|
9950271b
|
2019-04-22T16:19:52
|
|
Fixed bug 4580 - Android 8: immersive fullscreen notification causes flickering between fullscreen and non-fullscreen and app is unresponsive
Sylvain 2019-04-18 21:22:59 UTC
Changes:
- SDL_WINDOWEVENT_FOCUS_GAINED and SDL_WINDOWEVENT_FOCUS_LOST are sent when the java method onWindowFocusChanged() is called.
- If we have support for MultiWindow (eg API >= 24), SDL event loop is blocked/un-blocked (or simply egl-backed-up or not), when java onStart()/onStop() are called.
- If not, this behaves like now, SDL event loop is blocked/un-blocked when onPause()/onResume() are called.
So if we have two app on screen and switch from one to the other, only FOCUS events are sent (and onPause()/onResume() are called but empty. onStart()/onStop() are not called).
The SDL app, un-focused, would still continue to run and display frames (currently the App would be displayed, but paused).
Like a video player app or a chronometer that would still be refreshed, even if the window hasn't the focus.
It should work also on ChromeBooks (not tested), with two apps opened at the same time.
I am not sure this fix Dan's issue. Because focus lost event triggers Minimize function (which BTW is not provided on android).
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2653
https://hg.libsdl.org/SDL/file/bb41b3635c34/src/video/SDL_video.c#l2634
So, in addition, it would need to add by default SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS to 0.
So that the lost focus event doesn't try to minimize the window. And this should fix also the issue.
|
|
a46af76b
|
2019-04-05T08:15:01
|
|
Fixed bug 4579 - SDL_android.c s_active not being atomic
Isaias Brunet
This bug cause a false assert due to multiple threads modifying the same variable without any atomic operation.
|
|
bfdd0b22
|
2019-04-04T17:01:02
|
|
Android: remove SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
java layer runs as if separate mouse and touch was 1,
Use SDL_HINT_MOUSE_TOUCH_EVENTS and SDL_HINT_TOUCH_MOUSE_EVENTS
for generating synthetic touch/mouse events
|
|
ab03892d
|
2019-04-04T15:19:00
|
|
Bug 4576: track both FingerId and TrackId
|
|
6bc2d9de
|
2019-04-02T17:03:58
|
|
Bug 4576: remove touch/mouse duplication for linux/EVDEV
|
|
b2e76d86
|
2019-03-19T16:52:09
|
|
Fixed Windows RT build
|
|
de82759c
|
2019-03-19T07:53:33
|
|
Added support for building SDL as a dynamic library on iOS
|
|
063c0c2a
|
2019-03-13T09:39:30
|
|
Android: check SDL is initialized before sending the event
Avoid error message:
SDLActivity thread ends (error=Video subsystem has not been initialized)
|
|
d05eec72
|
2019-03-12T14:44:25
|
|
Fixed initial display orientation at Android app start
|
|
052b4f29
|
2019-03-12T14:20:37
|
|
SDL_EVDEV_kbd_init: uninitialized data for ioctl (Bug 4530)
Only two chars are used but the full prototype is:
int tioclinux(struct tty_struct *tty, unsigned long arg)
==5010== Syscall param ioctl(TIOCLINUX) points to uninitialised byte(s)
==5010== at 0x53E73C7: ioctl (syscall-template.S:78)
==5010== by 0x4A887DA: SDL_EVDEV_Init (SDL_evdev.c:163)
==5010== by 0x4A7D157: KMSDRM_VideoInit (SDL_kmsdrmvideo.c:509)
==5010== by 0x497D959: SDL_VideoInit_REAL (SDL_video.c:529)
==5010== by 0x487ACBC: SDL_InitSubSystem_REAL (SDL.c:171)
==5010== by 0x487B052: SDL_Init_REAL (SDL.c:256)
==5010== by 0x488F7D6: SDL_Init (SDL_dynapi_procs.h:85)
|
|
8ad4000c
|
2019-01-20T22:17:41
|
|
Android: some typos
