|
59795822
|
2020-11-11T12:33:55
|
|
make SDL_SensorGetDeviceNonPortableType match its prototype.
|
|
56622f9c
|
2020-06-17T10:09:07
|
|
Fixed bug 5126 - MinGW compile error SDL_windowssensor.c
Martin Gerhardy
SDL_windowssensor.c includes InitGuid.h - but it should be initguid.h
|
|
a299fdd7
|
2020-05-21T03:52:48
|
|
sensor: Fixed compiler warnings on mingw64.
|
|
b4e76b58
|
2020-05-20T17:32:23
|
|
sensor: Fix overaggressive search/replace. :)
|
|
27c38eb2
|
2020-05-20T17:22:52
|
|
sensor: Correct fix for redefinition of various symbols.
|
|
c9d358bc
|
2020-05-20T16:59:35
|
|
sensor: Fix build on various Windows compilers with various predefinitions.
|
|
68777406
|
2020-05-20T16:58:33
|
|
windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *.
|
|
0f374b06
|
2020-04-22T15:42:32
|
|
Fixed build on older Visual Studio, enable new features on newer Visual Studio
|
|
aba27928
|
2020-04-18T21:41:37
|
|
Added a Windows Gaming Input joystick driver
This driver supports the Razer Atrox Arcade Stick
Some of the quirks of this driver, inherent in Windows Gaming Input:
* There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers.
* You can't read the state of the guide button
* You can't get controller events in the background
|
|
e9c94ac0
|
2020-04-08T10:27:30
|
|
Fixed Windows accelerometer data units
|
|
09f55263
|
2020-04-08T09:00:10
|
|
Fixed memory leak and removed debug code from Windows sensor implementation
|
|
3180ba81
|
2020-04-08T08:34:27
|
|
First pass at Windows sensor implementation
|
|
2c02b741
|
2020-03-23T12:10:05
|
|
Fixed bug 5052 - Interval between SDL_SENSORUPDATE events for gyroscopes is too high
Andrei Kortunov
Hello. I try to implement an application for Android, which uses a new sensors API from 2.0.9 to control a camera rotation via built-in gyroscope, using the code from the test/testsensor.c as an example.
Gyroscope input itself works well, but an interval between SDL_SENSORUPDATE events is about 200ms (the SENSOR_DELAY_NORMAL, I believe), when I need the interval about 20-40ms (the SENSOR_DELAY_GAME or SENSOR_DELAY_FASTEST).
|
|
a8780c6a
|
2020-01-16T20:49:25
|
|
Updated copyright date for 2020
|
|
3ac67cf4
|
2019-10-23T08:46:59
|
|
Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
|
|
412ab7e1
|
2019-10-18T14:23:37
|
|
Fixed bug 4829 - Sensor events incorrectly disabled
|
|
5e13087b
|
2019-01-04T22:01:14
|
|
Updated copyright for 2019
|
|
b73703b9
|
2018-11-19T21:17:00
|
|
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson
Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
|
|
91820998
|
2018-10-28T21:36:48
|
|
Add and update include guards
Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
|
|
7df0f4fd
|
2018-09-27T14:56:29
|
|
Fixed bug 4277 - warnings patch
Sylvain
Patch a few warnings when using:
-Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command
They are automatically enabled with -Wall
|
|
f225af0c
|
2018-08-22T21:48:28
|
|
Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes.
Documented the values returned by the accelerometer and gyroscope sensors
|
|
c6647bf9
|
2018-08-21T17:24:12
|
|
Added the iOS sensor implementation
|
|
3e5dbc69
|
2018-08-21T13:29:21
|
|
Added a dummy sensor driver
|
|
7c3040e0
|
2018-08-21T12:11:34
|
|
First pass on the new SDL sensor API
|