Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 80abfc4d | 2013-08-27 10:57:55 | WinRT: minor function and variable name cleanup | ||
| 065b2cf4 | 2013-08-27 10:56:10 | WinRT: made all SDL_Windows get sized to the WinRT-defined window size This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate. | ||
| 409d9b1c | 2013-08-27 09:53:58 | WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports | ||
| d78b26ed | 2013-08-26 17:17:53 | WinRT: moved most platform-specific keyboard and mouse code to shared locations | ||
| 73dfcdcf | 2013-08-20 22:18:48 | WinRT: removed some old debugging code from SDL_mutexP and SDL_mutexV | ||
| dcb1689f | 2013-08-20 22:16:09 | WinRT: made a note that WinRT doesn't appear to support modifying a thread's priority | ||
| 6300b360 | 2013-08-20 22:04:09 | WinRT: made SDL_ThreadID() return the native thread ID, rather than a fake one | ||
| 3fce6688 | 2013-08-20 21:55:13 | WinRT: made testthread log output via SDL_Log - this will allow output to be read via Visual C++'s Output pane | ||
| 90a9278f | 2013-08-20 21:54:34 | WinRT: made the C++11-based threading backend only try to catch exceptions that it knows it (the threading APIs) might throw, rather than all exceptions | ||
| 19a168b4 | 2013-08-20 21:22:32 | WinRT: file naming and placement cleanup - moved SDL_WinRTApp.* from src/video/windowsrt/ to src/core/winrt/, and renamed them to SDL_winrtapp.* (to mimick case-sensitivity used elsewhere in SDL) - renamed all "windowsrt" directories (in src) to "winrt", as the shorthand name is used more often (and, IMO, "WinRT" != "Windows RT", not entirely at least) | ||
| eaf26ff6 | 2013-08-13 20:33:15 | WinRT: added a stub implementation of UpdateClipRect to the D3D 11.1 renderer | ||
| 45ef345d | 2013-08-13 20:28:48 | WinRT: fixed a crash in some display orientation hint code | ||
| 3dde6e1e | 2013-08-13 20:28:10 | WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code | ||
| 11dc5322 | 2013-08-13 20:11:51 | WinRT: Windows Phone 8 build fixes | ||
| d41fdc94 | 2013-08-13 20:09:52 | WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0 | ||
| f7049b93 | 2013-08-12 22:29:55 | WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1) | ||
| 1ad936eb | 2013-08-11 19:56:43 | Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen. |