|
|
b9aa3768
|
2019-01-20T22:11:56
|
|
Android: automatically attach to the JVM non-SDL threads
It allows a thread created with pthread_create() to access the JNI Env
|
|
e5f8801f
|
2019-01-17T11:05:05
|
|
Android: prevent concurrency in Android_SetScreenResolution() when exiting
by checking Android_Window validity
- SDLThread: user application is exiting:
SDL_VideoQuit() and clearing SDL_GetVideoDevice()
- ActivityThread is changing orientation/size
surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice()
- Separate function into Android_SetScreenResolution() and Android_SendResize(),
formating, and mark Android_DeviceWidth/Heigh as static
|
|
8a19ff3e
|
2019-01-16T10:48:28
|
|
Android: add mutex protection to onNativeOrientationChanged
it's possible receive try to send an event between the check first for SDL_GetVideoDevice
and SDL_VideoQuit is called
|
|
e994be58
|
2019-01-16T10:31:51
|
|
Android: move static variable isPaused/isPausing to SDL_VideoData structure
- remove unneed check to Android_Window->driverdata
- add window check into context_backup/restore
|
|
861a21f9
|
2019-01-14T19:43:25
|
|
evdev: don't debug log on a BTN_TOUCH from a non-touch device.
|
|
2755a505
|
2019-01-14T19:36:54
|
|
evdev: Add touchscreen mouse emulation and pressure support (thanks, Zach!).
This also solves reports of this log message:
"INFO: The key you just pressed is not recognized by SDL. To help get this
fixed, please report this to the SDL forums/mailing list
<https://discourse.libsdl.org/> EVDEV KeyCode 330"
(EVDEV KeyCode 330 is BTN_TOUCH.)
Fixes Bugzilla #4147.
|
|
dc263450
|
2019-01-14T23:33:48
|
|
Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background.
- If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids.
SDLActivity.java: the first resume() starts the SDLThread, don't call
nativeResume() as it would post ResumeSem. And the first pause would
automatically be resumed.
|
|
7b42f03f
|
2019-01-11T21:52:43
|
|
Android: move and group JNIEnv helper functions
|
|
7f347830
|
2019-01-11T21:42:52
|
|
Android: change the way JNIEnv is retrieved
- Currently, it tries to Attach the JVM first and update the thread local storage, which are two operations.
Now, it simply gives back the JNI Env stored for the thread.
- Android_JNI_SetupThreadi() should only be used for external.
For internal SDL thread, it's already called in RunThread() (SDL_systhread.c),
and other thread are Java threads which don't need to be attached. i
(even if it doesn't hurt to do it, since it's a no-op).
- JNI_OnLoad is filled with pthread_create, GetEnv, AttachCurrentThread...
It's called for all shared libraries which may don't want this setup,
and loading libraries can be also modified to be done from a static context,
or with relinker. So it's not really clear how, who and what it sets up.
=> Reduce this function to the minimal
|
|
dc10d96c
|
2019-01-11T15:36:16
|
|
Android: use the same naming for JNI env local variables
|
|
3cfd907d
|
2019-01-11T15:33:02
|
|
Android: Audio thread is already setup for the JVM
In 'src/thread/pthread/SDL_systhread.c' RunThread() calls first 'Android_JNI_SetupThread()'
|
|
9d82f4e9
|
2019-01-11T15:27:53
|
|
Android: use pthread_once for creating thread key 'mThreadKey'
|
|
9a98e5af
|
2019-01-11T14:50:43
|
|
Android: don't call Android_JNI_ThreadDestroyed() for Java SDLThread
SDLThread is a Java Thread, it's not needed to call 'Detach' from the JVM.
