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850da32f
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2016-08-28T08:50:26
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alsa: Implemented hotplug support, cleaned up device names.
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35e564a6
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2016-08-26T15:46:29
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ios: patched to compile.
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ad1bfea5
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2016-08-26T12:18:08
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Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Updated the removal code to iterate over all joystick add messages instead of just the first one.
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c69bce67
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2016-08-26T11:16:44
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commit 1170112da3776fdb06425f62d57b63144c33dc51
Author: James Zipperer <james.zipperer@synapse.com>
Date: Sun Aug 21 01:19:19 2016 -0700
bugfix for controller / joystick add / remove being in the event queue at the same time
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e79f0009
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2016-08-25T22:31:44
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Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
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e41e185e
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2016-08-25T22:31:33
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Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
Fixes fix for Bugzilla #3408.
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5150eb36
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2016-08-20T13:46:45
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WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
again, or clicking somewhere in the app
EXPECTED RESULT: cursor disappears, as game bar disappears
ACTUAL RESULT: cursor didn't always disappear
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f6f9350a
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2016-08-17T21:05:00
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Added link in header comment.
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a1285525
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2016-08-17T21:04:50
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Emscripten: Fixed opening previously closed joystick.
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c18ff8d2
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2016-08-17T21:04:32
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Android: Fixed opening previously closed joystick (thanks, Sylvain!).
Fixes Bugzilla #3408.
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cfa95fe6
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2016-08-15T10:09:41
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alsa: don't enumerate virtual devices, just physical hardware.
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8097f272
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2016-08-08T12:17:53
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[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
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a21e6af5
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2016-08-06T15:09:20
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Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to
detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer
possible to query RAWINPUT for HID devices, and check for "IG_" in the device name.
Presumably, this will be fixed in the future.
This patch works around the issue by adding the Xbox One controller series to the
well-known device list.
This skips the more expensive RAWINPUT check for those devices, and causes them to
be detected as XInput devices once again.
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24bc00a8
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2016-08-03T22:39:44
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Fixed two old identifiers in header comments.
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82c94a3f
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2016-08-03T22:32:20
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PSP: Fixed memory leak if video init failed.
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9f97ee8a
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2016-08-03T22:32:02
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WinRT: Removed not needed SDL_zerop() after SDL_calloc().
SDL_calloc() already sets memory to zero.
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a4abda0b
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2016-08-03T22:30:31
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Added brackets to function names in header comments so that doxygen links them.
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45690115
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2016-07-27T20:47:31
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Fixed information in touch README and changed identifiers so doxygen links them.
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3853f7cd
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2016-07-27T20:47:08
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Android: Updated a comment.
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242c3480
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2016-07-27T20:46:18
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Android: Replaced deprecated AbsoluteLayout with RelativeLayout.
Fixes Bugzilla #2211.
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4743b55c
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2016-07-20T21:01:14
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Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Fixes Bugzilla #3238.
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8d6cbdd2
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2016-07-20T21:00:52
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Pandora: Fixed memory leak in video implementation.
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53ac5712
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2016-07-20T21:00:36
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Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
Fixes Bugzilla #2734.
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427472fe
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2016-07-19T21:02:44
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ALSA: Fixed adding wrong status to error message (thanks, romain145!).
Fixes Bugzilla #3364.
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562926cd
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2016-07-19T21:02:09
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Pandora: Fixed SDL version in debug output.
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38ad328a
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2016-07-19T21:01:30
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Pandora: Updated SDL version in Makefile.
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f945e2e7
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2016-07-19T21:01:13
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Pandora: Fixed referring to no more existing atomic source file in Makefile.
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d478f26e
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2016-07-18T22:03:47
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Updated comments in video implementations.
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c8cd5c55
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2016-07-18T22:02:17
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Pandora: Fixed compile error in video implementation (thanks, Bombo!).
Partially fixes Bugzilla #2734.
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e7a9095f
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2016-07-18T22:01:01
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Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!).
Fixes Bugzilla #2429.
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58b323f1
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2016-07-17T21:43:12
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Android: Fixed missing export of a JNI function (thanks, Andrii!).
Fixes Bugzilla #3393.
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6b1d5f44
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2016-07-17T21:42:53
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Android: Fixed compile warning about a missing prototype (thanks, Sylvain!).
Fixes Bugzilla #3351.
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de5daaad
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2016-07-17T20:32:44
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Fixed compile warnings about evaluating undefined identifiers.
Partially fixes Bugzilla #3351.
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578edca4
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2016-07-13T09:41:43
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Tests: Would be wise to compile this
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bebb6dee
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2016-07-13T07:39:01
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Tests: Somehow tabs leaked in...
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f2413850
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2016-07-13T07:34:06
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Tests: Add a manual test for a custom cursor (Taken from the API docs)
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d8866e84
|
2016-07-13T07:07:46
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Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
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eadb30cd
|
2016-07-13T07:07:08
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MIR: Fix system cursors. Been broken since custom cursor support was added!
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495057b0
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2016-07-09T22:06:00
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Android: Added new key codes from API 24.
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d0bd0e48
|
2016-07-02T13:38:31
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iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Fixes bug #3378.
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b5246571
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2016-06-28T21:15:16
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Fixed three source comments in tests.
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b5aa5b04
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2016-06-28T21:14:11
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Added a simple test case for SDL_sscanf() to tests.
It fails on platforms where SDL's custom implementation is used.
Relates to Bugzilla #3341.
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6ec5e640
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2016-06-28T21:08:23
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Fixed freeing strings created by strdup() with SDL_free().
This only worked on platforms where SDL_free() wraps free().
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2f016cf8
|
2016-06-26T21:08:57
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Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
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f4d33fcb
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2016-06-25T19:40:44
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Fixed compile warnings in test library about formats strings not being literals.
