|
fbc36490
|
2021-08-14T22:29:05
|
|
Use the new SDL_clamp() macro where sensible
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
|
|
dcc5eef0
|
2021-08-14T00:31:46
|
|
Clarify that one of the PIDs of the Xbox Elite Series 2 controller is used in Bluetooth mode
|
|
e42e9a12
|
2021-08-13T20:48:56
|
|
Fixed build
|
|
441fbcaa
|
2021-08-13T20:48:54
|
|
Added HIDAPI support for the Xbox Adaptive Controller
|
|
907943a2
|
2021-08-12T17:51:08
|
|
Added support for the Xbox One S Controller with 5.x series firmware
|
|
7aec0b90
|
2021-08-13T01:56:56
|
|
SDL_hidapi_xboxone.c: fix bogus 'uninitialized' warning from clang.
The last 'size == 50' check is always true anyway.
|
|
cec5a129
|
2021-08-12T15:49:33
|
|
Fixed libudev hotplug notifications in the HIDAPI driver
|
|
6eb4ebb5
|
2021-08-12T15:49:33
|
|
Simplified the HIDAPI Xbox One controller initialization
|
|
584b89ab
|
2021-08-12T08:17:10
|
|
Added support for the color LED on the Xbox Elite Series 2 controller
|
|
64882b24
|
2021-08-12T08:17:08
|
|
Added support for the Xbox One Elite 2 Controller with 5.x series firmware
|
|
e9179314
|
2021-08-11T21:27:42
|
|
joystick/linux: fix memleaks; streamline joylist item removal
|
|
de6ba40d
|
2021-08-09T11:38:22
|
|
Added support for the Flydigi Vader 2 controller in 2.4G Android mode
|
|
3f440daa
|
2021-08-09T10:40:36
|
|
Added support for the Flydigi Vader 2 controller in Bluetooth mode
|
|
791d9d3f
|
2021-08-07T12:41:15
|
|
Fixed DInput mapping for NVIDIA Virtual Gamepad
|
|
dd683073
|
2021-08-06T15:13:14
|
|
hidapi: Patched to compile on QNX.
Fixes #4591.
|
|
9fdb0645
|
2021-08-04T11:33:28
|
|
Added support for the Joy-Con Charging Grip when SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS is enabled
|
|
9b4884d5
|
2021-08-03T09:23:54
|
|
Warn if you're building a partially functional RAWINPUT driver without device notifications
|
|
886eb02e
|
2021-08-03T03:16:35
|
|
Fixed detection of Steam Virtual Gamepad with the WGI driver
|
|
7c63e1d3
|
2021-08-03T01:52:02
|
|
Added WGI mappings for the Amazon Luna and Google Stadia controllers
|
|
99c8972b
|
2021-08-03T01:39:07
|
|
Added WGI mappings for PS4 and PS5 controllers
|
|
2dfc92ca
|
2021-08-03T01:33:35
|
|
Added default mapping for WGI game controllers
|
|
834a84fa
|
2021-08-03T05:02:32
|
|
winrt: Don't use LoadLibraryA on WinRT.
This removes the CM_Register_Notification code on WinRT. Note
that this API _is_ available to UWP apps as of Windows 10.0.17763
(version 1809, released October 2018), according to:
https://docs.microsoft.com/en-us/uwp/win32-and-com/win32-apis#apis-from-api-ms-win-devices-config-l1-1-1dll
So it might be worth readding with some sort of preprocessor check
for minimum targeted version, or whatever is appropriate for WinRT
development.