Clear mThreadKey, so that the pthread_create destructor is not called for this
thread.
|
|
b44a7aea
|
2019-01-10T21:49:00
|
|
Android: fix prototype of Android_JNI_InitTouch
|
|
7a1d1bae
|
2019-01-10T21:40:57
|
|
Android: add name for Touch devices and simplification, from bug 3958
|
|
d23c2f07
|
2019-01-10T18:05:56
|
|
Fixed bug 3930 - Android, set thread priorities and names
SDLActivity thread priority is unchanged, by default -10 (THREAD_PRIORITY_VIDEO).
SDLAudio thread priority was -4 (SDL_SetThreadPriority was ignored) and is now -16 (THREAD_PRIORITY_AUDIO).
SDLThread thread priority was 0 (THREAD_PRIORITY_DEFAULT) and is -4 (THREAD_PRIORITY_DISPLAY).
|
|
66fbfe1d
|
2019-01-10T15:43:07
|
|
Android: nativeQuit for SDLActivity thread
- destroy Android_ActivityMutex
- display any SDL error message that may have occured in this thread,
since SDL_GetError() is thread specific, and user has no access to it.
|
|
dad81611
|
2019-01-10T15:35:46
|
|
Android: only send Quit event to SDLThread if it's not already terminated
And it avoids reporting errors using Android_Pause/ResumeSem that are NULL.
|
|
8dd91550
|
2019-01-09T23:19:26
|
|
Android: prevent a dummy error message sending SDL_DISPLAYEVENT_ORIENTATION
In the usual case, first call to onNativeOrientationChanged() is done before
SDL has been initialised and would just set an error message
"Video subsystem has not been initialized" without sending the event.
|
|
68c0e69f
|
2019-01-09T22:41:52
|
|
Android: native_window validity is guaranteed between surfaceCreated and Destroyed
It's currently still available after surfaceDestroyed().
And available (but invalid) between surfaceCreated() and surfaceChanged().
Which means ANativewindow_getWidth/Height/Format() fail in those cases.
https://developer.android.com/reference/android/view/SurfaceHolder.html#getSurface()
|
|
cfe2924d
|
2019-01-07T11:35:31
|
|
Android: some robustness when quitting application from onDestroy()
Make sure there is not pending Pause accumulated, so the the application doesn't
remain paused and stucked in onDestroy().
Can be tested by adding:
SDLActivity.nativePause();
SDLActivity.nativePause();
mSingleton.finish();
|
|
462e62e1
|
2019-01-06T20:25:54
|
|
Android: better fix for bug 3186. Run those commands from SDL thread.
|
|
9f23d181
|
2019-01-06T17:35:42
|
|
Android: allow multiple calls to nativeResume()
Doesn't seem to happen manually, but symetrical to the pause handling.
Can be tested by adding:
mNextNativeState = SDLActivity.NativeState.PAUSED;
handleNativeState();
mNextNativeState = SDLActivity.NativeState.RESUMED;
handleNativeState();
mNextNativeState = SDLActivity.NativeState.PAUSED;
handleNativeState();
mNextNativeState = SDLActivity.NativeState.RESUMED;
handleNativeState();
Before, it ends in 'paused' state.
Now, it ends in 'resumed' state.
|
|
35722b64
|
2019-01-05T22:27:25
|
|
Android: fix wrong state after immediate sequence pause() / resume() / pause()
It may happen to have the sequence pause()/resume()/pause(), before polling
any events.
Before, it ends in 'resumed' state because as the check is greedy.
Now, always increase the Pause semaphore, and stop at each pause.
It ends in 'paused' state.
Related to bug 3250: set up a reconfiguration of SurfaceView holder.
Turn the screen off manually before the app starts
(repro rate is not 100%..)
|
|
5e13087b
|
2019-01-04T22:01:14
|
|
Updated copyright for 2019
|
|
2e19343d
|
2019-01-03T20:18:29
|
|
Android: use Mutex instead of Semphore for bug 4142
|
|
cc8f1136
|
2019-01-03T14:18:06
|
|
Fixed bug 4142 - Concurrency issues in Android backend
Use a semaphore to prevent concurrency issues between Java Activity and Native thread code, when using 'Android_Window'.
