|
3bc1a8b6
|
2019-03-13T14:08:21
|
|
Android: minor comment update
|
|
9d10c738
|
2019-01-17T16:30:19
|
|
Android: remove duplicate code in SDLGenericMotionListener_API24
and use parent method
|
|
55838d8b
|
2019-01-17T14:59:46
|
|
Android: remove another hard-coded constant for Samsung DeX (no op!)
|
|
56f4a711
|
2019-01-17T13:42:13
|
|
Android: minor change in the evaluation of SOURCE_CLASS_JOYSTICK (no op!)
InputDevice.SOURCE_CLASS_* are one bit
More readable to check that the source has this class_joystick set,
compared to the other statements, where the source is gamepad or dpad.
(Clean-up from bug 3958)
|
|
8f828a8e
|
2019-01-17T12:25:19
|
|
Android: remove hard-coded constant for Samsung DeX (no op!)
12290 = 0x3002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
SOURCE_MOUSE Constant Value: 8194 (0x00002002)
SOURCE_TOUCHSCREEN Constant Value: 4098 (0x00001002)
SOURCE_CLASS_POINTER Constant Value: 2 (0x00000002)
https://developer.android.com/reference/android/view/InputDevice.html
|
|
e5f8801f
|
2019-01-17T11:05:05
|
|
Android: prevent concurrency in Android_SetScreenResolution() when exiting
by checking Android_Window validity
- SDLThread: user application is exiting:
SDL_VideoQuit() and clearing SDL_GetVideoDevice()
- ActivityThread is changing orientation/size
surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice()
- Separate function into Android_SetScreenResolution() and Android_SendResize(),
formating, and mark Android_DeviceWidth/Heigh as static
|
|
6690a469
|
2019-01-17T09:28:30
|
|
Android: also update APP_PLATFORM to android-16 in Application.mk
https://hg.libsdl.org/SDL/rev/701c83eeb6e7
https://hg.libsdl.org/SDL/rev/0a69e71b715a
|
|
291f6006
|
2019-01-16T09:22:20
|
|
Android: merge SDLJoystickHandler_API12 and SDLJoystickHandler_API16
|
|
a8675416
|
2019-01-16T09:12:31
|
|
Android: remove trailing spaces
|
|
d86de288
|
2019-01-16T09:11:13
|
|
Android: remove old code after Android-16 has been set as minimum requirement
|
|
dc263450
|
2019-01-14T23:33:48
|
|
Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background.
- If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids.
SDLActivity.java: the first resume() starts the SDLThread, don't call
nativeResume() as it would post ResumeSem. And the first pause would
automatically be resumed.
|
|
ae41831e
|
2019-01-14T21:34:12
|
|
Android: minor, remove static attributes, move mIsSurfaceReady to SDLSurface
|
|
42e18bd0
|
2019-01-11T14:25:32
|
|
Android: fix bad merge from previous commit
|
|
7a1d1bae
|
2019-01-10T21:40:57
|
|
Android: add name for Touch devices and simplification, from bug 3958
|
|
d23c2f07
|
2019-01-10T18:05:56
|
|
Fixed bug 3930 - Android, set thread priorities and names
SDLActivity thread priority is unchanged, by default -10 (THREAD_PRIORITY_VIDEO).
SDLAudio thread priority was -4 (SDL_SetThreadPriority was ignored) and is now -16 (THREAD_PRIORITY_AUDIO).
SDLThread thread priority was 0 (THREAD_PRIORITY_DEFAULT) and is -4 (THREAD_PRIORITY_DISPLAY).
|
|
0e0e0272
|
2019-01-10T16:04:52
|
|
Android: remove deprecated PixelFormat in surfaceChanged()
Can be check by adding in build.grable:
gradle.projectsEvaluated {
tasks.withType(JavaCompile) {
options.compilerArgs << "-Xlint:unchecked" << "-Xlint:deprecation"
}
}
SDLActivity.java:1691: warning: [deprecation] A_8 in PixelFormat has been deprecated
case PixelFormat.A_8:
SDLActivity.java:1694: warning: [deprecation] LA_88 in PixelFormat has been deprecated
SDLActivity.java:1697: warning: [deprecation] L_8 in PixelFormat has been deprecated
SDLActivity.java:1700: warning: [deprecation] RGBA_4444 in PixelFormat has been deprecated
SDLActivity.java:1704: warning: [deprecation] RGBA_5551 in PixelFormat has been deprecated
SDLActivity.java:1716: warning: [deprecation] RGB_332 in PixelFormat has been deprecated
|
|
5c11e5ef
|
2019-01-10T15:48:43
|
|
Android: some simplification, don't need mExitCalledFromJava
|
|
66fbfe1d
|
2019-01-10T15:43:07
|
|
Android: nativeQuit for SDLActivity thread
- destroy Android_ActivityMutex
- display any SDL error message that may have occured in this thread,
since SDL_GetError() is thread specific, and user has no access to it.
|
|
dad81611
|
2019-01-10T15:35:46
|
|
Android: only send Quit event to SDLThread if it's not already terminated
And it avoids reporting errors using Android_Pause/ResumeSem that are NULL.
|
|
61d37de0
|
2019-01-10T15:29:37
|
|
Android: un-needed transition to Pause state.
