Log

Author Commit Date CI Message
Sam Lantinga 53d4f5c9 2017-08-09T16:20:04 Fixed bug 3733 - Makefile sleeps for 3 seconds if configure is out of date
Ryan C. Gordon 2d67381a 2017-08-09T18:41:59 haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences. Fixes Bugzilla #3730.
Ryan C. Gordon 69092c7e 2017-08-09T18:30:48 haiku: Fixed compiler warning.
Sam Lantinga 03250690 2017-08-09T12:38:20 Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad
Sam Lantinga f15dbc8f 2017-08-09T12:11:59 Fixed Linux build
Sam Lantinga c49fa37c 2017-08-09T11:59:29 Added SDL hints to filter the set of game controllers reported by SDL
Sam Lantinga dc400184 2017-08-09T11:58:38 Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file.
Ryan C. Gordon a412ba0d 2017-08-09T01:01:41 haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku. Fixes Bugzilla #3729.
Ryan C. Gordon d5215d9d 2017-08-09T00:56:05 Fixed up some compile warnings and errors on x86-64 Haiku.
Ryan C. Gordon 64c29577 2017-08-09T00:55:27 Added a FIXME for 2.1 about an API change.
Sam Lantinga 4e43c631 2017-08-08T20:38:23 Re-added missing entry for the Steam Virtual Gamepad (was Valve Streaming Gamepad)
Sam Lantinga ef54d5a8 2017-08-07T10:28:59 Fixed building on various versions of GCC - YUV MMX code is disabled for now
Ryan C. Gordon 76306827 2017-08-07T00:36:45 README-linux.md: added libsndio-dev to the package list.
Ryan C. Gordon 9dde37ea 2017-08-07T00:25:18 sndio: Fix for some platforms (Linux, for example) that don't define INFTIM. Fixes Bugzilla #3712.
Philipp Wiesemann 27de835d 2017-08-05T22:10:55 emscripten: Fixed compiler warnings about integer to pointer conversions. Found by buildbot.
Philipp Wiesemann 711df8a9 2017-08-05T22:10:48 emscripten: Fixed compiling without OpenGL support.
Philipp Wiesemann f216b446 2017-08-05T22:10:36 kmsdrm: Fixed crashes if allocating memory failed.
Philipp Wiesemann b8a7dd77 2017-08-05T22:10:25 nacl: Fixed freeing static memory on video quit.
Philipp Wiesemann 1f698469 2017-08-05T22:10:15 mir: Removed unnecessary function declaration.
Philipp Wiesemann e9ae411a 2017-08-04T23:01:01 Updated generated configure script.
Philipp Wiesemann 4723943b 2017-08-04T23:00:47 kmsdrm: Fixed compiling without OpenGL support.
Philipp Wiesemann 8aa147fa 2017-08-04T23:00:30 Fixed compiler warnings about type conversions. Found by buildbot.
Ryan C. Gordon a09efc73 2017-08-04T16:18:34 psp: Force audio channels to stereo if > 2 channels requested (thanks, Solra!). Fixes Bugzilla #3726.
Sam Lantinga cc5ceb11 2017-08-04T13:06:56 Temporary hack to fix bug 3725 - Call made to glGetString before context creation This breaks bugs 2570, 3145
Sam Lantinga 56cab6d4 2017-08-03T09:48:44 Added a hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether touch events generate synthetic mouse events.
