allows these tests to be discovered and run by
gnome-desktop-test-runner.
Signed-off-by: Simon McVittie <smcv@collabora.com>
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38ef6789
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2020-11-25T13:30:29
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test: Add a `make install` target for the tests
This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests
Signed-off-by: Simon McVittie <smcv@collabora.com>
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76a7b629
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2022-04-12T13:07:18
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test: Add some common code to load test resources
As well as reducing duplication, this lets the tests load their resources
from the SDL_GetBasePath() on platforms that support it, which is useful
if the tests are compiled along with the rest of SDL and installed below
/usr as manual tests, similar to GNOME's installed-tests convention.
Thanks to Ozkan Sezer for the OS/2 build glue.
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
Signed-off-by: Simon McVittie <smcv@collabora.com>
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7d2808e3
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2022-04-12T13:33:58
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test: Run selected noninteractive tests at build-time
In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.
Signed-off-by: Simon McVittie <smcv@collabora.com>
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6fc7aa28
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2022-05-04T13:15:12
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cmake: Add some missing test-cases
These were built by Autotools but not by CMake.
Signed-off-by: Simon McVittie <smcv@collabora.com>
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4cb61818
|
2022-02-10T18:58:50
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Do not build loadso test eboot for PSP
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e0c53991
|
2022-01-06T22:29:23
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Don't make psp eboot for testoffscreen
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eca198d5
|
2022-01-05T11:50:52
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Don't build an eboot for testgesture for PSP
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cd6cb959
|
2022-01-05T11:33:51
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Only copy resources to PSP eboot directory if it exists
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9d0b4d85
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2022-01-05T11:18:26
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Don't build EBOOT files for all tests for PSP
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b2ca62f2
|
2022-01-05T11:18:09
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Make sure all tests have the resources they need
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fcb638ff
|
2022-01-03T19:12:09
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Copy test resources to correct directory on PSP
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5e84f638
|
2022-01-03T18:56:02
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Rename test directories for PSP and only build PRX if asked
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bf233607
|
2022-01-03T18:41:21
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Make tests build for PSP and make them able to launch
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210713a6
|
2021-10-31T19:11:09
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cmake: Work around bug in opengl32.lib detection on MSVC ARM64
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77141e84
|
2021-10-31T18:53:11
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cmake: Fix test linking with MinGW
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618b0d41
|
2021-10-30T12:05:11
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cmake: Remove SDL2_test_resources dummy hack
It doesn't work properly on MSVC because the dummy target fails to link
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cd66c050
|
2021-10-29T01:11:59
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testsurround: Add surround sound channel tester
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83020658
|
2021-09-09T21:33:35
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Add testmouse
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bc2173ba
|
2021-04-06T21:49:23
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Add testgeometry to draw a non uniform triangle
--use-texture: an option to load icon.bmp as a texture
handle mouse motion: rotate the triangle
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520bc713
|
2021-08-05T14:33:54
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|
Fix typo in CMake target name
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f9bf1aeb
|
2021-07-09T00:51:16
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|
Latest Unifont with OFL is now bundled. (#4268)
* * Latest Unifont with OFL is now bundled.
* * Added a Unifont license file.
Co-authored-by: Vladislav Dmitrievich Turbanov <vladislav@turbanov.ru>
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0dd7024d
|
2021-03-12T21:58:20
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Modifies WaitEvent and WaitEventTimeout to actually wait instead of polling
When possible use native os functions to make a blocking call waiting for
an incoming event. Previous behavior was to continuously poll the event
queue with a small delay between each poll.
The blocking call uses a new optional video driver event,
WaitEventTimeout, if available. It is called only if an window
already shown is available. If present the window is designated
using the variable wakeup_window to receive a wakeup event if
needed.
The WaitEventTimeout function accept a timeout parameter. If
positive the call will wait for an event or return if the timeout
expired without any event. If the timeout is zero it will
implement a polling behavior. If the timeout is negative the
function will block indefinetely waiting for an event.
