Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 56622f9c | 2020-06-17 10:09:07 | Fixed bug 5126 - MinGW compile error SDL_windowssensor.c Martin Gerhardy SDL_windowssensor.c includes InitGuid.h - but it should be initguid.h | ||
| a299fdd7 | 2020-05-21 03:52:48 | sensor: Fixed compiler warnings on mingw64. | ||
| b4e76b58 | 2020-05-20 17:32:23 | sensor: Fix overaggressive search/replace. :) | ||
| 27c38eb2 | 2020-05-20 17:22:52 | sensor: Correct fix for redefinition of various symbols. | ||
| c9d358bc | 2020-05-20 16:59:35 | sensor: Fix build on various Windows compilers with various predefinitions. | ||
| 68777406 | 2020-05-20 16:58:33 | windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *. | ||
| 0f374b06 | 2020-04-22 15:42:32 | Fixed build on older Visual Studio, enable new features on newer Visual Studio | ||
| aba27928 | 2020-04-18 21:41:37 | Added a Windows Gaming Input joystick driver This driver supports the Razer Atrox Arcade Stick Some of the quirks of this driver, inherent in Windows Gaming Input: * There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers. * You can't read the state of the guide button * You can't get controller events in the background | ||
| e9c94ac0 | 2020-04-08 10:27:30 | Fixed Windows accelerometer data units | ||
| 09f55263 | 2020-04-08 09:00:10 | Fixed memory leak and removed debug code from Windows sensor implementation | ||
| 3180ba81 | 2020-04-08 08:34:27 | First pass at Windows sensor implementation | ||
| 2c02b741 | 2020-03-23 12:10:05 | Fixed bug 5052 - Interval between SDL_SENSORUPDATE events for gyroscopes is too high Andrei Kortunov Hello. I try to implement an application for Android, which uses a new sensors API from 2.0.9 to control a camera rotation via built-in gyroscope, using the code from the test/testsensor.c as an example. Gyroscope input itself works well, but an interval between SDL_SENSORUPDATE events is about 200ms (the SENSOR_DELAY_NORMAL, I believe), when I need the interval about 20-40ms (the SENSOR_DELAY_GAME or SENSOR_DELAY_FASTEST). | ||
| a8780c6a | 2020-01-16 20:49:25 | Updated copyright date for 2020 | ||
| 3ac67cf4 | 2019-10-23 08:46:59 | Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!) | ||
| 412ab7e1 | 2019-10-18 14:23:37 | Fixed bug 4829 - Sensor events incorrectly disabled | ||
| 5e13087b | 2019-01-04 22:01:14 | Updated copyright for 2019 | ||
| b73703b9 | 2018-11-19 21:17:00 | Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time. | ||
| 91820998 | 2018-10-28 21:36:48 | Add and update include guards Include guards in most changed files were missing, I added them keeping the same style as other SDL files. In some cases I moved the include guards around to be the first thing the header has to take advantage of any possible improvements compiler may have for inclusion guards. | ||
| 7df0f4fd | 2018-09-27 14:56:29 | Fixed bug 4277 - warnings patch Sylvain Patch a few warnings when using: -Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command They are automatically enabled with -Wall | ||
| f225af0c | 2018-08-22 21:48:28 | Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes. Documented the values returned by the accelerometer and gyroscope sensors | ||
| c6647bf9 | 2018-08-21 17:24:12 | Added the iOS sensor implementation | ||
| 3e5dbc69 | 2018-08-21 13:29:21 | Added a dummy sensor driver | ||
| 7c3040e0 | 2018-08-21 12:11:34 | First pass on the new SDL sensor API |