Brandon Schaefer 86e95a60 2017-08-02T17:45:15 kmsdrm: Fix tearing in neverputt/ball https://gfycat.com/FatalFarawayHeron
Patrice Mandin c544d2b9 2017-08-02T23:42:08 Add support for Saitek P990 Dual Analog Pad
Brandon Schaefer fca91451 2017-08-02T13:51:14 kmsdrm: Fix leaking SDL_VideoDevice*
Sam Lantinga 9dbe5a96 2017-08-02T13:38:46 Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS Eric wing Hi, I think I found a bug when using SDL_WINDOW_ALLOW_HIGHDPI with SDL_RenderSetLogicalSize on iOS. I use SDL_RenderSetLogicalSize for all my stuff. I just tried turning on SDL_WINDOW_ALLOW_HIGHDPI on iOS and suddenly all my touch/mouse positions are really broken/far-off-the-mark. I actually don't have a real retina device (still) so I'm seeing this using the iOS simulator with a 6plus template. Attached is a simple test program that can reproduce the problem. It uses RenderSetLogicalSize and draws some moving happy faces (to show the boundaries/space of the LogicalSize and that it is working correctly for that part). When you click/touch, it will draw one more happy face where your button point is. If you comment out SDL_WINDOW_ALLOW_HIGHDPI, everything works as expected. But if you compile with it in, the mouse coordinates seem really far off the mark. (Face appears far up and to the left.) Alex Szpakowski on the mailing list suggests the problem is "I believe this is a bug in SDL_Render?s platform-agnostic mouse coordinate scaling code. It assumes the units of the mouse coordinates are always in pixels, which isn?t the case where high-DPI is involved (regardless of whether iOS is used) ? they?re actually in ?DPI independent? coordinates (which matches the window size, but not the renderer output size)." Additionally, if this is correct, the Mac under Retina is also probably affected too and "as well as any other platform SDL adds high-dpi support for in the future".
Sam Lantinga 082f32d1 2017-08-02T10:28:13 Fixed bug 3722 - Fall back to xinerama/xvidmode if xrandr modes initialization fails Levi Bard In some environments, xrandr modes initialization can fail even though xrandr support is present and of a sufficient version. (The one I encountered was an AWS instance running a virtual display) The attached patch allows SDL to keep trying other methods if xrandr modes initialization fails (still subject to SDL_VIDEO_X11_REQUIRE_XRANDR).
Sam Lantinga 4be06670 2017-08-02T10:24:47 Fixed potential free of uninitialized memory (thanks Simon!)
Sam Lantinga 56363ebf 2017-08-02T10:22:48 Fixed bug 3690 - SDL2 KMS/DRM render context support Manuel The attached patch adds support for KMS/DRM context graphics. It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation. Tested on Raspberry Pi: KMS/DRM is what the Raspberry Pi will use as default in the near future, once the propietary DispmanX API by Broadcom is overtaken by open graphics stack, it's possible to boot current Raspbian system in KMS mode by adding "dtoverlay=vc4-kms-v3d" to config.txt on Raspbian's boot partition. X86 systems use KMS right away in every current GNU/Linux system. Simple build instructions: $./autogen.sh $./configure --enable-video-kmsdrm $make
Sam Lantinga 997c69b9 2017-08-01T20:16:10 Fixed bug 3697 - Main thread gets stuck on left mouse down Eric Wasylishen I think I found a better fix. The problem with https://hg.libsdl.org/SDL/rev/ebdc0738b1b5 is setting the styleMask to 0 clears the NSWindowStyleMaskFullScreen bit, which then confuses Cocoa later when you try to leave fullscreen. Instead I'm just clearing the NSWindowStyleMaskResizable bit, although SetWindowStyle(window, NSWindowStyleMaskFullScreen); seems to also work.
Sam Lantinga 6391cc3f 2017-08-01T20:09:23 Backed out changeset ebdc0738b1b5 for bug 3697 Eric Wasylishen Unfortunately this commit seems to have broken exiting desktop-fullscreen. - Launch testgl2. - Press alt+enter to go fullscreen-desktop - Press alt+enter again. The spinning cube will freeze, and the window stays fullscreen desktop.
Sam Lantinga e10a98d2 2017-07-31T12:57:15 Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driver Simon Hug SDL_GL_GetAttribute doesn't check if a video driver has been initialized and will access the SDL_VideoDevice pointer, which is NULL at that point. I think all of the attributes require an initialized driver, so a simple NULL check should fix it. Patch is attached.