To let the main thread sees events sent form a different thread
a "wake-up" signal is sent to the main thread if the main thread
is in a blocking state. The wake-up event is sent to the designated
wakeup_window if present.
The wake-up event is sent only if the PushEvent call is coming
from a different thread. Before sending the wake-up event
the ID of the thread making the blocking call is saved using the
variable blocking_thread_id and it is compared to the current
thread's id to decide if the wake-up event should be sent.
Two new optional video device methods are introduced:
WaitEventTimeout
SendWakeupEvent
in addition the mutex
wakeup_lock
which is defined and initialized but only for the drivers supporting the
methods above.
If the methods are not present the system behaves as previously
performing a periodic polling of the events queue.
The blocking call is disabled if a joystick or sensor is detected
and falls back to previous behavior.
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9d46bd25
|
2021-03-11T17:00:10
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revert commit 81cdb1bb0de (unifont license issue.)
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81cdb1bb
|
2021-03-04T18:32:32
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test: add unifont-9.0.02.hex as a resource (so it works out-of-the-box)
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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a52d0db5
|
2021-03-04T18:28:10
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test/CMakeLists.txt: add OpenGL module checks and adjust dependencies.
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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e7abf968
|
2021-03-04T18:28:04
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test/CMakeLists.txt: bump cmake minimum required to 3.0 for consistency
from a patchset by Vladislav Dmitrievich Turbanov:
https://github.com/libsdl-org/SDL/pull/4062
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89fe32dd
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2020-04-05T08:46:59
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Fixed bug 5072 - Test resources missing when building with SDL_TEST and CMake
DominikD
There are several tests that need resources in the output directory to work:
* `testiconv` depends on `utf8.txt`
* `testoverlay2` and `teststreaming` depend on `moose.dat`
This patch adds these two files to the `RESOURCE_FILES` variable.
One could also copy `shapes\*.bmp` over to the output directory for `testshape` to use but this patch doesn't do that for three reasons:
* executable takes path as an argument and doesn't need these files side by side
* these are ~45MB and copying them over would cause build directory to swell
* there are already files in the output directory that can be used with this test (`sample.bmp` and `button.bmp`)
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68985371
|
2019-09-24T16:36:48
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offscreen: Add new video driver backend Offscreen
The Offscreen video driver is intended to be used for headless rendering
as well as allows for multiple GPUs to be used for headless rendering
Currently only supports EGL (OpenGL / ES) or Framebuffers
Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE
Adds testoffscreen.c which can be used to test the backend out
Disabled by default for now
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4e518f98
|
2019-09-23T17:48:14
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|
CMake: add version strings to Apple Info.plist files
This fills in the CFBundleVersion and CFBundleShortVersionString fields,
if and when SDL's test-apps are built via CMake. This is needed to install
the .app bundles on iOS 13+ (using 'xcrun simctl install booted path/to/testsuchandsuch.app')
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b13c951c
|
2019-08-27T11:07:43
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CMake: iOS support added
When using a recent version of CMake (3.14+), this should make it possible to:
- build SDL for iOS, both static and dynamic
- build SDL test apps (as iOS .app bundles)
- generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis)
To use, set the following CMake variables when running CMake's configuration stage:
- CMAKE_SYSTEM_NAME=iOS
- CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.)
- CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s")
Examples:
- for Simulator, using the latest, installed SDK:
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
- for Device, using the latest, installed SDK, 64-bit only
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
- for Device, using the latest, installed SDK, mixed 32/64 bit
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
- for Device, using a specific SDK revision (iOS 12.4, in this example):
cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64
- for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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6cf4d0e4
|
2018-02-24T08:59:58
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Fixed bug 4092 - CMake support for building everything in the "test" directory
Eric Wasylishen
Patch to support building the tests with cmake.
Disabled by default, use: "cmake .. -DSDL_TEST=YES" to enable the tests.
Tested on macOS 10.13 with the ninja, makefile, and Xcode generators, and Windows 10 with the Visual Studio 2017 generator.
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