kc3-lang/SDL/src/sensor

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Log

Author Commit Date CI Message
59795822 2020-11-11 12:33:55 make SDL_SensorGetDeviceNonPortableType match its prototype.
56622f9c 2020-06-17 10:09:07 Fixed bug 5126 - MinGW compile error SDL_windowssensor.c Martin Gerhardy SDL_windowssensor.c includes InitGuid.h - but it should be initguid.h
a299fdd7 2020-05-21 03:52:48 sensor: Fixed compiler warnings on mingw64.
b4e76b58 2020-05-20 17:32:23 sensor: Fix overaggressive search/replace. :)
27c38eb2 2020-05-20 17:22:52 sensor: Correct fix for redefinition of various symbols.
c9d358bc 2020-05-20 16:59:35 sensor: Fix build on various Windows compilers with various predefinitions.
68777406 2020-05-20 16:58:33 windows: Fix calls to CoCreateInstance() so last parameter is a LPVOID *.
0f374b06 2020-04-22 15:42:32 Fixed build on older Visual Studio, enable new features on newer Visual Studio
aba27928 2020-04-18 21:41:37 Added a Windows Gaming Input joystick driver This driver supports the Razer Atrox Arcade Stick Some of the quirks of this driver, inherent in Windows Gaming Input: * There will never appear to be controllers connected at startup. You must support hot-plugging in order to see these controllers. * You can't read the state of the guide button * You can't get controller events in the background
e9c94ac0 2020-04-08 10:27:30 Fixed Windows accelerometer data units
09f55263 2020-04-08 09:00:10 Fixed memory leak and removed debug code from Windows sensor implementation
3180ba81 2020-04-08 08:34:27 First pass at Windows sensor implementation
2c02b741 2020-03-23 12:10:05 Fixed bug 5052 - Interval between SDL_SENSORUPDATE events for gyroscopes is too high Andrei Kortunov Hello. I try to implement an application for Android, which uses a new sensors API from 2.0.9 to control a camera rotation via built-in gyroscope, using the code from the test/testsensor.c as an example. Gyroscope input itself works well, but an interval between SDL_SENSORUPDATE events is about 200ms (the SENSOR_DELAY_NORMAL, I believe), when I need the interval about 20-40ms (the SENSOR_DELAY_GAME or SENSOR_DELAY_FASTEST).
a8780c6a 2020-01-16 20:49:25 Updated copyright date for 2020
3ac67cf4 2019-10-23 08:46:59 Fixed bug 4837 - Use after free in SDL_SensorUpdate (Thanks!)
412ab7e1 2019-10-18 14:23:37 Fixed bug 4829 - Sensor events incorrectly disabled
5e13087b 2019-01-04 22:01:14 Updated copyright for 2019
b73703b9 2018-11-19 21:17:00 Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
91820998 2018-10-28 21:36:48 Add and update include guards Include guards in most changed files were missing, I added them keeping the same style as other SDL files. In some cases I moved the include guards around to be the first thing the header has to take advantage of any possible improvements compiler may have for inclusion guards.
7df0f4fd 2018-09-27 14:56:29 Fixed bug 4277 - warnings patch Sylvain Patch a few warnings when using: -Wmissing-prototypes -Wdocumentation -Wdocumentation-unknown-command They are automatically enabled with -Wall
f225af0c 2018-08-22 21:48:28 Added SDL_GetDisplayOrientation() to get the display orientation, and added a new event SDL_DISPLAYEVENT to notify the application when the orientation changes. Documented the values returned by the accelerometer and gyroscope sensors
c6647bf9 2018-08-21 17:24:12 Added the iOS sensor implementation
3e5dbc69 2018-08-21 13:29:21 Added a dummy sensor driver
7c3040e0 2018-08-21 12:11:34 First pass on the new SDL sensor API