src/render/direct3d12


Log

Author Commit Date CI Message
Sam Lantinga df1bd07d 2022-10-11T07:25:27 d3d12: actually execute the pending commands before processing resize This makes sure all the resources are in the expected state Fix the D3D12 case in https://github.com/libsdl-org/SDL/issues/6376
Sam Lantinga f99fc326 2022-10-09T11:42:39 d3d12: fixed window resize handling Fixes https://github.com/libsdl-org/SDL/issues/6355
Sam Lantinga 490c20f9 2022-10-09T09:57:55 d3d12: reset the vertex buffer size when it is released
Anonymous Maarten 85fd40fa 2022-10-06T02:04:24 Fix -Wunused-const-variable warning when using clang-cl
Sam Lantinga d744aafb 2022-09-15T01:00:12 Added support for simulated vsync in the renderer This kicks in if the platform doesn't support vsync directly, or if the present fails for some reason (e.g. minimized on some platforms) Fixes https://github.com/libsdl-org/SDL/issues/5134
Ozkan Sezer c23fb235 2022-09-16T17:20:56 SDL_render_d3d12.c: Fix uninitialized warning for CreateEventExFunc
Sam Lantinga 4fd6bba2 2022-09-06T12:29:42 Refactored for similarity to surrounding code
Cameron Cawley 10e1ef00 2022-09-06T11:21:57 Fix compatibility with Windows XP
Noel Berry 00452e47 2022-08-24T11:25:13 Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112)
Sam Lantinga cb46e1b3 2022-08-12T20:51:44 Removed unused variable
chalonverse f317d619 2022-07-01T13:59:14 Xbox GDKX support (#5869) * Xbox GDK support (14 squashed commits) * Added basic keyboard testing * Update readme * Code review fixes * Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
chalonverse 4f732197 2022-06-30T00:25:26 Fixed D3D12 renderer not working with batching, and got rid of the vertex buffer size limit
chalonverse 3b191580 2022-06-27T17:19:39 Windows GDK Support (#5830) * Added GDK * Simplfied checks in SDL_config_wingdk.h * Added testgdk sample * Added GDK readme * Fixed error in merge of SDL_windows.h * Additional GDK fixes * OpenWatcom should not export _SDL_GDKGetTaskQueue * Formatting fixes * Moved initialization code into SDL_GDKRunApp
unknown ebe4f47f 2022-06-26T19:04:25 Fixed __VA_ARGS__ in gcc when no args
unknown 51c6488f 2022-06-26T18:47:34 Add support for SDL_render_d3d12.c to compile in C++ mode
Sam Lantinga adc68758 2022-06-17T10:22:28 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!) Closes https://github.com/libsdl-org/SDL/pull/5811
Sam Lantinga 1eb247fa 2022-06-16T15:44:18 Fixed building D3D12 renderer with latest mingw-64
Ozkan Sezer 960b86dc 2022-06-14T01:56:40 update SDL_render_d3d12.c after DPI scaling/highdpi support patch. See https://github.com/libsdl-org/SDL/pull/5778#issuecomment-1153006938
chalonverse 8303c5d0 2022-06-08T12:37:36 Added missing SDL_zero for renderTargetViewDesc
chalonverse 7a335df9 2022-06-07T16:11:25 Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
chalonverse 40828218 2022-06-06T17:42:30 DirectX 12 Renderer (#5761) * DirectX 12 Renderer (27 squashed commits) * Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters * Fixed OpenWatcom build failure * Dynapi fix Co-authored-by: Ryan C. Gordon <icculus@icculus.org>