src/test


Log

Author Commit Date CI Message
Sam Lantinga b2e2bcc2 2017-08-12T20:21:34 Added test debug logs for additional event types
Sam Lantinga 3c852360 2017-08-11T10:42:26 Fixed bug 3646 - SDL_test_common.c: Add key bindings for testing SDL_SetWindowPosition Eric Wasylishen Alt-Up/Down/Left/Right switches between displays using SDL_WINDOWPOS_CENTERED_DISPLAY Shift-Up/Down/Left/Right shifts the window by 100px
Ryan C. Gordon cff9e5a8 2017-05-18T16:29:10 test: info now reports usable display bounds and DPI (thanks, Eric!). Fixes Bugzilla #3652.
Philipp Wiesemann 33ff5bd1 2017-02-03T23:30:29 Fixed typo in log message.
Sam Lantinga 800a72eb 2017-01-31T10:19:56 Switch stderr output to SDL_Log() so it shows up on Windows and mobile devices
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Ryan C. Gordon 232ae688 2016-11-23T17:20:28 Still more compiler warning fixes for various platforms.
Ryan C. Gordon 40c2a6fb 2016-11-23T11:49:26 Fixed more compiler warnings.
Sam Lantinga eaca3958 2016-11-20T21:24:09 Fixed bug 3494 - SDL_test_fuzzer.c fails compile since r10604 Ozkan Sezer As of hg rev. 10604 (http://hg.libsdl.org/SDL/rev/4fe01fd25855), SDL_test_fuzzer.c fails to build again
Sam Lantinga 818d1d3e 2016-11-15T01:30:08 Fixed bug 1646 - Warnings from clang with -Weverything
Sam Lantinga c1e292fc 2016-11-13T23:09:42 Fixed build error with missing function prototype in the SDL_test_harness.h header
Sam Lantinga 57d01d7d 2016-11-13T22:57:41 Patch from Sylvain to fix clang warnings
Sam Lantinga 74e1dd4c 2016-11-11T13:14:00 Define _GNU_SOURCE when building SDL
Sam Lantinga 9dfe5400 2016-10-01T10:38:15 We should be using a string constant for the strftime format string
Bastien Nocera 7edd2261 2016-10-01T10:36:24 Fix "format not a string literal" errors With GCC 6.1. https://bugzilla.libsdl.org/show_bug.cgi?id=3375
Sam Lantinga f1e0b9af 2016-09-29T16:10:08 Added debug output for new window events
Philipp Wiesemann f4d33fcb 2016-06-25T19:40:44 Fixed compile warnings in test library about formats strings not being literals. Partially fixes Bugzilla #3375.
Philipp Wiesemann 1d1ba58f 2016-01-06T22:39:29 Fixed compile warnings about uninitialized variables in test library. Found by buildbot.
Ryan C. Gordon 3bdaf4c6 2016-01-05T02:46:10 Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity(). This is currently implemented for X11, Cocoa, Windows, and DirectFB. This patch is based on work in Unreal Engine 4's fork of SDL, compliments of Epic Games.
Sam Lantinga 68a32728 2016-01-02T10:38:51 Fixed sed error on Mac OS X and updated copyright on a few last files
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 4679195d 2015-07-06T21:02:20 Fixed memory leak in test harness. Found by Cppcheck.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Ryan C. Gordon 2e2b84fb 2015-05-26T16:31:11 Some setups need _GNU_SOURCE to make LLONG_MAX available (thanks, Ozkan!). Fixes Bugzilla #2721.
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Ryan C. Gordon 73feb8c0 2015-03-18T00:56:33 Fixed a compiler warning.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
Ryan C. Gordon 16f3cbfc 2014-12-26T23:16:54 Cleaned up some compiler warnings.
Edward Rudd 73daadb7 2014-12-03T12:23:17 switch to use SDL_PRI* macros for long long formatting everywhere.
Edward Rudd 7810d198 2014-12-03T11:04:07 fix incorrect struct member name in test code for wheel direction
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Andreas Schiffler 52760dcd 2014-11-30T20:55:27 Fix assert format strings/parameters in testautomation modules; improve output of SDL_CompareSurfaces to aid debugging; update platform_testSetErrorInvalidInput for SDL changes
Edward Rudd bd4dd2b5 2014-11-23T21:10:55 update logging of events in test core - log unknown as HEX instead of int (makes it easier to identify) - add dollar gesture and multi gesture events - add scroll reverse for mouse wheel
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Sam Lantinga 6fef39d6 2014-08-06T11:34:54 Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
Andreas Schiffler ac112e5f 2014-07-06T20:41:39 Fix option for forced run of disabled tests in test harness
Ryan C. Gordon b29740b8 2014-06-25T17:06:12 Merged Ryan's SDL-gui-backend branch. Adds three APIs, and implements them on X11, Cocoa, and Windows: - SDL_CaptureMouse() - SDL_GetGlobalMouseState() - SDL_SetWindowHitTest()
Ryan C. Gordon 84369567 2014-06-25T16:16:55 Changed SDL_GetAbsoluteMouseState() to SDL_GetGlobalMouseState(). This matches naming conventions in the main repository, between SDL_GetRelativeMouseState() and SDL_WarpMouseGlobal().
Sam Lantinga 3344db40 2014-06-23T11:06:50 Don't redefine standard macros, use SDL specific macros instead to avoid compiler warnings
Sam Clegg 7e52722d 2014-06-20T11:10:16 Fix compiler warnings in Native Client and Linux builds.
