Log

Author Commit Date CI Message
Alex Szpakowski a4f0daed 2015-05-26T19:34:56 EGL: OpenGL ES 3.0 contexts can now be created without the EGL_KHR_create_context extension. Fixes bugzilla #2994.
Ryan C. Gordon d5a57853 2015-05-26T16:42:36 Drop out of SDL_UpdateTexture() early if the rectangle is zero pixels. Hopefully makes static analysis happy about a zero-byte malloc elsewhere.
Ryan C. Gordon 2e2b84fb 2015-05-26T16:31:11 Some setups need _GNU_SOURCE to make LLONG_MAX available (thanks, Ozkan!). Fixes Bugzilla #2721.
Ryan C. Gordon a21672c8 2015-05-26T16:25:22 Fix fallback define for DECLSPEC for non-Windows platforms. Looks like it was a copy/paste error? GCC doesn't support visibility attributes until gcc4, so just make it blank. Fixes Bugzilla #2720.
Ryan C. Gordon 59f69f63 2015-05-26T16:14:25 Whoops, fix the static analysis fix.
Ryan C. Gordon d1980b93 2015-05-26T12:52:28 Mac: Fix compiler warning when building with a min target >= 10.6.
Ryan C. Gordon 37f4eb53 2015-05-26T12:47:03 Darwin haptic: Fixed a static analysis warning if axes==0.
Ryan C. Gordon f99d6e1d 2015-05-26T12:03:51 Linux joystick: Look at entire axis namespace for controls (thanks, "spaz16"!). This apparently has fallout: the PS4 (and maybe PS3?) controllers apparently report some bogus axes, but it won't change the axes we currently expect, and thus the game controller config string is still stable. Fixes Bugzilla #2719.
Sam Lantinga 52306459 2015-05-26T08:52:02 Fixed bug 2869 - Controllers connected on launch are reported twice. Since all device detection/removal happens on the main thread now, post events inline with when the status changes occur. Also fixed rare cases when joystick API functions could return data about removed joysticks when called with a device index.
Ryan C. Gordon 80916e01 2015-05-26T11:38:04 Cocoa: Fixed relative mouse mode when app loses/regains focus (thanks, Eric!). Fixes Bugzilla #2718.
Ryan C. Gordon d074a532 2015-05-26T11:32:06 Make dot easier to see in testrelative.
Ryan C. Gordon a2c28ec1 2015-05-26T11:13:51 Updated configure script.
Ryan C. Gordon 903d0f73 2015-05-26T11:12:28 Removed -XCCLinker from MingW command line (thanks, Fredrik!). Fixes Bugzilla #2707.
Ryan C. Gordon b11b3493 2015-05-26T11:08:30 Windows: don't beep on Alt-* key combos (Thanks, historic_bruno!). Fixes Bugzilla 2669.
Ryan C. Gordon bb437f02 2015-05-26T11:01:19 Cocoa: report SDL_WINDOWEVENT_EXPOSED events to the app (thanks, David!). Fixes Bugzilla #2644.
Ryan C. Gordon aba4d783 2015-05-26T10:25:15 Don't look for (and fail without) glGetIntegerv() until we need to. Fixes Bugzilla #2615.
Ryan C. Gordon 22704ac2 2015-05-26T09:55:41 Cocoa: don't fail outright if we see an unknown display format. Just treat it as ARGB8888.
Sam Lantinga 13487426 2015-05-26T06:32:19 Fixed bug 1392 - Debian patch: do not propagate -lpthread
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Sam Lantinga c133c8c8 2015-05-26T06:27:12 Script from Sylvain to automate updating the copyright year
Sam Lantinga d88b6738 2015-05-26T06:16:43 Fixed bug 2989 - Memory loss in clipboard_testClipboardTextFunctions
Sam Lantinga 507157ab 2015-05-25T16:22:09 Wait for devices to finish initializing when inserted, before using them. Fixes hotplug issue with XBox 360 game controller.
Sam Lantinga b0c5e201 2015-05-25T14:52:41 Added support for Razer Serval Bluetooth mode
Sam Lantinga 44719498 2015-05-23T09:33:20 Sign any subframeworks - not needed for SDL proper, but included for consistency with other projects
Philipp Wiesemann 1968ff04 2015-05-22T22:34:08 Android: Fixed touch pressure being out of range. According to the documentation of Android's MotionEvent, the getPressure() may return values higher than 1 on some devices. To prevent passing such values into SDL they are now corrected to 1 in Java before the JNI call (where it is assumed to be correct). Currently SDL only sends SDL_FINGERMOTION events if the touch state (position or pressure) changed. By correcting pressure down to 1 some events may get dropped in the rare case that only the pressure was changed but was out of range and the position did not change.
Philipp Wiesemann 4f00dda9 2015-05-21T21:27:53 Removed redundant NULL check in test program.
Philipp Wiesemann b00214c3 2015-05-21T21:25:32 Changed clean-up order in test program.
Philipp Wiesemann 39d27a63 2015-05-21T21:25:14 Fixed undefined key access in test program.
Sam Lantinga 63653814 2015-05-20T16:28:21 Added game controller support for the Razer Serval
Philipp Wiesemann 2c4ad51d 2015-05-18T21:21:14 Added missing loop cancel for Emscripten in test programs.
Philipp Wiesemann ac10a2f2 2015-05-18T21:17:13 Fixed compiling test program with Emscripten.
Philipp Wiesemann 1ed86d22 2015-05-18T21:12:16 Fixed handling only one event per frame in test program.
Alex Szpakowski fcee3e73 2015-05-16T17:35:36 Code style cleanup in the GLES and GLES2 render backends.
