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3f1fd5ab
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2023-05-23T10:59:03
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Updated source to match SDL function prototype style
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0efb31ef
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2023-02-20T10:40:54
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cocoa/gles: do not unload EGL when context is destroyed
(cherry picked from commit e8091b89830c3b9bb19eff76463a6e2525f05fa5)
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0479df53
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2023-01-09T09:48:21
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Updated copyright for 2023
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7b100001
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2022-11-30T15:51:17
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Reverted code formatting for Apple platforms
We didn't get the merge right, and rather than tease out exactly what happened, I'm just reverting for now.
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b8d85c69
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2022-11-30T12:51:59
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Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.
In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.
The script I ran for the src directory is added as build-scripts/clang-format-src.sh
This fixes:
#6592
#6593
#6594
(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
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6c536afd
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2022-06-27T15:43:17
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Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
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ec8fa577
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2022-05-07T21:57:23
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macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
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120c76c8
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2022-01-03T09:40:00
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Updated copyright for 2022
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66fbf00e
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2021-12-09T10:40:18
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Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow.
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9130f7c3
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2021-01-02T10:25:38
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Updated copyright for 2021
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cb361896
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2020-12-09T07:16:22
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Fixed bug 5235 - All internal sources should include SDL_assert.h
Ryan C. Gordon
We should really stick this in SDL_internal.h or something so it's always available.
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b5affd12
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2020-07-16T13:28:59
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Patched to compile.
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8babda2c
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2020-07-16T13:18:19
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egl: SDL_EGL_LoadLibaryOnly() shouldn't set _this->gl_config.driver_loaded = 1
This is handled in in the higher-level SDL_GL_LoadLibrary().
All uses of SDL_EGL_LoadLibrary (which calls the Only version) are just
target-specific wrappers for their own GL_LoadLibrary hook, with two
exceptions which now handle driver_loaded correctly (although it's
questionable if these init-if-no-one-did-it-correctly-already code blocks
should exist at all, fwiw).
Fixes Bugzilla #5190.
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b6afbe63
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2020-04-07T09:38:57
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Added SDL_log.h to SDL_internal.h so logging is available everywhere
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a8780c6a
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2020-01-16T20:49:25
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Updated copyright date for 2020
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5e13087b
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2019-01-04T22:01:14
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Updated copyright for 2019
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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ef6e629d
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2017-12-06T16:37:55
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cocoa: Added two missing files from hg changeset da7ba330ec68.
Fixes Bugzilla #3975.
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