Partially fixes Bugzilla #3375.
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696867ee
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2016-06-25T19:40:02
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Mac: Updated file name in README.
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23af328b
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2016-06-24T22:17:56
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Fixed Bug 3147 - Windows: Crash when resizing Window since hg 1f9d57965528
Thanks for the fix, Gab!
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ce456cfb
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2016-06-24T19:06:06
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Mac: Updated availability macro in build script.
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4a339a46
|
2016-06-08T08:01:21
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MIR: Add better error handling for a failed connection
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f0708fc9
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2016-06-07T09:01:23
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MIR: Support relative mouse mode
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ea2f5e59
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2016-05-23T15:29:25
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Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
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0a4085a0
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2016-05-21T12:09:23
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Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
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4a468739
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2016-05-21T00:20:52
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Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
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6255c858
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2016-05-20T22:18:15
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Updated documentation of SDL_IsScreenSaverEnabled().
The screensaver is deactivated by default since SDL 2.0.2.
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d4140ca4
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2016-05-20T22:15:58
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Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
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d7b9d321
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2016-05-20T22:15:28
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X11: Fixed typos in error messages and source comments.
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81235118
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2016-05-20T22:14:40
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X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
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441359bd
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2016-05-14T23:29:49
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WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.
A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
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e964d00f
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2016-05-11T21:11:12
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X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
It should return 0 as a safe default if the interval can not be determined.
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748b0528
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2016-05-11T21:10:41
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EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
It should return 0 as a safe default on errors. -1 is returned for late swaps.
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cfe3f261
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2016-05-11T21:09:45
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Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
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fe4c3b29
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2016-05-10T21:15:11
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iOS: Added brackets to function names in README so that doxygen links them.
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bf7a7615
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2016-05-10T21:14:36
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Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
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73b63e5b
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2016-05-10T21:13:58
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Fixed crash in shape test program if memory allocation failed.
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31e23d57
|
2016-05-10T21:12:48
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Fixed error return values in filesystem test program.
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52fec6af
|
2016-05-07T21:41:59
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WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
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6a9a8b68
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2016-05-05T22:05:21
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Fixed memory leak in game controller test program.
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63f2ec8e
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2016-05-05T22:04:16
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Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
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b1ce3799
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2016-05-05T22:03:52
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Added missing links at documentation of SDL_FreeCursor() in header file.
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b15efce2
|
2016-05-01T21:41:30
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Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
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d3835026
|
2016-05-01T19:51:10
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Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit 2f72bdfee9bb
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bb9dcf57
|
2016-04-25T22:17:38
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Android: Updated name of README file.
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46851a67
|
2016-04-17T22:56:20
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WinRT: another README tweak
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937ae32c
|
2016-04-17T22:54:45
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WinRT: README tweaks
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31cbb34e
|
2016-04-14T21:11:43
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Wayland: Removed not needed including and setting of errno.
One internal function was setting errno on error but it was not read afterwards.
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ea86c01a
|
2016-04-14T21:10:57
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|
Fixed markdown formatting in porting README for doxygen output.
The underscores and the newlines for the list were lost before.
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b53007b0
|
2016-04-14T21:10:08
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Added missing error return in test program.
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72dc8784
|
2016-04-14T21:09:45
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PSP: Fixed compile error.
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caf152de
|
2016-04-13T21:59:50
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WinRT: build/link fix
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c137eb61
|
2016-04-12T18:40:44
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|
Patched to compile on Haiku...?
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9b9ca093
|
2016-04-12T18:12:04
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windows: created threads' stack sizes should be reserved, not committed.
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9b4db2b8
|
2016-04-12T18:11:36
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Patched to compile on various platforms.
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c61675dc
|
2016-04-12T16:45:10
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threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
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7ae2951f
|
2016-04-12T14:38:50
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threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
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8b65d225
|
2016-04-11T00:22:39
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|
WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work. This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
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34f095e0
|
2016-04-10T22:07:10
|
|
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
|
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a581346f
|
2016-04-04T22:49:13
|
|
alsa: Make device enumeration robust against weird results with NULL strings.
|
|
6cfa71a1
|
2016-04-02T13:21:01
|
|
iOS: Also do the Dictation crash workaround before executing the animation callback.
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88372277
|
2016-04-02T11:54:05
|
|
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fixes bug #3300.
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5520ed9c
|
2016-04-01T19:18:50
|
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iOS: Workaround for a crash after Dictation is used.
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f3ca4e4d
|
2016-04-01T21:14:49
|
|
iOS: Fixed compiling demos on C89 compilers.
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831597f7
|
2016-04-01T21:13:58
|
|
PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
This also fixed the missing error message.
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d1e48141
|
2016-04-01T21:12:37
|
|
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Partially fixes Bugzilla #3298.
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12c78c5c
|
2016-04-01T21:11:31
|
|
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
|
|
3555e6e5
|
2016-04-01T21:10:43
|
|
Updated info about required Ubuntu version for Mir support in README.
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a9edc513
|
2016-03-28T21:03:04
|
|
Wayland: Fixed missing error message if creating a custom cursor failed.
SDL_GetError() returned no error message because it was written to stderr only.
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9011eb1c
|
2016-03-28T21:02:30
|
|
Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
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62ebc527
|
2016-03-28T21:01:46
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iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
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bd60850b
|
2016-03-28T21:01:26
|
|
iOS: Fixed keyboard demo ignoring quit requests and window closing.
This also fixed a warning about an unused variable.
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e9ca5b28
|
2016-03-27T22:26:34
|
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iOS: Replaced #import with #include in two demos.
This extension to C is not required here and made the demos less portable.
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