Ryan C. Gordon 2ffd6d02 2017-07-31T13:49:22 x11: Make a separate unmapped window to own clipboard selections. Now the clipboard isn't lost if you destroy a specific SDL_Window, as it works on other platforms. You will still lose the clipboard data on SDL_Quit() or process termination, but that's X11 for you; run a Clipboard Manager daemon. Fixes Bugzilla #3222. Fixes Bugzilla #3718.
Ryan C. Gordon ee3f11d5 2017-07-30T14:36:01 Disable static builds for static analysis. There's really no sense in analyzing everything twice, and this makes the job finish significantly faster.
Ryan C. Gordon 1f016d45 2017-07-30T14:09:18 windows-buildbot-zipper.bat: Check the correct path.
Ryan C. Gordon 8efe9cea 2017-07-30T10:09:34 Buildbot should zip up Visual Studio Win64 binaries, too.
Philipp Wiesemann 2f74dc9e 2017-07-29T23:00:54 Fixed typos in shape header.
Philipp Wiesemann 68ca9d9e 2017-07-29T23:00:45 qnx: Fixed error message.
Philipp Wiesemann cea33bf5 2017-07-29T23:00:34 aix: Removed unused local variable. Found by Cppcheck.
Philipp Wiesemann 84aeab17 2017-07-29T23:00:14 haiku: Changed header paths to be more compatible.
Brandon Schaefer be005b7c 2017-07-28T12:00:10 evdev: Fix 'Syscall param ioctl(TIOCLINUX) points to uninitialised byte' https://pastebin.com/raw/tQjG0kG0
Sam Lantinga 77ca0f27 2017-07-27T22:55:18 Fixed crash if the WASAPI audio device couldn't be recovered
Sam Lantinga 4a734209 2017-07-27T22:52:19 Fixed infinite recursion if the WASAPI audio device couldn't be recovered
Brandon Schaefer b0b481d7 2017-07-27T08:03:11 [mir] Same no need to wrap this, which is already being done
Sam Lantinga f033ce61 2017-07-27T02:41:58 Fixed typo in WASAPI shutdown code
Brandon Schaefer ecf9f6a1 2017-07-26T18:10:45 [mir] Point to SDL_EGL_UnloadLibrary vs doing it our selfs
Ryan C. Gordon 18f2b27b 2017-07-26T13:54:11 Whoops, forgot to commit the actual fix. :)
Ryan C. Gordon 7ecc48c3 2017-07-26T13:43:25 Disable MMX inline assembly on Clang for now. We should probably rewrite this with SSE compiler intrinsics or something anyhow.
Ryan C. Gordon 03eaddca 2017-07-23T19:25:16 Fixed compiler warnings on QNX.
Sam Lantinga 67754af8 2017-07-21T17:28:47 Fixed build on older Mac OS X SDKs
Ryan C. Gordon 8ac17a2a 2017-07-20T20:40:17 sndio: fixed poll() call (thanks, kdrakehp!). Fixes Bugzilla #3705.
Ryan C. Gordon ee9cc324 2017-07-20T18:16:02 sndio: More improvements to the OpenBSD audio target (thanks, kdrakehp!). Fixes Bugzilla #3705.
Sam Lantinga 177f19af 2017-07-20T10:52:43 Fixed bug 3410 - SDL_WINDOW_HIDDEN flag is inaccurate. Jason Wyatt After hiding the window, SDL_WINDOW_HIDDEN/SDL_WINDOW_SHOWN flags on a window are correctly updated. However on the next SDL_PumpEvents, they are set incorrectly. This appears to be because X11_GetNetWMState does not check whether the _NET_WM_STATE property exists (it shouldn't on unmapped windows, see https://specifications.freedesktop.org/wm-spec/wm-spec-1.3.html#idm140130317598336). This results in an empty list of atoms for the state, which would imply that the window is not hidden. (Seen on Fedora 24, Gnome) -- Dan Ginsburg More details on my proposed patch: I am on Kubuntu 16.04.2. I ran into this same bug, but with Jason's patch I found that actualType != None was true so the SDL_WINDOW_HIDDEN would still not be set. My fix instead is to explicitly check for whether the window is unmapped rather than relying on the returned values in XGetWindowProperty.
