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b2296506
|
2020-03-15T15:05:36
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virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named
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9b1ea290
|
2020-03-15T14:21:05
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virtual joysticks: added source files to Xcode projects (Bug 5028)
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983bbf9e
|
2020-03-10T18:35:31
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|
Backed out changeset 51622f74dc85
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4fb06a2a
|
2020-03-10T18:25:47
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Updated SDL to version 2.0.13 for development builds
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93ed3c8b
|
2020-03-10T18:25:47
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|
Updated SDL to version 2.0.13 for development builds
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11a84e4f
|
2020-03-01T18:16:15
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Make sure hidapi is built for the release DMG
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74ed2156
|
2020-03-01T14:58:16
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Updated version to 2.0.12 for release candidate build
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1bd12026
|
2020-02-04T15:42:49
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Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds
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68e702b6
|
2020-02-03T00:51:35
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Fixed the hidapi Info.plist for submission to the Apple App Store
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39a498c9
|
2020-01-31T13:09:20
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|
Build the hidapi framework and weak link it on Mac OS X
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|
91121ee4
|
2020-01-31T10:45:04
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Weak link the hidapi framework on iOS and tvOS
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1190343f
|
2020-01-30T16:02:56
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Build hidapi as a framework on iOS, so it can be linked by the application as well.
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4e33c013
|
2020-01-30T14:53:18
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More Xcode project improvements
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|
bc685163
|
2020-01-29T20:09:18
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Added a unified Xcode project for macOS, iOS and tvOS
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a8780c6a
|
2020-01-16T20:49:25
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Updated copyright date for 2020
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9996d1bb
|
2019-12-20T14:33:37
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fix xcode project file permissions
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6b767872
|
2019-12-19T21:45:44
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Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers
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20daf54f
|
2019-12-19T15:18:50
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Added new HIDAPI driver files to the Xcode projects
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b8d325c8
|
2019-11-21T23:04:20
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fix xcode project file permissions
|
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2a7b635b
|
2019-11-21T11:52:50
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Added support for the NVIDIA Controller v01.04 on Android
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eb8f14bb
|
2019-11-20T20:40:50
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added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
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ffc7d091
|
2019-10-01T14:00:02
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endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b .
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f46ac1e9
|
2019-09-27T20:15:42
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macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode.
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84dc44e2
|
2019-09-27T15:21:27
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Fix the RealtimeKit dbus include guards
The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the
circular dependency made it impossible for this feature to be enabled.
Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H
Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required
to achieve high priority. But there is some scheduler config that rtkit
needs the app to setup.
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3fe2d836
|
2019-09-22T10:37:16
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Updated SDL development builds to version 2.0.11
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7f5fc74c
|
2019-08-08T23:35:02
|
|
fix permissions
|
|
cbdee4d6
|
2019-08-08T13:26:05
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[ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
@saml
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aebaa316
|
2019-08-05T12:35:32
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Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
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|
42e4219c
|
2019-08-03T12:50:28
|
|
fix permissions
|
|
63197c43
|
2019-08-02T17:19:50
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|
Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex.
Add messagebox flags to explicilty request left-to-right button order or right-to-left. If neither is specified it'll be some platform default.
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a5433610
|
2019-07-30T10:15:49
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|
Fixed bug 4742 - SDL 2.0.10 DMG has duplicated files (instead of symlinks)
|
|
bcb357d4
|
2019-06-24T23:50:20
|
|
fix permissions
|
|
be6cda9f
|
2019-06-19T15:54:21
|
|
Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
|
|
667c872b
|
2019-06-18T21:50:57
|
|
Fixed building DMG archive on Mac OS X
|
|
14e8b93e
|
2019-06-18T14:24:24
|
|
Fixed compiler warning
|
|
67c67f3a
|
2019-06-17T10:13:28
|
|
Updated version to 2.0.10
|
|
09142eb7
|
2019-06-12T13:56:20
|
|
fix permissions
|
|
de82759c
|
2019-03-19T07:53:33
|
|
Added support for building SDL as a dynamic library on iOS
|
|
cf7c05c2
|
2019-03-16T19:44:04
|
|
Fixed Mac OS X build
|
|
5e13087b
|
2019-01-04T22:01:14
|
|
Updated copyright for 2019
|
|
43d47f6b
|
2018-11-15T07:20:02
|
|
fix permissions
|
|
2e348c1f
|
2018-11-14T13:37:22
|
|
Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus
The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
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f0549cc9
|
2018-10-23T09:10:02
|
|
fix permissions
|
|
c4918db5
|
2018-10-22T14:55:42
|
|
Add exception handling to Android hidapi.
