Log

Author Commit Date CI Message
Sam Lantinga a48c9e6d 2017-08-11T21:16:33 Fixed bug 3292 - SDL_rwops and 64-bit file I/O Juha Niemim? On AmigaOS 4 platform with Newlib 'C' library, there is a problem with failing fseeko64. This seemed to be caused by using fopen instead of fopen64.
Sam Lantinga 4c239e55 2017-08-11T20:54:06 Fixed bug 3297 - Horizontal and Vertical flip swapped on PSP Littlefighter19 When trying to mirror something on the PSP, I've stumbled upon the problem, that using SDL_RenderCopyEx with SDL_FLIP_HORIZONTAL flips the image vertically, vise-versa SDL_FLIP_VERTICAL flips the image horizontally. Proposed patch would be swapping the check in line 944 with the one in line 948 in SDL_render_psp.c
Sam Lantinga 79a846d4 2017-08-11T19:42:39 Fixed bug 3334 - SDL_ShowMessageBox uses wrong index and accesses un-allocated memory romain.lacroix For the windows implementation of SDL_ShowMessageBox() : ./src/video/windows/SDL_windowsmessagebox.c:345 WIN_ShowMessageBox() The implementation in 2.0.4 uses "button index" for parameter "id" of function AddDialogButton(). It then expects the value provided in param wParam of function MessageBoxDialogProc() to be a valid index of a button. It uses this value to index in the array of buttons when DialogBoxIndirect() returns (line 474 : *buttonid = buttons[which].buttonid;) However, when dismissing this box with Escape, the return value of DialogBoxIndirect will be SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT (=2) which is not always a valid index of array buttons. When the array buttons has a length less or equal than 2, the memory access is invalid; I can see that the value written to *buttonId is uninitialized memory (random value). The fix I propose : use value "buttonid" (field of button) for parameter "id" of AddDialogButton(), then copy return value of DialogBoxIndirect() in *buttonid. This way, we will not use an out-of-bounds index in array buttons.
Sam Lantinga 441d9ba2 2017-08-11T19:36:12 Fixed bug 3341 - SDL_sscanf() problem e_pluschauskas Why does SDL_sscanf() always returns the number of format specifiers and doesn't implements standard C library behavior?
Sam Lantinga 1da252c2 2017-08-11T18:56:41 Fixed crash in bug 3367 - RGBA_FROM_PIXEL macro can't handle SDL_PIXELFORMAT_ARGB2101010 Simon Hug The RGBA_FROM_PIXEL macro in src/video/blit.h [1] is not designed to work with more than 8 bits per channel and the ARGB2101010 format makes it read outside of the array bounds causing access violations. This can happen during blitting with the BlitNtoNPixelAlpha and SDL_Blit_Slow functions. When SDL_InitFormat tries to calculate the loss of the channels [2], the Uint8 will wrap around and it will end up at 254 for the 10-bit channels. Clearly way over the 9 entries of the SDL_expand_byte array. (Not that a signed integer would help.) Then the macro tries to access the lookup table with the channel value which could be up to 1023. If the previous indirection didn't cause an access violation this one will. I guess it's not worth modifying this macro for a format that only a few will use. It will only make the other blitters slower. I don't have good ideas to solve this issue. Attached is a test case that does three blits. A copy one that work and the two that use the functions mentioned above. [1] https://hg.libsdl.org/SDL/file/cd1994d4f3c6/src/video/SDL_blit.h#l303 [2] https://hg.libsdl.org/SDL/file/cd1994d4f3c6/src/video/SDL_pixels.c#l540
Sam Lantinga df5898b0 2017-08-11T13:37:40 Fixed bug 3464 - Fix for Android hint SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH ny00 According to the current documentation in SDL_hints.h, if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH is set to "0" (or not set at all) then mouse input should lead to touch events, along with corresponding *fake* mouse events with mouse id SDL_TOUCH_MOUSEID. However, while moving a mouse around (actually using a trackpad identified as a mouse), I get SDL mouse motion events with differing mouse ids, as follows: - If the mouse is moved while a mouse button is pressed, the mouse id is SDL_TOUCH_MOUSEID. - Otherwise, the mouse id for mouse motion events is 0. I've attached sample code for reference, which includes logs of the various mouse events (the "which" field is covered). I believe that no actual mouse event should arrive, if the hint is unset. In particular, no mouse motion event should arrive while no mouse button is pressed. I'm going to attach a patch which resolves this, while also disabling mouse wheel motion events.
Sam Lantinga b3589ed6 2017-08-11T13:24:18 Fixed bug 3492 - SDL_RenderCopyEx angle direction not documented xyzdragon Reading https://wiki.libsdl.org/SDL_RenderCopyEx there is no mention what the angle means. Normally in a mathematically environment positive angles translate to counter-clockwise rotations, but in SDL positive angles means clockwise rotation.