Sam Lantinga 36998b82 2017-07-20T10:48:57 Fixed bug 3689 - MMX YUV renderer crash felix The functions in src/render/SDL_yuv_mmx.c contain the following inline assembly snippet: /* tap dance to workaround the inability to use %%ebx at will... */ /* move one thing to the stack... */ "pushl $0\n" /* save a slot on the stack. */ "pushl %%ebx\n" /* save %%ebx. */ "movl %0, %%ebx\n" /* put the thing in ebx. */ "movl %%ebx,4(%%esp)\n" /* put the thing in the stack slot. */ "popl %%ebx\n" /* get back %%ebx (the PIC register). */ Here's how it ended up in a binary on my old laptop: 0xb5c17dbd <ColorRGBDitherYV12MMX1X+93>: push $0x0 0xb5c17dbf <ColorRGBDitherYV12MMX1X+95>: push %ebx 0xb5c17dc0 <ColorRGBDitherYV12MMX1X+96>: mov 0xc(%esp),%ebx 0xb5c17dc4 <ColorRGBDitherYV12MMX1X+100>: mov %ebx,0x4(%esp) 0xb5c17dc8 <ColorRGBDitherYV12MMX1X+104>: pop %ebx Apparently the compiler, oblivious to the fact that the assembly snippet manipulates the %esp register, decided to refer to the operand via that same register instead of via %ebp (I believe -fomit-frame-pointer enables this). This causes %ebx to be loaded with the wrong value, which later leads to a null pointer dereference. Recent GCC can use the %ebx register normally: <https://gcc.gnu.org/bugzilla/show_bug.cgi?id=47602#c16>. There is even an explicit constraint "b" for allocating it.
Sam Lantinga 2008d866 2017-07-20T10:46:38 Fixed bug 3703 - Missing media keys support on Amazon Fire TV remote control Holger Schemel Summary: This patch adds support for key events for the "rewind" and "fast forward" media keys on the Amazon Fire TV remote control. How to reproduce the problem: Run Android build of SDL2 application on the Amazon Fire TV (tested with "stick" version) and log key events. Expected behaviour: Every key pressed on the Fire TV remote control should result in a corresponding key event (pressed/released). Observed behaviour: Of the bottom row of buttons on the Fire TV remote control, only the "play/pause" (middle) button generates a key event, while the "rewind" (left) and "fast forward" (right) buttons to not generate any event at all. The attached patch adds support for these two missing buttons/keys. Note 1: Some missing definitions were added for the already existing key codes SDL_SCANCODE_APP1 and SDL_SCANCODE_APP2 (to keep up the correct order of enumerations / array positions when adding the two new key codes). Note 2: Definitions in "scancodes_linux.h" and "scancodes_xfree86.h" (to also add support for these keys on other platforms) were added without testing. However, I was unable to find corresponding definitions for these two media keys for Windows and Mac OS X. Note 3: I have also updated the (broken) link to the USB usage page standard PDF document (comment in "include/SDL_scancode.h").
Sam Lantinga 2cc68064 2017-07-20T10:39:47 Fixed bug 3705 - Add capture support to the sndio backend kdrakehp The attached patch adds capture support to the sndio backend. The patch also allows the `OpenDevice' function to accept arbitrary device names.
Alex Szpakowski 01050d4e 2017-07-15T17:41:58 iOS: Use modern replacements for deprecated functions, when available.
Alex Szpakowski efe179cd 2017-07-14T17:42:11 macOS: Fix compilation when using 10.11 or earlier to build.