|
|
993a5676
|
2021-08-03T00:14:15
|
|
Only use the default Xbox mapping on Linux
On Windows, this is already covered by XInput and is the wrong mapping if we try to use it with DirectInput/RAWINPUT/WGI controllers
|
|
7edc7d53
|
2021-08-02T22:44:38
|
|
Added a mapping for the Steam Virtual Gamepad when it's detected in DirectInput mode
|
|
02223501
|
2021-08-02T16:40:58
|
|
Fixed crash if WGI didn't give us the name for a controller
|
|
2d0075ef
|
2021-07-30T18:23:43
|
|
Updated comments for third party Nintendo Switch controllers
|
|
16010f75
|
2021-07-30T18:23:43
|
|
Added support for the PowerA Nintendo Switch Fusion Arcade Stick
|
|
b33f4709
|
2021-07-30T18:23:42
|
|
Fixed detection of the PDP Afterglow Wireless Switch Controller over Bluetooth
|
|
6af6950d
|
2021-07-30T18:23:42
|
|
Added support for the Victrix Gambit Tournament Controller
|
|
243a8836
|
2021-07-30T18:23:41
|
|
The PowerA Nintendo Switch Fusion Pro Controller has a working USB mode, enabled via the switch on the underside of the controller.
|
|
9d457aa4
|
2021-07-29T14:24:40
|
|
Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting.
This fixes https://github.com/libsdl-org/SDL/issues/4488
|
|
b3a0174b
|
2021-07-29T14:23:15
|
|
Scale the values correctly based on the sensor type (thanks @meyraud705)
|
|
a186a503
|
2021-07-29T06:43:39
|
|
Added SDL_GameControllerGetSensorDataRate() to get the sensor update rate for a controller.
|
|
2a53f831
|
2021-07-26T23:29:20
|
|
Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers.
This fixes bug https://github.com/libsdl-org/SDL/issues/4209
|
|
46869db0
|
2021-07-26T23:27:13
|
|
Fixed controller rumble on macOS
Needed to add a strong reference to the haptics engine
|
|
a850fec7
|
2021-07-26T15:05:02
|
|
Added missing mapping for the Xbox Elite Controller on Linux
This fixes https://github.com/ValveSoftware/steam-for-linux/issues/7826
|
|
ba8bc143
|
2021-07-26T12:09:33
|
|
Sort joystick entries in /dev/input
This fixes https://github.com/libsdl-org/SDL/issues/4430
|
|
8d527def
|
2021-07-26T10:18:18
|
|
Revert "hidapi_switch: Implement HD rumble effect (#4538)"
This reverts commit 19082b115b8ba3fff93e1c317c380718086a509c, which broke rumble on the Nintendo Switch Pro controller
|
|
19082b11
|
2021-07-26T12:00:53
|
|
hidapi_switch: Implement HD rumble effect (#4538)
|
|
10ec4c86
|
2021-07-24T22:11:22
|
|
Added support for the PowerA Nintendo Switch Spectra Controller
|
|
3c9559f7
|
2021-07-24T19:43:56
|
|
Don't try to rumble third-party Nintendo Switch Pro controllers
Sending rumble to the PowerA Spectra Nintendo Switch controller hangs input reports for a couple of seconds.
|
|
cc19b13b
|
2021-07-24T19:21:29
|
|
Fixed missing return statement
|
|
d4ac6b5e
|
2021-07-24T15:58:33
|
|
Detect buffer overflow when getting DirectInput device state
This fixes bug https://github.com/libsdl-org/SDL/issues/4528
|
|
5ae0dd4b
|
2021-07-24T17:44:35
|
|
joystick: Split out Linux opening code for reuse by querying code.
This prevents an assertion whem LINUX_JoystickGetGamepadMapping tried to
open the stick temporarily and messed with global state by doing so. Now
the global state is only set in LINUX_JoystickOpen, but the common code
is shared by both interfaces.
