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fc4e798d
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2014-07-07T12:48:25
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Fixed bug 2631 - Mac: minor code cleanup
Alex Szpakowski
Some minor changes to the Mac-specific backend code:
- Fixed up some code style issues (mostly brace style inconsistencies).
- Fixed a compiler warning in SDL_cocoaevents.m.
- Removed some useless code now that the 10.7 SDK is required to build SDL.
- Removed Gestalt(gestaltSystemVersion, ...) call and switched to NSAppKitVersionNumber for version checking code. Using Gestalt with gestaltSystemVersion will give 0x1090 in Mac OS 10.10+, and the whole Gestalt function was deprecated in Mac OS 10.8.
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1ee96bb9
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2014-07-07T10:26:28
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Fixed mingw64 build and warnings
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9b1b74e6
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2014-07-04T17:20:22
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Fixed haptic refcount bug (thanks David Ludwig!)
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b79e7f32
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2014-07-03T15:39:55
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Split the XInput and DirectInput code so Windows RT can use the existing XInput support.
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724d9380
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2014-06-25T01:43:58
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Fixed compiler warning - HRESULT is set to FFERR_* values, but is an int
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f8b75b1a
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2014-06-21T20:40:00
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Fixed bug 2562 - SDL_hapticlist/_tail not set correctly
Zachary L
SDL_hapticlist and SDL_hapticlist_tail are not set correctly when quitting the subsystem. This matters because they are represented as global variables. In the case you quit and reinitialize the subsystems, problems with dangling pointers arise.
For instance, SDL_hapticlist_tail will not be null on second initialization and because of the check on line 298, it will fail to set SDL_hapticlist appropriately. This can cause a few things to go wrong, like feeding SDL_strcmp a null fname which can cause a segfault.
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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83200a32
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2014-04-05T23:50:09
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Removed empty statements.
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764aa147
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2014-03-29T12:29:38
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Fixed XInput haptic support on Windows 8
It turns out the XBox 360 controller driver never reports force feedback capability, so we'll try to set 0 state and see if that succeeds.
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18c9a4e9
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2014-03-18T17:16:28
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Fixed SDL_HapticNewEffect() failing on various DirectInput devices.
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7eaf8997
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2014-03-17T19:11:18
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Fixed SDL_HapticOpenFromJoystick() with DirectInput devices.
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1005c934
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2014-03-02T00:02:56
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Windows: Fixed crash if quitting without closing an XInput haptic device.
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98d87379
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2014-02-25T17:25:49
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Mac: Fix error message for haptic subsystem.
We were calling SDL_Error instead of SDL_SetError when the haptic subsystem
wasn't initialized.
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1084421c
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2014-02-24T10:25:02
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Zero out haptic linked list items on creation
(thanks to Turo Lamminen for the report!)
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fff7503b
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2014-02-07T09:35:13
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ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized.
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7033e597
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2014-02-06T21:26:41
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Fixed crash on Windows if haptic isn't initialized when controllers are added.
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56979749
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2014-02-06T10:00:45
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Fixed a typo.
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a09548eb
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2014-02-06T09:35:44
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Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
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f3e6a0a7
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2014-02-06T09:11:05
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fix indentation and spaces
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e42d46b4
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2014-02-06T07:37:20
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Wired up haptic hotplugging for Windows DirectInput/XInput code.
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9cf8c49c
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2014-02-05T20:07:25
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Fixed memory leak.
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ccbf6943
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2014-02-05T18:36:40
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Make SDL_SYS_HapticMouse() count device indexes like HapticByDevIndex().
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7f942688
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2014-02-05T01:02:09
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Cleanup some vi footer comments, rename new PRIVATE_* funcs to MacHaptic_*.
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b352698d
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2014-02-04T18:17:16
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Implement new backend methods for haptic and hot plugging on OS X
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4da88298
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2014-02-04T16:50:34
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implement new backend method for Haptics in dummy driver
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5fb0be30
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2014-02-04T15:44:09
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Rework haptic backend to properly support hotplugging of haptic devices.
* currently only linux backend updated.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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090327e7
|
2013-12-09T16:03:18
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Implemented the Dynamic API magic.
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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7e1289af
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2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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965a0da9
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2013-10-23T15:54:12
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Moved a SDL_SetError() call elsewhere to avoid triggering it needlessly.
Otherwise, the XInput path would always trigger it in a harmless manner.
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aa86e05d
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2013-10-20T20:49:36
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Fixed windows compile
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f5fa492e
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2013-10-20T20:42:55
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Added a macro SDL_TICKS_PASSED() to correctly compare two 32-bit tick values.
Went through the code and used the macro and fixed a couple places that were using incorrect timestamp comparisons.
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d7103996
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2013-10-20T23:38:19
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Fix some edge cases in XInput haptic timing.
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f28c7fe8
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2013-10-20T16:03:11
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Backed out hg changeset add2dbe99fe2. REFGUID is apparently a const type.
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c521ae84
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2013-10-20T16:02:24
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Patched to compile on non-C99 Microsoft compiler.
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a614f186
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2013-10-20T16:01:10
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Patched to compile on Windows.
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b285b600
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2013-10-20T15:55:47
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Allow XInput haptics to run for SDL_HAPTIC_INFINITY time (thanks, Mitchell!).
Partially fixes Bugzilla #2126.
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6e1169dd
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2013-10-20T15:49:52
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Fixed goofy logic in haptic device comparison code.
Mitchell Keith Bloch did the research on this bug, and came up with a slightly
different patch than this.
Partially fixes Bugzilla #2126.
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54dce3f5
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2013-10-20T15:45:48
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Don't bother calling SDL_SYS_HapticEffectType() at all for XInput devices.
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f79fc33a
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2013-08-29T08:29:21
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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79499898
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2013-08-28T17:12:07
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Fixed comment typo.
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1e49b1ed
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2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
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2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1ad936eb
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2013-08-11T19:56:43
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Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
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