Log

Author Commit Date CI Message
Ryan C. Gordon 850da32f 2016-08-28T08:50:26 alsa: Implemented hotplug support, cleaned up device names.
Ryan C. Gordon 35e564a6 2016-08-26T15:46:29 ios: patched to compile.
Sam Lantinga ad1bfea5 2016-08-26T12:18:08 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() Updated the removal code to iterate over all joystick add messages instead of just the first one.
Sam Lantinga c69bce67 2016-08-26T11:16:44 commit 1170112da3776fdb06425f62d57b63144c33dc51 Author: James Zipperer <james.zipperer@synapse.com> Date: Sun Aug 21 01:19:19 2016 -0700 bugfix for controller / joystick add / remove being in the event queue at the same time
Philipp Wiesemann e79f0009 2016-08-25T22:31:44 Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Philipp Wiesemann e41e185e 2016-08-25T22:31:33 Android: Fixed crash if closing removed joystick (thanks, Sylvain!). Fixes fix for Bugzilla #3408.
David Ludwig 5150eb36 2016-08-20T13:46:45 WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state The repro steps were this: 1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher 2. hide the cursor, via a call to SDL_ShowCursor(0) 3. make the Win10 game bar appear, by pressing the Windows + G hotkey 4. observe that the mouse cursor appears, in order to interact with the game bar (this is expected behavior) 5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey again, or clicking somewhere in the app EXPECTED RESULT: cursor disappears, as game bar disappears ACTUAL RESULT: cursor didn't always disappear
Philipp Wiesemann f6f9350a 2016-08-17T21:05:00 Added link in header comment.
Philipp Wiesemann a1285525 2016-08-17T21:04:50 Emscripten: Fixed opening previously closed joystick.
Philipp Wiesemann c18ff8d2 2016-08-17T21:04:32 Android: Fixed opening previously closed joystick (thanks, Sylvain!). Fixes Bugzilla #3408.
Ryan C. Gordon cfa95fe6 2016-08-15T10:09:41 alsa: don't enumerate virtual devices, just physical hardware.
Sam Lantinga 8097f272 2016-08-08T12:17:53 [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
Mikkel Krautz a21e6af5 2016-08-06T15:09:20 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver. The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer possible to query RAWINPUT for HID devices, and check for "IG_" in the device name. Presumably, this will be fixed in the future. This patch works around the issue by adding the Xbox One controller series to the well-known device list. This skips the more expensive RAWINPUT check for those devices, and causes them to be detected as XInput devices once again.
Philipp Wiesemann 24bc00a8 2016-08-03T22:39:44 Fixed two old identifiers in header comments.
Philipp Wiesemann 82c94a3f 2016-08-03T22:32:20 PSP: Fixed memory leak if video init failed.
Philipp Wiesemann 9f97ee8a 2016-08-03T22:32:02 WinRT: Removed not needed SDL_zerop() after SDL_calloc(). SDL_calloc() already sets memory to zero.
Philipp Wiesemann a4abda0b 2016-08-03T22:30:31 Added brackets to function names in header comments so that doxygen links them.
Philipp Wiesemann 45690115 2016-07-27T20:47:31 Fixed information in touch README and changed identifiers so doxygen links them.
Philipp Wiesemann 3853f7cd 2016-07-27T20:47:08 Android: Updated a comment.
Philipp Wiesemann 242c3480 2016-07-27T20:46:18 Android: Replaced deprecated AbsoluteLayout with RelativeLayout. Fixes Bugzilla #2211.
Philipp Wiesemann 4743b55c 2016-07-20T21:01:14 Linux: Fixed memory leak in haptic implementation (thanks, Martin!). Fixes Bugzilla #3238.
Philipp Wiesemann 8d6cbdd2 2016-07-20T21:00:52 Pandora: Fixed memory leak in video implementation.
Philipp Wiesemann 53ac5712 2016-07-20T21:00:36 Pandora: Fixed compile warnings in video implementation (thanks, Bombo!). Fixes Bugzilla #2734.
Philipp Wiesemann 427472fe 2016-07-19T21:02:44 ALSA: Fixed adding wrong status to error message (thanks, romain145!). Fixes Bugzilla #3364.
Philipp Wiesemann 562926cd 2016-07-19T21:02:09 Pandora: Fixed SDL version in debug output.
Philipp Wiesemann 38ad328a 2016-07-19T21:01:30 Pandora: Updated SDL version in Makefile.
Philipp Wiesemann f945e2e7 2016-07-19T21:01:13 Pandora: Fixed referring to no more existing atomic source file in Makefile.
Philipp Wiesemann d478f26e 2016-07-18T22:03:47 Updated comments in video implementations.
Philipp Wiesemann c8cd5c55 2016-07-18T22:02:17 Pandora: Fixed compile error in video implementation (thanks, Bombo!). Partially fixes Bugzilla #2734.