Fixes #4198.
|
|
09d1cea7
|
2021-07-24T11:15:09
|
|
Use the new controller type for the Luna and Stadia controllers
|
|
808c3ae6
|
2021-07-24T10:36:56
|
|
Allow mapping Android controllers that just have a D-PAD and face buttons
This fixes bug https://github.com/libsdl-org/SDL/issues/4327
|
|
94b7a876
|
2021-07-24T09:10:18
|
|
Added SDL_GameControllerType enumerations for the Amazon Luna and Google Stadia controllers
Fixes bug https://github.com/libsdl-org/SDL/issues/4019
|
|
e6e8fe6d
|
2021-07-23T10:45:03
|
|
hidapi_switch: Implement analog rumble
|
|
669714ca
|
2021-07-23T23:51:35
|
|
Added the ThrustMaster T.16000M as a flightstick
|
|
384d86b5
|
2021-07-23T23:48:23
|
|
Fixed compile warnings with Visual Studio
|
|
adb75d64
|
2021-07-23T23:45:18
|
|
Fixed hotplug detection not working on UWP or when SDL isn't pumping Windows events
This fixes bugs:
https://github.com/libsdl-org/SDL/issues/4321
https://github.com/libsdl-org/SDL/issues/4147
Thanks to DJm00n for the suggestion!
|
|
422b053b
|
2021-07-23T16:32:35
|
|
Added support for the full line of current PowerA Xbox Series X controllers
|
|
dc6f0443
|
2021-07-12T17:57:21
|
|
Added mapping for the Xbox Series X controller on tvOS
|
|
947ad6e1
|
2021-07-12T17:57:21
|
|
Added support for the Xbox Series X controller on iOS and tvOS
|
|
24059a19
|
2021-07-09T18:11:42
|
|
The RAWINPUT driver is no longer tied to HIDAPI in any way
|
|
d135c076
|
2021-07-08T13:22:41
|
|
Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow applications to send custom effects to the PS4 and PS5 controllers
See testgamecontroller.c for an example of a custom PS5 trigger effect
|
|
4a20dd3e
|
2021-07-08T07:38:18
|
|
Removed unnecessary comment, the mic button is in byte 16 on all firmware versions
|
|
430bbcb8
|
2021-07-07T09:49:33
|
|
Added HIDAPI support for the Amazon Luna Controller connected over USB in DirectInput mode
|
|
863f5669
|
2021-07-07T08:55:16
|
|
Fixed reading thumbstick axes and mic button on the Amazon Luna Controller firmware version 305164320
|
|
17ed8d80
|
2021-07-07T16:05:35
|
|
Added HIDAPI backend for Amazon Luna Controller Model T28B69 connected via Bluetooth LE (VID:0171, PID:0419).
To enter Bluetooth pairing mode hold B and Action (button with circle) buttons for 3 seconds.
It works via usual HIDAPI if special filter driver is not installed:
https://www.amazon.com/gp/help/customer/display.html?nodeId=GZCT4CTFHXLHEB9T
With that driver installed it mimics Xbox One controller and works via XInput under Windows.
Under DInput this controller is not usable at all.
|
|
00d67620
|
2021-07-06T11:32:11
|
|
Added the SteelSeries manufacturer to the Nimbus+ entry on macOS
|
|
24e836b0
|
2021-07-06T10:00:09
|
|
Added controller mapping for the Nimbus+ controller on macOS when MFi support is not available
|
|
39302c92
|
2021-06-02T14:28:33
|
|
Add Steam Virtual Gamepad and Xbox 360 Wired Controller defines instead of magic values
See https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices for details on what is Steam Virtual Gamepad.
|
|
0c4ac33a
|
2021-06-28T14:31:27
|
|
Added support for the Razer Wolverine Tournament Edition controller
|
|
ca383599
|
2021-06-27T01:49:31
|
|
Fix Anne Pro II keyboard showing up as a joystick
Having used this for a couple years, I can definitely confirm that it is not a joystick.
|
|
c90bd3bf
|
2021-06-27T03:13:47
|
|
Add missing PS5 DualSense GUIDs
Fixes my DualSense controller not being recognised as a SDL GameController which breaks Steam Input filtering causing SDL to fight for input.
|
|
205b951b
|
2021-06-25T14:20:08
|
|
SDL_DINPUT_JoystickPresent() needs to do the full device enumeration
It is called from WGI before the normal joystick detection has been run, so it needs to actually enumerate currently connected devices.