(Eg. Java sending Touch events, while native code is destroying the main SDL_Window. )
|
|
5dc25fef
|
2019-01-03T13:14:16
|
|
Android: preparation bug 4142, reduce usage of global variable Android_Window
|
|
a95f91bc
|
2019-01-02T18:06:33
|
|
Fixed bug 3250 - Wrong backbuffer pixel format on Android, keep getting RGB_565
Use the egl format to reconfigure java SurfaceView holder format.
If there is a change, it triggers a surfaceDestroyed/Created/Change sequence.
|
|
03b0e1de
|
2018-12-30T22:44:25
|
|
Android: on rare occasion, prevent Android_JNI_GetNativeWindow() from crashing
If Java getNativeSurface() returns null, then ANativeWindow_fromSurface() would crash().
|
|
1e22fc15
|
2018-12-30T15:41:28
|
|
Android: fixed comments and spaces
|
|
2a412eb9
|
2018-12-30T15:39:37
|
|
Fixed bug 3186 - Android SW keyboard not restored when app becomes foreground.
|
|
7468d1e0
|
2018-12-06T15:46:40
|
|
Fix warnings detected on Android build
|
|
c7b71371
|
2018-12-05T17:53:38
|
|
Whoops, forgot to add a new source file. :/
|
|
1689e9f9
|
2018-12-05T16:51:22
|
|
linux: Move SDL_LinuxSetThreadPriority() elsewhere to fix build.
Fixes Bugzilla #4393.
|
|
fac40f8e
|
2018-12-01T11:14:20
|
|
Patched to compile on Linux with threads enabled. (whoops!)
|
|
c4bc59a5
|
2018-12-01T10:36:26
|
|
Patched to compile on Linux with --disable-threads.
Fixes Bugzilla #4393.
|
|
5029d50e
|
2018-11-10T16:15:48
|
|
Add SDL_TouchDeviceType enum and SDL_GetTouchDeviceType(SDL_TouchID id).
Touch device types include SDL_TOUCH_DEVICE_DIRECT (a touch screen with window-relative coordinates for touches), SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE (a trackpad-style device with absolute device coordinates), and SDL_TOUCH_DEVICE_INDIRECT_RELATIVE (a trackpad-style device with screen cursor-relative coordinates).
Phone screens are an example of a direct device type. Mac trackpads are the indirect-absolute touch device type. The Apple TV remote is an indirect-relative touch device type.
|
|
47fb450b
|
2018-11-02T17:18:03
|
|
Fixed bug 4315 - little Warning in Android_JNI_CaptureAudioBuffer
Sylvain
SDL_android.c
src/core/android/SDL_android.c:1302:5: warning: variable 'br' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
default:
^~~~~~~
src/core/android/SDL_android.c:1306:12: note: uninitialized use occurs here
return br;
^~
src/core/android/SDL_android.c:1270:12: note: initialize the variable 'br' to silence this warning
jint br;
^
Maybe we could add some basics warning flags, not to see all warnings, but so that new warnings are caught sooner.
I would go for -Wall -Wextra, and some -Wno-warning for the allowed warnings.
|
|
9af581bd
|
2018-10-31T15:01:20
|
|
Fixed bug 4347 - Keyboard LEDs don't work on linux console
Rainer Sabelka
When using SLD2 on a Linux console with the KMS/DRM video backend and Linux evdev keyboard support, the caps lock, scroll lock, and num lock leds do not work.