Philipp Wiesemann e7a9095f 2016-07-18T22:01:01 Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!). Fixes Bugzilla #2429.
Philipp Wiesemann 58b323f1 2016-07-17T21:43:12 Android: Fixed missing export of a JNI function (thanks, Andrii!). Fixes Bugzilla #3393.
Philipp Wiesemann 6b1d5f44 2016-07-17T21:42:53 Android: Fixed compile warning about a missing prototype (thanks, Sylvain!). Fixes Bugzilla #3351.
Philipp Wiesemann de5daaad 2016-07-17T20:32:44 Fixed compile warnings about evaluating undefined identifiers. Partially fixes Bugzilla #3351.
Brandon Schaefer 578edca4 2016-07-13T09:41:43 Tests: Would be wise to compile this
Brandon Schaefer bebb6dee 2016-07-13T07:39:01 Tests: Somehow tabs leaked in...
Brandon Schaefer f2413850 2016-07-13T07:34:06 Tests: Add a manual test for a custom cursor (Taken from the API docs)
Brandon Schaefer d8866e84 2016-07-13T07:07:46 Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
Brandon Schaefer eadb30cd 2016-07-13T07:07:08 MIR: Fix system cursors. Been broken since custom cursor support was added!
Philipp Wiesemann 495057b0 2016-07-09T22:06:00 Android: Added new key codes from API 24.
Alex Szpakowski d0bd0e48 2016-07-02T13:38:31 iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Fixes bug #3378.
Philipp Wiesemann b5246571 2016-06-28T21:15:16 Fixed three source comments in tests.
Philipp Wiesemann b5aa5b04 2016-06-28T21:14:11 Added a simple test case for SDL_sscanf() to tests. It fails on platforms where SDL's custom implementation is used. Relates to Bugzilla #3341.
Philipp Wiesemann 6ec5e640 2016-06-28T21:08:23 Fixed freeing strings created by strdup() with SDL_free(). This only worked on platforms where SDL_free() wraps free().
Philipp Wiesemann 2f016cf8 2016-06-26T21:08:57 Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Philipp Wiesemann f4d33fcb 2016-06-25T19:40:44 Fixed compile warnings in test library about formats strings not being literals. Partially fixes Bugzilla #3375.
Philipp Wiesemann 696867ee 2016-06-25T19:40:02 Mac: Updated file name in README.
David Ludwig 23af328b 2016-06-24T22:17:56 Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528 Thanks for the fix, Gab!
Philipp Wiesemann ce456cfb 2016-06-24T19:06:06 Mac: Updated availability macro in build script.
Brandon Schaefer 4a339a46 2016-06-08T08:01:21 MIR: Add better error handling for a failed connection
Brandon Schaefer f0708fc9 2016-06-07T09:01:23 MIR: Support relative mouse mode
Alex Szpakowski ea2f5e59 2016-05-23T15:29:25 Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Alex Szpakowski 0a4085a0 2016-05-21T12:09:23 Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Alex Szpakowski 4a468739 2016-05-21T00:20:52 Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Philipp Wiesemann 6255c858 2016-05-20T22:18:15 Updated documentation of SDL_IsScreenSaverEnabled(). The screensaver is deactivated by default since SDL 2.0.2.
Philipp Wiesemann d4140ca4 2016-05-20T22:15:58 Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann d7b9d321 2016-05-20T22:15:28 X11: Fixed typos in error messages and source comments.
Philipp Wiesemann 81235118 2016-05-20T22:14:40 X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
David Ludwig 441359bd 2016-05-14T23:29:49 WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events This workaround, unfortunately, requires that apps directly link to a set of Win32-style cursor resource files (that contain a transparent cursor image). Copies of suitable resource files are in src/core/winrt/, and should be included directly in an app's MSVC project. A rough explanation of this workaround/hack, and why it's needed (and seemingly can't be done through programmatic means), is in this change's code.
Philipp Wiesemann e964d00f 2016-05-11T21:11:12 X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown. It should return 0 as a safe default if the interval can not be determined.
Philipp Wiesemann 748b0528 2016-05-11T21:10:41 EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error. It should return 0 as a safe default on errors. -1 is returned for late swaps.
Philipp Wiesemann cfe3f261 2016-05-11T21:09:45 Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Philipp Wiesemann fe4c3b29 2016-05-10T21:15:11 iOS: Added brackets to function names in README so that doxygen links them.
Philipp Wiesemann bf7a7615 2016-05-10T21:14:36 Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Philipp Wiesemann 73b63e5b 2016-05-10T21:13:58 Fixed crash in shape test program if memory allocation failed.
Philipp Wiesemann 31e23d57 2016-05-10T21:12:48 Fixed error return values in filesystem test program.