We can skip the logic checking for other drivers also supporting this device, because that logic is duplicated from the call site.
|
|
ae6d9e34
|
2021-06-25T11:09:46
|
|
Correcting the name of the Amazon Luna Controller
|
|
5042ab6f
|
2021-06-24T18:09:06
|
|
Added Linux and macOS mappings for the DirectInput mode of the Amazon Luna Controller
|
|
5b051459
|
2021-06-24T18:09:04
|
|
Fixed warnings on Windows
|
|
99700a5c
|
2021-06-24T18:09:01
|
|
SDL: add Windows mappings for Luna controllers for USB DirectInput mode and BT. Note: the triggers do not seem to work in BT mode.
|
|
41fab853
|
2021-06-18T18:10:24
|
|
ControllerList: set the default deadzone for Ps5 controller back to same one as Xbox controllers. Too many users complained about drift.
|
|
a8b28939
|
2021-06-18T18:10:23
|
|
ControllerList: add more Xbox controllers from minidumps
|
|
08eff56a
|
2021-06-18T18:10:22
|
|
ControllerList: add Brooks Mars controller to PS4 controller list
|
|
afd100f0
|
2021-06-18T17:37:46
|
|
Added support for the PowerA Fusion Pro 2 and the PDP Xbox Series X Afterglow and Blue controllers
|
|
d8dba5bc
|
2021-06-17T11:22:08
|
|
Added support for the Logitech G923 racing wheel
|
|
db5cd8c6
|
2021-06-12T14:57:34
|
|
joystick: virtual: Fix event injection for axes/hats
SDL_JoystickSetVirtualAxisInner() and SDL_JoystickSetVirtualHatInner()
did not properly sanitize the 'axis' and 'hat' parameters.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
|
|
f3cf019e
|
2021-06-12T13:25:34
|
|
joystick: Add missing comma in joystick drivers list
Without this comma it is impossible to enable both the Vita and Dummy
drivers at the same time.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
|
|
f5122377
|
2021-06-10T14:06:32
|
|
Move SDL_IsXInputDevice check above actual joystick allocation
|
|
766d81ec
|
2021-06-10T14:01:04
|
|
Rewrite SDL_DINPUT_JoystickPresent method to avoid costly IDirectInput8_CreateDevice calls
|
|
a6da2fbf
|
2021-05-25T12:33:23
|
|
Rename haptic methods to avoid confusion with joystick:
`SDL_DINPUT_MaybeAddDevice`->`SDL_DINPUT_HapticMaybeAddDevice`
`SDL_DINPUT_MaybeRemoveDevice`->`SDL_DINPUT_HapticMaybeRemoveDevice`
`SDL_XINPUT_MaybeAddDevice`->`SDL_XINPUT_HapticMaybeAddDevice`
`SDL_XINPUT_MaybeRemoveDevice`->`SDL_XINPUT_HapticMaybeRemoveDevice`
|
|
73dc68a7
|
2021-05-19T17:52:08
|
|
Simplify and cleanup DirectInput joystick backend code:
- Do not call IDirectInputDevice8_QueryInterface(device, &IID_IDirectInputDevice8,...) on DIRECTINPUTDEVICE8 device
- Get joystick VendorID and ProductID via IDirectInputDevice8_GetProperty(.., DIPROP_VIDPID, ..) call instead of messing with DIDEVICEINSTANCE.guidProduct
- Normalize HID device interface path to upper case for stable operation of XInput check
- Remove useless RawInput calls in SDL_IsXInputDevice() - just check for "IG_" string in HID device interface path that we already have
There shouldn't be any observable behavior changes.