Sam Lantinga 6de66e98 2017-08-11T11:54:24 Fixed bug 3324 - SDL_RenderReadPixels: Wrong rect coordinates with software renderer Daniel SDL_RenderReadPixels with SDL_RENDERER_SOFTWARE reads pixels from wrong coordinates. SW_RenderReadPixels adjusts the rect coordinates according to the viewport. But since this is already done by SDL_RenderReadPixels, the final rect has x2 bigger X and Y.
Sam Lantinga 658975f3 2017-08-11T11:32:00 Fixed bug 3639 - SDL_GetPrefPath returns a path with two consecutive slashes on Unix if org is omitted Fabian Greffrath we use SDL_GetPrefPath() in Chocolate Doom to get a reasonable directory to save and restore config files and savegames: https://github.com/chocolate-doom/chocolate-doom/blob/sdl2-branch/src/m_config.c#L2162 However, since there is no "organization" behind Chocolate Doom and there is really only one "product" called Chocolate Doom, we pass an empty string for the org parameter and the package string for app. This leads to two consecutive slashes in the path returned by SDL_GetPrefPath() like this: /home/user/.local/share//chocolate-doom/ While this is harmless, it sure looks bad. I believe that it should be possible to either pass a NULL pointer for the org parameter or at least have the function detect an empty string as a means to express "there is no origanization, just a single product". The generation of the path string to be returned by the function will have to get adapted accordingly.
Sam Lantinga 3c852360 2017-08-11T10:42:26 Fixed bug 3646 - SDL_test_common.c: Add key bindings for testing SDL_SetWindowPosition Eric Wasylishen Alt-Up/Down/Left/Right switches between displays using SDL_WINDOWPOS_CENTERED_DISPLAY Shift-Up/Down/Left/Right shifts the window by 100px
Sam Lantinga 222bacd8 2017-08-11T10:32:47 Fixed bug 3682 - Toggle text input in checkkeys when the mouse is clicked Eric Wasylishen Small change to checkkeys so you can toggle text input mode with a mouse click. This is needed for testing how dead keys react to toggling mouse input, i.e. these bugs:
Sam Lantinga 96305832 2017-08-11T10:21:19 Fixed bug 3702 - Clear error messages of SDL_LoadObject for optional libraries Simon Hug Some code in SDL loads libraries with SDL_LoadObject to get more information or use newer APIs. SDL_LoadObject may fail, set an error message and SDL will continue with some fallback code. Since SDL will overwrite the error or exit the function with a return value that indicates success, the error form SDL_LoadObject for the optional stuff might as well be cleared right away.
Sam Lantinga 6e1b11ba 2017-08-11T10:18:45 Fixed bug 3714 - Windows: SDL_WINDOW_FULLSCREEN_DESKTOP broken on 3 monitor setup w/ DPI scaling Eric Wasylishen 2017-07-26 18:42:58 UTC I set up an (admittedly exotic) 3-monitor setup, and when I enter fullscreen-desktop on the middle display (#2), the SDL window is off center. (covers half of monitor #2 and most of monitor #3). The displays are arranged from left to right: Display #1 (main): 2880x1800, 200% scaling Display #2: 1920x1200, 150% scaling Display #3: 1920x1080, 100% scaling SDL display bounds: INFO: Bounds: 1440x900 at 0,0 INFO: Bounds: 1281x801 at 1921,0 (these are incorrect) INFO: Bounds: 1920x1080 at 4800,0 Correct bounds reported by calling EnumDisplayMonitors and printing the LPRECT param of the callback: 1440x900 at (0, 0) 1280x800 at (2880, 0) 1920x1080 at (4800, 0) It seems like you need 3 displays to reproduce this, and the left two need DPI scaling, and the 3rd display needs to have a different scale factor than the others. Related: https://bugzilla.libsdl.org/show_bug.cgi?id=3709 SDL: current hg (11235:6a587b9e0ec8) Windows 10, Version 10.0.15063 Build 15063 Tested with testdraw2 and testgl2, and pressing alt+enter to enter fullscreen desktop. This patch reworks SDL_windowsmodes.c to use EnumDisplayMonitors instead of EnumDisplayDevices, so we always have an HMONITOR for each SDL display. With access to an HMONITOR, we can get the monitor bounds in virtual screen coordinates the proper way, by calling GetMonitorInfo. (whereas the original code was doing some calculations - e.g. "data->DeviceMode.dmPosition.x * data->ScaleX" - to try to get virtual screen coordinates. These worked in simple cases, but failed in more complex cases like this bug) The one potential problem with my patch is, the ChangeDisplaySettingsEx docs say that you're supposed to get the display name from EnumDisplayDevices, but I'm getting the display name from GetMonitorInfo now.
