Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| da0c0a4a | 2013-11-28 21:15:05 | WinRT: fixed bug: touch input coordinates weren't normalized [0..1] Thanks to Pierre-Yves for pointing this out and providing a fix! | ||
| 3236fc3a | 2013-10-28 15:41:22 | WinRT: implemented SDL_GetBasePath and SDL_GetPrefPath | ||
| 6004b764 | 2013-09-22 23:17:25 | WinRT: added missing files | ||
| 58dd0864 | 2013-09-22 12:26:53 | WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps. | ||
| 34722465 | 2013-09-06 21:13:15 | WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML) | ||
| de8d9dbb | 2013-09-06 21:00:52 | WinRT: minor code cleanup regarding events Some event handling functions got sorted in a somewhat consistent manner, and in some cases, were also segregated a bit from app-lifecycle code. | ||
| 7e06b806 | 2013-09-02 15:23:33 | WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals | ||
| 13c87e71 | 2013-08-28 16:14:27 | WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending. | ||
| 31235b4b | 2013-08-28 15:27:01 | WinRT: made rendering work with orientation changes on Windows Phone Pointer event geometry still needs to be adjusted on Windows Phone, to note. | ||
| 2cafee9d | 2013-08-27 21:21:09 | WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT The XAML support here is still rudimentary. Bugs do exist. You've been warned. XAML support in Windows Phone 8 is not yet available (in SDL/WinRT). | ||
| 86ea4c4e | 2013-08-27 13:03:43 | WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT" | ||
| 17ca1d00 | 2013-08-27 12:56:49 | WinRT: code cleanup wrt. display mode(s) | ||
| 1e78c4a5 | 2013-08-27 12:20:35 | WinRT: more "Windows RT" to "WinRT" renaming | ||
| 6dc2a410 | 2013-08-27 12:13:45 | WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp This was done to help pave the way for XAML support. | ||
| 253b9aae | 2013-08-27 11:51:17 | WinRT: moved the pointer to the global SDL_Window to a separate variable This is a cleanup that is being done to help with WIP XAML support. It may be reverted in the future. | ||
| 3e83fd78 | 2013-08-27 11:39:44 | WinRT: misc code cleanups | ||
| f8e80edf | 2013-08-27 11:00:52 | WinRT: removed more hack-code that attempted to help have non-standard window sizes "Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow. | ||
| 80abfc4d | 2013-08-27 10:57:55 | WinRT: minor function and variable name cleanup | ||
| 065b2cf4 | 2013-08-27 10:56:10 | WinRT: made all SDL_Windows get sized to the WinRT-defined window size This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate. | ||
| 409d9b1c | 2013-08-27 09:53:58 | WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports | ||
| d78b26ed | 2013-08-26 17:17:53 | WinRT: moved most platform-specific keyboard and mouse code to shared locations | ||
| 19a168b4 | 2013-08-20 21:22:32 | WinRT: file naming and placement cleanup - moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL) - renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least) |