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df1bd07d
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2022-10-11T07:25:27
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d3d12: actually execute the pending commands before processing resize
This makes sure all the resources are in the expected state
Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
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f99fc326
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2022-10-09T11:42:39
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d3d12: fixed window resize handling
Fixes https://github.com/libsdl-org/SDL/issues/6355
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490c20f9
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2022-10-09T09:57:55
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d3d12: reset the vertex buffer size when it is released
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85fd40fa
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2022-10-06T02:04:24
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Fix -Wunused-const-variable warning when using clang-cl
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d744aafb
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2022-09-15T01:00:12
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Added support for simulated vsync in the renderer
This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms)
Fixes https://github.com/libsdl-org/SDL/issues/5134
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c23fb235
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2022-09-16T17:20:56
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SDL_render_d3d12.c: Fix uninitialized warning for CreateEventExFunc
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4fd6bba2
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2022-09-06T12:29:42
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Refactored for similarity to surrounding code
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10e1ef00
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2022-09-06T11:21:57
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Fix compatibility with Windows XP
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00452e47
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2022-08-24T11:25:13
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Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112)
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cb46e1b3
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2022-08-12T20:51:44
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Removed unused variable
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f317d619
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2022-07-01T13:59:14
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Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
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4f732197
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2022-06-30T00:25:26
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Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit
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3b191580
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2022-06-27T17:19:39
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Windows GDK Support (#5830)
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
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ebe4f47f
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2022-06-26T19:04:25
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Fixed __VA_ARGS__ in gcc when no args
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51c6488f
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2022-06-26T18:47:34
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Add support for SDL_render_d3d12.c to compile in C++ mode
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adc68758
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2022-06-17T10:22:28
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Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
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1eb247fa
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2022-06-16T15:44:18
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Fixed building D3D12 renderer with latest mingw-64
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960b86dc
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2022-06-14T01:56:40
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update SDL_render_d3d12.c after DPI scaling/highdpi support patch.
See https://github.com/libsdl-org/SDL/pull/5778#issuecomment-1153006938
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8303c5d0
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2022-06-08T12:37:36
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Added missing SDL_zero for renderTargetViewDesc
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7a335df9
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2022-06-07T16:11:25
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Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
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40828218
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2022-06-06T17:42:30
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DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
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