Sam Lantinga a05522a0 2017-08-11T10:05:45 Fixed bug 3723 - Possible double free in kmsdrm init code on certain errors Simon Hug KMSDRM_VideoInit allocates and frees some connectors and encoders but doesn't set the pointer to NULL after freeing. The cleanup code at the end may free one of those garbage pointer should an error happen in the initialization.
Sam Lantinga d0b46f1b 2017-08-10T11:57:19 Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement Simon Hug The documentation of SDL_UpateTexture does not say that the pixel data has to be in the format of the texture.
Sam Lantinga 843293be 2017-08-09T20:26:16 Fixed bug 3701 - WM_TOUCH message may cause calls to null if touch functions are not properly loaded Simon Hug When WIN_WindowProc processes the WM_TOUCH message, it doesn't check if the touch functions have been properly loaded and may call a NULL pointer. It's probably an extremely rare case, but here's a patch that adds some checks anyway.
Sam Lantinga a47bf374 2017-08-09T20:23:48 Fixed bug 3728 - [Android] crash when shared libraries are no loaded Sylvain On Android, when shared libraries are not correctly loaded (eg SDLActivity.mBrokenLibraries is true), there is a pop-up with an error message. After user dismisses the pop-up, application crashes: - because the native function "nativePause()" may no be loaded (if libSDL2.so is not loaded). - because mSurface is null.
Sam Lantinga af44a595 2017-08-09T20:20:35 Fixed bug 3672 - Add joystick to controllerdb Moritz M-H The following entry needs to be added to the gamecontrollerdb for the Qanba fighter stick under linux
Ryan C. Gordon 73c6cebb 2017-08-09T22:43:16 cmake: Pacify warning about Policy CMP0042 not being set.
Ryan C. Gordon 80c6c2fa 2017-08-09T22:34:45 cmake: whoops, Sam and I both fixed this bug at the same time. :)
Sam Lantinga 496337b3 2017-08-09T19:03:10 Fixed bug 3651 - CMake build does not install CMake package configuration tschwinger@elitemail.org Most ironically, although autoconf/automake-based builds install (pretty half-assed) CMake package configuration files, they're missing in installations resulting from CMake-based builds entirely. A proper configuration file typically also loads target exports (implemented in patch 3572, also fixing this issue - see my comment on that issue for details). I believe it would be best to let the dinosaurs go extinct and redirect all build efforts to the CMake end for two reasons: 1. It potentially provides the best user experience, but you'd have to give it some love and ship with less quirky buildfiles. 2. It would force distros to build SDL via CMake and thus would ensure target exports are actually available everywhere. Various CMake patches I submitted today in summary (directly converted from the HG commits and `am`d onto a fork of a git mirror that happened to be on `tip`). https://github.com/tschw/SDL/commits/patched Fixing #2576 #3572, #3613, and this fresh ticket, which is almost entirely advertisement ;). These already do to make SDL much less of a quirky fella to have in your dependency tree...
Sam Lantinga d3af447e 2017-08-09T18:47:33 Fixed bug 3590 - CMAKE: typos in CheckMir Martin Gerhardy - list(APPEND EXTRA_CFLAGS ${MIR_TOOLKIT_CFLAGS} ${EGL_CLFAGS} ${XKB_CLFLAGS}) + list(APPEND EXTRA_CFLAGS ${MIR_TOOLKIT_CFLAGS} ${EGL_CFLAGS} ${XKB_CFLAGS}) CFLAGS is spelled wrong in two different ways for EGL and XKB And while you are on it... sdl needs mir >= 0.24 afaik - it fails on travis-ci (ubuntu 14.04 LTS with 0.18 installed and in other environments, too (e.g. https://github.com/urho3d/Urho3D/issues/1685) To fix this one should add a min version check to pkg_check_modules like this - pkg_check_modules(MIR_TOOLKIT mirclient mircommon) + pkg_check_modules(MIR_TOOLKIT mirclient>=0.24 mircommon)
Ryan C. Gordon 1b8117be 2017-08-09T19:50:18 cmake: Don't link directly against a libpthread on Android (thanks, Anthony!). Android has pthreads, but it's just part of their C runtime instead of a separate library like the usual Linux platforms. Fixes Bugzilla #3675.
Sam Lantinga 53d4f5c9 2017-08-09T16:20:04 Fixed bug 3733 - Makefile sleeps for 3 seconds if configure is out of date
Ryan C. Gordon 2d67381a 2017-08-09T18:41:59 haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences. Fixes Bugzilla #3730.
Ryan C. Gordon 69092c7e 2017-08-09T18:30:48 haiku: Fixed compiler warning.