Alex Szpakowski 562473c1 2017-07-13T23:09:37 macOS: Address more compiler warnings when building with a recent deployment target.
Alex Szpakowski bc3ede1e 2017-07-13T22:59:02 macOS: Replace uses of deprecated Cocoa enum names with modern/consistent equivalents.
Alex Szpakowski e0ea4da4 2017-07-12T21:32:10 Fix a potential crash in macOS 10.7 and earlier.
Alex Szpakowski 8292d73e 2017-07-12T21:28:32 macOS: Expose more display modes on retina screens. Fixes an issue found in BZFlag.
Sam Lantinga 49f846f1 2017-07-11T19:27:50 Added support for an XBox One wired controller for Leo L?nnenm?ki
Sam Lantinga 74ca1654 2017-07-11T08:16:00 Fixed bug 3699 - Shaped windows are distorted unless width is divisible by 8 Bogomancer On X11, windows created using the shaped window API appear distorted unless the width of the shape surface is divisible by 8. Steps to reproduce: 1) Use your favorite image editor to resize one of the images in test/shapes/ to a width that's not a multiple of 8. 2) Compile and run test/testshape.c on the image you edited. 3) The shaped window will appear twisted and distorted. It appears the bug was not caught sooner because all the test images are either 640 or 256 pixels wide. I tracked down the bug to SDL_CalculateShapeBitmap() in SDL_shape.c. The shape surface is reduced to a 1-bit-per-pixel mask, but the original code doesn't take into account that X11 apparently wants each scanline to begin on a new byte.
Sam Lantinga 34b29c6a 2017-07-10T18:40:35 Fixed bug 3688 - cmake / pthread check related patch proposal Juha Niemim?ki Fix for PTHREAD_MUTEX_RECURSIVE_NP check and restoring the original flags Two fixes proposed: 1) Looks like there is a copy-paste issue regarding PTHREAD_MUTEX_RECURSIVE_NP check. 2) Compiler flag restoration doesn't look symmetrical regarding if/endif blocks. Moved to an outer block (if PTHREADS).
Sam Lantinga 3c09265d 2017-07-10T18:31:28 Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX' Ozkan Sezer (In reply to Ryan C. Gordon from comment #9) > I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can > you verify this works on the latest MinGW? > > Thanks, > --ryan. This patch is wrong: the structure in question has nothing to do with any gcc version in use. I suggest reverting this adding a conigury check for it, instead. Something like the following should do it: (configure needs regenerating.)
Sam Lantinga cd79d8cc 2017-07-10T17:16:12 Fixed bug 3696 - SDL_ShowMessageBox displays different error from intended Mark Callow SDL_ShowMessageBox calls SDL_CaptureMouse which, in the UIKit driver, raises a ?That operation is not supported? error, overwriting the SDL error that an application may be trying to report. This is because UIKit SDL_CaptureMouse returns SDL_Unsupported() which ends up calling SDL_SetError() which has the following code: /* If we are in debug mode, print out an error message */ SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", SDL_GetError()); The SDL_GetError call here overwrites the static buffer?.. Although an application can avoid this by using SDL_GetErrorMsg(char* errstr, int maxlen) to avoid the static buffer, SDL should be fixed. The fix is simple. In SDL_SetError change SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", SDL_GetError()); to SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", error); where error is the pointer to the buffer where it assembled the message.