|
|
f2f759dc
|
2021-02-26T15:34:34
|
|
Remove not used DirectInput ignored_devices list
|
|
adc2d362
|
2021-02-26T15:33:41
|
|
Remove outdated and not used WIN_IsXInputDevice code
|
|
cd67f42d
|
2021-06-04T12:20:47
|
|
add Linux mapping for brook fighting board (#4416)
* added controller mapping for Brook fighting board
* fixed formatting on Brook Universal Fighting Board controller mapping entry
|
|
89fd9821
|
2021-05-26T21:33:25
|
|
Add controller mapping for Atari vcs controllers
This add controller mappings for the Atari vcs (modern) controller as
well as the classic controller, for both bluetooth and USB connectivity.
Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
|
|
de4ba6eb
|
2021-05-27T12:41:41
|
|
Ignore the device version for Atari vcs controllers
At least on bluetooth the guid user the version reported by the
bluetooth device. Which for Atari vcs controllers is the firmware
version. However the mapping will stay the same regardless of firmware
version, so ignore the version entirely to avoid needing a new mapping
entry for each firmware version.
Signed-off-by: Sjoerd Simons <sjoerd@collabora.com>
|
|
f498c281
|
2021-06-02T14:10:50
|
|
fixed build with SDL_JOYSTICK_RAWINPUT enabled after commit b81969d46f4b
See: https://github.com/libsdl-org/SDL/pull/4388#issuecomment-852713792
|
|
b63cb822
|
2021-05-30T01:57:56
|
|
Added T500RS to known wheel list
|
|
b81969d4
|
2021-05-17T14:50:33
|
|
Be more explicit about Xbox 360/One device ids.
When Xbox One/Series Controllers are connected via USB on Windows they all are using `XBOXGIP` driver and produce a special ProductID `0x02FF` (GIP software PID) for any connected controller.
On the other hand `Xbox 360 Wireless Controller Reciever` (PID 0x0719) is using `XUSB` driver and produces special ProductID `0x02A1` (XUSB software PID) for each connected Xbox 360 Wireless Controller.
Also fixed Xbox One Series X Controller comment.
|
|
3fcaf5b4
|
2021-05-25T10:33:30
|
|
Fixed incorrect axis scaling for Nintendo Switch controllers
|
|
333c8e75
|
2021-05-17T11:54:05
|
|
The PS5 driver supports Joystick LED
|
|
9e1d7bae
|
2021-05-12T17:43:39
|
|
Added T300RS to known wheel list
|
|
f4ab1c94
|
2021-05-10T13:08:34
|
|
gamecontrollerdb: Add entry for the 8BitDo Receiver for Linux.
Fixes #3048.
|
|
bedc509a
|
2021-05-10T13:04:59
|
|
gamecontrollerdb: added entry for PowerA XBox One Controller for Linux.
Fixes #3910.
|
|
9231f1f1
|
2021-05-07T12:29:03
|
|
Added support for the PS5 controller on iOS and tvOS
|
|
40210f89
|
2021-04-26T15:54:14
|
|
winrt: Always use a thread for joystick support
|
|
4535d654
|
2021-04-22T14:35:59
|
|
HIDAPI_UpdateDiscovery: only treat "add" and "remove" events as relevant
I have a buggy system which reports a udev "change" event for an empty
USB-C port every 0.14 seconds, which causes annoying frame hitches
because SDL decides that means it needs to do a libusb hid_enumerate,
which is slow (~25ms!) because of the get_usb_string() calls in there.
We only need to re-enumerate if we've seen a device added or removed, so
let's filter out the change event first.
Signed-off-by: Steven Noonan <steven@valvesoftware.com>
Signed-off-by: Sam Lantinga <slouken@libsdl.org>
|
|
499d31e9
|
2021-04-13T17:00:24
|
|
Cleanup Linux joystick code
|
|
b04136e7
|
2021-04-13T16:29:48
|
|
Fixed Xbox controller when using the default Linux gamepad mapping
Tested with the Xbox Series X controller and the xow driver
|