Sam Lantinga 03250690 2017-08-09T12:38:20 Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad
Sam Lantinga f15dbc8f 2017-08-09T12:11:59 Fixed Linux build
Sam Lantinga c49fa37c 2017-08-09T11:59:29 Added SDL hints to filter the set of game controllers reported by SDL
Sam Lantinga dc400184 2017-08-09T11:58:38 Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file.
Ryan C. Gordon a412ba0d 2017-08-09T01:01:41 haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku. Fixes Bugzilla #3729.
Ryan C. Gordon d5215d9d 2017-08-09T00:56:05 Fixed up some compile warnings and errors on x86-64 Haiku.
Ryan C. Gordon 64c29577 2017-08-09T00:55:27 Added a FIXME for 2.1 about an API change.
Sam Lantinga 4e43c631 2017-08-08T20:38:23 Re-added missing entry for the Steam Virtual Gamepad (was Valve Streaming Gamepad)
Sam Lantinga ef54d5a8 2017-08-07T10:28:59 Fixed building on various versions of GCC - YUV MMX code is disabled for now
Ryan C. Gordon 76306827 2017-08-07T00:36:45 README-linux.md: added libsndio-dev to the package list.
Ryan C. Gordon 9dde37ea 2017-08-07T00:25:18 sndio: Fix for some platforms (Linux, for example) that don't define INFTIM. Fixes Bugzilla #3712.
Philipp Wiesemann 27de835d 2017-08-05T22:10:55 emscripten: Fixed compiler warnings about integer to pointer conversions. Found by buildbot.
Philipp Wiesemann 711df8a9 2017-08-05T22:10:48 emscripten: Fixed compiling without OpenGL support.
Philipp Wiesemann f216b446 2017-08-05T22:10:36 kmsdrm: Fixed crashes if allocating memory failed.
Philipp Wiesemann b8a7dd77 2017-08-05T22:10:25 nacl: Fixed freeing static memory on video quit.
Philipp Wiesemann 1f698469 2017-08-05T22:10:15 mir: Removed unnecessary function declaration.
Philipp Wiesemann e9ae411a 2017-08-04T23:01:01 Updated generated configure script.
Philipp Wiesemann 4723943b 2017-08-04T23:00:47 kmsdrm: Fixed compiling without OpenGL support.
Philipp Wiesemann 8aa147fa 2017-08-04T23:00:30 Fixed compiler warnings about type conversions. Found by buildbot.
Ryan C. Gordon a09efc73 2017-08-04T16:18:34 psp: Force audio channels to stereo if > 2 channels requested (thanks, Solra!). Fixes Bugzilla #3726.
Sam Lantinga cc5ceb11 2017-08-04T13:06:56 Temporary hack to fix bug 3725 - Call made to glGetString before context creation This breaks bugs 2570, 3145
Sam Lantinga 56cab6d4 2017-08-03T09:48:44 Added a hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether touch events generate synthetic mouse events.
Brandon Schaefer 86e95a60 2017-08-02T17:45:15 kmsdrm: Fix tearing in neverputt/ball https://gfycat.com/FatalFarawayHeron
Patrice Mandin c544d2b9 2017-08-02T23:42:08 Add support for Saitek P990 Dual Analog Pad
Brandon Schaefer fca91451 2017-08-02T13:51:14 kmsdrm: Fix leaking SDL_VideoDevice*
Sam Lantinga 9dbe5a96 2017-08-02T13:38:46 Fixed bug 3311 - Broken touch positions with SDL_RenderSetLogicalSize & HIGHDPI on iOS Eric wing Hi, I think I found a bug when using SDL_WINDOW_ALLOW_HIGHDPI with SDL_RenderSetLogicalSize on iOS. I use SDL_RenderSetLogicalSize for all my stuff. I just tried turning on SDL_WINDOW_ALLOW_HIGHDPI on iOS and suddenly all my touch/mouse positions are really broken/far-off-the-mark. I actually don't have a real retina device (still) so I'm seeing this using the iOS simulator with a 6plus template. Attached is a simple test program that can reproduce the problem. It uses RenderSetLogicalSize and draws some moving happy faces (to show the boundaries/space of the LogicalSize and that it is working correctly for that part). When you click/touch, it will draw one more happy face where your button point is. If you comment out SDL_WINDOW_ALLOW_HIGHDPI, everything works as expected. But if you compile with it in, the mouse coordinates seem really far off the mark. (Face appears far up and to the left.) Alex Szpakowski on the mailing list suggests the problem is "I believe this is a bug in SDL_Render?s platform-agnostic mouse coordinate scaling code. It assumes the units of the mouse coordinates are always in pixels, which isn?t the case where high-DPI is involved (regardless of whether iOS is used) ? they?re actually in ?DPI independent? coordinates (which matches the window size, but not the renderer output size)." Additionally, if this is correct, the Mac under Retina is also probably affected too and "as well as any other platform SDL adds high-dpi support for in the future".