Sam Lantinga 37722d01 2017-07-10T17:07:19 Fixed bug 3697 - Main thread gets stuck on left mouse down Amruth Raj - My app runs in full screen to play video(I use SDL_WINDOW_FULLSCREEN_DESKTOP) - Cmd-tab to go out of full screen to another app - Cmd-tab again to get back to my app - Press left mouse button at one of the edges of the screen, don't release yet. After this point the main thread is stuck until I release the left mouse button and hence video rendering doesn't happen anymore. On debugging more, I see that thread 0 is stuck as shown below with sendEvent processing left mouse down. It comes out only after it receives a left mouse up. There are some frames below which show NSWindowResizing, but my window flag doesn't have SDL_WINDOW_RESIZABLE set. Thread 0:: CrBrowserMain Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fffbe13d34a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fffbe13c797 mach_msg + 55 2 com.apple.CoreFoundation 0x00007fffa889d434 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fffa889c8c1 __CFRunLoopRun + 1361 4 com.apple.CoreFoundation 0x00007fffa889c114 CFRunLoopRunSpecific + 420 5 com.apple.HIToolbox 0x00007fffa7dfdebc RunCurrentEventLoopInMode + 240 6 com.apple.HIToolbox 0x00007fffa7dfdcf1 ReceiveNextEventCommon + 432 7 com.apple.HIToolbox 0x00007fffa7dfdb26 _BlockUntilNextEventMatchingListInModeWithFilter + 71 8 com.apple.AppKit 0x00007fffa6396a54 _DPSNextEvent + 1120 9 com.apple.AppKit 0x00007fffa6b127ee -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2796 10 com.apple.AppKit 0x00007fffa66f568d +[NSWindow(NSWindowResizing) _mouseHysteresisCheck:withExpiration:andDistance:finalMouseLocation:] + 525 11 com.apple.AppKit 0x00007fffa65eedb5 -[NSWindow(NSWindowResizing) _hitTestWithHysteresisCheck:forEvent:allowWindowDragging:] + 394 12 com.apple.AppKit 0x00007fffa6c8f0db -[NSWindow(NSEventRouting) _handleMouseDownEvent:isDelayedEvent:] + 1873 13 com.apple.AppKit 0x00007fffa6c8ca6c -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 1942 14 com.apple.AppKit 0x00007fffa6c8bf0a -[NSWindow(NSEventRouting) sendEvent:] + 541 15 org.libsdl.SDL2 0x000000010d46d74a -[SDLWindow sendEvent:] + 90 16 com.apple.AppKit 0x00007fffa6b10681 -[NSApplication(NSEvent) sendEvent:] + 1145 17 org.libsdl.SDL2 0x000000010d46532b -[SDLApplication sendEvent:] + 139 18 org.libsdl.SDL2 0x000000010d466b2f Cocoa_PumpEvents + 495 19 org.libsdl.SDL2 0x000000010d44c1d5 SDL_PumpEvents_REAL + 53 20 org.libsdl.SDL2 0x000000010d44c2f5 SDL_WaitEventTimeout_REAL + 53 21 org.libsdl.SDL2 0x000000010d44c2b7 SDL_PollEvent_REAL + 23 22 org.libsdl.SDL2 0x000000010d51bb24 SDL_PollEvent + 36 23 libTest.dylib 0x000000010cf3e0e8 SDLEventProcessor::processEvents(int) + 568 24 Test 0x000000010cde6bba BrowserApp::RunAppMessageLoop(BAInstData*, CefStringBase, CefStringBase) + 810 25 Test 0x000000010ce04bbc main + 17980 26 libdyld.dylib 0x00007fffbe016235 start + 1 I further noticed that while entering full screen in SDL_cocoawindow.m NSResizableWindowMask is set. If I clear it inside windowDidEnterFullScreen, then, the issue doesn't repro. This is discussed at https://discourse.libsdl.org/t/main-thread-gets-stuck-on-left-mouse-down/22753/3 and thanks to Eric for the pointers.
Sam Lantinga 66f072eb 2017-07-10T15:55:13 Updated Visual Studio 2008 project
Philipp Wiesemann 88100237 2017-07-09T23:00:43 Updated generated configure script.
Philipp Wiesemann 707ee5be 2017-07-09T23:00:35 Fixed typo in log message in testime program.
Philipp Wiesemann 44246cda 2017-07-09T23:00:25 Fixed compiler warning about redundant declaration. SDL_RecordGesture() is already in the gesture header with additional specifiers.