The attached patch adds ioctls for setting the LED state in SDL_evdev_kbd.c
|
|
62494a2e
|
2018-10-31T15:03:41
|
|
Merge SDL-ryan-batching-renderer branch to default.
|
|
91820998
|
2018-10-28T21:36:48
|
|
Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
|
|
b262b0eb
|
2018-10-22T20:50:32
|
|
Small stack allocations fall back to malloc if they're unexpectedly large.
|
|
b0c48dd9
|
2018-10-16T08:29:27
|
|
Support vibration magnitude on Android 8.0 (thanks Rachel!)
|
|
f5a21ebf
|
2018-10-09T20:12:43
|
|
Added support for surround sound and float audio on Android
|
|
93fb710a
|
2018-10-03T16:54:24
|
|
evdev: Don't initialize struct sigaction with "{ 0 }".
It causes warnings on some platforms, depending on the actual definition of
sigaction, and since this is static data, it'll be zero'd out anyhow.
|
|
74638ea3
|
2018-09-28T20:39:57
|
|
Ensure we wait on the surface resize before returning from setting fullscreen mode.
|
|
7df0f4fd
|
2018-09-27T14:56:29
|
|
Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
|
|
e236e843
|
2018-09-25T20:08:51
|
|
Fixed bug 4268 - Android_JNI_OpenAudioDevice function has error
alittle
where iscapture == 1
1.param set error
(*env)->CallStaticIntMethod(env, mAudioManagerClass, midCaptureOpen, sampleRate, audioBuffer16Bit, audioBufferStereo, desiredBufferFrames)
param:audioBuffer16Bit need change to captureBuffer16Bit
2.logic error
if (is16Bit) {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetShortArrayElements(env, (jshortArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jshortArray)audioBuffer);
} else {
// ALITTLE Modify the source code
if (iscapture) {
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)captureBuffer);
} else {
audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
// if (!iscapture) {
// audioBufferPinned = (*env)->GetByteArrayElements(env, (jbyteArray)audioBuffer, &isCopy);
// }
// audioBufferFrames = (*env)->GetArrayLength(env, (jbyteArray)audioBuffer);
}
|
|
cd90e2ca
|
2018-09-24T16:33:14
|
|
Fixed bug 4267 - linkage failure with --enable-hidapi because of missing libudev symbols
Ozkan Sezer
hidapi dynamic udev initial patch
|
|
5febdfce
|
2018-09-24T11:49:25
|
|
Fixed whitespace
|
|
b6aaefc7
|
2018-08-29T11:04:02
|
|
SDL_evdev.c: undefine _THIS before redefining it.
src/core/linux/SDL_evdev.c:104:1: warning: "_THIS" redefined
In file included from src/core/linux/../../events/SDL_events_c.h:26,
from src/core/linux/SDL_evdev.c:45:
src/core/linux/../../events/../video/SDL_sysvideo.h:146:1: warning: this is the location of the previous definition
|
|
09ab752a
|
2018-08-24T10:41:57
|
|
Implement SDL_HapticStopEffect on Android (thanks Rachel!)
|
|
a003fa0a
|
2018-08-23T14:05:25
|
|
Implemented SDL_GetDisplayOrientation() on Android (thanks Rachel!)
|
|
6f758ad2
|
2018-08-21T20:03:54
|
|
Moved SDL_IsTablet() to a cross-platform API function
|
|
109544ca
|
2018-08-21T11:23:47
|
|
Add SDL_IsTablet() to Android and iOS SDL.
|
|
f59b0056
|
2018-08-07T16:56:46
|
|
evdev: On sudden termination, make sure keyboard isn't lost (thanks, Tadek!)
"In release 2.0.6, when Linux evdev keyboard support has been moved to a
separate source file, a feature was added to disable normal keyboard event
processing to prevent "spilling" keystrokes to background virtual console.
This feature has one unpleasant side effect: if application fails to call
`SDL_Exit` before termination or crashes with fatal signal, console is left
in unusable state with keyboard not working and no possibility to switch
virtual console. If user has a chance, he can login remotely and restore
keyboard with `kbd_mode`, otherwise the only option is to reboot the machine.