Sam Lantinga 082f32d1 2017-08-02T10:28:13 Fixed bug 3722 - Fall back to xinerama/xvidmode if xrandr modes initialization fails Levi Bard In some environments, xrandr modes initialization can fail even though xrandr support is present and of a sufficient version. (The one I encountered was an AWS instance running a virtual display) The attached patch allows SDL to keep trying other methods if xrandr modes initialization fails (still subject to SDL_VIDEO_X11_REQUIRE_XRANDR).
Sam Lantinga 4be06670 2017-08-02T10:24:47 Fixed potential free of uninitialized memory (thanks Simon!)
Sam Lantinga 56363ebf 2017-08-02T10:22:48 Fixed bug 3690 - SDL2 KMS/DRM render context support Manuel The attached patch adds support for KMS/DRM context graphics. It builds with no problem on X86_64 GNU/Linux systems, provided the needed libraries are present, and on ARM GNU/Linux systems that have KMS/DRM support and a GLES2 implementation. Tested on Raspberry Pi: KMS/DRM is what the Raspberry Pi will use as default in the near future, once the propietary DispmanX API by Broadcom is overtaken by open graphics stack, it's possible to boot current Raspbian system in KMS mode by adding "dtoverlay=vc4-kms-v3d" to config.txt on Raspbian's boot partition. X86 systems use KMS right away in every current GNU/Linux system. Simple build instructions: $./autogen.sh $./configure --enable-video-kmsdrm $make
Sam Lantinga 997c69b9 2017-08-01T20:16:10 Fixed bug 3697 - Main thread gets stuck on left mouse down Eric Wasylishen I think I found a better fix. The problem with https://hg.libsdl.org/SDL/rev/ebdc0738b1b5 is setting the styleMask to 0 clears the NSWindowStyleMaskFullScreen bit, which then confuses Cocoa later when you try to leave fullscreen. Instead I'm just clearing the NSWindowStyleMaskResizable bit, although SetWindowStyle(window, NSWindowStyleMaskFullScreen); seems to also work.
Sam Lantinga 6391cc3f 2017-08-01T20:09:23 Backed out changeset ebdc0738b1b5 for bug 3697 Eric Wasylishen Unfortunately this commit seems to have broken exiting desktop-fullscreen. - Launch testgl2. - Press alt+enter to go fullscreen-desktop - Press alt+enter again. The spinning cube will freeze, and the window stays fullscreen desktop.
Sam Lantinga e10a98d2 2017-07-31T12:57:15 Fixed bug 3720 - SDL_GL_GetAttribute doesn't check for initialized video driver Simon Hug SDL_GL_GetAttribute doesn't check if a video driver has been initialized and will access the SDL_VideoDevice pointer, which is NULL at that point. I think all of the attributes require an initialized driver, so a simple NULL check should fix it. Patch is attached.
Ryan C. Gordon 2ffd6d02 2017-07-31T13:49:22 x11: Make a separate unmapped window to own clipboard selections. Now the clipboard isn't lost if you destroy a specific SDL_Window, as it works on other platforms. You will still lose the clipboard data on SDL_Quit() or process termination, but that's X11 for you; run a Clipboard Manager daemon. Fixes Bugzilla #3222. Fixes Bugzilla #3718.
Ryan C. Gordon ee3f11d5 2017-07-30T14:36:01 Disable static builds for static analysis. There's really no sense in analyzing everything twice, and this makes the job finish significantly faster.
Ryan C. Gordon 1f016d45 2017-07-30T14:09:18 windows-buildbot-zipper.bat: Check the correct path.
Ryan C. Gordon 8efe9cea 2017-07-30T10:09:34 Buildbot should zip up Visual Studio Win64 binaries, too.
Philipp Wiesemann 2f74dc9e 2017-07-29T23:00:54 Fixed typos in shape header.
Philipp Wiesemann 68ca9d9e 2017-07-29T23:00:45 qnx: Fixed error message.
Philipp Wiesemann cea33bf5 2017-07-29T23:00:34 aix: Removed unused local variable. Found by Cppcheck.
Philipp Wiesemann 84aeab17 2017-07-29T23:00:14 haiku: Changed header paths to be more compatible.