- Don't need to go into Pause state, since onPause() has been called before.
- Don't need to call nativePause is SDLThread is already ended
|
|
8dd91550
|
2019-01-09T23:19:26
|
|
Android: prevent a dummy error message sending SDL_DISPLAYEVENT_ORIENTATION
In the usual case, first call to onNativeOrientationChanged() is done before
SDL has been initialised and would just set an error message
"Video subsystem has not been initialized" without sending the event.
|
|
68c0e69f
|
2019-01-09T22:41:52
|
|
Android: native_window validity is guaranteed between surfaceCreated and Destroyed
It's currently still available after surfaceDestroyed().
And available (but invalid) between surfaceCreated() and surfaceChanged().
Which means ANativewindow_getWidth/Height/Format() fail in those cases.
https://developer.android.com/reference/android/view/SurfaceHolder.html#getSurface()
|
|
59df6d6b
|
2019-01-07T17:06:50
|
|
Android: don't allow multiple instance of SDLActivity
Default launch mode (standard) allows multiple instances of the SDLActivity.
( https://developer.android.com/guide/topics/manifest/activity-element#lmode )
Not sure this is intended in SDL as this doesn't work. There are static
variables in Java, in C code which make this impossible (allow one android_window) and
also Audio print errors.
There is also some code added in onDestroy as if it would be able to
re-initialize: https://hg.libsdl.org/SDL/rev/27686adb08c3
Bug Android activity life-cycle seems to show there is not transition to get out
of onDestroy()
https://developer.android.com/reference/android/app/Activity#ActivityLifecycle
( can be tested with "adb shell am start my.package.org/.MainActivity"
and "adb shell am start -n my.package.org/.MainActivity" )
Send me a message if there are real use-case for this !
|
|
911f1d3e
|
2019-01-05T22:49:50
|
|
Android: remove SURFACE_TYPE_GPU, deprecated in API level 5.
https://developer.android.com/reference/android/view/SurfaceHolder
This constant was deprecated in API level 5. this is ignored, this value is set automatically when needed.
|
|
a95f91bc
|
2019-01-02T18:06:33
|
|
Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
Use the egl format to reconfigure java SurfaceView holder format.
If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
|
|
a02998a2
|
2019-01-02T17:41:33
|
|
Android: make sure surfaceChanged try to enter into 'resumed' state.
|
|
4d2b5c79
|
2019-01-02T17:08:01
|
|
Fixed bug 4424 - Android windowed mode is broken (Thanks Jonas Thiem!)
|
|
cc39c7a0
|
2018-11-02T17:25:00
|
|
Fixed bug 4320 - Android remove reflection for HIDDeviceBLESteamController
Sylvain
Uneeded use of reflection to access connectGatt method in HIDDeviceBLESteamController.java
The method is API 23
https://developer.android.com/reference/android/bluetooth/BluetoothDevice.html#connectGatt(android.content.Context,%20boolean,%20android.bluetooth.BluetoothGattCallback,%20int)
|
|
67a94893
|
2018-11-02T17:22:15
|
|
Fixed bug 4319 - Android remove reflection for PointerIcon
Sylvain
Since SDL2 min requirement is Android SDK 26, and PointerIcon is 24. We don't need reflection to access it.
|
|
e381a159
|
2018-10-28T10:31:06
|
|
Updated Android project files and documentation
|
|
b699ddc0
|
2018-10-23T12:40:25
|
|
Fixed reinitializing the SDL joystick subsystem on Android
|
|
d7fa1120
|
2018-10-22T14:55:47
|
|
Change our fullscreen wait logic to only wait if we need to. (thanks Rachel!)
|
|
e6068b5b
|
2018-10-22T14:55:45
|
|
Handle failure to load hidapi gracefully
|
|
3e3ce6e9
|
2018-10-16T15:00:43
|
|
Fixed bug 4318 - Android move Haptic code to API26 class
Sylvain
- Create SDLHapticHandler_API26
- No need of reflection since SDL2 compile with Android 26 as a min requirement.