This patch fixes that problem by intercepting fatal signals (with `sigaction`)
and process termination (with `atexit`), to restore keyboard state, if it
wasn't properly restored with `SDL_Exit`.
The function registered with `atexit` also restores original signal handlers,
to prevent leaving invalid handlers after SDL library is unloaded, if it was
loaded dynamically with `dlopen`.
No signal handlers or `atexit` function are installed if SDL boolean hint
`SDL_HINT_NO_SIGNAL_HANDLERS` is `SDL_TRUE`.
Additionally, if environment variable `SDL_INPUT_LINUX_KEEP_KBD` exists,
keyboard initialization function completely skips disabling keyboard. This
can be useful for debugging."
Fixes Bugzilla #4193.
|
|
b5a420cb
|
2018-07-13T17:53:24
|
|
dbus: Deal with undefined behavior with va_args.
Parse out a copy of the varargs ourselves to get to the reply portion, since
the original passed to D-Bus might modify or not modify the caller's copy,
depending on system ABI.
|
|
ff8c9538
|
2018-07-12T13:28:13
|
|
Allow trapping the back button so right mouse click can work on some Android systems (thanks Rachel!)
Also, added a function SDL_AndroidBackButton() so applications can respond to the back button directly
|
|
a5158535
|
2018-06-18T13:14:02
|
|
Added support for external mouse in Samsung DeX mode
relative mode doesn't work, but absolute coordinates are functional
|
|
9924a8e3
|
2018-06-14T00:51:45
|
|
Fixed bug 4094 - No SDL_TEXTEDITING after pressing Alt key on Raspberry Pi Linux
This was reproducible by running an SDL app on the console from an ssh login. In this case the terminal wasn't owned by the user running the app, so we were using the default keymap, which didn't have state transitions defined for ctrl and alt, so once we entered that state keypresses would no longer transition out of that state, nor would they generate text.
As a workaround, we'll just reset to the default shift state if that happens, which means we'll get text for keys pressed while ctrl is held down, but I don't think that's a big problem.
Note that in this case we also can't mute the keyboard, so the keypresses go to the console, which probably isn't what you want...
|
|
fe196db7
|
2018-06-07T17:07:03
|
|
Track android device panel width & height as well as window surface & height.
Expand SDLActivity::SDLSurface::surfaceChanged() callback to grab the panel width and height at the same time and pass that along to the native code. Only works on API 17+. Duplicates surface dimensions whenever it fails.
Add Android_DeviceWidth/Android_DeviceHeight globals to native code.
Disambiguate Android_ScreenWidth/Android_ScreenHeight -> Android_SurfaceWidth/Android_SurfaceHeight
Use device width/height for all display mode settings.
|
|
113801b7
|
2018-06-05T12:46:13
|
|
Added SDL_IsChromebook() to determine if we're running on a Chromebook.
|
|
2dedbc72
|
2018-06-05T12:46:11
|
|
Add Android support for relative mouse mode to SDL.
|
|
f536fbea
|
2018-03-16T11:08:53
|
|
Reimplemented Android cursor API support using reflection so it builds with older SDKs
|
|
e20d4173
|
2018-03-15T18:22:48
|
|
Added Android custom cursor implementation
This is commented out in SDLActivity.java, with the note #CURSORIMPLEENTATION because it requires API 24, which is higher than the minimum required SDK
|
|
d401a77e
|
2018-03-10T21:22:42
|
|
Fixed bug 4102 - define _WIN32_WINNT_WIN7 if not already defined
Ozkan Sezer
The following patch defines _WIN32_WINNT_WIN7 if it is not already
defined in core/windows/SDL_windows.c, similar to what is already
there for _WIN32_WINNT_VISTA.
|
|
9e651b69
|
2018-03-06T14:51:50
|
|
Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
|
|
ed64d54d
|
2018-02-21T21:36:10
|
|
windows: added WIN_IsWindows7OrGreater().
|
|
f6366c09
|
2018-02-13T08:15:39
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Fixed bug 3920 - IBus not work with SDL 2.0.7
cjacker
After updating from 2.0.5 to 2.0.7, Ibus not work anymore(fcitx still works).