Brandon Schaefer be005b7c 2017-07-28T12:00:10 evdev: Fix 'Syscall param ioctl(TIOCLINUX) points to uninitialised byte' https://pastebin.com/raw/tQjG0kG0
Sam Lantinga 77ca0f27 2017-07-27T22:55:18 Fixed crash if the WASAPI audio device couldn't be recovered
Sam Lantinga 4a734209 2017-07-27T22:52:19 Fixed infinite recursion if the WASAPI audio device couldn't be recovered
Brandon Schaefer b0b481d7 2017-07-27T08:03:11 [mir] Same no need to wrap this, which is already being done
Sam Lantinga f033ce61 2017-07-27T02:41:58 Fixed typo in WASAPI shutdown code
Brandon Schaefer ecf9f6a1 2017-07-26T18:10:45 [mir] Point to SDL_EGL_UnloadLibrary vs doing it our selfs
Ryan C. Gordon 18f2b27b 2017-07-26T13:54:11 Whoops, forgot to commit the actual fix. :)
Ryan C. Gordon 7ecc48c3 2017-07-26T13:43:25 Disable MMX inline assembly on Clang for now. We should probably rewrite this with SSE compiler intrinsics or something anyhow.
Ryan C. Gordon 03eaddca 2017-07-23T19:25:16 Fixed compiler warnings on QNX.
Sam Lantinga 67754af8 2017-07-21T17:28:47 Fixed build on older Mac OS X SDKs
Ryan C. Gordon 8ac17a2a 2017-07-20T20:40:17 sndio: fixed poll() call (thanks, kdrakehp!). Fixes Bugzilla #3705.
Ryan C. Gordon ee9cc324 2017-07-20T18:16:02 sndio: More improvements to the OpenBSD audio target (thanks, kdrakehp!). Fixes Bugzilla #3705.
Sam Lantinga 177f19af 2017-07-20T10:52:43 Fixed bug 3410 - SDL_WINDOW_HIDDEN flag is inaccurate. Jason Wyatt After hiding the window, SDL_WINDOW_HIDDEN/SDL_WINDOW_SHOWN flags on a window are correctly updated. However on the next SDL_PumpEvents, they are set incorrectly. This appears to be because X11_GetNetWMState does not check whether the _NET_WM_STATE property exists (it shouldn't on unmapped windows, see https://specifications.freedesktop.org/wm-spec/wm-spec-1.3.html#idm140130317598336). This results in an empty list of atoms for the state, which would imply that the window is not hidden. (Seen on Fedora 24, Gnome) -- Dan Ginsburg More details on my proposed patch: I am on Kubuntu 16.04.2. I ran into this same bug, but with Jason's patch I found that actualType != None was true so the SDL_WINDOW_HIDDEN would still not be set. My fix instead is to explicitly check for whether the window is unmapped rather than relying on the returned values in XGetWindowProperty.
Sam Lantinga 36998b82 2017-07-20T10:48:57 Fixed bug 3689 - MMX YUV renderer crash felix The functions in src/render/SDL_yuv_mmx.c contain the following inline assembly snippet: /* tap dance to workaround the inability to use %%ebx at will... */ /* move one thing to the stack... */ "pushl $0\n" /* save a slot on the stack. */ "pushl %%ebx\n" /* save %%ebx. */ "movl %0, %%ebx\n" /* put the thing in ebx. */ "movl %%ebx,4(%%esp)\n" /* put the thing in the stack slot. */ "popl %%ebx\n" /* get back %%ebx (the PIC register). */ Here's how it ended up in a binary on my old laptop: 0xb5c17dbd <ColorRGBDitherYV12MMX1X+93>: push $0x0 0xb5c17dbf <ColorRGBDitherYV12MMX1X+95>: push %ebx 0xb5c17dc0 <ColorRGBDitherYV12MMX1X+96>: mov 0xc(%esp),%ebx 0xb5c17dc4 <ColorRGBDitherYV12MMX1X+100>: mov %ebx,0x4(%esp) 0xb5c17dc8 <ColorRGBDitherYV12MMX1X+104>: pop %ebx Apparently the compiler, oblivious to the fact that the assembly snippet manipulates the %esp register, decided to refer to the operand via that same register instead of via %ebp (I believe -fomit-frame-pointer enables this). This causes %ebx to be loaded with the wrong value, which later leads to a null pointer dereference. Recent GCC can use the %ebx register normally: <https://gcc.gnu.org/bugzilla/show_bug.cgi?id=47602#c16>. There is even an explicit constraint "b" for allocating it.
Sam Lantinga 2008d866 2017-07-20T10:46:38 Fixed bug 3703 - Missing media keys support on Amazon Fire TV remote control Holger Schemel Summary: This patch adds support for key events for the "rewind" and "fast forward" media keys on the Amazon Fire TV remote control. How to reproduce the problem: Run Android build of SDL2 application on the Amazon Fire TV (tested with "stick" version) and log key events. Expected behaviour: Every key pressed on the Fire TV remote control should result in a corresponding key event (pressed/released). Observed behaviour: Of the bottom row of buttons on the Fire TV remote control, only the "play/pause" (middle) button generates a key event, while the "rewind" (left) and "fast forward" (right) buttons to not generate any event at all. The attached patch adds support for these two missing buttons/keys. Note 1: Some missing definitions were added for the already existing key codes SDL_SCANCODE_APP1 and SDL_SCANCODE_APP2 (to keep up the correct order of enumerations / array positions when adding the two new key codes). Note 2: Definitions in "scancodes_linux.h" and "scancodes_xfree86.h" (to also add support for these keys on other platforms) were added without testing. However, I was unable to find corresponding definitions for these two media keys for Windows and Mac OS X. Note 3: I have also updated the (broken) link to the USB usage page standard PDF document (comment in "include/SDL_scancode.h").