Alex Szpakowski 240a3fbf 2015-05-16T16:55:56 iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
Philipp Wiesemann f7ac0201 2015-05-16T21:15:59 Android: Replaced logging tag strings with constant.
Philipp Wiesemann a54d038b 2015-05-16T21:15:27 Emscripten: Fixed wrong source comment and updated web link.
Alex Szpakowski d57b9735 2015-05-16T12:05:42 Mac: Use CoreFoundation headers instead of Carbon headers, in GetPowerInfo code.
Victor Luchits afc97cbd 2015-05-14T14:40:56 Fix duplicate raw mouse events with XInput2 Make XGrabPointer calls in X11_SetWindowGrab and X11_CaptureMouse consistent by passing False to owner_mask along with proper event_mask.
Sam Lantinga 1c6ea0f2 2015-05-13T22:39:32 Added a userdata parameter to SDL_SetWindowsMessageHook()
Sam Lantinga b2be9253 2015-05-13T22:39:27 Fixed Mac and Linux builds
Sam Lantinga 7de242e7 2015-05-13T22:39:20 Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
Sam Lantinga 094c4a16 2015-05-13T22:37:26 Added generic xinput fallback for XBox compatible controllers on Linux
Alex Szpakowski f1a7c00d 2015-05-11T21:03:36 Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code. Improved the code style consistency of SDL_egl.c. Fixes bugzilla #2865.
Philipp Wiesemann 5919a859 2015-05-09T22:42:23 Android: Fixed empty parameter list in signatures of internal functions.
Philipp Wiesemann 6e4e9ceb 2015-05-08T21:53:02 Fixed SDL_TouchFingerEvent documentation in header file.
Philipp Wiesemann 8f4bcc72 2015-05-06T21:11:06 Android: Replaced spaces with tab in Android.mk file.
Philipp Wiesemann 3f51758e 2015-05-06T21:10:48 Emscripten: Fixed touch coordinates not being normalized.
Philipp Wiesemann 5715097a 2015-05-06T21:09:33 Fixed implicit function declaration in test program.
Alex Szpakowski ac27b511 2015-05-06T12:54:51 Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts. Fixes bugzilla #2060.
Alex Szpakowski c4fe8c80 2015-05-06T12:42:14 Fixed building the iOS Demo files in debug mode
Alex Szpakowski 4fc40266 2015-05-05T19:01:55 Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
Alex Szpakowski 6c20b682 2015-05-05T16:24:05 Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang.
Alex Szpakowski d1372bb9 2015-05-05T16:20:11 Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
Alex Szpakowski d603bb30 2015-05-05T16:16:10 Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation. Fixes bug #2967.
Sam Lantinga 74d83ead 2015-05-04T21:47:40 Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11 id.zeta The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha. The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
Ryan C. Gordon 589c46dd 2015-05-01T01:20:28 X11: send keypress events before textinput events.
Ryan C. Gordon 0045e2e6 2015-05-01T01:19:00 checkkeys: report SDL_TEXTEDITING events.
Ryan C. Gordon 42326278 2015-05-01T01:12:48 checkkeys: Readded the KEYUP event test.
Philipp Wiesemann 9979bab2 2015-04-30T21:45:29 Android: Deactivated debug log messages on joystick device events.
Sam Lantinga 93bd476d 2015-04-26T20:46:07 Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity
Sam Lantinga 931f6e4e 2015-04-26T20:21:06 Turn off code signing by default Code signature can be added after build with the following command line: codesign --force --sign 76BB5ACAC44CA5EFA5F879434D157B81DA842CFB SDL2.framework/Versions/A
Sam Lantinga 43692a00 2015-04-26T15:47:40 Updated project and added code signing for release builds
Dimitris Zenios d9d1a1b9 2015-04-26T13:53:46 X11: Use our own cut-buffer for intermediate clipboard storage. XA_CUTBUFFER0 is not defined for holding UTF8 strings.
Ryan C. Gordon 5c09bf73 2015-04-25T20:49:26 Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). This is only for the configure script. The CMake project files already make this Linux-exclusive. Fixes Bugzilla #2659.
Ryan C. Gordon 75a3ad1d 2015-04-22T20:25:19 CMake: Slightly better fix for installation target (thanks, Anthony!). Fixes Bugzilla #2474.
Philipp Wiesemann 034933d7 2015-04-22T21:43:22 Fixed typos in header file documentation comments.
Philipp Wiesemann 71c65b15 2015-04-20T20:03:40 Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
Philipp Wiesemann 83c088a0 2015-04-20T20:03:26 Fixed unsupported doxygen tag in header file.
Ryan C. Gordon 69f6f646 2015-04-20T13:43:24 Cleaned up the macro salsa in the Windows timer code. - Removed USE_GETTICKCOUNT code; it's never used now. - Reduced the number of preprocessor checks for WinRT. - Renamed timeSetPeriod() so it doesn't look like a Win32 API call.
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Reto Schneider e5f9c347 2015-04-08T12:14:36 Remove trailing spaces in Android source code.
Wander Lairson Costa eff61ee3 2014-06-05T11:55:37 Add an entry for X11 "/" key for Brazilian keyboard. SDL2 reports the following message when we type the "/" on br-abnt2 keyboards: The key you just pressed is not recognized by SDL. \ To help get this fixed, please report this to the SDL mailing list \ <sdl@libsdl.org> X11 KeyCode 97 (89), X11 KeySym 0x2F (slash). That's because the corresponding entry in the scancodes table is marked with value SDL_SCANCODE_UNKNOWN. This commit fixes that adding the value SDL_SCANCODE_SLASH for this entry.