David Ludwig 52fec6af 2016-05-07T21:41:59 WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
Philipp Wiesemann 6a9a8b68 2016-05-05T22:05:21 Fixed memory leak in game controller test program.
Philipp Wiesemann 63f2ec8e 2016-05-05T22:04:16 Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
Philipp Wiesemann b1ce3799 2016-05-05T22:03:52 Added missing links at documentation of SDL_FreeCursor() in header file.
Alex Szpakowski b15efce2 2016-05-01T21:41:30 Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Alex Szpakowski d3835026 2016-05-01T19:51:10 Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
Philipp Wiesemann bb9dcf57 2016-04-25T22:17:38 Android: Updated name of README file.
David Ludwig 46851a67 2016-04-17T22:56:20 WinRT: another README tweak
David Ludwig 937ae32c 2016-04-17T22:54:45 WinRT: README tweaks
Philipp Wiesemann 31cbb34e 2016-04-14T21:11:43 Wayland: Removed not needed including and setting of errno. One internal function was setting errno on error but it was not read afterwards.
Philipp Wiesemann ea86c01a 2016-04-14T21:10:57 Fixed markdown formatting in porting README for doxygen output. The underscores and the newlines for the list were lost before.
Philipp Wiesemann b53007b0 2016-04-14T21:10:08 Added missing error return in test program.
Philipp Wiesemann 72dc8784 2016-04-14T21:09:45 PSP: Fixed compile error.
David Ludwig caf152de 2016-04-13T21:59:50 WinRT: build/link fix
Ryan C. Gordon c137eb61 2016-04-12T18:40:44 Patched to compile on Haiku...?
Ryan C. Gordon 9b9ca093 2016-04-12T18:12:04 windows: created threads' stack sizes should be reserved, not committed.
Ryan C. Gordon 9b4db2b8 2016-04-12T18:11:36 Patched to compile on various platforms.
Ryan C. Gordon c61675dc 2016-04-12T16:45:10 threads: Move SDL's own thread creation to a new internal API. This allows us to set an explicit stack size (overriding the system default and the global hint an app might have set), and remove all the macro salsa for dealing with _beginthreadex and such, as internal threads always set those to NULL anyhow. I've taken some guesses on reasonable (and tiny!) stack sizes for our internal threads, but some of these might turn out to be too small in practice and need an increase. Most of them are simple functions, though.
Ryan C. Gordon 7ae2951f 2016-04-12T14:38:50 threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
David Ludwig 8b65d225 2016-04-11T00:22:39 WinRT: bug hack-fix - gamepad detection was failing on Xbox One Win10's 'GamepadAdded' event seems to need to have something registered with it in order for Xinput-based gamepad detection to work. This 'fix' simply causes a dummy event-handler to be added for this event, in case an app wants to use gamepads on Xbox One (most likely).
Alex Szpakowski 34f095e0 2016-04-10T22:07:10 iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Ryan C. Gordon a581346f 2016-04-04T22:49:13 alsa: Make device enumeration robust against weird results with NULL strings.
Alex Szpakowski 6cfa71a1 2016-04-02T13:21:01 iOS: Also do the Dictation crash workaround before executing the animation callback.
Alex Szpakowski 88372277 2016-04-02T11:54:05 Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X. Fixes bug #3300.
Alex Szpakowski 5520ed9c 2016-04-01T19:18:50 iOS: Workaround for a crash after Dictation is used.
Philipp Wiesemann f3ca4e4d 2016-04-01T21:14:49 iOS: Fixed compiling demos on C89 compilers.
Philipp Wiesemann 831597f7 2016-04-01T21:13:58 PSP: Fixed returning success from unsupported SDL_RenderReadPixels(). This also fixed the missing error message.
Philipp Wiesemann d1e48141 2016-04-01T21:12:37 PSP: Fixed returning success for unsupported SDL_SetTextureColorMod(). Partially fixes Bugzilla #3298.
Philipp Wiesemann 12c78c5c 2016-04-01T21:11:31 PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
Philipp Wiesemann 3555e6e5 2016-04-01T21:10:43 Updated info about required Ubuntu version for Mir support in README.
Philipp Wiesemann a9edc513 2016-03-28T21:03:04 Wayland: Fixed missing error message if creating a custom cursor failed. SDL_GetError() returned no error message because it was written to stderr only.
Philipp Wiesemann 9011eb1c 2016-03-28T21:02:30 Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
Philipp Wiesemann 62ebc527 2016-03-28T21:01:46 iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
Philipp Wiesemann bd60850b 2016-03-28T21:01:26 iOS: Fixed keyboard demo ignoring quit requests and window closing. This also fixed a warning about an unused variable.
Philipp Wiesemann e9ca5b28 2016-03-27T22:26:34 iOS: Replaced #import with #include in two demos. This extension to C is not required here and made the demos less portable.