Brandon Schaefer 04a0836b 2014-06-05T15:37:33 Turns out visualstudio does not like PRIu64, soo lets just cast it to llu.
Brandon Schaefer 1f716769 2014-06-05T15:29:23 Fix warnings, only major one being an SDL_SetError not providing enough arguments.
Sam Lantinga 6671aa2a 2014-06-05T09:49:45 Code analysis annotations found a legitimate bug!
Ryan C. Gordon b861efde 2014-06-05T00:03:33 Implemented SDL_GetAbsoluteMouseState(). X11 only for now, but this should be doable on every platform, I think.
Sam Lantinga da6d9a9f 2014-06-04T10:56:56 Added annotations to help code analysis tools CR: Bruce Dawson
Ryan C. Gordon 4ef6edda 2014-05-30T01:48:08 Make some printf() calls into SDL_Log() so I can see them on Windows. :)
Ryan C. Gordon b7d2c0e9 2014-05-24T01:30:37 Implemented SDL_CaptureMouse().
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga d5c109b2 2014-04-05T16:25:30 Fail if we couldn't create the specified renderer
Sam Lantinga 26823b1b 2014-03-23T23:09:22 Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated.
Andreas Schiffler 7a36070a 2014-03-11T07:17:56 Fix bug/add test coverage for SDLTest_GenerateRunSeed helper; improve test harness adding output of repro steps for failures; improve negative test for SDL_GetError/SDL_SetError
Sam Lantinga e663b4eb 2014-03-01T09:50:52 Fixed bug 2423 - timeBeginPeriod & timeEndPeriod mismatch Coriiander In src\timer\windows\SDL_systimer.c there is an error with regards to timeBeginPeriod and timeEndPeriod. These functions typically get called when no high resolution timer is available, and GetTickCount is not used. According to MSDN (link: http://msdn.microsoft.com/en-us/library/windows/desktop/dd757624(v=vs.85).aspx), for every call to timeBeginPeriod a subsequent call to timeEndPeriod is required. While SDL is currently doing this, it fails to call timeEndPeriod when cleaning up/shutting down SDL. Please note that these functions affect things on a system level. Failing to call timeEndPeriod, disables applications for using WINMM-timers after usage&shutdown of SDL, as effectively they the mechanism is now broken. Solution: Ensure this code gets called when shutting down the timer subsystem: #ifndef USE_GETTICKCOUNT if (!hires_timer_available) { timeSetPeriod(0); } #endif
Sam Lantinga c52c9105 2014-02-13T11:05:30 Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display. CR: SamL
Sam Lantinga 9f2509da 2014-02-10T10:02:42 Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Philipp Wiesemann 68f2fe64 2014-01-29T00:29:14 Fixed spaces in source file license comment.
Sam Lantinga 9e90acdf 2014-01-18T11:47:03 Make sure you clean up the associated renderer when destroying a window.
J?rgen P. Tjern? a442f121 2014-01-15T11:08:55 Test: Add Shift-Enter to switch between FS and desktop FS.
J?rgen P. Tjern? a6a56af9 2014-01-15T10:40:14 Tests: Refactor key modifier checking.
Sam Lantinga 8e0dfef1 2013-12-23T15:55:47 Print events with SDL_Log() so they show up in Visual Studio debug output Added some joystick and controller events to the set that are printed out.
Sam Lantinga 74692835 2013-12-23T12:17:52 Added support for double-clicks, through a new "clicks" field in the mouse button event.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Sam Lantinga 48954ba1 2013-11-18T20:22:36 Accidentally committed debug code
Sam Lantinga d75498f6 2013-11-18T20:21:45 Textures need to be freed before renderers
Philipp Wiesemann 48cffe33 2013-11-18T23:45:46 Added missing resource release in test source.
Sam Lantinga 30f7e868 2013-11-15T22:01:58 Added space in the common state structure for render targets
Sam Lantinga 77a0d3fe 2013-11-11T01:59:20 Toggling fullscreen now takes fullscreen flags
Ryan C. Gordon 804e5799 2013-10-30T16:39:35 Fixed common test usage string (was "hidpi", should be "highdpi").
Sam Lantinga 11d38d69 2013-10-21T00:30:05 Fixed bug 2015 - surface getting leak in SDLTest_ScreenShot function Nitz 2013-08-06 03:53:41 UTC In function SDLTest_ScreenShot() surface pointer getting leak while return
Sam Lantinga 12ca3ce3 2013-10-17T23:02:29 Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
Gabriel Jacobo 89131435 2013-10-10T00:49:57 Adds gl_profile_mask to test framework, uses it in testgles
Sam Lantinga 52966427 2013-10-05T19:09:03 Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed norfanin Some of the tests keep using the pointers of a destroyed SDL_Window when the common event handling handled the close event. The event handler itself does not NULL the pointer after the destruction. The attached patch adds a loop in the handler that will assign NULL to the destroyed window. It also adds checks to some of the tests so they skip those windows by checking for NULL.
Sam Lantinga b6be1435 2013-09-28T14:06:20 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly. CR: Jorgen
Edward Rudd 869a7076 2013-09-20T13:43:00 add in High DPI support (aka Retina) - based on J?rgen's patch with a few bug fixes
Sam Lantinga e07d7e64 2013-08-29T08:30:21 Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
Sam Lantinga f79fc33a 2013-08-29T08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.