Sam Lantinga 2cc68064 2017-07-20T10:39:47 Fixed bug 3705 - Add capture support to the sndio backend kdrakehp The attached patch adds capture support to the sndio backend. The patch also allows the `OpenDevice' function to accept arbitrary device names.
Alex Szpakowski 01050d4e 2017-07-15T17:41:58 iOS: Use modern replacements for deprecated functions, when available.
Alex Szpakowski efe179cd 2017-07-14T17:42:11 macOS: Fix compilation when using 10.11 or earlier to build.
Alex Szpakowski 562473c1 2017-07-13T23:09:37 macOS: Address more compiler warnings when building with a recent deployment target.
Alex Szpakowski bc3ede1e 2017-07-13T22:59:02 macOS: Replace uses of deprecated Cocoa enum names with modern/consistent equivalents.
Alex Szpakowski e0ea4da4 2017-07-12T21:32:10 Fix a potential crash in macOS 10.7 and earlier.
Alex Szpakowski 8292d73e 2017-07-12T21:28:32 macOS: Expose more display modes on retina screens. Fixes an issue found in BZFlag.
Sam Lantinga 49f846f1 2017-07-11T19:27:50 Added support for an XBox One wired controller for Leo L?nnenm?ki
Sam Lantinga 74ca1654 2017-07-11T08:16:00 Fixed bug 3699 - Shaped windows are distorted unless width is divisible by 8 Bogomancer On X11, windows created using the shaped window API appear distorted unless the width of the shape surface is divisible by 8. Steps to reproduce: 1) Use your favorite image editor to resize one of the images in test/shapes/ to a width that's not a multiple of 8. 2) Compile and run test/testshape.c on the image you edited. 3) The shaped window will appear twisted and distorted. It appears the bug was not caught sooner because all the test images are either 640 or 256 pixels wide. I tracked down the bug to SDL_CalculateShapeBitmap() in SDL_shape.c. The shape surface is reduced to a 1-bit-per-pixel mask, but the original code doesn't take into account that X11 apparently wants each scanline to begin on a new byte.
Sam Lantinga 34b29c6a 2017-07-10T18:40:35 Fixed bug 3688 - cmake / pthread check related patch proposal Juha Niemim?ki Fix for PTHREAD_MUTEX_RECURSIVE_NP check and restoring the original flags Two fixes proposed: 1) Looks like there is a copy-paste issue regarding PTHREAD_MUTEX_RECURSIVE_NP check. 2) Compiler flag restoration doesn't look symmetrical regarding if/endif blocks. Moved to an outer block (if PTHREADS).
Sam Lantinga 3c09265d 2017-07-10T18:31:28 Fixed bug 3609 - Windows build fails due to conflicting types for 'XINPUT_GAMEPAD_EX' Ozkan Sezer (In reply to Ryan C. Gordon from comment #9) > I've put this patch in as https://hg.libsdl.org/SDL/rev/7213ae46e870 ...can > you verify this works on the latest MinGW? > > Thanks, > --ryan. This patch is wrong: the structure in question has nothing to do with any gcc version in use. I suggest reverting this adding a conigury check for it, instead. Something like the following should do it: (configure needs regenerating.)
Sam Lantinga cd79d8cc 2017-07-10T17:16:12 Fixed bug 3696 - SDL_ShowMessageBox displays different error from intended Mark Callow SDL_ShowMessageBox calls SDL_CaptureMouse which, in the UIKit driver, raises a ?That operation is not supported? error, overwriting the SDL error that an application may be trying to report. This is because UIKit SDL_CaptureMouse returns SDL_Unsupported() which ends up calling SDL_SetError() which has the following code: /* If we are in debug mode, print out an error message */ SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", SDL_GetError()); The SDL_GetError call here overwrites the static buffer?.. Although an application can avoid this by using SDL_GetErrorMsg(char* errstr, int maxlen) to avoid the static buffer, SDL should be fixed. The fix is simple. In SDL_SetError change SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", SDL_GetError()); to SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", error); where error is the pointer to the buffer where it assembled the message.
