src/video


Log

Author Commit Date CI Message
Sam Lantinga 719bb6fc 2015-05-28T09:52:48 Fixed X11 build, added code to print initial modifiers to checkkeys
Sam Lantinga 0694baf2 2015-05-28T09:33:47 Fixed bug 2736 - X11 doesn't set KMOD_NUM and KMOD_CAPS to system state Zack Middleton Using X11 (on Debian Wheezy), SDL_GetModState() & KMOD_NUM and KMOD_CAPS are not set to system state (numlock/capslock LEDs). Pressing numlock or capslock toggles the mod state, though if num/caps lock is enabled before starting the program it's still reversed from system state. This makes getting KMOD_NUM and KMOD_CAPS in programs unreliable. This can be seen using the checkkeys test program. The function that appears to have handle this in SDL 1.2 is X11_SetKeyboardState. The function call is commented out with "FIXME:" in SDL 2. Using Windows backend through WINE; on first key press if numlock and/or capslock is enabled on system, numlock/capslock SDL_SendKeyboardKey is run and toggles KMOD_NUM/KMOD_CAPS to the correct state. On X11 this does not happen. The attached patch makes X11 backend set keyboard state on window focus if no window was previously focused. It sets all keys to system up/down state and toggles KMOD_NUM/KMOD_CAPS via SDL_SendKeyboardKey to match system if needed. The patch is based on SDL 1.2's X11_SetKeyboardState.
Sam Lantinga 779d4035 2015-05-28T08:51:59 Fixed Windows build
Sam Lantinga 0669a224 2015-05-28T08:41:07 Fixed bug 2860 - SetProp must be paired with RemoveProp especially for properties added to external windows Coriiander Upon creating a window, a window property is added to it through the Win32-function "SetProp". This is done in the SDL-function "SetupWindowData" in file "src\video\windows\SDL_windowswindow.c". Whenever you call "SetProp" to add a property to a Win32-window, you should also call the Win32-function "RemoveProp" to remove it before destroying that Win32-window. While you might think that it's ok and that Windows will clean up nicely itself, it is not ok. It is against all Win32-API guidelines and is mostlikely a leak. Especially on external windows (CreateWindowFrom) you want to have things done right, not messy and leaky, affecting some other module. Even if SDL gets shutdown entirely that external window will now forever still have the "SDL_WindowData" prop attached to it.
Ryan C. Gordon 2a757825 2015-05-28T00:30:21 X11: Add Xdbe support to message boxes (thanks, Melker!). Without this, message boxes with a lot of text will noticibly flicker as you mouse over buttons. Fixes Bugzilla #2343.
Ryan C. Gordon bea1854c 2015-05-27T19:00:56 Patched to compile on C89 compilers.
Ryan C. Gordon 9c343681 2015-05-27T18:54:06 Wayland: Avoid NULL dereference after window destruction (thanks, "x414e54"!). Fixes Bugzilla #2934.
Ryan C. Gordon 80cfccbf 2015-05-26T22:57:42 Back out changeset b80349dd6d40. This change didn't do what I thought it did, sorry.
Ryan C. Gordon c69a5592 2015-05-26T21:29:45 X11: generate clipboard update events (thanks, "chw"!). Partially fixes Bugzilla #2266.
Ryan C. Gordon cc493d71 2015-05-26T21:26:27 X11: use XA_STRING for text SDL puts on the clipboard (thanks, "chw"!). Partially fixes Bugzilla #2266.
Alex Szpakowski 262e8ef3 2015-05-26T21:51:47 Mac: Send a window resize event when the window's backing scale factor changes. The backing scale factor can change when the window moves between retina and non-retina displays. The only other way to detect such a change is to compare the output of SDL_GL_GetDrawableSize or SDL_GetRendererOutputSize every frame, which is less than desirable, especially since the necessary app logic is likely already being executed when a window resize event is received.
Ryan C. Gordon be89fa09 2015-05-26T20:49:27 Reset the keyboard state when launching a message box (thanks, Sean!). Otherwise, pressed keys get stuck. Fixes Bugzilla #2776.
Ryan C. Gordon 41908548 2015-05-26T20:40:00 Windows: Alt-F4 hotkey should be checked on keydown, not keyup (thanks, Matt!). Fixes Bugzilla #2780.
Alex Baines ae6555df 2015-05-26T20:22:14 Pump IBus events after X events.
Alex Szpakowski a4f0daed 2015-05-26T19:34:56 EGL: OpenGL ES 3.0 contexts can now be created without the EGL_KHR_create_context extension. Fixes bugzilla #2994.
Ryan C. Gordon 80916e01 2015-05-26T11:38:04 Cocoa: Fixed relative mouse mode when app loses/regains focus (thanks, Eric!). Fixes Bugzilla #2718.
Ryan C. Gordon b11b3493 2015-05-26T11:08:30 Windows: don't beep on Alt-* key combos (Thanks, historic_bruno!). Fixes Bugzilla 2669.
Ryan C. Gordon bb437f02 2015-05-26T11:01:19 Cocoa: report SDL_WINDOWEVENT_EXPOSED events to the app (thanks, David!). Fixes Bugzilla #2644.
Ryan C. Gordon aba4d783 2015-05-26T10:25:15 Don't look for (and fail without) glGetIntegerv() until we need to. Fixes Bugzilla #2615.
Ryan C. Gordon 22704ac2 2015-05-26T09:55:41 Cocoa: don't fail outright if we see an unknown display format. Just treat it as ARGB8888.
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Alex Szpakowski 240a3fbf 2015-05-16T16:55:56 iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
Philipp Wiesemann a54d038b 2015-05-16T21:15:27 Emscripten: Fixed wrong source comment and updated web link.
Victor Luchits afc97cbd 2015-05-14T14:40:56 Fix duplicate raw mouse events with XInput2 Make XGrabPointer calls in X11_SetWindowGrab and X11_CaptureMouse consistent by passing False to owner_mask along with proper event_mask.
Sam Lantinga 1c6ea0f2 2015-05-13T22:39:32 Added a userdata parameter to SDL_SetWindowsMessageHook()
Sam Lantinga 7de242e7 2015-05-13T22:39:20 Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
Alex Szpakowski f1a7c00d 2015-05-11T21:03:36 Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code. Improved the code style consistency of SDL_egl.c. Fixes bugzilla #2865.
Philipp Wiesemann 3f51758e 2015-05-06T21:10:48 Emscripten: Fixed touch coordinates not being normalized.
Alex Szpakowski ac27b511 2015-05-06T12:54:51 Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts. Fixes bugzilla #2060.
Alex Szpakowski 4fc40266 2015-05-05T19:01:55 Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
Alex Szpakowski d1372bb9 2015-05-05T16:20:11 Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
Alex Szpakowski d603bb30 2015-05-05T16:16:10 Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation. Fixes bug #2967.
Sam Lantinga 74d83ead 2015-05-04T21:47:40 Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11 id.zeta The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha. The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
Ryan C. Gordon 589c46dd 2015-05-01T01:20:28 X11: send keypress events before textinput events.
Dimitris Zenios d9d1a1b9 2015-04-26T13:53:46 X11: Use our own cut-buffer for intermediate clipboard storage. XA_CUTBUFFER0 is not defined for holding UTF8 strings.
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.