Compare with 2.0.5, there are two issues in SDL_ibus.c.
1, SetupConnection always return SDL_FALSE in 2.0.7.
2, 'SetCapabilities' method should be called on 'ibus_conn'.
Patch attached.
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714085d3
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2018-02-13T08:07:52
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Fixed bug 3950 - Don't always call dbus_shutdown in SDL_DBus
Alexander Larsson
dbus_shutdown() is a debug feature which closes all global resources in the dbus library. Calling this should be done by the app, not a library, because if there are multiple users of dbus in the process then SDL could shut it down even though another part is using it.
For example, i had an issue with this in mGBA, which uses both Qt and SDL, both using libdbus. I had a session bus, but no system bus (this was in a flatpak sandbox), and when SDL_DBus_Init() failed to init the system bus it called dbus_shudown() and continued on. This caused issues for Qt when running due to its session bus connections having disappeared beneath it.
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40b27fd5
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2018-02-12T17:00:00
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revert the recent typecast assignment changes (see bug #4079)
also change the void* typedefs for the two vulkan function
pointers added in vulkan_internal.h into generic function
pointer typedefs.
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6e01fbb7
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2018-02-11T18:23:37
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On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
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6ed184ec
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2018-02-06T15:03:35
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Added SDL_IsAndroidTV()
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90e72bf4
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2018-01-30T18:08:34
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Fixed ISO C99 compatibility
SDL now builds with gcc 7.2 with the following command line options:
-Wall -pedantic-errors -Wno-deprecated-declarations -Wno-overlength-strings --std=c99
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3bfada2e
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2018-01-10T19:56:51
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Android: resolve symlinks in SDL_AndroidGetInternalStoragePath (thanks Henrique Gemignani and cigumo!)
Fixes issues on modern Android versions when the path is used in code that explicitly doesn't follow symlinks (such as PHYSFS_mkdir).
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e3cc5b2c
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2018-01-03T10:03:25
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Updated copyright for 2018
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027d63bc
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2017-12-31T03:36:54
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winrt: workaround for pre-UWP builds.
There's probably a better way to do this for legacy platforms, though.
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70082db8
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2017-12-19T11:14:06
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Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use.
tomwardio
HAVE_POLL is correctly defined in SDL_config.h when running configure. However, in the only place where it's used, it's undefined at the start of the file.
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988034fc
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2017-12-12T22:25:39
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windows: Fixed a comment.
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baae74c8
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2017-12-10T09:10:02
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Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
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88e3562b
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2017-11-27T15:07:07
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Use the included Khronos headers on Android so we can create Core OpenGL contexts when building with older SDK
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50e422ad
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2017-11-04T22:03:28
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Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain
What about getting some return code instead of creating another native function.
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758156a7
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2017-11-04T09:37:29
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Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
We're going to push the manifest environment variables from the Java side instead of continually querying for them from the native side.
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1475e698
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2017-11-01T19:19:21
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Fixed bug 3917 - Android, issues with getManifestEnvironmentVariable
Sylvain
Some issue with this commit:
https://hg.libsdl.org/SDL/rev/97387a8b88d3
There is a memory allocation missing.
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9192c93e
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2017-11-01T17:30:02
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Fixed bug 3932 - Android, GetDisplayDPI release local reference
Sylvain
When writing JNI code, one has to make sure all local references are released otherwise the app end up crashing.
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4478707b
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2017-10-31T13:49:59
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Add SDL_GetDisplayDPI implementation on Android. (thanks Rachel!)
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213b2490
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2017-10-26T10:42:14
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Added missing keyinfotable.h
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8e37bed3
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2017-10-26T10:41:38
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android: Fix softkeyboard issue in SDL on Android.
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