Sam Lantinga 37722d01 2017-07-10T17:07:19 Fixed bug 3697 - Main thread gets stuck on left mouse down Amruth Raj - My app runs in full screen to play video(I use SDL_WINDOW_FULLSCREEN_DESKTOP) - Cmd-tab to go out of full screen to another app - Cmd-tab again to get back to my app - Press left mouse button at one of the edges of the screen, don't release yet. After this point the main thread is stuck until I release the left mouse button and hence video rendering doesn't happen anymore. On debugging more, I see that thread 0 is stuck as shown below with sendEvent processing left mouse down. It comes out only after it receives a left mouse up. There are some frames below which show NSWindowResizing, but my window flag doesn't have SDL_WINDOW_RESIZABLE set. Thread 0:: CrBrowserMain Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fffbe13d34a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fffbe13c797 mach_msg + 55 2 com.apple.CoreFoundation 0x00007fffa889d434 __CFRunLoopServiceMachPort + 212 3 com.apple.CoreFoundation 0x00007fffa889c8c1 __CFRunLoopRun + 1361 4 com.apple.CoreFoundation 0x00007fffa889c114 CFRunLoopRunSpecific + 420 5 com.apple.HIToolbox 0x00007fffa7dfdebc RunCurrentEventLoopInMode + 240 6 com.apple.HIToolbox 0x00007fffa7dfdcf1 ReceiveNextEventCommon + 432 7 com.apple.HIToolbox 0x00007fffa7dfdb26 _BlockUntilNextEventMatchingListInModeWithFilter + 71 8 com.apple.AppKit 0x00007fffa6396a54 _DPSNextEvent + 1120 9 com.apple.AppKit 0x00007fffa6b127ee -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 2796 10 com.apple.AppKit 0x00007fffa66f568d +[NSWindow(NSWindowResizing) _mouseHysteresisCheck:withExpiration:andDistance:finalMouseLocation:] + 525 11 com.apple.AppKit 0x00007fffa65eedb5 -[NSWindow(NSWindowResizing) _hitTestWithHysteresisCheck:forEvent:allowWindowDragging:] + 394 12 com.apple.AppKit 0x00007fffa6c8f0db -[NSWindow(NSEventRouting) _handleMouseDownEvent:isDelayedEvent:] + 1873 13 com.apple.AppKit 0x00007fffa6c8ca6c -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 1942 14 com.apple.AppKit 0x00007fffa6c8bf0a -[NSWindow(NSEventRouting) sendEvent:] + 541 15 org.libsdl.SDL2 0x000000010d46d74a -[SDLWindow sendEvent:] + 90 16 com.apple.AppKit 0x00007fffa6b10681 -[NSApplication(NSEvent) sendEvent:] + 1145 17 org.libsdl.SDL2 0x000000010d46532b -[SDLApplication sendEvent:] + 139 18 org.libsdl.SDL2 0x000000010d466b2f Cocoa_PumpEvents + 495 19 org.libsdl.SDL2 0x000000010d44c1d5 SDL_PumpEvents_REAL + 53 20 org.libsdl.SDL2 0x000000010d44c2f5 SDL_WaitEventTimeout_REAL + 53 21 org.libsdl.SDL2 0x000000010d44c2b7 SDL_PollEvent_REAL + 23 22 org.libsdl.SDL2 0x000000010d51bb24 SDL_PollEvent + 36 23 libTest.dylib 0x000000010cf3e0e8 SDLEventProcessor::processEvents(int) + 568 24 Test 0x000000010cde6bba BrowserApp::RunAppMessageLoop(BAInstData*, CefStringBase, CefStringBase) + 810 25 Test 0x000000010ce04bbc main + 17980 26 libdyld.dylib 0x00007fffbe016235 start + 1 I further noticed that while entering full screen in SDL_cocoawindow.m NSResizableWindowMask is set. If I clear it inside windowDidEnterFullScreen, then, the issue doesn't repro. This is discussed at https://discourse.libsdl.org/t/main-thread-gets-stuck-on-left-mouse-down/22753/3 and thanks to Eric for the pointers.
Sam Lantinga 66f072eb 2017-07-10T15:55:13 Updated Visual Studio 2008 project
Philipp Wiesemann 88100237 2017-07-09T23:00:43 Updated generated configure script.
Philipp Wiesemann 707ee5be 2017-07-09T23:00:35 Fixed typo in log message in testime program.
Philipp Wiesemann 44246cda 2017-07-09T23:00:25 Fixed compiler warning about redundant declaration. SDL_RecordGesture() is already in the gesture header with additional specifiers.
Philipp Wiesemann 10764b20 2017-07-07T23:00:47 Fixed missing audio entries in configure summary.
Philipp Wiesemann c3bf69ca 2017-07-07T23:00:22 haiku: Fixed compiling without OpenGL support.