|
|
56806804
|
2018-10-18T15:41:50
|
|
Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt
Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
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|
35422bd8
|
2018-09-29T09:20:50
|
|
fix permissions
|
|
74638ea3
|
2018-09-28T20:39:57
|
|
Ensure we wait on the surface resize before returning from setting fullscreen mode.
|
|
9aa8a75d
|
2018-09-28T01:18:54
|
|
Fixed building with Xcode 10.0
|
|
bc6c1997
|
2018-09-26T10:08:14
|
|
Updated version to 2.0.9
|
|
bab5b084
|
2018-09-15T08:11:50
|
|
fix permissions
|
|
e8a0e35e
|
2018-09-14T18:31:01
|
|
Use atomic reference counting for the HID device object
|
|
e987bedf
|
2018-09-05T13:04:50
|
|
Updated Xcode library version to match libtool output with Ozkan's change
|
|
faf8f8b8
|
2018-08-30T12:50:10
|
|
fix permissions
|
|
5901fe46
|
2018-08-23T02:24:31
|
|
Added display event files to the Mac OS X project
|
|
f1bc1c12
|
2018-08-22T17:44:28
|
|
Fixed crash trying to open HIDAPI controller as a haptics device on Windows
|
|
bdbc06b0
|
2018-08-21T16:47:44
|
|
Fixed bug 4228 - Clean-up Xcode projects
C.W. Betts
This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
|
|
3e5dbc69
|
2018-08-21T13:29:21
|
|
Added a dummy sensor driver
|
|
7c3040e0
|
2018-08-21T12:11:34
|
|
First pass on the new SDL sensor API
|
|
d2042e1e
|
2018-08-09T16:00:17
|
|
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
|
|
cf7b94f2
|
2018-06-30T20:03:23
|
|
ran 'chmod -x' on two files
|
|
41da7b79
|
2018-06-12T14:00:15
|
|
ran 'chmod -x' on many files
|
|
c00858bf
|
2018-02-20T09:04:31
|
|
Fixed bug 4088 - Fix Metal link errors with test programs in SDLTest.xcodeproj
Eric Wasylishen
The following patch adds Metal.framework to the "link binary with libraries" section of each test program, with "status" set to "optional", which fixes link errors on all of the test programs. I'm not sure if this is a correct fix - the fact that this was necessary might indicate the static SDL2.a library has a hard dependency on Metal.framework (?) - but it gets the test programs working in Xcode again.
It also adds testyuv_cvt.c to the testoverlay2 target, fixing a link error.
|
|
e3cc5b2c
|
2018-01-03T10:03:25
|
|
Updated copyright for 2018
|
|
d027f360
|
2017-12-30T14:40:39
|
|
xcode: Add Metal and QuartCore to everything as a weak_framework.
|
|
b2859af6
|
2017-12-07T16:08:09
|
|
Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
Also generate iOS versions of the Metal shaders
|
|
57ebc727
|
2017-12-04T20:35:01
|
|
Fixed bug 3975 - Add GLES2 support for macOS via ANGLE library
Andrey
Seems latest google angle library successfully built & tested under macOS'es.
https://github.com/google/angle
We need to use GLES2 to implement true cross-platform code.
|
|
a6a4e27a
|
2017-11-12T22:51:12
|
|
Updated SDL's YUV support, many thanks to Adrien Descamps
New functions get and set the YUV colorspace conversion mode:
SDL_SetYUVConversionMode()
SDL_GetYUVConversionMode()
SDL_GetYUVConversionModeForResolution()
SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats.
Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
|
|
2c5724ef
|
2017-11-04T21:58:48
|
|
Updated version to 2.0.8 since SDL_image depends on it
|
|
0506d4fc
|
2017-10-12T17:21:57
|
|
Build both 32 and 64-bit architectures in the OSX Framework
|
|
9c580e14
|
2017-10-12T13:44:28
|
|
Added functions to query and set the SDL memory allocation functions:
SDL_GetMemoryFunctions()
SDL_SetMemoryFunctions()
SDL_GetNumAllocations()
|
|
0ce23a54
|
2017-10-12T08:08:04
|
|
Updated version to 2.0.7
|
|
cc023b6b
|
2017-09-22T12:26:54
|
|
Fixed bug 3837 - Change project settings for Xcode 9?
Mark Callow
Xcode 9 emits a warning to validate project settings. The changes it proposes are
1. [iOS] Update the iOS deployment target to 8.0 since Xcode does
not support anything older.
