src/haptic


Log

Author Commit Date CI Message
Sam Lantinga 724d9380 2014-06-25T01:43:58 Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int
Sam Lantinga f8b75b1a 2014-06-21T20:40:00 Fixed bug 2562 - SDL_hapticlist/_tail not set correctly Zachary L SDL_hapticlist and SDL_hapticlist_tail are not set correctly when quitting the subsystem. This matters because they are represented as global variables. In the case you quit and reinitialize the subsystems, problems with dangling pointers arise. For instance, SDL_hapticlist_tail will not be null on second initialization and because of the check on line 298, it will fail to set SDL_hapticlist appropriately. This can cause a few things to go wrong, like feeding SDL_strcmp a null fname which can cause a segfault.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Philipp Wiesemann 83200a32 2014-04-05T23:50:09 Removed empty statements.
Sam Lantinga 764aa147 2014-03-29T12:29:38 Fixed XInput haptic support on Windows 8 It turns out the XBox 360 controller driver never reports force feedback capability, so we'll try to set 0 state and see if that succeeds.
Ryan C. Gordon 18c9a4e9 2014-03-18T17:16:28 Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
Ryan C. Gordon 7eaf8997 2014-03-17T19:11:18 Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
Ryan C. Gordon 1005c934 2014-03-02T00:02:56 Windows: Fixed crash if quitting without closing an XInput haptic device.
J?rgen P. Tjern? 98d87379 2014-02-25T17:25:49 Mac: Fix error message for haptic subsystem. We were calling SDL_Error instead of SDL_SetError when the haptic subsystem wasn't initialized.
Gabriel Jacobo 1084421c 2014-02-24T10:25:02 Zero out haptic linked list items on creation (thanks to Turo Lamminen for the report!)
Edward Rudd fff7503b 2014-02-07T09:35:13 ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized.
Ryan C. Gordon 7033e597 2014-02-06T21:26:41 Fixed crash on Windows if haptic isn't initialized when controllers are added.
Ryan C. Gordon 56979749 2014-02-06T10:00:45 Fixed a typo.
Edward Rudd a09548eb 2014-02-06T09:35:44 Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
Edward Rudd f3e6a0a7 2014-02-06T09:11:05 fix indentation and spaces
Ryan C. Gordon e42d46b4 2014-02-06T07:37:20 Wired up haptic hotplugging for Windows DirectInput/XInput code.
Ryan C. Gordon 9cf8c49c 2014-02-05T20:07:25 Fixed memory leak.
Ryan C. Gordon ccbf6943 2014-02-05T18:36:40 Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex().
Ryan C. Gordon 7f942688 2014-02-05T01:02:09 Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*.
Edward Rudd b352698d 2014-02-04T18:17:16 Implement new backend methods for haptic and hot plugging on OS X
Edward Rudd 4da88298 2014-02-04T16:50:34 implement new backend method for Haptics in dummy driver
Edward Rudd 5fb0be30 2014-02-04T15:44:09 Rework haptic backend to properly support hotplugging of haptic devices. * currently only linux backend updated.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Ryan C. Gordon 090327e7 2013-12-09T16:03:18 Implemented the Dynamic API magic.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Ryan C. Gordon 965a0da9 2013-10-23T15:54:12 Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly. Otherwise, the XInput path would always trigger it in a harmless manner.
Sam Lantinga aa86e05d 2013-10-20T20:49:36 Fixed windows compile
Sam Lantinga f5fa492e 2013-10-20T20:42:55 Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values. Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
Ryan C. Gordon d7103996 2013-10-20T23:38:19 Fix some edge cases in XInput haptic timing.
Ryan C. Gordon f28c7fe8 2013-10-20T16:03:11 Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
Ryan C. Gordon c521ae84 2013-10-20T16:02:24 Patched to compile on non-C99 Microsoft compiler.
Ryan C. Gordon a614f186 2013-10-20T16:01:10 Patched to compile on Windows.
Ryan C. Gordon b285b600 2013-10-20T15:55:47 Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!). Partially fixes Bugzilla #2126.
Ryan C. Gordon 6e1169dd 2013-10-20T15:49:52 Fixed goofy logic in haptic device comparison code. Mitchell Keith Bloch did the research on this bug, and came up with a slightly different patch than this. Partially fixes Bugzilla #2126.
Ryan C. Gordon 54dce3f5 2013-10-20T15:45:48 Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
Sam Lantinga f79fc33a 2013-08-29T08:29:21 Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Ryan C. Gordon 79499898 2013-08-28T17:12:07 Fixed comment typo.
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.