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f61602b4
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2014-02-27T20:21:46
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Improve window recreation logic in OpenGL* renderers
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4c192bc8
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2014-02-25T17:42:34
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Fixes #2308, recreate window if GL requirements for the renderer are not met
If the window has been created with values for SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION not matching those
required by the renderer, attempt to recreate the window.
This is needed on platforms where both GL and GLES 1/2 surfaces are supported
by the video backend, requiring that the window be recreated when switching
between context types.
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8db4c5a9
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2014-02-25T10:04:49
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Fixed crash if the input data pitch is larger than the locked texture pitch
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6ee12d6c
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2014-02-24T18:57:22
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Fixes #2296 - SDL_GL_UnbindTexture segfaults (thanks Daniel B?nzli)
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22e3217e
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2014-02-20T21:07:56
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Fixed infinite recursion in D3D_Reset()
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6b33f2e8
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2014-02-17T22:20:33
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Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
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076a14b2
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2014-02-10T13:40:02
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Fixed crash if render target textures are used while the device is lost
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ae05f178
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2014-02-10T10:02:51
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Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
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3ab3ea64
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2014-02-09T01:56:41
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Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9'
Sandu Liviu Catalin
I'm unable to compile the latest SDL (directly from the repository) even though I disabled every DirectX option since I don't need DirectX.
I allways het these errors:
D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1897:1: error: unknown type name 'IDirect3DDevice9'
D:\DevLibs\SDL\src\render\direct3d\SDL_render_d3d.c:1898:25: error: unknown type name 'SDL_Renderer'
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b331ada8
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2014-02-09T01:49:01
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Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
ny00
SDL_RenderClear clears a render target with the wrong color, if the opengles2 renderer driver is used and the target texture's format is SDL_PIXELFORMAT_ARGB8888.
The bug is *not* reproduced if SDL_PIXELFORMAT_ABGR8888 is used as the texture format (the first from the renderer's list).
It is further not reproduced using any of the following renderer drivers: opengl, opengles (apparently powered by Gallium3D), software.
Finally, the correct color can be drawn using SDL_RenderFillRect (instead of SDL_RenderClear).
A few details about the current setup:
- OS: Ubuntu 12.04 for x86_64
- GPU: GeForce GTX 460
- GPU driver version: 331.20-0ubuntu1~xedgers~precise1 (from the xorg-edgers PPA)
---
Seth Williams
Sam,
It appears that the clear just needs to take the render target format into consideration.
Seth.
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58edac3e
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2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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aff44ccd
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2014-01-27T16:13:13
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Patched to compile...uh, everywhere. :)
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87cfee27
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2014-01-27T16:10:15
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Patched to compile on Windows when not supporting Direct3D.
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7fe277cd
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2013-12-23T17:15:32
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Fixed float to int conversion warning, which was a legitimate bug.
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472068dd
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2013-12-19T06:01:18
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fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
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ec1cb49e
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2013-12-14T20:18:43
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Wayland support
Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al.
Additional changes in this commit, done by me:
* Wayland uses the common EGL framework
* EGL can now create a desktop OpenGL context
* testgl2 loads GL functions dynamically, no need to link to libGL anymore
* Assorted fixes to the Wayland backend
Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10,
running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
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f848adff
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2013-11-29T10:06:08
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Improve Android pause/resume behavior.
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7e1289af
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2013-11-24T23:56:17
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Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
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