2. [macOS] Target 'Framework' - Automatically Select Archectures.
3. [iOS & macOS] Turns on a bunch more compile warnings, a *lot* more on iOS.
4. [iOS & macOS] Turn on "Missing Localizability".
I want to confirm if it is ok to accept these changes and submit updated project files.
Since Alex Szpakowski has just removed iOS 7 guard ifdef's, I'm guessing 1 isn't a problem.
2 is probably ok for anyone building themselves. I wonder if it may cause problems for building distribution binaries.
3 shouldn't be a problem either provided any newly emitted warnings are fixed.
4 I am unfamiliar with. The description says "This will turn on the static analyzer to check for "Missing Localizability", because this project is localized for multiple languages." I suppose this may cause new warnings.
|
|
d2eda267
|
2017-09-04T22:51:28
|
|
Added SDL_vulkan.h to the Mac OS X framework headers
|
|
737ed973
|
2017-08-29T01:04:48
|
|
Removed Metal and QuartzCore frameworks which aren't needed for Vulkan support
|
|
25e3a1ec
|
2017-08-27T22:15:57
|
|
vulkan: Initial Vulkan support!
This work was done by Jacob Lifshay and Mark Callow; I'm just merging it
into revision control.
|
|
2dc5d32f
|
2017-08-18T18:16:37
|
|
Updated version to 2.0.6
|
|
45b774e3
|
2017-01-01T18:33:28
|
|
Updated copyright for 2017
|
|
09ed5cc0
|
2016-12-06T13:33:02
|
|
xcode: Make sure SDL_dataqueue sources are included in all targets.
|
|
6cb2f5bb
|
2016-12-06T12:30:31
|
|
xcode: updated macOS and iOS project files with SDL_dataqueue sources.
|
|
47590424
|
2016-10-12T18:46:17
|
|
Build SDL as universal binary
|
|
e45698d2
|
2016-09-28T22:24:01
|
|
Updated version to 2.0.5 in preparation for release
|
|
8f8f225b
|
2016-09-18T18:19:32
|
|
Xcode/mac: fix building standalone static and shared libraries.
|
|
b7818d71
|
2016-09-16T22:28:12
|
|
Recommended settings from Xcode 7.3.0
|
|
4209a1fd
|
2016-09-15T19:59:57
|
|
CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
|
|
e5070d20
|
2016-09-15T08:57:56
|
|
Fixed set of libraries needed to build on Mac OS X
|
|
86708c3c
|
2016-09-13T19:51:10
|
|
Enable more compiler warnings in the Xcode projects (based on Xcode 8's suggestion), made some integer downcasts explicit.
|
|
979de761
|
2016-08-05T01:44:15
|
|
audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
|
|
4a468739
|
2016-05-21T00:20:52
|
|
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
|
|
42065e78
|
2016-01-02T10:10:34
|
|
Updated copyright to 2016
|
|
0e45984f
|
2015-06-21T17:33:46
|
|
Fixed crash if initialization of EGL failed but was tried again later.
The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly
uninitialized data structure if loading the library first failed. A later try to
use EGL then skipped initialization and assumed it was previously successful
because the data structure now already existed. This led to at least one crash
in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was
dereferenced to make a call to eglBindAPI().
|
|
2c4a6ea0
|
2015-05-26T06:27:46
|
|
Updated the copyright year to 2015
|
|
44719498
|
2015-05-23T09:33:20
|
|
Sign any subframeworks - not needed for SDL proper, but included for consistency with other projects
|
|
93bd476d
|
2015-04-26T20:46:07
|
|
Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity
|
|
931f6e4e
|
2015-04-26T20:21:06
|
|
Turn off code signing by default
Code signature can be added after build with the following command line:
codesign --force --sign 76BB5ACAC44CA5EFA5F879434D157B81DA842CFB SDL2.framework/Versions/A
|
|
43692a00
|
2015-04-26T15:47:40
|
|
Updated project and added code signing for release builds
|
|
b72938c8
|
2015-04-20T12:22:44
|
|
Windows: Always set the system timer resolution to 1ms by default.
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944.
|
|
fe6c797c
|
2015-04-10T23:30:31
|
|
Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
|
|
b88ca1b4
|
2015-02-10T16:28:56
|
|
the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
|
|
b48e54aa
|
2015-01-26T22:00:29
|
|
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
|
|
70438be2
|
2014-12-03T10:55:23
|
|
WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
|