Philipp Wiesemann 10764b20 2017-07-07T23:00:47 Fixed missing audio entries in configure summary.
Philipp Wiesemann c3bf69ca 2017-07-07T23:00:22 haiku: Fixed compiling without OpenGL support.
Philipp Wiesemann fb9c2939 2017-07-07T23:00:10 qnx: Fixed setting a field twice.
Ryan C. Gordon 1683a0c1 2017-07-05T12:04:37 audio: trying to pacify static analysis.
Ryan C. Gordon c80c3419 2017-07-04T20:44:07 x11: pass a long to XChangeProperty, not an int. The Xlib documentation demands that 32-bit values here be passed in a long, even when long itself isn't a 32-bit value. Otherwise libx11 might read memory incorrectly. Fixes Bugzilla #3692.
Ryan C. Gordon b36755a3 2017-07-03T16:45:12 power: whoops, that should be "==" not "!=".
Ryan C. Gordon c27dc514 2017-07-03T16:38:37 power: Linux /sys/class testing should skip "device" scopes. (the PS4 game controllers report their batteries through this interface, which is cool, but not helpful for powering the rest of the system. :) )
Philipp Wiesemann 9f99b3d7 2017-07-02T22:46:49 aix: Fixed audio debug output. DEBUG_AUDIO is checked with #ifdef not #if.
Philipp Wiesemann e6583300 2017-07-02T22:46:23 haiku: Fixed using wrong constant for internal error handling. SDL_CreateWindow() worked because ENOMEM is negative on Haiku.
Philipp Wiesemann 4366721b 2017-07-02T22:46:00 qnx: Removed unused bootstrap declaration. QNX_bootstrap is the VideoBootStrap. QSAAUDIO_bootstrap is still there.
Philipp Wiesemann e3497e79 2017-07-02T22:45:31 qnx: Fixed configure script setting wrong variable.
Ryan C. Gordon 200f782c 2017-07-01T19:52:12 qnx: fixed potential buffer overflow.
Ryan C. Gordon 22241ed0 2017-07-01T17:50:47 Support for QNX 7.0 (thanks, Elad!). Fixes Bugzilla #3686.
Philipp Wiesemann b1fbab50 2017-07-01T23:01:57 haiku: Fixed memory leak if destroying window.
Philipp Wiesemann 380e0693 2017-07-01T23:01:49 aix: Fixed compile error.
Philipp Wiesemann 4c190ce5 2017-07-01T23:00:07 netbsd: Fixed comment.
Philipp Wiesemann 4c48260c 2017-06-29T23:00:18 netbsd: Removed unused field.
Philipp Wiesemann 7bb6b402 2017-06-29T23:00:09 netbsd: Fixed compile error.
Philipp Wiesemann 944e06e6 2017-06-24T23:45:44 winrt: Fixed SDL include.
Philipp Wiesemann 46b77b73 2017-06-24T23:45:34 raspberrypi: Fixed typos in README.
Philipp Wiesemann 705efc35 2017-06-24T23:45:19 Fixed handling only one event per frame in testshape program.
Ryan C. Gordon d96419c9 2017-06-21T01:22:00 xinput: use the full range of the haptic motors (thanks, Trent!). XInput goes from 0 to 64k; we were feeding it values in the range of 0 to 32k. Fixes Bugzilla #3002.
Philipp Wiesemann 267dca13 2017-06-18T23:00:42 haiku: Removed unused internal function. Its functionality is already in SDL_GL_GetAttribute().
Philipp Wiesemann cc00a300 2017-06-18T23:00:27 pandora: Fixed compiler warning about redefining SDL_REVISION. Makefile must not create the revision header anymore because it already exists.
Philipp Wiesemann 90488d6c 2017-06-17T22:30:28 haiku: Added support for some values set with SDL_GL_SetAttribute().