- remove spaces
|
|
b0c48dd9
|
2018-10-16T08:29:27
|
|
Support vibration magnitude on Android 8.0 (thanks Rachel!)
|
|
f5a21ebf
|
2018-10-09T20:12:43
|
|
Added support for surround sound and float audio on Android
|
|
4679f682
|
2018-10-09T20:12:40
|
|
Removed unneeded variable qualifiers
|
|
337cea44
|
2018-10-08T12:49:30
|
|
Fixed life-cycle issues with two activities sharing HIDDeviceManager
|
|
1e728f50
|
2018-10-08T12:49:28
|
|
Close on shutdown, for consistency
|
|
e4c9806f
|
2018-10-08T12:49:26
|
|
Trying to track down NullPointerException in USB input thread
|
|
a0c53668
|
2018-10-04T16:29:17
|
|
Allow SDL to use ReLinker if present.
This fixes issues for applications that have a large number of shared libraries
For more information, see https://github.com/KeepSafe/ReLinker for ReLinker's repository.
|
|
ae5317e8
|
2018-10-02T13:17:31
|
|
The Amlogic X96 is a set-top box
|
|
679d3553
|
2018-10-01T14:52:28
|
|
Fixed UnsatisfiedLinkError when initializing the HIDDeviceManager in some cases
|
|
e77ec889
|
2018-09-29T02:14:46
|
|
Fixed tablet detection on Android
|
|
74638ea3
|
2018-09-28T20:39:57
|
|
Ensure we wait on the surface resize before returning from setting fullscreen mode.
|
|
d40657bf
|
2018-09-25T20:11:52
|
|
Fixed bug 4270 - Android HIDDeviceManager function needs to be public
Sylvain
Can't run an android app without declaring the JNI interface function as public.
|
|
da89b81c
|
2018-09-24T20:31:24
|
|
Fixed rare null pointer dereference
|
|
e0fe8f3c
|
2018-09-24T11:53:04
|
|
Support relative mouse for Samsung DeX on Samsung Experience 9.5 or later (Android 8.1 or later)
|
|
c179d394
|
2018-09-17T12:08:05
|
|
Fixed NullPointerException if there's no singleton
|
|
66294d31
|
2018-09-14T18:31:03
|
|
Guard against Steam Controller input when we're shutting down.
|
|
a0b3dcc2
|
2018-09-05T15:54:46
|
|
Fixed bug 4002 - Android, nativeRunMain() fails on some phone with arm64-v8a
Sylvain
The issue is totally reproducible on P8 Lite.
"The dlopen() call doesn't include the app's native library directory. The behavior of dlopen() by Android is not guaranteed".
Workaround in getMainSharedObject()
Just replace
return library;
with
return getContext().getApplicationInfo().nativeLibraryDir + "/" + library;
|
|
09ab752a
|
2018-08-24T10:41:57
|
|
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
|
|
a003fa0a
|
2018-08-23T14:05:25
|
|
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
|
|
38ae4988
|
2018-08-21T20:46:25
|
|
Updated required Android SDK to API 26, to match Google's new App Store requirements
|
|
c2791fc6
|
2018-08-21T11:59:13
|
|
Don't crash if the app doesn't have Bluetooth permissions
|
|
2a4999b4
|
2018-08-21T11:44:08
|
|
By default just build for 32-bit ARM and x86
|
|
109544ca
|
2018-08-21T11:23:47
|
|
Add SDL_IsTablet() to Android and iOS SDL.
|
|
b09b25f6
|
2018-08-21T11:07:56
|
|
Don't crash if the app doesn't have Bluetooth permissions
|
|
ad1e3c2a
|
2018-08-21T10:37:26
|
|
Fixed Android build error
|
|
cf823094
|
2018-08-09T16:04:25
|
|
The MINIX NEO-U1 is now being reported as Android TV
|
|
d2042e1e
|
2018-08-09T16:00:17
|
|
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
|
|
fd8e8f9f
|
2018-07-13T12:55:50
|
|
Clean up captured pointer code to avoid logcat clutter on pre-8.0 systems (thanks Rachel!)
|
|
ff8c9538
|
2018-07-12T13:28:13
|
|
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
|
|
a5158535
|
2018-06-18T13:14:02
|
|
Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
|
|
f1d8f5f7
|
2018-06-18T13:14:00
|
|
Make certain we only hide system UI when we're fullscreen for real. (thanks Rachel!)
|
|
8b574dc4
|
2018-06-18T13:13:58
|
|
Deal with situations where the system UI is shown when the keyboard pops up (thanks Rachel!)
|
|
12ff19c0
|
2018-06-13T14:24:30
|
|
SDL Android fullscreen code extensively tested on Steam Link with no issues reported
|
|
63317dfb
|
2018-06-07T17:07:05
|
|
Don't crash on exit from SDLActivity if we don't have a singleton for some reason. (Thanks Rachel!)
|
|
fe196db7
|
2018-06-07T17:07:03
|
|
Track android device panel width & height as well as window surface & height.
Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.
Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
|
|
77709aec
|
2018-06-06T09:42:12
|
|
Added Android hardware feature support to the default manifest
|
|
7c5f3cf3
|
2018-06-05T14:08:39
|
|
Added improved mouse pointer capture under API 26. (Thanks Rachel!)
|
|
113801b7
|
2018-06-05T12:46:13
|
|
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
|
|
03ff7dcf
|
2018-05-29T11:18:01
|
|
Added support for Android relative mouse mode on API 24 and above
|
|
5d1d0357
|
2018-05-23T17:15:35
|
|
Better fix for axis sorting with some Android controllers
|
|
f536fbea
|
2018-03-16T11:08:53
|
|
Reimplemented Android cursor API support using reflection so it builds with older SDKs
|
|
e20d4173
|
2018-03-15T18:22:48
|
|
Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
|
|
9e651b69
|
2018-03-06T14:51:50
|
|
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
|
|
0df7fe84
|
2018-03-01T08:22:56
|
|
Temporarily disabled fullscreen switching code on Android, until we can resolve bug 4096 - Enabling fullscreen on Android causes the app to toggle fullscreen mode continuously in a loop
|
|
6e01fbb7
|
2018-02-11T18:23:37
|
|
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
|
|
54340ab9
|
2018-02-07T15:10:50
|
|
Fixed bug 4021 - Android, hard-coded Keycode value
Sylvain
There is an hard-coded keycode value in SDLActivity.java
|
|
6ed184ec
|
2018-02-06T15:03:35
|
|
Added SDL_IsAndroidTV()
|
|
fab2e246
|
2018-01-27T12:07:05
|
|
Removed armeabi from the SDL build API list, since it's not supported by the latest Android SDK
|
|
b401cfd9
|
2018-01-09T19:11:34
|
|
Allow Android Java shim to be built as an AAR
|
|
616827ae
|
2017-12-19T11:19:10
|
|
Fixed bug 4001 - Android, prevent error message box to crash
Sylvain
Prevent the error message box to crash after being clicked.
Because of "SDLActivity.mSingleton.finish();"
|
|
b92e2f02
|
2017-12-19T10:57:21
|
|
Fixed bug 4004 - iOS: don't hide keyboard on RETURN
Dominik Reichardt
As discussed in 2012 the iOS onscreen keyboard hides when you hit RETURN (see https://discourse.libsdl.org/t/on-screen-keyboard-change/19216).
IMO this is a bad idea to not be able to influence this behavior and just recently this was fixed for Android by adding the hint SDL_HINT_ANDROID_RETURN_HIDES_IME in changeset 11768 6ce3bb5e38a5.
|
|
2afc0b7f
|
2017-12-12T12:52:23
|
|
Add the ability to set SDL to handle Return as 'hide IME' on Android softkeyboard. (thanks Rachel!)
|
|
c317ab97
|
2017-11-12T10:59:05
|
|
Fixed Android build error on older SDK
|
|
50e422ad
|
2017-11-04T22:03:28
|
|
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain
What about getting some return code instead of creating another native function.
|
|
758156a7
|
2017-11-04T09:37:29
|
|
Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
|
|
bb8c3a9c
|
2017-11-02T10:41:55
|
|
Make SDL fullscreen windows on Android actually fullscreen
|
|
522901b8
|
2017-11-02T08:46:14
|
|
Fixed bug 3933 - Android, no need of the listener thread
Sylvain
A listener thread has been added to know when the native thread would end.
But now, it is more easy to only check that after the main function has returned. It's one thread less.
|
|
8c465802
|
2017-11-01T18:41:11
|
|
Allow the activity to persist through connecting or disconnecting a keyboard
|
|
62c3acaf
|
2017-11-01T18:40:11
|
|
Moved the meta-data into the right section
|
|
a90be440
|
2017-11-01T10:06:58
|
|
Added controller mapping for Android TV remotes
Also fixed the back button on the remote exiting the application
|
|
4478707b
|
2017-10-31T13:49:59
|
|
Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
|
|
6d23ea4b
|
2017-10-29T21:09:09
|
|
Fixed Java string comparison with ""
|
|
8e37bed3
|
2017-10-26T10:41:38
|
|
android: Fix softkeyboard issue in SDL on Android.
|
|
8fd0c22a
|
2017-10-24T00:17:07
|
|
Added the ability to set SDL hints from AndroidManifest.xml (thanks Rachel!)
This is especially useful for things like the accelerometer hint which could be needed before application main().
|
|
45536710
|
2017-10-24T00:04:40
|
|
Fixed crash if mSurface isn't set up when we pause the application
|
|
81f7e0c1
|
2017-10-23T23:35:04
|
|
Removed unneeded file automatically generated by Android Studio
|